The Gamer's Quarter Forum Index The Gamer's Quarter
A quarterly publication
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Stung by Yggdra Union

 
Post new topic   Reply to topic    The Gamer's Quarter Forum Index -> Club for the Study and Appreciation of Interactive Audio Visual Media
View previous topic :: View next topic  
Author Message
SuperWes
Updated the banners, but not his title
Updated the banners, but not his title


Joined: 07 Dec 2004
Posts: 3725

PostPosted: Wed Nov 29, 2006 2:59 pm    Post subject: Stung by Yggdra Union Reply with quote

Apart from all the "real" games (console games) I've been playing lately I've also been putting a lot of time into Yggdra Union on the GBA. I pre-ordered it from GameStop and it came in just before Thanksgiving. Haven't seen it anywhere since, so it might be a rarity.

At any rate, unless my sources are wrong, the game's made by Sting, whose only other game of note is Riviera for the WonderSwan/GBA. I loved Riviera despite never finishing it, and, seeing screenshots of Yggdra I had assumed that it was a semi-sequel to Riviera that used collectible cards as an overt game mechanic rather than providing a "deck" of items to mask the fact that it's actually a card-battling game like Riviera did.

I was surprised to find out that Yggdra is a completely different game than Riviera - one that uses cards in a mostly un-card-battle game fashion, by basically making them stand for the number of tiles you can move in an Ogre-Battle/Tactics Ogreesque Strategy game. In fact, I'd say Yggdra Union is the closest we'll ever get to seeing another Ogre Battle, unless Square-Enix decides to pillage the remains of Matsuno's creations now that it's all they have left of him.

Did anyone else pick this up? If so, tell me what you think of it, and if not, I'd highly recommend doing so - especially to the Ogre Battle fans that I know are out there. The art is beautiful and the design is an extremely unique mixture of several different great-but-niche genres. It's one of those games that will likely end up underproduced, and won't ever have any imitators - leaving people spending big money several years from now to see it's unique take on the Tactical RPG genre.

-Wes
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
player 2
.
.


Joined: 10 Jul 2005
Posts: 585
Location: Madison, WI USA

PostPosted: Wed Nov 29, 2006 3:04 pm    Post subject: Reply with quote

I'd play it if I had a rom. There's no way I'm playing a game on my old GBA (regular) when I have a new Wii.
_________________
Wii #: 8749 9109 9732 3653

"It is a peaceful way of understanding life, to play"
_Marcel Duchamp
Back to top
View user's profile Send private message Visit poster's website AIM Address
Isfet
.
.


Joined: 27 Oct 2006
Posts: 107
Location: A New York

PostPosted: Wed Nov 29, 2006 3:05 pm    Post subject: Reply with quote

i'd been watching this game since it was announced and i've been meaning to pick it up. maybe i'll try tonight.

from what you've played, how is its presentation in relation to something like Riviera? is it easy enough to pick up and put down whenever? is it fairly short (for a TRPG)? either way, i think it would be nice to play something Ogre Battle-ish on train rides.
Back to top
View user's profile Send private message Visit poster's website AIM Address
BalbanesBeoulve
.
.


Joined: 16 Mar 2005
Posts: 84

PostPosted: Wed Nov 29, 2006 3:08 pm    Post subject: Reply with quote

Yeah, i've been looking forward to this game since it was first announced. I'm really glad Atlus brought it over.

I like it. It's pretty hard. And as someone who plays too many SRPGs it really messes with how I usually play these games. The one attack per turn thing really takes a while to get used to. And I can see the morale system really pissing people off. The weapon system in Riviera really pissed off people, but the system in this game is like 10x worse.


And yeah, you can save during battles. But as soon as you continue the save disappears. But once you or the enemy starts an attack you can't stop playing. You can pause it, but that's it. And an attack can include up to 5 units on each side, so you might be stuck there for a while. I really wish you could skip battles, or fast forward them. They give you stuff to do during the battles instead of just watching. LIke charging up for your card skills or using up the meter to increase your attack. But i'd still like to be able to skip them sometimes.


Last edited by BalbanesBeoulve on Wed Nov 29, 2006 3:11 pm; edited 1 time in total
Back to top
View user's profile Send private message AIM Address
Lackey
.
.


Joined: 11 Jul 2005
Posts: 1107
Location: Canada

PostPosted: Wed Nov 29, 2006 3:09 pm    Post subject: Reply with quote

I have to ask: what's with the word YGGDRA?
_________________
| Little bird fighting against a bat sect game |
Back to top
View user's profile Send private message
BalbanesBeoulve
.
.


Joined: 16 Mar 2005
Posts: 84

PostPosted: Wed Nov 29, 2006 3:12 pm    Post subject: Reply with quote

The main character is called Yggdra.They just cut short the word Yggdrasill.
Back to top
View user's profile Send private message AIM Address
SuperWes
Updated the banners, but not his title
Updated the banners, but not his title


Joined: 07 Dec 2004
Posts: 3725

PostPosted: Wed Nov 29, 2006 3:15 pm    Post subject: Reply with quote

Isfet wrote:
from what you've played, how is its presentation in relation to something like Riviera? is it easy enough to pick up and put down whenever? is it fairly short (for a TRPG)? either way, i think it would be nice to play something Ogre Battle-ish on train rides.


It's not easy to pick up and play at all. That's one of the oddest things about it. Each chapter seems to be a string of between one to three (or more) sets of battles, each set lasting around 5 to 10 minutes in length. It can take over thirty minutes between each firm save point, but you can suspend the battle whenever it's your turn.

As far as presentation, I'd say Riviera was pretty subdued overall, but Yggdra Union is enormously overstylized. I seriously think it's unprecedented by GBA standards. Each character has a huge portrait, a unique "Tales of Phantasia"-style animated character, and a small icon. Whenever someone speaks, all three are shown and they take up almost the entire screen. The battles play out Dragon Force-style with a pre-determined winner (mostly), but well-animated 6-on-6 struggles, showing every single attack. Some people might be turned off by how garish a lot of it is, but I think it's pretty neat. It's like the Marvel vs. Capcom 2 of Tactical RPGs.

-Wes
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
JasonMoses
.
.


Joined: 15 Oct 2004
Posts: 407

PostPosted: Wed Nov 29, 2006 3:16 pm    Post subject: Reply with quote

I bought it, but I've only played about 4 missions in! Yggdra can't seem to win a battle, ha ha. I dislike the battle pacing to a degree, namely in the way that there's no indication of who's going to win if you're at the point where it's 1v1 and you're just watching the two sides repeat their attack animations over and over until one of them jarringly switches to their death animation. It's got really nice presentation, and I like the general feel of the game, but I'm not sure how it'll all pan out in the end. I'll probably finish Super Robot Taisen OG 2 first before really continuing with it, honestly.
Back to top
View user's profile Send private message Send e-mail AIM Address
BalbanesBeoulve
.
.


Joined: 16 Mar 2005
Posts: 84

PostPosted: Wed Nov 29, 2006 5:02 pm    Post subject: Reply with quote

Right now, I'm on battle 17. That's about halfway through I think. I don't really like this game. Some battles make me really hate it. I liked Riviera much better.
Back to top
View user's profile Send private message AIM Address
GSL
.
.


Joined: 16 Nov 2005
Posts: 725
Location: Mr. Lee's Greater Hong Kong

PostPosted: Wed Nov 29, 2006 5:04 pm    Post subject: Reply with quote

Wes, finish Riviera, it's fantastic!

Also, since we're talking about unconventional GBA RPGs here (not to derail the topic too much), are the Summon Night titles worth getting?
Back to top
View user's profile Send private message Visit poster's website
Shapermc
Hot Sake!
Hot Sake!


Joined: 14 Oct 2004
Posts: 6279

PostPosted: Wed Nov 29, 2006 5:56 pm    Post subject: Reply with quote

Greatsaintlouis wrote:
Also, since we're talking about unconventional GBA RPGs here (not to derail the topic too much), are the Summon Night titles worth getting?

I've been told their "Tales of" done right (in 2D). Though I can't speak for myself.
_________________
“The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932

"There is no place in this enterprise for a rogue physicist!"
Back to top
View user's profile Send private message Send e-mail AIM Address
Nana Komatsu
weak sauce
weak sauce


Joined: 17 Jul 2006
Posts: 1293

PostPosted: Wed Nov 29, 2006 6:28 pm    Post subject: Reply with quote

I played through the original Summon Night during one weekend. It isn't long, 10 hours or so, not too challenging, but I enjoyed it a lot! It was just fun to play and the story was cute.
Back to top
View user's profile Send private message
TOLLMASTER
nippon ichi PR man
nippon ichi PR man


Joined: 15 Feb 2005
Posts: 187

PostPosted: Wed Nov 29, 2006 6:41 pm    Post subject: Reply with quote

I want this game so bad. I spent some time with the Japanese rom, and it essentially does the obvious to the SRPG: make the movement options worth agonizing over. You don't have a large grid of squares, but a set of various lanes and choke points, which makes placement that much more interesting.

Unit types, card power ratings, etc. make it seem needlessly complex, but it probably makes more sense when the characters are gabbing in a language you understand, I'm guessing.

I haven't seen it anywhere yet, unfortunately. I might have to pick up Godhand like Shaper suggested, before my sister or brother need to "borrow" some more money. Not really in the spirit of the season, but...
Back to top
View user's profile Send private message
dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Wed Nov 29, 2006 7:02 pm    Post subject: Reply with quote

currently speaking:

i played this a little. enough to use formations, which seem to be the heart of the game. the proper positioning of units seems to be the crux of strategy here - sort of like in nectaris, but more so here because you're only given one attack per turn and need to incorporate all the proper units into it. small maps, small armies, small battles.

the visual design, on the other hand, is huge and boisterous and loud. like i wrote in another thread, there are layers upon layers of text and icons and design overlayed on what is a pretty simple game. (much like in riviera.) but it actually works; it's sort of like an incredibly detailed etching, only with text instead of lines. it reminds me of sanvein.

having said that, though, i think it was assembled for an audience that's not me. kids with swords, lengthy, unskippable cutscenes, digital collectible cards. these things all get in the way, as far as i'm concerned. much like the visual design, actually! i'm currently on a lord monarch kick, though, so the game and i clearly have different goals in mind.

also yggdra has won nearly every battle i've sent her into.
_________________
Back to top
View user's profile Send private message Visit poster's website
BalbanesBeoulve
.
.


Joined: 16 Mar 2005
Posts: 84

PostPosted: Wed Nov 29, 2006 8:11 pm    Post subject: Reply with quote

Yeah, i really hate this game. It's hard to the point of being cheap. Too many stages are practically or literally impossible to beat until you lose the stage once and on the retry every enemy gets easier. Actually, the last 3 stages have been like that, and its pissing me off. One of them has this boss that rapes every single one of your units. Nobody can even damage him. I had to lose the stage and retry it before I could even damage him, and then it became pretty easy. So I guess the game expects you to either lose at least once, or lose on other stages multiple times so you can repeat them and level up. Both are horrible design decisions.

The next stage makes you sit through a long ass, 15 minute intro. Then not only does it stick a guy that is literally impossible to kill. Seriously. Its impossible to kill this guy. He has a skill that not only revives every one of his units, but when they revive they turn into the kind of unit you are weak against. Not only that, but he can use this skill multiple times in a battle. If that wasn't bad enough, you're supposed to get to a check point beyond these 9 enemies. Yet the first row of knights is impossible to kill. You can't get their morale past 1, they're protected from death. I'm on my 3rd try now, waiting for the damn intro to finish. I'm guessing I probably need to wait for them to come to me and then zig zag through the holes to the finish. Its great that the game never gives you any hints that the enemies are invincible.

Edit: Ok yeah, apparently all I have to do is sit there without moving and I'll beat the stage. God damn you Sting, the normal thing to do in this situation is to continue the story after your units die, not actually give a real game over.

Fuck this game. I'm still going to beat it, because it's pretty good when its not idiotically cheap. But fuck Sting. Now I see what pissed so many people off about Riviera in this game
Back to top
View user's profile Send private message AIM Address
GrimmSweeper
.
.


Joined: 27 Nov 2006
Posts: 8

PostPosted: Wed Nov 29, 2006 8:50 pm    Post subject: Reply with quote

What I don't particularly like is that for portions of a game you're primarily using one unit to do all attacks, just because their weapon is best against EVERY ENEMY UNIT. I just completed the undine chapters, where you're fighting against mostly spear types. Your axemen unit can and will sit in the middle of them and literally take them out en masse.

Oh, I'll shift in the Knight or the Undine for Union attacks at points in an attempt to level them up, but not because they are stronger. It's the fact that the AI doesn't have any actual subroutines to consider not RAGEing into a stronger, water element attack that is completely negated by my Undine, or using a card attack that is Guarded by my Knight.

Yggdra's been sitting out these fights, again, because of her weapon type is weak versus spears. There hasn't been a good chance for her to be used in these situations.
_________________
This is not a signature.
Back to top
View user's profile Send private message
JasonMoses
.
.


Joined: 15 Oct 2004
Posts: 407

PostPosted: Thu Nov 30, 2006 12:14 am    Post subject: Reply with quote

The more I read this thread the less I want to play this game!

Good job guys.

Although, I'm skeptical that the game would force you to lose mission in order to win it after retrying. It seems more likely that Balbanes is missing something, although what that would be I have absolutely no idea.
Back to top
View user's profile Send private message Send e-mail AIM Address
duckzero
.
.


Joined: 28 Nov 2005
Posts: 8
Location: Where THEY live.

PostPosted: Sat Dec 02, 2006 3:36 am    Post subject: Reply with quote

Do I like this game? Still do so far, and i'm 7 missions in. The only thing about this game is that it almost reveals too much about the cards. I kinda would have preferred to not know that the cards can also produce spells immediately, because for a while I did not know how in the world to use the spells. But with that aside, so far the game is fine, but I do like the card system, because it forces you to play a bit smarter than one would in Shining Force or whatnot.
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic   Reply to topic    The Gamer's Quarter Forum Index -> Club for the Study and Appreciation of Interactive Audio Visual Media All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group