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on the feminization of game controllers

 
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kirkjerk
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PostPosted: Sat Oct 14, 2006 9:27 pm    Post subject: on the feminization of game controllers Reply with quote

Ok, this is obvious and/or sophomoric, but because of a certain boudoir conversation I got to thinking about how controllers have gotten feminized. Or something. From the single phallic 2600 stick to the more nuanced and involved controllers of today.

Admittedly the analogy is far from perfect. But I might not be the first person in the history of games to note the similarities betweenm, say, vigorously coaxing forth an obstinately shy orgasm from a woman by hand, and doing well at an early Mario Party Minigame. Both can from time to time require a fair amount of persistance and dextrous stamina.

Ok I've said too much. I'd say don't drink and post, but I haven't been drinking.
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dhex
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PostPosted: Sat Oct 14, 2006 9:35 pm    Post subject: Reply with quote

isn't the wii like, well, shaped and sounds like wee?

on your note, i look forward to the first snopes debunking of "girl gets wii stuck in the garden of delights and ends up in hospital" emails.
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dessgeega
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PostPosted: Sat Oct 14, 2006 9:37 pm    Post subject: Reply with quote

jane pinckard's talked about this too.

i like playing with buttons more than with sticks.
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Nana Komatsu
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PostPosted: Sat Oct 14, 2006 9:57 pm    Post subject: Reply with quote

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Redeye
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PostPosted: Sat Oct 14, 2006 11:40 pm    Post subject: Reply with quote

Nana Komatsu wrote:




Next iteration: dual-shock and a wii dock.
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simplicio
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PostPosted: Sun Oct 15, 2006 12:12 am    Post subject: Reply with quote

Nana Komatsu wrote:


Yikes, is that a photoshop or did it actually take me this long to realize how vaginal that prototype was?
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Scratchmonkey
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PostPosted: Sun Oct 15, 2006 1:18 am    Post subject: Reply with quote

Photoshop, although it's not far from the actual design:

http://img104.echo.cx/img104/7731/050517i4vj.jpg
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kirkjerk
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PostPosted: Sun Oct 15, 2006 8:13 am    Post subject: Reply with quote

It's funny where large control sticks are still around: like those giant "flight control" sticks you see at Best Buy, absurdly macho. I used to get humbler versions of those for "Wing Commander" back in the day.

So big sticks are obviously bad for sudden changes of direction, but I imagine they're a bit better at subtle degrees of movement. If I had to guess, I'd say 360-degree control is more important than "a little vs a lot" sensitivity.
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player 2
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PostPosted: Sun Oct 15, 2006 11:16 am    Post subject: Reply with quote

I think that little vs. a lot dichotomyis what really is driving the trend towards "feminine" controllers. I don't really like the analogy, much, though because I think it's more psychological than male vs. female.

What I really mean is that before videogames were direct commands. A causes B. There was nothing subtle about them. But as time went on, we came to realize that subtlety is a good thing. Miyamoto introduces the analog stick with Mario 64 and Mario has to admit his imperfection by reigning in that stick. Does anyone else feel the urge to tilt the stick all the way when tiptoeing across a narrow gap? Because I know I do, and I know that I fall half the time when I try. Some girls never tell you to be careful, they just stop talking to you when you fuck up.

Resident Evil and Silent Hill played with visuals and sounds that, while differing in degrees of subtlety, broke the empiricism we were trained to learn. A doesn't always cause B. The interface (not just the controller) changed to be more subtle, too. Also, whenever I think about how the next gen lacks rumble, I think about Silent Hill and I cry a little.

I don't think it's necessarily a female thing as much as it is a thing about sensitivity. And while we can make jokes about that all day, I don't think it's really that beneficial. Looking at games in this respect, the Wii is probably the most interesting concept ever made. It can understand your subtle movements - a flick of the wrist, sure, but also nervousness.
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Lackey
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PostPosted: Sun Oct 15, 2006 12:14 pm    Post subject: Reply with quote

Remember how girls totally loved Centipede because of the bright colours and because it used a trackball! Remember also how it was totally designed by a woman (and also Ed Logg)!

If you want to talk about sensitivity in controllers you should probably mention the MINDLINK which is the most serious form of controller ever conceived. To require complete mental concentration, to use only your mind to interact with the game -that was the future.

I haven't used a joystick in years, but I can tell you this; X-Wing feels really really wrong played with keyboard buttons.
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kirkjerk
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PostPosted: Sun Oct 15, 2006 12:42 pm    Post subject: Reply with quote

I really wish there were a cheap home version of that alpha waves monitor thing, where you get to try to "outchill" your opponent; the paradox of "competitive relaxing" appeals to me greatly.

Slashdot recently had a piece on a new bit of exercise bike that you can use at a desk... that idea has been floating around for a while, but there's never been a breakout implementation. I always thought that "Prop Cycle" arcade game would make an inspiration home port...
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Lackey
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PostPosted: Sun Oct 15, 2006 2:42 pm    Post subject: Reply with quote

What is the Alpha Waves monitor thing? I've never heard of this before.

Your post reminds me of guru meditation though.

edit: I thought you were talking about this sort of alpha wave.
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dhex
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PostPosted: Sun Oct 15, 2006 5:12 pm    Post subject: Reply with quote

i'm still really confused. what's feminine about the wii? it's the most phallic controller ever designed.
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kirkjerk
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PostPosted: Sun Oct 15, 2006 5:12 pm    Post subject: Reply with quote

Lackey wrote:
What is the Alpha Waves monitor thing? I've never heard of this before.

Googling "outchill your opponent" got me to MindBall, which is pretty much as I described
Quote:
Your post reminds me of guru meditation though.

(Appropriately enough, I couldn't get to that Wiki page directly because of some server issues there and had to use the Google cache.) Yeah, a bit like that, though maybe the measurement is more direct...

Ah, the early days of Amiga hardware... the Powerstick was awesome, even though you gripped it rather than thumbed it, its size was almost a precursor of the N64/Dual Shock era.
Quote:
edit: I thought you were talking about this sort of alpha wave.

Oh yeah, that game... I found it very frustrating, thoug I thought that the background of the high score screen (I think it was) was lovely, and would have made a great screensaver if you could just take out the lettering...
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Nana Komatsu
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PostPosted: Sun Oct 15, 2006 7:21 pm    Post subject: Reply with quote

player 2 wrote:
Does anyone else feel the urge to tilt the stick all the way when tiptoeing across a narrow gap? Because I know I do, and I know that I fall half the time when I try. Some girls never tell you to be careful, they just stop talking to you when you fuck up.


... what?

player 2 wrote:
Resident Evil and Silent Hill played with visuals and sounds that, while differing in degrees of subtlety, broke the empiricism we were trained to learn. A doesn't always cause B.


I think this has more to do with Resident Evil having really terrible controls.
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PostPosted: Sun Oct 15, 2006 7:47 pm    Post subject: Reply with quote

Nana Komatsu wrote:
I think this has more to do with Resident Evil having really terrible controls.


Man, you haven't even played Rule of Rose yet. Talk about a game where A doesn't necessarily cause B.

Also RE's controls aren't that bad, they just demand a different style of play.
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Lackey
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PostPosted: Sun Oct 15, 2006 8:28 pm    Post subject: Reply with quote

dhex wrote:
i'm still really confused. what's feminine about the wii? it's the most phallic controller ever designed.

I was wondering about that too. I guess it's the way you use it?

kirk wrote:
Googling "outchill your opponent" got me to MindBall, which is pretty much as I described

And on the oposite end of the spectrum is the PainStation.
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Scratchmonkey
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PostPosted: Sun Oct 15, 2006 8:42 pm    Post subject: Reply with quote

Anecdote time!

My wife and I were watching some early-games documentary (can't remember which one) and one of the desginers was talking about using trackballs and how they decided to use them because they were more "feminine" and when he did this, he put his hands in front of his chest and made circular motions.

My wife: "Did anybody tell these guys that breasts don't rotate?"
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kirkjerk
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PostPosted: Sun Oct 15, 2006 9:06 pm    Post subject: Reply with quote

Scratchmonkey wrote:
Anecdote time!

My wife and I were watching some early-games documentary (can't remember which one) and one of the desginers was talking about using trackballs and how they decided to use them because they were more "feminine" and when he did this, he put his hands in front of his chest and made circular motions.

My wife: "Did anybody tell these guys that breasts don't rotate?"

That's a good anecdote.

Reminds me of the Pong/Atari Paddle control, and where they fit in the sex organ / game controller spetrum.

Also, huh. You don't see many "paddles" these days, but I guess there's a parallel evolution:
gripped joystick -> modern thumbstick
paddle controller -> modern scrollwheel

Not that there's a lot of scrollwheels on console games.

And one small drawback to the rise of the thumbstick is that the "Ikari Warriors" type controller has fallen by the wayside, which was a nice alternative answer to "how do we let the player move one direction and fire in another" than the Robtron/Smash TV two-sticks solution.

"Heavy Barrel" made an inordinately large impression on me back in the day.
I've never gotten into "Metal Gear Solid" but it seems to me they share a similar naming scheme.
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dessgeega
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PostPosted: Sun Oct 15, 2006 9:17 pm    Post subject: Reply with quote

kirkjerk wrote:
Reminds me of the Pong/Atari Paddle control, and where they fit in the sex organ / game controller spetrum.




paddles and dials and wheels are pretty swell. too bad there's usually no home console equivalent, though taito's done a pretty good job using the ds touchscreen to emulate them in a few games. have we talked about the ds yet? i ought to get paddle controller for my jaguar.
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Lackey
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PostPosted: Sun Oct 15, 2006 9:18 pm    Post subject: Reply with quote

I've never played an Ikari Warriors cabinet. How does the Joystick work? Do you rotate the handle as well as tilting it around?

But scratchmonkey, that doesn't preclude the function of that gesture!
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kirkjerk
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PostPosted: Sun Oct 15, 2006 10:06 pm    Post subject: Reply with quote

Lackey wrote:
I've never played an Ikari Warriors cabinet. How does the Joystick work? Do you rotate the handle as well as tilting it around?

After KLOVing a bit:
Yah, Ikari Warriors and Heavy Barrel (and one or two others, I had forgotten about "Makyou Senshi") had these yellow-handled tops, similar in feel to a nicely grooved screwdriver handle, and you could rotate to the 8 compass points and have your guy's gun point that way.

Heh, the Klov page for Ikari warriors mentions that it was a popular game to port to consoles, but few did a great job w/ the control.
And then I was trying to remember why there was no Ikari Warriors 2 and it went straight to 3... then I remembered "Victory Road", which was one of the first 3 games I got when I got an NES.

"Zang Zip the War Dog." I almost want to track down a ROM just to see what HE'S all about
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dhex
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PostPosted: Mon Oct 16, 2006 7:37 am    Post subject: Reply with quote

Quote:
My wife: "Did anybody tell these guys that breasts don't rotate?"


probably not.

also, i'd really like to give the painstation a try. i have a very high pain threshold and can probably take getting the shit zapped out of me.

but on the home console level, maybe we'll see a less dangerous reiteration of that? taking vibration to the next level, as it were.
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kirkjerk
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PostPosted: Mon Oct 16, 2006 9:05 am    Post subject: Reply with quote

dhex wrote:
also, i'd really like to give the painstation a try. i have a very high pain threshold and can probably take getting the shit zapped out of me.


Heh. My sixth grade class room had a powerstrip mounted on the edge of this metal-fronted shelving and if you touched the shelving and the radiator a tingling charge would build up and up 'til finally you let go. I could stay there and hold it the longest.

Soon after i started doing really well on standardized tests. Maybe there's a tie-in?

Hmm, but other than that my pain tolerance is no great shakes, especially when sudden and unexpected..
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PostPosted: Tue Oct 17, 2006 4:04 pm    Post subject: Reply with quote

kirkjerk wrote:
I really wish there were a cheap home version of that alpha waves monitor thing, where you get to try to "outchill" your opponent; the paradox of "competitive relaxing" appeals to me greatly.

<snip>



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