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fave GBA-rpgs?

 
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Ketch
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PostPosted: Sat Oct 15, 2005 10:05 am    Post subject: fave GBA-rpgs? Reply with quote

What RPGs would you recommend the most for GBA? And why? also which GBA- RPGs have you played to compare it to?
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Shapermc
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PostPosted: Sat Oct 15, 2005 10:28 am    Post subject: Reply with quote

Mario & Luigi: Superstar Saga

Then a bit lower in fun is Riviera. M&L:SS is absolutly fantastic, and I would not really consider myself a RPG fan.
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dessgeega
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PostPosted: Sat Oct 15, 2005 10:38 am    Post subject: Reply with quote

dragon quest 1 and 2 for the gameboy color?

just for the first, really.
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PostPosted: Sat Oct 15, 2005 10:42 am    Post subject: Reply with quote

dessgeega wrote:
dragon quest 1 and 2 for the gameboy color?

just for the first, really.


DQIII for the GBC.
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dessgeega
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PostPosted: Sat Oct 15, 2005 10:44 am    Post subject: Reply with quote

player 2 wrote:
DQIII for the GBC.


what a snappy little phrase. i approve!
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ajutla
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PostPosted: Sat Oct 15, 2005 11:14 am    Post subject: Reply with quote

Golden Sun.

NO, I'M JOKING. THAT WAS PROBABLY THE MOST INSINCERE THING I'VE SAID IN MY LIFE.
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dark steve
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PostPosted: Sat Oct 15, 2005 11:14 am    Post subject: Reply with quote

Does Phantasy Star Collection remain compelling without a couch?

There are a whole lot of miserable GBA RPGs, come to think of it.
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PostPosted: Sat Oct 15, 2005 1:42 pm    Post subject: Reply with quote

dark steve wrote:
Does Phantasy Star Collection remain compelling without a couch?


I'm not a fan of it. But then, I was never a fan of it on the Genesis. What I've played of Phantasy Star 4 I've liked though.

I'll second Shaper's recommendation of Mario and Luigi: Superstar Saga. It's probably one of my favorite RPGs, if not Game Boy games, ever. Riviera is pretty high up there too.

I'm also a fan of the Mega Man Battle Network series. You really don't need more than one of them, but I recommend trying it out.

If you're into strat-RPGs I'd recommend Tactics Ogre above Final Fantasy Tactics (but they're both good).

Other than these I can't think of a whole lot that's any good. Avoid Lufia like the plague.

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PostPosted: Sat Oct 15, 2005 8:32 pm    Post subject: Reply with quote

I feel it's worth mentioning that Final Fantasy Adventure and Crystalis both look nice on a GBA, provided that you can find copies.
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simplicio
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PostPosted: Sat Oct 15, 2005 9:56 pm    Post subject: Reply with quote

Well, if you're delving into the tactical side of things the Fire Emblems are easily the best offering. Other than that Mario and Riviera are about the only things going. The Golden Suns are awful, the Phantasy Star Collection's only good for nostalgia purposes, Lufia and Lunar are both weak, Breath of Fire's less good than you remember from its SNES days, and all the potential Sword of Mana had is completely ruined by awful writing and that damned cactus. You're better off with a copy of Final Fantasy Adventure.

But why is it that we call Sword of Mana a RPG while Zelda's an Adventure? Both the Zeldas were pretty decent, plus you've got the back catalog of GB and GBC titles.

Is Harvest Moon a RPG? Mario Golf? The lines are a little fuzzy I think, but both of those are good titles.
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PostPosted: Sat Oct 15, 2005 11:07 pm    Post subject: Reply with quote

Zelda's an adventure game because you the player learn how to utilize your abilities, tools, and environment to progress through the game. Mana games are RPGs because your in-game character does all the actual learning and you just direct him. You're playing his role.

To elaborate, in The Legend of Zelda, you the learn how to use the sword more effectively as you play, in order to defeat increasingly difficult groups of enemies. In Secret of Mana, you hit things with your sword over and over until your sword skill "levels up" and becomes more powerful. Presumably, your character has gotten better at hitting things with a sword; you the player have not. The ability's been "terraced out" as someone on IC once put it.
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Mr. Mechanical
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PostPosted: Sat Oct 15, 2005 11:59 pm    Post subject: Reply with quote

dark steve wrote:
Does Phantasy Star Collection remain compelling without a couch?


I have a few good memories of Phantasy Star Collection in my high school statistics class.

Outside of that? Eh, I haven't played it much since then.
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PostPosted: Sun Oct 16, 2005 11:02 pm    Post subject: Reply with quote

Phantasy Star Collection is not getting its worthy derision. Time for me to step in!

1) About 1 in 10 saves in Phantasy Star 1 will glitch out and you'll have to restart from your last save. This means that you have to save every five freaking steps, just to be sure you don't lose anything. I played the whole thing, just because it's a damn good game, but if you're not as fanboyish as I am it would be unplayable. (It's also a pretty inexcusable glitch. How did a playtester not fucking notice that?)

2) Phantasy Star II feels cramped. The game's claustrophobic enough. And its nature doesn't lend it to an easy handheld transfer, I don't think. All the backtracking...

Also, I hear the sound is inaccurate. I don't know because this is the only way I've played it. I've also never finished it because I'd like a better way to play it. Phantasy Star Trilogy is slated for Q4 on all the game sites, but no date, damn it!

3) Phantasy Star III? I guess there's something to see, there. It's novel. It also hasn't held up well. It also was never very good to begin with, though that was partially excusable due to the license and the big payoff scene in Phantasy Star IV, where all the games come together and everything's awesome.

4) Phantasy Star IV is better than Phantasy Star III. Duh.

5) Phantasy Star Trilogy is supposed to come out in the states fairly soon, right? Am I completely wrong? I mean, wtf, get that.

6) Phuck Phantasy Star Collection. It's not even a half-assed port. It's less than half-assed. It's, like, third-assed. Stupid phucking save glitch.

Now!

I'm a big fan of FFTA. Also, Riviera is so slick it almost hurts. Also, does Castlevania count?

Some people seem to like the FF remakes. I refuse to play them. You know.

Finally, Breath of Fire II has one of the most compelling game introductions ever. And the Playstation Breath of Fire games are really good. Has anybody noticed this? They're, like, really, really good.

Yeah!
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Mister Toups
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PostPosted: Sun Oct 16, 2005 11:37 pm    Post subject: Reply with quote

Yeah, but the SNES ones mostly suck.

You are right about part 2's intro. But the actual game itself...

Yuck.
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PostPosted: Mon Oct 17, 2005 12:45 am    Post subject: Reply with quote

A tangent about about Golden Sun:

I'm really bothered that no one has taken this approach to console jRPG battles. I wouldn't mind seeing battles like that in high resolution Imagine FFIV played out like this with Amano style cell animation. Oh god. Sex.
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PostPosted: Mon Oct 17, 2005 12:56 am    Post subject: Reply with quote

I think one or two of the Shining Force games had some kind of setup like that.
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PostPosted: Mon Oct 17, 2005 1:04 am    Post subject: Reply with quote

Not nearly as well done.

Actually, though, you're right. The first time I wished videogames had cell animation layered on top of each other was when I played Shining Force. And then when I started watching anime and noticed how formulaic the battles were. Hell, they even called out attacks. Golden Sun just confirmed it all.
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dessgeega
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PostPosted: Mon Oct 17, 2005 1:42 am    Post subject: Reply with quote

it's too bad the rest of the game is so terrible.
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PostPosted: Mon Oct 17, 2005 2:15 am    Post subject: Reply with quote

dessgeega wrote:
it's too bad the rest of the game is so terrible.


Yeah. But it's still the most interesting approach to RPGs in a long, long time. DQVIII may be amazing, but it's still an extension of a system that was already done right with 8-bits. Making the battles genuinely cinematic is more of a Final Fantasy approach... you know?
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PostPosted: Mon Oct 17, 2005 6:18 am    Post subject: Reply with quote

player 2 wrote:
Making the battles genuinely cinematic is more of a Final Fantasy approach... you know?

Interesting point. Is this important at all? You also bring this up with GS and Shining Force and ... others you wish had it. But truly, is it important? I think it is missing the point pretty far. While nice, it is no where near as important as the rest of the game. If you look I mention the RPG with probably the least cinematic techniques applied to it as one of the better games. M&L:SS has very few as well, but much more polished overall. So far they are the only 2 RPGs worth their salts enough for me to finish.

I did have a point when I started typing... hell.
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PostPosted: Mon Oct 17, 2005 6:42 am    Post subject: Reply with quote

Cinematic flair is damn important. Haven't you played Resident Evil 4?

Actually, in terms of RPGs, the SNES FFs are very good at showing why drama is important. IV is, as far as I know, the best early example of Joe Campbell heroic fantasy in videogames. V is dramatic without any plot whatsoever. And then VI is just overt in its theatricality. And theatricality helps emphasize the 3rd person engagement these games give, as opposed to the 1st person engagement in the DQ games.
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dessgeega
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PostPosted: Mon Oct 17, 2005 6:58 am    Post subject: Reply with quote

and yet i'd much rather be playing a dragon quest game than a final fantasy. hmm.
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PostPosted: Mon Oct 17, 2005 7:26 am    Post subject: Reply with quote

dessgeega wrote:
and yet i'd much rather be playing a dragon quest game than a final fantasy. hmm.


That's because you're a self centered egomaniacal RPG bitch!
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PostPosted: Mon Oct 17, 2005 8:24 am    Post subject: Reply with quote

Baldurs Gate: Dark Alliance

It's like $8 used anywhere and well worth it.
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dessgeega
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PostPosted: Mon Oct 17, 2005 8:32 am    Post subject: Reply with quote

player 2 wrote:
That's because you're a self centered egomaniacal RPG bitch!


i don't know if you were being serious or not, but please don't call me a "bitch" again.
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PostPosted: Mon Oct 17, 2005 8:33 am    Post subject: Reply with quote

player 2 wrote:
Cinematic flair is damn important. Haven't you played Resident Evil 4?

Yes, we shall leave action games out of this.

But seriously, the dramatic element is much more important than the cinematic elements. So why should exceptional cinematic elements be heralded as such great achievements when all else fails (Golden Sun is my main point for this). A friend of mine recently said to me that he really wants to finish Golden Sun only to see all the different effects in battle. That, I don't get. When both are incorporated well is when they should be noted. One without the other is shallow.
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PostPosted: Mon Oct 17, 2005 8:42 am    Post subject: Reply with quote

Des - I totally meant no harm.

Also Shaper - The reason why this theatricality (dramatic camera angels ala GS's battles being only a part of it) is important is because it helps detach the user from the game.

DQ games are very much about the self. They're about self exploration. Character interactions were for the purpose of the individual. Out of all the jRPGs, the DQ heroes have always had the least character. They were the most blank slate, I suppose.

FF games were always about the game itself. The world exists as a playground for your characters. It's their story and their adventure that's really important. And I think that there's something about this that benefits from cinematic battles.
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PostPosted: Mon Oct 17, 2005 8:50 am    Post subject: Reply with quote

Golden Sun is an incredible engine with a game of questionable design contained within it. It's probably the best looking thing to ever hit the GBA but the game is designed in such a way that unless you have a strategy guide (which you probably won't have since it's a portable game), you're probably not going to enjoy yourself very much.

Your character on the overworld can use items he collects to solve puzzles, but areas where puzzles exist contain random battles. Because of this, you often end up getting somewhere where you don't have the item to solve a puzzle that you may not even realize is a puzzle, and you end up wandering around the area trying to figure out what to do while being forced to fight random battles every few steps that cause you to forget what you were there for in the first place.

The game is also somewhat non-linear, which really, really hurts the aforementioned design issue.

Luckily, Mario Golf more than redeems the Golden Sun Engine. Play Mario Golf for the GBA along with the Gamecube version to inexplicably become fully immersed in Golf for weeks.

-Wes
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simplicio
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PostPosted: Mon Oct 17, 2005 9:05 am    Post subject: Reply with quote

You neglected to mention that it also features terrible writing all the way through, coupled with "player interaction" of yes or no questions that make absolutely no difference in the conversation. Seriously. One of the most insipid RPGs I've ever played.
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PostPosted: Mon Oct 17, 2005 9:09 am    Post subject: Reply with quote

Wes wrote:
Play Mario Golf for the GBA along with the Gamecube version to inexplicably become fully immersed in Golf for weeks.


Really, they should just put that on the box.

I really regret buying Golden Sun. Too bad when I lost my GBA it had my only other game in it. Now Golden Sun is the only GBA game I own.
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PostPosted: Mon Oct 17, 2005 9:45 am    Post subject: Reply with quote

Actually, I stopped playing Golden Sun because the OMG CAMERA ANGLES made me feel nauseated - I mean, they were causing actual, physical illness.
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PostPosted: Mon Oct 17, 2005 9:48 am    Post subject: Reply with quote

ajutla wrote:
Actually, I stopped playing Golden Sun because the OMG CAMERA ANGLES made me feel nauseated - I mean, they were causing actual, physical illness.

While that game did not do it, there have been many games that have done the same to me. Some have caused me to actually stay ill for over 24 hours. I know how you feel. Just avoid them. I wish I could return games based on this alone.
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