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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Tue Sep 12, 2006 5:07 pm Post subject: Detective Games are kinda cool (Scenario Writer wanted) |
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[cross posted for seriousness]
I just got a copy of the newest Multimedia Fusion 2 and I'm thinking of starting my first game easy. I want to do a point and click adventure with a few varied point and click-y minigames - think Snatcher but smaller scale. It'll be easy to program, but I need a story. If anyone is interested in making a story or already has a story put together - PM me or IM me at blowingupcasinos on AIM. I know my stuff when it comes to Fusion, so if your story is reasonably short enough, it'll be done.
Also, I might maybe need moody music. Midi format.
[/xpost] _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Tue Sep 12, 2006 5:09 pm Post subject: |
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I would actually be interested in doing this... if the magazine editing wasn't in full swing. I will be working on it now through the 18th. Hit me up with an email/PM if you don't have anyone by then, I have some ideas floating around in my head. _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Sep 12, 2006 6:21 pm Post subject: |
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put me in the same boat as shaper. i don't have any ideas yet, though. but i'll see what i can come up with. _________________
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Tue Sep 12, 2006 6:56 pm Post subject: |
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I kinda want to get started on this as soon as possible just because my game making finger is getting a little itchy. Do you guys think we could brainstorm here so I can get some characters/locations/graphics together? _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Sep 12, 2006 7:02 pm Post subject: |
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man, you know i just want the hardboiled detective to be a dyke. anything else is gravy. _________________
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Tue Sep 12, 2006 7:05 pm Post subject: |
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haha, sure. are we going for a metroid feel or a fear effect feel? _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Sep 12, 2006 7:13 pm Post subject: |
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fear effect is one of the least enjoyable games i've ever played, so we should probably veer away from that direction! _________________
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Tue Sep 12, 2006 7:20 pm Post subject: |
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you were talking about dykes.
wouldn't it be cool if the detective story was a lot like that prodigy music video? _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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dark steve .
Joined: 17 Jun 2005 Posts: 1110
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Posted: Tue Sep 12, 2006 7:22 pm Post subject: |
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"ah hah we were both women ALL ALONG" |
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dark steve .
Joined: 17 Jun 2005 Posts: 1110
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Posted: Tue Sep 12, 2006 7:23 pm Post subject: |
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actually hardboiled dyke detective sounds pretty good.
I'm gonna be kicking this around in the back of my head tonight. |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Sep 12, 2006 7:27 pm Post subject: |
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dark steve wrote: | "ah hah we were both women ALL ALONG" |
_________________
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Tue Sep 12, 2006 7:27 pm Post subject: |
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i actually do like the idea _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Tue Sep 12, 2006 7:37 pm Post subject: |
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So, wait, I thought this was going to have a sci-fi heart to it? _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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dark steve .
Joined: 17 Jun 2005 Posts: 1110
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Posted: Tue Sep 12, 2006 7:50 pm Post subject: |
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are we bad enough dudes to set this in the old west as well? |
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Tue Sep 12, 2006 8:14 pm Post subject: |
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_________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Tue Sep 12, 2006 8:15 pm Post subject: |
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Wild west? Haha, that'd be cool, but I don't think I can pull it off. It takes too much research and I'm too anal to not do my research for a setting like that. Even a steampunk style Wild West (although that one SNES game that does that is fucking hot).
I do wanna do a blade runner setting game, and I do think that the hero being a heroine would be kinda slick. Maybe that'll be one of the twists part of the way through the game? Hmm... We'll see... I'm going to draw up images for the heroine right now... _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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dark steve .
Joined: 17 Jun 2005 Posts: 1110
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Posted: Tue Sep 12, 2006 8:24 pm Post subject: |
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Come on. Imagine a mysterious murder at the wealthy landowner's remote mansion in the middle of a terrible storm. A servant just manages to make it to the nearest town to bring back the law. Cue pounding on the door, anxious guests in the hall bracing themselves, weather blowing in as the great double doors creak open...
Now imagine it's a Kojima trailer.
"The sheriff...
(huge bass)
..is a woman?!" (cue game) |
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Tue Sep 12, 2006 8:38 pm Post subject: |
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Haha, I hate you. That does sound good. _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Tue Sep 12, 2006 10:05 pm Post subject: |
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I wrote some detective comics in high school. One of them, set in a mansion, was apparently unsolvable until you noticed the tiny chinaman hidden in the first panel. This was meant to be the clue that the man was killed by an unperceptible martial art which leaves no visible wounds on the body. Also, he was killed by the chinaman. If you want to use that it's yours for free!
Also while in school I came up with this idea for a film, which might be useful as a solution? You know how when writing mysteries you're supposed to come up with how it happened and who did it first, and work your way backwards.
"FUCK OF DEATH"
Los Angeles, the present day. 19-year-old Chantelle is a HIV positive young woman whose brother is killed by the head of the mafia. Can Chantelle wreak her sexy revenge by spreading her disease amongst the mafioso, working her way up to the evil Don? It's Kill Bill meets Debbie Does Dallas, with sexy results.'
(I wrote it into this format for screenwriting class last year, hence the Kill Bill reference)
Assuming neither of those are any good to you (which I am) I will have a proper think about possible scenarios for you to use tomorrow.
If you're doing this in the future you might want to stay away from having the solution be something like 'and then he shot her with his reverse vampire gun!' or some crazy sci-fi explanation. Because, unless you were going to rely on established genre cliches (and why would you) first you'd have to establish the new technology that did the murder somewhere within the narrative. 'Oh that? That's my reverse vampire gun don't you know. Let me explain how it works'. Then it would be obvious that it was part of the solution because otherwise why would you mention it?
(Unless someone thought it was a red herring, in which case it would be a major disappointment when it turned out to be the reverse vampire gun after all.) |
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OtakupunkX .
Joined: 23 Mar 2006 Posts: 730
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Posted: Wed Sep 13, 2006 8:38 am Post subject: |
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player 2 wrote: | think Snatcher but smaller scale |
Snatcher is probably my favorite game of all time, but I refrain from talking about it 98% of the time because I turn into an annoying fanboy when it comes up in conversation.
You should set the game in a school or something. Granted, that's what I'm doing in my point-and-click (it's set in an elementary school), but you can never go wrong with setting a game in a school. |
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Lackey .
Joined: 11 Jul 2005 Posts: 1107 Location: Canada
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Posted: Wed Sep 13, 2006 8:47 am Post subject: |
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I'd like to see a murder mystery game where any one of the suspects can be proven as the killer. Just throwing that out there. _________________ | Little bird fighting against a bat sect game | |
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simplicio .
Joined: 03 May 2005 Posts: 1091
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Posted: Wed Sep 13, 2006 12:27 pm Post subject: |
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I'd like to see a hardboiled noir starring a '50s archetypal travelling salesman. Trying to get the dame, expose the killer lurking in the shadows and sell a fine set of matching shower curtains and bath towels. |
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Wed Sep 13, 2006 1:09 pm Post subject: |
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I could do some midi tunes maybe. Shoot me a PM. _________________ where were you when nana komatsu got a wii? |
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OtakupunkX .
Joined: 23 Mar 2006 Posts: 730
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Posted: Thu Sep 14, 2006 8:27 am Post subject: |
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simplicio wrote: | I'd like to see a hardboiled noir starring a '50s archetypal travelling salesman. Trying to get the dame, expose the killer lurking in the shadows and sell a fine set of matching shower curtains and bath towels. |
For some reason when I saw traveloing salesman I thought Death of a Salesman. Now that could make an interesting adventure game, even though it wouldn't be very long. |
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Ketch .
Joined: 17 Sep 2005 Posts: 420
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Posted: Fri Sep 15, 2006 12:49 pm Post subject: |
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How about a Hacker - detective game, where you have to hack computers to find clues? |
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Six .
Joined: 15 Jul 2006 Posts: 313 Location: montreal
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Posted: Sat Sep 16, 2006 1:28 pm Post subject: |
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As long as we're throwing weird ideas about, I started working on an first-person adventure game that takes place in complete darkness. You have to rely on audio cues and your character's narration to navigate and figure out what's going on. I haven't touched it in a while, though. |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Sat Sep 16, 2006 6:36 pm Post subject: |
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Six wrote: | As long as we're throwing weird ideas about, I started working on an first-person adventure game that takes place in complete darkness. |
have you played aayela? _________________
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Six .
Joined: 15 Jul 2006 Posts: 313 Location: montreal
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Posted: Mon Sep 18, 2006 9:52 pm Post subject: |
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I have now! I really enjoyed that, but I wish there'd been a bit more to it.
What I was trying to do was free-movement, with voice narration and no visible interface. Interaction would be via old SCUMM-style verbs. Force feedback would be great too, but as of right now there are no joystick plug-ins for GM that support it. |
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Wed Sep 20, 2006 5:47 pm Post subject: |
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(xped bc i wanted to)
I already have one person writing a scenario for a cyberpunk noir, but if anyone else has an idea they have for a point & click scenario, feel free. Here's an example of the artwork and dialogue - the dialogue box is also what's going to deal with the menu systems to give you a clue as to what it looks like.
have at you _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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dark steve .
Joined: 17 Jun 2005 Posts: 1110
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Posted: Wed Sep 20, 2006 7:01 pm Post subject: |
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I'm going to go ahead and develop my idea you didn't use and then my game will be better than yours. |
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Wed Sep 20, 2006 7:27 pm Post subject: |
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Haha. I'm actually interested in having a lot of stories. Point and click adventure games are super easy to make. That image I made took me an hour and that's with two revisions. It will go even faster once there are setpieces and resources to use. If you really want to go ahead with that story, that'd be great. _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Thu Sep 21, 2006 10:58 am Post subject: |
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By the way, my server is temporarily down. Check out this link to see what the game will look like. _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Fri Sep 22, 2006 12:01 pm Post subject: |
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Removed from any kind of context, that's like the best .exe I've ever downloaded.
Game looks pretty by the way. |
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Fri Sep 22, 2006 12:41 pm Post subject: |
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Harveyjames wrote: | Removed from any kind of context, that's like the best .exe I've ever downloaded.
Game looks pretty by the way. |
Thanks man. I just wish I had a good writer...
*edit: Wow that sounds bad. I do have a good writer. I just need the good story from that writer _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Tue Oct 10, 2006 11:07 am Post subject: |
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So it's interesting seeing this thing unfold. We have a wiki setup and we're just creating this little world. Giving characters backstories. Making locations and details. It's kinda neat. So many projects, so little time...
Btw, Toups, you're still in for making the music, right? I could maybe might want to talk to you. _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Oct 10, 2006 1:43 pm Post subject: |
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hey, where's this wiki? i want in. _________________
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Ketch .
Joined: 17 Sep 2005 Posts: 420
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Posted: Tue Oct 10, 2006 2:30 pm Post subject: |
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Will this be one of those games where you can "Accuse!" different characters of the (murder, theft, kidnapping), ie. the milkman, Lady Prunella, or the handyman? |
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