The Gamer's Quarter Forum Index The Gamer's Quarter
A quarterly publication
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

A game that plays like Portishead.
Goto page Previous  1, 2
 
Post new topic   Reply to topic    The Gamer's Quarter Forum Index -> Club for the Study and Appreciation of Interactive Audio Visual Media
View previous topic :: View next topic  
Author Message
J.Goodwin
.
.


Joined: 31 Jul 2006
Posts: 297
Location: North Shore, MA

PostPosted: Fri Aug 04, 2006 11:19 am    Post subject: Reply with quote

What does it mean that a game is like smoking?

As a person who has never smoked, I have to ask.
_________________
Gamertag - FalcomAdol -- Don't Click Here 触手
Playing - Ninety-Nine Nights - Xbox 360
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger
Faithless
.
.


Joined: 11 Sep 2005
Posts: 153

PostPosted: Fri Aug 04, 2006 12:40 pm    Post subject: Reply with quote

I meant it in the "I'm not a smoker, but today I want my body to shut down," sort of way. Melancholy and dark aren't what I was looking for, more like noir and vodka ...

A lot of people here seemed to get it, and I'm glad, because I'm unable to articulate it any better than I have.

So far, Cave story is nice.
_________________
www.call-to-adventure.com
Don't Refuse.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Fri Aug 04, 2006 2:15 pm    Post subject: Reply with quote

within a deep forest is pretty downtempo, if that's what you're looking for.

i kind of follow, but i've never actually heard portishead.

i usually try to play games with sunsets or thunderstorms.
_________________
Back to top
View user's profile Send private message Visit poster's website
helicopterp
.
.


Joined: 13 May 2006
Posts: 1435
Location: Philadelphia

PostPosted: Fri Aug 04, 2006 3:09 pm    Post subject: Reply with quote

Faithless wrote:
A lot of people here seemed to get it


I didn't. That's why I rambled my way through an Animal Crossing scenario. In the end, it would be more likely to make me giggle than to make me want to shut down for the day. Then again, vodka and noir would probably make me want to giggle, too, given the right noir.
_________________
Like you thought you'd seen copter perverts before. They were nothing compared to this one.
Back to top
View user's profile Send private message
SuperWes
Updated the banners, but not his title
Updated the banners, but not his title


Joined: 07 Dec 2004
Posts: 3725

PostPosted: Fri Aug 04, 2006 3:34 pm    Post subject: Reply with quote

I'm not sure if it's possible that I could get it. Whenever one of my friends' relationships would end we would always throw on the Richard Marx greatest hits CD and forced them to listen to the whole thing. I guarantee you that you know the words to every song and have no idea why.

-Wes
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Faithless
.
.


Joined: 11 Sep 2005
Posts: 153

PostPosted: Fri Aug 04, 2006 3:39 pm    Post subject: Reply with quote

I just had a remarkably moving experience playing Cave Story.

But not like you think.

See, I was on the grasslands level, and was playing without a windower; it was my full screen. In the background, on my computer, an ad-supported bit-torrent client was running; edonkey, in other words. Please don't berate me for this -- there was a moment of surreal coincidence that happened thanks to the program.

As I've played C.S., I've been wondering what it was that everyone found so melancholy about it. I'm not very far into it; I assume the game has some sort of silence later on or something.

Anyway, so I'm playing the game and all of the sudden a female voice is mixed in with the chiptunes. Clear as day, she says, "I'm breaking up with you."

I gasped.

Secondary music began to play under the 16-bit music; a sweeping symphonic score. There were long silences, and then she would speak again. The dialogue continued as I shot my way through more green marshmellow people. The girl added, "I've been with you for how long now, and you won't even shave? You're disgusting."

I played for 5 minutes with a girl breaking up with me in the soundtrack. I thought over and over, "This is fucking genius. The game is just secondary to a radio play. No wonder people reccommended it for end-of-relationship gaming."

It was like End of Eva. Suddenly every action I took was just a metaphor for the end of a relationship. I had to stop playing. Everything was miserable.

When I ended the ap, a fullscreen ad was playing in the background. It was some indie film trailer, about a girl breaking up with a guy. It was coincidence. Cave Story may be ruined for me, but it got me to thinking about a real, artistic piece that could be made out of adding secondary text to a game.

Imagine a hack of Secret of Mana that had seemingly unrelated dialogue over it -- like a Pink Floyd, Wizard-of-Oz thing. Our brains are going to create meaning where there is none, and the coincidences would be like concert-video-games; live and unrepeatable. Single-person gaming would suddenly have an improvised feel -- pre-programed interactions would be so much more powerful if they were happening only once, for you.

I'm going to do this as an experiment. I'm going to take dialogue-heavy movies that I haven't seen before; classics with little score, and play them behind games. Or maybe I'll do it with alternate soundtracks (Think Silent Film Mashups). I think this could be really, really cool.
_________________
www.call-to-adventure.com
Don't Refuse.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Fri Aug 04, 2006 4:17 pm    Post subject: Reply with quote

Dude, that sounds amazing. Although I thought the twist was going to be that it was your girlfriend actually breaking up with you over Voipbuster.

Anyway, Captain Blood. Trust me.
Back to top
View user's profile Send private message Visit poster's website
Mister Toups
Hates your favorite videogame
Hates your favorite videogame


Joined: 26 Jan 2005
Posts: 1693
Location: Lafayette, LA

PostPosted: Fri Aug 04, 2006 6:10 pm    Post subject: Reply with quote

Faithless wrote:
I just had a remarkably moving experience playing Cave Story.

But not like you think.

See, I was on the grasslands level, and was playing without a windower; it was my full screen. In the background, on my computer, an ad-supported bit-torrent client was running; edonkey, in other words. Please don't berate me for this -- there was a moment of surreal coincidence that happened thanks to the program.

As I've played C.S., I've been wondering what it was that everyone found so melancholy about it. I'm not very far into it; I assume the game has some sort of silence later on or something.

Anyway, so I'm playing the game and all of the sudden a female voice is mixed in with the chiptunes. Clear as day, she says, "I'm breaking up with you."

I gasped.

Secondary music began to play under the 16-bit music; a sweeping symphonic score. There were long silences, and then she would speak again. The dialogue continued as I shot my way through more green marshmellow people. The girl added, "I've been with you for how long now, and you won't even shave? You're disgusting."

I played for 5 minutes with a girl breaking up with me in the soundtrack. I thought over and over, "This is fucking genius. The game is just secondary to a radio play. No wonder people reccommended it for end-of-relationship gaming."

It was like End of Eva. Suddenly every action I took was just a metaphor for the end of a relationship. I had to stop playing. Everything was miserable.

When I ended the ap, a fullscreen ad was playing in the background. It was some indie film trailer, about a girl breaking up with a guy. It was coincidence. Cave Story may be ruined for me, but it got me to thinking about a real, artistic piece that could be made out of adding secondary text to a game.

Imagine a hack of Secret of Mana that had seemingly unrelated dialogue over it -- like a Pink Floyd, Wizard-of-Oz thing. Our brains are going to create meaning where there is none, and the coincidences would be like concert-video-games; live and unrepeatable. Single-person gaming would suddenly have an improvised feel -- pre-programed interactions would be so much more powerful if they were happening only once, for you.

I'm going to do this as an experiment. I'm going to take dialogue-heavy movies that I haven't seen before; classics with little score, and play them behind games. Or maybe I'll do it with alternate soundtracks (Think Silent Film Mashups). I think this could be really, really cool.


YES!

Video games are aleatory! Discuss!
_________________
where were you when nana komatsu got a wii?
Back to top
View user's profile Send private message Visit poster's website
kimkallstrom1
.
.


Joined: 21 Feb 2006
Posts: 26

PostPosted: Fri Aug 04, 2006 6:24 pm    Post subject: Reply with quote

narcissu
Back to top
View user's profile Send private message
Lackey
.
.


Joined: 11 Jul 2005
Posts: 1107
Location: Canada

PostPosted: Mon Aug 07, 2006 2:13 pm    Post subject: Reply with quote

Crystal Pixels
Like browsing a stranger's diary, only it's made of glowing blue vectors and in the form of a minature solar system.

Desperation
Feels a little misdirected at time but the garbled version of Fur Elise is worth it.
_________________
| Little bird fighting against a bat sect game |
Back to top
View user's profile Send private message
OtakupunkX
.
.


Joined: 23 Mar 2006
Posts: 730

PostPosted: Mon Aug 07, 2006 3:42 pm    Post subject: Reply with quote

SuperWes wrote:
And the SNES game Rex Ronan: Experimental Surgeon, which is a game that's all about "saving the life of a tobacco salesman, ironically laid low by health complications caused by the very cigarettes he sold."


I had a very interesting experience with that game that culminated in smoking way too many cigars on the roof of my best friend's barn and the permanent change of my MySpace display name to "Rex Ronan, Experimental Surgeon".
Back to top
View user's profile Send private message Visit poster's website AIM Address
simplicio
.
.


Joined: 03 May 2005
Posts: 1091

PostPosted: Mon Aug 07, 2006 4:53 pm    Post subject: Reply with quote

Mister Toups wrote:
Faithless wrote:
I just had a remarkably moving experience playing Cave Story.

But not like you think.

See, I was on the grasslands level, and was playing without a windower; it was my full screen. In the background, on my computer, an ad-supported bit-torrent client was running; edonkey, in other words. Please don't berate me for this -- there was a moment of surreal coincidence that happened thanks to the program.

As I've played C.S., I've been wondering what it was that everyone found so melancholy about it. I'm not very far into it; I assume the game has some sort of silence later on or something.

Anyway, so I'm playing the game and all of the sudden a female voice is mixed in with the chiptunes. Clear as day, she says, "I'm breaking up with you."

I gasped.

Secondary music began to play under the 16-bit music; a sweeping symphonic score. There were long silences, and then she would speak again. The dialogue continued as I shot my way through more green marshmellow people. The girl added, "I've been with you for how long now, and you won't even shave? You're disgusting."

I played for 5 minutes with a girl breaking up with me in the soundtrack. I thought over and over, "This is fucking genius. The game is just secondary to a radio play. No wonder people reccommended it for end-of-relationship gaming."

It was like End of Eva. Suddenly every action I took was just a metaphor for the end of a relationship. I had to stop playing. Everything was miserable.

When I ended the ap, a fullscreen ad was playing in the background. It was some indie film trailer, about a girl breaking up with a guy. It was coincidence. Cave Story may be ruined for me, but it got me to thinking about a real, artistic piece that could be made out of adding secondary text to a game.

Imagine a hack of Secret of Mana that had seemingly unrelated dialogue over it -- like a Pink Floyd, Wizard-of-Oz thing. Our brains are going to create meaning where there is none, and the coincidences would be like concert-video-games; live and unrepeatable. Single-person gaming would suddenly have an improvised feel -- pre-programed interactions would be so much more powerful if they were happening only once, for you.

I'm going to do this as an experiment. I'm going to take dialogue-heavy movies that I haven't seen before; classics with little score, and play them behind games. Or maybe I'll do it with alternate soundtracks (Think Silent Film Mashups). I think this could be really, really cool.


YES!

Video games are aleatory! Discuss!


See also: playing rhythm games with some sort of drone music in the background.
Back to top
View user's profile Send private message
Tablesaw
.
.


Joined: 29 Jun 2005
Posts: 303
Location: LACAUSA

PostPosted: Tue Aug 08, 2006 12:50 pm    Post subject: Reply with quote

Lackey wrote:
Desperation
Feels a little misdirected at time but the garbled version of Fur Elise is worth it.

You know, the "Villi People" level of Earthworm Kim 2 might just qualify as well, with its mournful use of "Moonlight Sonata." Just be sure to ignore the bizarro gameshow at the end.
_________________
It's the saw of the table!
Back to top
View user's profile Send private message Visit poster's website
Faithless
.
.


Joined: 11 Sep 2005
Posts: 153

PostPosted: Wed Aug 09, 2006 9:50 pm    Post subject: Reply with quote

I just finished Cave Story for the first time (read: basic good ending). While the game was wonderful, melancholy, and bitter-sweet, it didn't have the bite that I wanted. I think SotC may be the closest thing to the game version of love-lorn trip-hop that I was looking for.

Somebody needs to make a game set in a jazz lounge that you can't leave.

I think I might try SotC on foot -- no horse, till necessary.
_________________
www.call-to-adventure.com
Don't Refuse.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Faithless
.
.


Joined: 11 Sep 2005
Posts: 153

PostPosted: Wed Aug 09, 2006 9:56 pm    Post subject: Reply with quote

Also: Columns for the Game Gear has the saddest sound ever.
_________________
www.call-to-adventure.com
Don't Refuse.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dark steve
.
.


Joined: 17 Jun 2005
Posts: 1110

PostPosted: Thu Aug 10, 2006 1:00 am    Post subject: Reply with quote

Toups back me up on Phantasy Star 2?
Back to top
View user's profile Send private message Send e-mail AIM Address
Ketch
.
.


Joined: 17 Sep 2005
Posts: 420

PostPosted: Thu Aug 10, 2006 1:56 am    Post subject: Reply with quote

Faithless wrote:

Somebody needs to make a game set in a jazz lounge that you can't leave.
.


Grim Fandango? (and just decide to stay in the jazz club in Rubacava?).
Back to top
View user's profile Send private message
simplicio
.
.


Joined: 03 May 2005
Posts: 1091

PostPosted: Thu Aug 10, 2006 2:40 am    Post subject: Reply with quote

Ketch wrote:
Faithless wrote:

Somebody needs to make a game set in a jazz lounge that you can't leave.
.


Grim Fandango? (and just decide to stay in the jazz club in Rubacava?).


No One Lives Forever? In a spiritual sense.
Back to top
View user's profile Send private message
helicopterp
.
.


Joined: 13 May 2006
Posts: 1435
Location: Philadelphia

PostPosted: Thu Aug 10, 2006 6:01 am    Post subject: Reply with quote

Faithless wrote:
Also: Columns for the Game Gear has the saddest sound ever.


Wow it's been a long time. I guess now I have to bust mine back out to see what the hell you're talking about.
_________________
Like you thought you'd seen copter perverts before. They were nothing compared to this one.
Back to top
View user's profile Send private message
Faithless
.
.


Joined: 11 Sep 2005
Posts: 153

PostPosted: Thu Aug 10, 2006 9:41 am    Post subject: Reply with quote

I can't thank you all enough for all these great suggestions. Cave Story is brilliant, and I'm getting into Narcissu and Within a Deep Forest now.

I really can't get over how great Cave Story is.
_________________
www.call-to-adventure.com
Don't Refuse.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Mister Toups
Hates your favorite videogame
Hates your favorite videogame


Joined: 26 Jan 2005
Posts: 1693
Location: Lafayette, LA

PostPosted: Thu Aug 10, 2006 10:54 am    Post subject: Reply with quote

dark steve wrote:
Toups back me up on Phantasy Star 2?


Backing up dark steve ITP



La La Land 4 is sort of Portis-heady, I guess?
_________________
where were you when nana komatsu got a wii?
Back to top
View user's profile Send private message Visit poster's website
Dracko
.
.


Joined: 10 Oct 2005
Posts: 2613

PostPosted: Sat Aug 12, 2006 4:48 am    Post subject: Reply with quote

I always found Metal Storm on NES to feel isolate and solitary.The game itself is q uite a trip too.
_________________
"This is the most fun I've ever had without being drenched in the blood of my enemies!"
Back to top
View user's profile Send private message AIM Address MSN Messenger
Faithless
.
.


Joined: 11 Sep 2005
Posts: 153

PostPosted: Sat Aug 12, 2006 1:11 pm    Post subject: Reply with quote

So, I've just confirmed a blurb in the next issue of Play about Cave Story. It'll be short, but thanks again for bringing the game to my attention.

I hope this doesn't bother anybody. I just want to bring the game to a larger audience. Is this a conflict of interests for The Gamer's Quarter?
_________________
www.call-to-adventure.com
Don't Refuse.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Mister Toups
Hates your favorite videogame
Hates your favorite videogame


Joined: 26 Jan 2005
Posts: 1693
Location: Lafayette, LA

PostPosted: Sat Aug 12, 2006 1:51 pm    Post subject: Reply with quote

Faithless wrote:
So, I've just confirmed a blurb in the next issue of Play about Cave Story. It'll be short, but thanks again for bringing the game to my attention.

I hope this doesn't bother anybody. I just want to bring the game to a larger audience. Is this a conflict of interests for The Gamer's Quarter?


Uh, not at all!
_________________
where were you when nana komatsu got a wii?
Back to top
View user's profile Send private message Visit poster's website
OtakupunkX
.
.


Joined: 23 Mar 2006
Posts: 730

PostPosted: Sat Aug 12, 2006 2:05 pm    Post subject: Reply with quote

All this talk of Cave Story convinced me to download the game, and I'm really glad I did.

The game deserves all the attention it gets and then some. I love it.
Back to top
View user's profile Send private message Visit poster's website AIM Address
rf
.
.


Joined: 15 Jul 2006
Posts: 23

PostPosted: Sat Aug 12, 2006 9:16 pm    Post subject: Reply with quote

I never got more than 30 mins. into Cave Story. It wasn't bad, and I could see what would make people rave about it, but doing so involves stretching my imagination--if I'd played it without hearing anything about it, I wouldn't have been all that impressed. Is it one of those things you get or don't from the start, or do I need to stop mouthing off and give it a longer chance? (Man, what a cliche-packed sentence.)
Back to top
View user's profile Send private message
Mister Toups
Hates your favorite videogame
Hates your favorite videogame


Joined: 26 Jan 2005
Posts: 1693
Location: Lafayette, LA

PostPosted: Sat Aug 12, 2006 9:41 pm    Post subject: Reply with quote

Hard to say. It grabbed me from the get-go and I loved every minute of it. It's consciously designed to appeal to people with retro tastes, though.
_________________
where were you when nana komatsu got a wii?
Back to top
View user's profile Send private message Visit poster's website
Faithless
.
.


Joined: 11 Sep 2005
Posts: 153

PostPosted: Sun Aug 13, 2006 2:36 am    Post subject: Reply with quote

After all the build up, I was like: This is it?

Then, after two days of playing, slowly, I realized: This is it.

The story takes a while to involve you, and then when it does, you didn't realize you were involved. It's like falling in love.
_________________
www.call-to-adventure.com
Don't Refuse.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Dracko
.
.


Joined: 10 Oct 2005
Posts: 2613

PostPosted: Sat Oct 21, 2006 5:49 pm    Post subject: Reply with quote

dessgeega wrote:
another world is sad.

(the sequel has the really sad ending, but the game itself is the real tragedy.)

I'm intrigued as to what you mean by this. Do you mean its plot concept or within the structure of the game itself?
_________________
"This is the most fun I've ever had without being drenched in the blood of my enemies!"
Back to top
View user's profile Send private message AIM Address MSN Messenger
dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Sat Oct 21, 2006 5:53 pm    Post subject: Reply with quote

i mean heart of the alien is a really bad game.
_________________
Back to top
View user's profile Send private message Visit poster's website
Dracko
.
.


Joined: 10 Oct 2005
Posts: 2613

PostPosted: Sat Oct 21, 2006 6:05 pm    Post subject: Reply with quote

I have to agree there. Have you tried the High-Res Edition of Another World?

Also, I'm now looking for moody games too.
_________________
"This is the most fun I've ever had without being drenched in the blood of my enemies!"
Back to top
View user's profile Send private message AIM Address MSN Messenger
Quick Shot II Turbo
.
.


Joined: 09 Jan 2006
Posts: 23
Location: harry potter

PostPosted: Mon Oct 23, 2006 5:27 am    Post subject: Reply with quote

kimkallstrom1 wrote:
narcissu

This one was good, but a little too corny.

Planetarian, on the other hand, really got to me. Maybe because it's sadness isn't rooted so much into inevitability as Narcissu was. And I found it more romantic to, even though your object of romance is (and remains throughout the game) an android.

And it's got stars too, and a fitting soundtrack too.
_________________
I love how all of a sudden there are all these "newbies" starting threads about all the problems with the PS3 that they're having. Seems like a conspiracy to me.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Gamer's Quarter Forum Index -> Club for the Study and Appreciation of Interactive Audio Visual Media All times are GMT - 6 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group