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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Mon Dec 10, 2007 9:09 am Post subject: Atari 2600 Animated GIF |
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So I was toying with something like this for my signature:
but then I realized it might be a little too obnoxious and LOOK AT ME!!! for regular use.
Still pretty proud of that though:
play an atari game in PCAEWin that records AVI movies, import the movies into Animation Shop, use (ancient) Paint Shop Pro to isolate the characters frames, copy those pieces into a new Animation Shop Animated GIF.... then I (dumb manual process, I need to get some automation going) broke the animted GIFs back into individual frames, then I wrote a Java Processing program to make an animation with everything together, then I generated a series of screen shots of that animation, and imported those into Animation Shop.
God, no wonder it killed a whole afternoon/evening. And it would have taken longer if I didn't have Processing to fiddle with assembling the actual animation. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Mon Dec 10, 2007 9:37 am Post subject: |
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It rocks, I love the colours! Well worth the effort, I'd say!
Finding a use for it might be tricky. Maybe we could engineer a special quoting tag function so that animation borders whatever it is you quote. It would be a rarely-used 'quoted for awesomeness' tag. |
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Patrick Alexander .
Joined: 26 Jul 2007 Posts: 123 Location: various
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Posted: Tue Dec 11, 2007 12:16 am Post subject: |
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Ah, go ahead and put it in your signature. It's awesome and I like looking at it. |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Tue Dec 11, 2007 9:45 am Post subject: |
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Patrick Alexander wrote: | Ah, go ahead and put it in your signature. It's awesome and I like looking at it. |
Err, well, thanks, I'm not sure though-- it seems a bit more SB'ish if you know what I mean.
One idea is, if I can find many more of these guys, maybe lower my standards from "walkers in platform-ish games", I might have enough to make a kick-ass banner (animated or non) _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Wed Dec 12, 2007 12:56 pm Post subject: |
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I made a new one.
Get it? _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Wed Dec 12, 2007 3:46 pm Post subject: |
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where is custer! _________________
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Wed Dec 12, 2007 6:55 pm Post subject: |
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kirkjerk wrote: | I made a new one.
Get it? |
The second one is all villians! |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Wed Dec 12, 2007 7:48 pm Post subject: |
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I'll have to check... Custer might be of a much larger scale than most of the fellas.
And yeah, these are the villains from the exact same games I chose from the ROMs I had on hand.
One thing I learned in this, even though I had to cheat w/ Keystone Kop and Krook... black really is the predominant background color of that system. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
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Posted: Wed Dec 12, 2007 11:32 pm Post subject: |
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yeah you should definitely be using these as a signature
you should have the good guys go one way and the bad guys go the other way and then stack like five or six of them on top of eachother
not obnoxious at all, i think |
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parkbench .
Joined: 02 Jul 2007 Posts: 145
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Posted: Thu Dec 13, 2007 3:15 am Post subject: |
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Quote: | Err, well, thanks, I'm not sure though-- it seems a bit more SB'ish if you know what I mean. |
not necessarily. it's small, so it's good. an SB sig would be like, half the screen. |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Fri Dec 14, 2007 5:08 pm Post subject: |
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these are my favorites. _________________
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enjoy all monsters .
Joined: 08 Nov 2005 Posts: 30
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Posted: Sat Dec 15, 2007 1:24 am Post subject: |
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daphaknee wrote: | yeah you should definitely be using these as a signature
you should have the good guys go one way and the bad guys go the other way and then stack like five or six of them on top of eachother
not obnoxious at all, i think |
yeah, bad guys should be walking right to left
it is the way of the bad guy |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Sat Dec 15, 2007 1:46 am Post subject: |
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_________________
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Sat Dec 15, 2007 1:48 am Post subject: |
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hey folks, whats up
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aderack .
Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
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Posted: Sat Dec 15, 2007 3:32 am Post subject: |
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_________________
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Sat Dec 15, 2007 5:22 am Post subject: |
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_________________
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Sat Dec 15, 2007 6:41 am Post subject: |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Sat Dec 15, 2007 8:07 am Post subject: |
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oh good lord
Actually I'm trying to figure out far to run with this;
it's like knitting, a little work intensive but productive.
Is like, 10 and 10 elegant and perfect, or is it the more the merrier?
Though to really run with with this, I'd have to start including characters that don't fit the same 16x20 or so, looks like a platformer paradigm.
Of course my real fiendish idea is some kind of RTS or other Darwinia parody using these. But doing that right would be a huuuge sprite ripping job, not to mention needing verve and inspiration to make it something like a game rather than a mess. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Sat Dec 15, 2007 8:30 am Post subject: |
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That sounds like a good idea, here's your ending sequence:
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Patrick Alexander .
Joined: 26 Jul 2007 Posts: 123 Location: various
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Posted: Sat Dec 15, 2007 9:17 am Post subject: |
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
A
AAAAAAAAAAAA
A
A
A
A
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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