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the tell us about the games you are playing thread
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Lestrade
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PostPosted: Thu Dec 18, 2008 6:16 am    Post subject: Reply with quote

helicopterp wrote:
Great moment in gaming!


This is damned neat-o, sir. I love reading stories like this. In your opinion, do you think the game's design is genuinely intuitive enough for someone not familiar with it, or games in general?

I also like how your girlfriend saw through the present-day Nintendo crutch of making games over-explanatory and condescending. Who the hell did they play-test Mario Galaxy with?
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PostPosted: Sun Dec 21, 2008 12:03 am    Post subject: Reply with quote

It probably depends on the person. She tried to go in as unintimidated (by 3d movement, by lots of buttons on controllers) as she could, and in general she likes figuring things out. "Endeavor" is an exciting word with practical applications in her life.

But yes, it is an intuitively designed game at the beginning, probably because it had to be once they made the choice to forego most heads-up display / typical player information kinds of things. She would do things like ask me if she could jump, and when I just smiled, she pressed buttons to find out if she had a jump. It was even cooler when she found out that if he was running, Ico's jump would work differently than when he stood still.

Can't wait to try her out on my KORG.
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PostPosted: Tue Dec 23, 2008 11:59 am    Post subject: Reply with quote

Gears of War 2 cooperatively with a cousin of mine.

It doesn't let you go for very long before it stops you, does it? Every time I start to get into any kind of rhythm the game changes very obtrusively. All of a sudden I can't control my character and I'm being fed bogus orders about what to do next. Can't there have been a way to communicate more of these objectives without resorting to text or these radio broadcasts?

For instance, the game begins with a sort of escort mission, and it asks you to shoot these large black balls out of the sky before they crash into your big vehicle (the cowboy character calls her "Betty"). To communicate this event the game breaks into a cutscene, refuses any player input other than directional slow-walking, and instructs you that you must protect your large, lumbering vehicle from the black meteor things. Additionally, text pops up in the top left corner that explains the same thing in the form of a single sentence. But where is the need for such devices? It seems to me that once the game shows the vehicle in front of yours destroyed by the black balls, and once the player can see more black balls heading your way, the dangerous nature of them and the need to protect yourself has already been explained sufficiently. If these cut-scene pauses are there to mask loading times between sections of the game, then Epic really should have re-evaluated the scope of what they want to do. If they're really there to make things clear to players, they have insultingly underestimated the ability of humans to react to various situations. After all, it's a video game with lots of checkpoint saving, so even a Mission Failure (destruction of your vehicle) could be adequate to portray the gravity of the situation.


Oh and what's with the cowboy being completely filthy? It isn't funny. It isn't even a parody of anything, the first game included. When he turned on his giant vehicle's headlights he called them "Betty's titties." That's inexcusable. It's one thing to make fun of yourself for the famously maligned "eat shit and die" line, it's another thing to give in to preposterous misogynistic dialogue and to glorify it.
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PostPosted: Tue Dec 23, 2008 1:21 pm    Post subject: Reply with quote

Does anyone know if Gears uses the broadcast time to load the levels? I don't recall the game have to load too much and those breaks do come frequent enough to serve as Epic's version of the door opening.
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PostPosted: Tue Dec 23, 2008 1:24 pm    Post subject: Reply with quote

ryan wrote:
Does anyone know if Gears uses the broadcast time to load the levels? I don't recall the game have to load too much and those breaks do come frequent enough to serve as Epic's version of the door opening.

I seriously doubt it since you can skip the cutscenes and radio broadcasts now.

-Wes
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PostPosted: Tue Dec 23, 2008 5:26 pm    Post subject: Reply with quote

Huh! I never skipped them.

It stings to be so wrong.
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PostPosted: Tue Dec 23, 2008 6:51 pm    Post subject: Reply with quote

helicopterp wrote:
When he turned on his giant vehicle's headlights he called them "Betty's titties."



This is an outrage!
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PostPosted: Wed Dec 24, 2008 3:52 pm    Post subject: Reply with quote

Gah! Resistance 2 is way too dark. I can't see anything half the time, and the flashlight doesn't do any good. There is no option to adjust this in-game, so that leaves me fiddling with my TV's brightness, but that just kind of washes everything out. I did a quick search and this is apparently a problem for a lot of people. It's up there with Doom 3 in a lot of portions, even when outdoors.
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PostPosted: Sat Dec 27, 2008 3:54 am    Post subject: Reply with quote

F.E.A.R. is some good shit. I appreciate how realistically rendered the barrels are even at medium settings and how everything has a "next generation" blue tint. I suppose the shooting parts as well but hey, barrels, even if they are welded into place mostly.
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PostPosted: Sun Dec 28, 2008 12:44 am    Post subject: Reply with quote

Yah FEAR is the barrel master. Really made the experience worth it. That and it's one of the tightest little action games released in the last few years. Pretty shit as a horror game, though.
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PostPosted: Sun Dec 28, 2008 1:05 am    Post subject: Reply with quote

Cycle wrote:
Yah FEAR is the barrel master.


That made me think of Dune, specifically.

FEAR sounds like fun.
How's the combat, story, etcetera ?

Does it have monster closets?
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PostPosted: Sun Dec 28, 2008 1:09 am    Post subject: Reply with quote

I'm really surprised (well I was, I'm not now obviously) that it looked better, loaded quicker and ran (almost) better (there was a little slowdown in slow-mo (ha!) when you caused enemies to fire off their guns when you killed them) than Half-Life 2 and HL2 runs on a pretty low spec system. That's a really good engine they have there with the current version of Lithtech.

Redeye wrote:
How's the combat, story, etcetera ?

Like all FPS plots it's functional but here it's pulled off better than most. I liked it more that HL2's and I really liked HL2's plot. You could probably expect some sort of military/government/biochemcorp secret plot since you play as a superopsoldier (troperific!) so by now it should be pretty obvious to any gamer that there is going to be a military/government/biochemcorp secret plot when superopsoldiers are involved in some sort. So we can get over it and get to the shooting. The cheap scare parts are done better than any cheap scare parts I've ever seen which is a good thing since they are frequent. It's kind of the mature summer blockbuster, like the Bourne films and not the popcorn summer blockbuster, like Rambo.

Combat, though, is really really cool and the main draw. So cool in fact that you'll forget about the story. Anything that bullets hit explodes and this looks incredibly sweet when the game slows down. There's the machinegun that sticks enemies to walls, a shotgun that can blow people in half and kung-fun which you can use to kill all the low level mooks saving your ammo and cool guns for the minibosses. Mines too, mines are always good for a chuckle. And the levels are long, that means lots of things to shoot at.

Quote:
Does it have monster closets?

I am almost certain that there are. They are pretty invisible so far (I'm into the Armacham building. I don't know how far into the game this is. I hope it's not near the end, I'm having too much damn fun. I bet there'll be a few in here, there has to be a slip-up somewhere) It's not like Doom 3 though, you generally hear what's coming before you blunder into it instead of stupid monsters running out of the darkness at you.

EDIT: Restructured.
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PostPosted: Sun Dec 28, 2008 4:47 am    Post subject: Reply with quote

I liked the story of FEAR better when there was marines shooting at me and a guy running around eating faces and a ghost girl trying to creep me out for apparently no reason. Then it gave me reasons and I was like oh, so much for the joy of weird Sad
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PostPosted: Wed Dec 31, 2008 11:11 am    Post subject: Reply with quote

i liked fear a hell of a lot. a hell.

good times.

i hope project origin (fear 2 or whatever) doesn't suck it.
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PostPosted: Fri Jan 02, 2009 1:00 am    Post subject: Reply with quote

I hear that it's going to have giant robots.
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PostPosted: Fri Jan 02, 2009 10:00 pm    Post subject: Reply with quote

Winged Assassins (1984) wrote:
I hear that it's going to have giant robots.


How about mirelurks?
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PostPosted: Thu Jan 22, 2009 6:57 pm    Post subject: Reply with quote

After a bit too long of mostly watching my gaming buddy play Fallout 3 tonight we're going to revisit Earth Defense Force 2017.

Such an awesome dumb game.
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PostPosted: Fri Jan 23, 2009 8:55 am    Post subject: Reply with quote

I always wanted to play FEAR. I liked the demo a whole lot. I have an affinity for solid FPS games that I can buy on the cheap. Maybe I'll look for a used PS3 copy sometime.
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SuperWes
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PostPosted: Fri Jan 23, 2009 9:07 am    Post subject: Reply with quote

I've been playing a lot of Naruto: The Broken Bond. I'm 11 hours in and 71%. Woo! I'm the only person who digs this shit.

I've also been working on a game. It's going well! A basic version should be done by Feb 1st, so wait patiently for it!

-Wes
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PostPosted: Fri Jan 23, 2009 9:20 am    Post subject: Reply with quote

SuperWes wrote:
I've also been working on a game. It's going well! A basic version should be done by Feb 1st, so wait patiently for it!

-Wes


Cute robot! How does XNA stuff work? Will you be able to release it for Windows or do we need an XNA account and download it via 360?
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PostPosted: Fri Jan 23, 2009 9:23 am    Post subject: Reply with quote

Lestrade wrote:
I always wanted to play FEAR. I liked the demo a whole lot. I have an affinity for solid FPS games that I can buy on the cheap. Maybe I'll look for a used PS3 copy sometime.


DON'T!
I love my PS3 (it is my primary gaming platform), but FEAR on the PS3 is a damn near broken affair. I quite enjoyed the game when I played it on a mid-speced computer but the port drains nearly all of the enjoyment out of the game, it was so poorly done. If you want to try the game, go for the PC version. So much better.

I'm hoping FEAR 2 (demo arrived yesterday, I think?) is a more solid experience on the PS3...
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PostPosted: Fri Jan 23, 2009 9:40 am    Post subject: Reply with quote

fear 2 demo looks pretty ok thus far but i only played it for a few moments.
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Lestrade
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PostPosted: Fri Jan 30, 2009 1:27 pm    Post subject: Reply with quote

I played the FEAR 2 demo yesterday, but something very odd happened. About halfway (?) my sound went whacky, and it sounded like half the channels were missing. I could hear the clink of spent casings but not the retort of my gun. I thought my speakers were having an issue, but I triple-checked them and they were fine. I didn't hear the heavy-weapons fire that tore me in to, so when I died I tried another game to see if my PS3 was acting up, and it was fine.

Did anyone else experience this?

From what I played, anyway, I quite liked the demo. Very disorienting (in a good way, I think).
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PostPosted: Fri Jan 30, 2009 1:39 pm    Post subject: Reply with quote

Lestrade wrote:
my PS3 was acting up

It's beginning! The revenge!

No seriously, I'm getting excited for Killzone 2. This video of the first 10 minutes or so is very impressive.

I haven't played anything lately because I'm working on my own game. Wait - scratch that - I've been playing Bejewelled 2 for the iPhone. That game was made for touch-screen. Or maybe touch-screens were made for that game...

-Wes
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PostPosted: Fri Jan 30, 2009 1:57 pm    Post subject: Reply with quote

the fear 2 demo makes me stomp my feet a bit about those fucking consoles but such is the nature of the future. it's not floaty and weird like far cry 2, at least, though they fucked up the hud and replaced lean with something really useless.
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PostPosted: Fri Jan 30, 2009 11:23 pm    Post subject: Reply with quote

ROCK BAND TWO WIIIIIIIII~~

One part of me wishes I got the PS3 version because of the high-def visuals, but this version of the game is so damn impressive. Harmonix really know what they're doing as far as character and animation and personality goes; even the Wii can render a fully animated band that just breathe while you play. When my cute girl bassist started getting into a song and singing along with the vocalist, I had to smile.

I got this version of the game because Rock Band always felt more like a Wii game than a next-genny kind of thing. Don't know if that even makes sense, but I've already paid the cash, I guess!
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PostPosted: Sat Jan 31, 2009 10:32 pm    Post subject: Reply with quote

Rogue Galaxy and Sega Classics Collection for PS2. Found them both on the cheap today, as well as Odin Sphere and Nightmare of Druaga.

I've only played about forty minutes into Rogue Galaxy so far, really just the introduction part of the game, but I enjoyed it. It's a JRPG alright, from the same people that built Dragon Quest VIII for Yuji Horii, and at times it even feels weirdly like that game. I think it's the way the character moves through the environments, as well as how the environments "feel", which isn't a very good descriptive term, sorry. It's late.

Anyhoooo it's just wildly different enough from every other JRPG while still retaining several genre tropes to be quite interesting and a little confounding. It's got random battles but you fight them in real time, like a brawler or a hack n' slash. You can jump, which means certain enemies can only be attacked while you're jumping or you need to navigate a few simple platforms in the general environment. During the first boss fight you get a gun that shoots temporary platforms at strategic points on the bosses body so you can reach his weak spot. That's pretty neat and it's all really nice and engaging. Presentation is very nice as well, this game has some very slick menus, and I love the art style they used. It's been a while since I played a game and was actively looking forward to the prerendered cutscenes.

Sega Classics Collection has about ten games or so that are all decently emulated. I mostly just picked it up for Space Harrier. I love me some Space Harrier.

Haven't played Odin Sphere or Druaga yet. Will probably do that tomorrow. Everyone knows what Odin Sphere is by now but I bet at least one of you may not be familiar with Druaga (edit-Which actually isn't true at all if the search function doesn't lie to me. It would seem we've had several topics that mentioned and explained Druaga, probably in much greater detail than I am about to attempt). The box advertises it as "A dream collaboration between the popular Mysterious Dungeon series and the arcade classic, The Tower of Druaga." so it's basically Mysterious Dungeon but instead of a dungeon it's the Tower of Druaga. ToD was this old old old arcade game that was probably impossible to actually complete. Like the Mysterious Dungeon games the real goal was to see how far you could get before getting your shit completely ruined and having to start over.

I've never played Druaga so I'm not entirely familiar with the general rules of the game. Something about a tower and there was a hidden treasure chest on each floor and everything was pretty much randomly generated. I have played a couple of those Mysterious Dungeon type games but I could never get very far in them. I am almost really intimidated to play Nightmare of Druaga because I know getting good at it (should I ever decide to "take it that far" with this one) will be a lengthy, probably stress-inducing process but what the hell, it was only four bucks.

Also all the Fallout 3 I've been playing lately inspired me to get in touch with Bethesda's roots so I downloaded Dosbox and a copy of Daggerfall and got it all set up so that it runs and stuff. I dinked around a bit in it earlier but didn't make it past the first rat that attacks you. I think I'll read some FAQs or something to see what kind of character I should try playing with as a first timer before getting out there and seeing what I can see in that big, vast, procedurally-generated and mostly-the-same-looking 62,000 sq. mile landscape. That landscape and the promise of endless dungeons to explore were what drew me to it, but the sure thing that will surely keep me going and ensure that this game stays installed on my computer is actually the true bread-and-butter that Bethesda is known for: Namely, the many varied and wildly amusing bugs and glitches. I hear this game is full of 'em.
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PostPosted: Sun Feb 01, 2009 6:59 am    Post subject: Reply with quote

Keep us informed as to how you're enjoying Rogue Galaxy, Mr. Mech. I found that game strangely compelling, but not enough to pick it up. Also, is there any truth to the Star Wars parallels people kept making?

I had to go to this party at someone's condo last night, and was blissfully late because I finally got spend some quality time with Fallout 3. I've just gotten to the GNR station and received a dangerous-sounding quest from Three Dog. I can't believe how much I love this game; it is entirely satisfying.

I thought I would dread the trek through the subway tunnels, but it was surprisingly engaging. At one point I found an exit that as being guarded by a Super Mutant. I avoided it,thinking, "I'm going to keep exploring and hopefully get tougher, or find something appropriate to take him down with."

I ended up at a completely different exit (in fact, I can't find my way back to that Super Mutant), where I stumbled upon a small camp that a half-dozen raiders had set up. I managed to take them all down, using a bit of a divide-and-conquer strategy. The one-on-one fight with the raider carrying a missile launcher was harrowing!

Anyway, after raiding (groan) their camp for guns, ammo and supplies, I took a nap on a dirty bed and went off down the road, thinking this was the proper path to GNR station. Man, I would have been better off squaring off with that Super Mutant, because I quickly came across a pair of Super Mutant Brutes (I think that's what they're called), both hauling miniguns and looking very, very angry.

That battle was epic; it felt like the first time you encounter the two Barons of Hell in E1M8 in Doom. It was so satisfying to take then down, and realize that I could go back and likely handle that single Super Mutant, who was carrying only a hunting rifle by comparison. The game's ability to reward and immerse kind of jumped out at me then.

Okay, sorry if that was long.
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PostPosted: Sun Feb 01, 2009 9:01 am    Post subject: Reply with quote

I know exactly how you feel. Fallout 3 recently consumed like 2 weeks of my life. I could hardly bring myself to do anything but continue playing. Personally, I loved every minute of it - even the ending.

I've gone back to Resistance, just because I'm one trophy away from platinum (the 10,000 kills which is ridiculous) but I'm looking forward to replaying Fallout in the very near future. It is a fantastic game, in my opinion.
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PostPosted: Sun Feb 01, 2009 1:27 pm    Post subject: Reply with quote

I haven't been able to get into Bethesda's recent games, but I heartily endorse going back and giving Daggerfall a try. It is interesting just to see all the stuff Bethesda has gradually removed from their games. I cringe a bit when people talk about how Fallout 3 is so ambitious. In many ways, Daggerfall was Bethesda's most ambitious game. Post here if you need any help getting started Mr. Mech, and I'll try to help.
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PostPosted: Sun Feb 01, 2009 2:56 pm    Post subject: Reply with quote

Lestrade wrote:
Also, is there any truth to the Star Wars parallels people kept making?


Perhaps! Last night after posting I went back and explored the rest of the little starting area so I could find all the treasure chests, visit all the shops, and grind up a bit of experience. I'm still at the same spot though because I didn't move the plot along, which I assume is at the point where the "real game" starts. I'm about to venture across the desert to find the pirate ship that will take me off the desert planet and onto fame and glory throughout the rest of the galaxy so I guess Star Wars comparisons aren't entirely unfair.

All your talk of Fallout 3 makes me want to forgo Rogue Galaxy in favor of that instead! The GNR quest is especially rewarding because after completing it you'll be able to listen to GNR anywhere in the wasteland without having the signal die out or anything. It blew my mind and still does a bit that all the people singing those songs are all actually dead by now (irl and ingame lol) and wandering the Wasteland listening to the sounds and voices of a long dead era puts me in a rather reflective mood.

I know what you mean about those Super Mutants. I was very intimidated at first by how many of them you have to fight to do that quest, but they go down pretty easy if you've been putting points into Small Guns or Energy Weapons and you're using either of those. I did that quest with my very first character before I really had a complete handle on the game so all my weapon skills were quite low and it was tough going. Near the end there I eventually just gave up fighting and used Stealth Boys to finish.

If you think surviving a battle with two Super Mutant Brutes wielding big guns was exhilarating just wait till you successfully manage to take down your first Super Mutant Behemoth. The one in GNR plaza should be doable for you since there should be a bunch of Brotherhood of Steel guys there with guns already trying to take it down. Be sure to remember to loot him afterward! Wink

jjsimpso wrote:
I haven't been able to get into Bethesda's recent games, but I heartily endorse going back and giving Daggerfall a try. It is interesting just to see all the stuff Bethesda has gradually removed from their games. I cringe a bit when people talk about how Fallout 3 is so ambitious. In many ways, Daggerfall was Bethesda's most ambitious game. Post here if you need any help getting started Mr. Mech, and I'll try to help.


Thanks for the offer, I'll probably be using your help at some point!

Yeah, Fallout 3 is practically downright unambitious compared to Daggerfall. It's almost staggering to think about. However F3 does a good job satisfying my wanderlust in a timely manner without glitching out on me too often (but just often enough).

I read a character FAQ last night for Daggerfall and I think when I start it up again I'm going to go with either a Battlemage or a Warrior type class. Battlemage sounds fun and probably one of the easier ways to play the game since you can make a lot of spells that let you avoid things like having to pick locks or swim or whatever. Plus Archery is one of the minor skills which sounds useful for exploring the wilderness. Warriors have more hit points overall, though I don't think they can learn the Recall spell so that might be a deal breaker for me. In a game as huge as this having some sort of fast travel is an absolute necessity.

Though maybe I'll just mix and match and create my own ideal character class. Though Battlemage sounds pretty close to how I think I want to play the game.
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PostPosted: Sun Feb 01, 2009 7:10 pm    Post subject: Reply with quote

Daggerfall update: Started new game as Battlemage, answered the questions so I could get the ebony dagger which I heard was useful during the beginning. Found the menu that let me remap the controls. Set it up as a typical WASD + Mouselook for view type scheme. Couldn't figure out how to swing my weapon. Had it set to Mouse1 but pressing Mouse1 did nothing. Was able to cast my shock spell a couple times to kill the rat. Grabbed the loot that was sitting there in the second room then tried to rest until fully healed. Interrupted by a rogue who just showed up out of nowhere. Was killed by the rogue. Realized I hadn't saved my game, so I quit playing for now.

Still getting a handle on it though I did manage to get further this time than I did last time. Maybe the third try will be the one that does it and I actually make it out of the tutorial dungeon!
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PostPosted: Sun Feb 01, 2009 8:25 pm    Post subject: Reply with quote

Mr. Mechanical wrote:
Couldn't figure out how to swing my weapon. Had it set to Mouse1 but pressing Mouse1 did nothing.

You have to hold the button down and swing the mouse about. I had to stumble upon this the first time I played Daggerfall (playing as a Battlemage coincidentally) since I didn't have the manual handy.
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PostPosted: Sun Feb 01, 2009 9:14 pm    Post subject: Reply with quote

Of course it would be something like that. Guess I should have paid closer attention to the help message. But yeah, thanks. I've managed to make it as far as the large room with the big staircase where I was promptly killed by a skeleton with a shield. Should have tried using my magic! This game is pretty fun so far, if a bit clunky to control. Then again, 1996. I can't wait till I get topside and am able to start exploring.
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PostPosted: Sun Feb 01, 2009 10:49 pm    Post subject: Reply with quote

Yeah, it takes a little while to adjust to the controls. The mouselook mode is definitely the way to go though.

As for character classes, I always create my own, but Battlemage and Spellsword are good, well rounded choices.

A warning -- the exit to the tutorial dungeon is easy to miss if you don't know what to look for. It is a flat bitmap that looks kind of like a black archway with a skull in it. I think there is a bat in the room with the exit. There are a couple of routes leading to the exit.
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PostPosted: Mon Feb 02, 2009 6:44 am    Post subject: Reply with quote

Sorry, don't mean to interrupt the Daggerfall discussion (Mr. Mech, post screenshots!) Yes, the Behemoths at GNR were impressive. The first time I got to this encounter, i was awestruck and before I could do much, one of 'em (aren't there two?) came over and struck me dead.

The second time, I obviously wasn't paying attention to my compass markers, because I had no idea where the downed Brotherhood member was, so I couldn't grab the Fat Man. I just used an assault rifle, got some lucky critical hits in VATS, and let the remaining Brotherhood folks help me take the big guy down.

I was looking something up on MyCheats (occasionally I get directionally challenged in this game, and I don't want to spend the two or three hours I devote at one time to aimlessly wandering in the wrong direction), and I saw that if your speech is good enough, you can skip major quests by smooth-talking your way to the information you want. Very cool.

I should disclose, too, that this is the first big, open-world, "epic" Bethesda RPG I've ever played. I've always been aware of them (well, except Daggerfall at the time), but these kinds of games aren't really for me. Fallout 3, has its aesthetic and tone going for it, which has really sucked me in. It didn't hurt that I read The Road just before playing the game.

I also played the new free DLC for Mirror's Edge last night, which was pretty slick. Call it a big, transparent lesson in level design. It contains everything you need to progress marked for you, and is actually a very simple course, bit it's the free-floating, abstract design of it that is the real challenge. You have to learn to tune it all out and find your path as you go, which is kind of genius, because this DLC take the essence of the game and filters it to its most basic elements.

Also, Microsoft FINALLY contacted me back so I can use all my downloaded content off-line. So I re-downloaded all my XBLA games, and then turned off my Xbox.
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Mr. Mechanical
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PostPosted: Mon Feb 02, 2009 9:12 am    Post subject: Reply with quote

Lestrade wrote:
(Mr. Mech, post screenshots!)


That's a good idea, I'll look into figuring out what I need to do to be able to do that.

Made it topside last night in Daggerfall and then promptly fast traveled my way to the city of Daggerfall as instructed by the tutorial system. I will most likely try to find the Mage's Guild while waiting for the letter from the Queen or whatever it is I need to make sure the main story quest remains an option. Then I will start exploring.

I've also put some more time into Rogue Galaxy. It's pretty good, I'd say. Each save point also acts as a teleporter to every other save point you've found in the area so you don't have to wander any further than you want to, which is nice. Plus there's like this alchemy type system where you fuse items you've found to gain special abilities for use in battle. The abilities themselves gain levels the more you use them, as do your weapons. Also every character gains experience at the end of each fight, even the ones who aren't partied up with you! Those characters gain slightly less than the characters actually fighting, but it still has the effect of keeping all your characters in the same level range so you'll never have to spend time grinding up weaker characters.

So those are all things I've enjoyed about the game so far, aside from the story and such. I think I'm about to enter my first dungeon when I start it up again. Should be fun.
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PostPosted: Wed Feb 04, 2009 1:49 pm    Post subject: Reply with quote

duuuuude...how'd you get daggerfall running smoothly? that bitch crashes on me in xp more than billy joel crashes into things (ha ha he has a drinking problem)

some screenies would be neat. brings me back, it does...oh youth!
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PostPosted: Wed Feb 04, 2009 4:00 pm    Post subject: Reply with quote

dhex wrote:
duuuuude...how'd you get daggerfall running smoothly? that bitch crashes on me in xp more than billy joel crashes into things (ha ha he has a drinking problem)

some screenies would be neat. brings me back, it does...oh youth!


I've got a topic in this very forum with around 20 screenies of my first steps in the game! Good times, yeah. As for how I got it to run at all on my computer, well, let's just say I have honed my voodoo to such a degree that... ok yeah I just followed the instructions from this site that a certain Thom Moyles (Scratchmonkey) pointed me to many a moon ago somewhere when I was talking about maybe trying to play the game someday.

Basically you get dosbox, create a virtual drive for it, configure it just right, and then point it towards the game so it can load it and such and boom, 2D villager sprites are telling you to piss off. It was about an hour or two of downloading the game and getting everything set up, had to do a google search to find the patch for the game though, but it was all worth it so far. Haven't had any crashes... yet.

edit-fixed an incorrect link
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PostPosted: Wed Feb 04, 2009 4:41 pm    Post subject: Reply with quote

Just started Gravity Bone, it's free and so far kinda fun. According to others, it only lasts about 20 or so minutes.

edit:
Shouldn't have bothered quitting and returning (I was interrupted) as it only lasted 10 minutes.

Very basic puzzle/jumping game.

Nice for the look, but that doesn't go very far.
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PostPosted: Thu Feb 05, 2009 9:39 am    Post subject: Reply with quote

inspired by the widescreen mod, i am replaying fallout 1. also wanted to see if my memories were accurate. (i think i last played it three or four years ago)

they are. despite it's faults (if you play your cards really right with gizmo and friends you can basically get a fuckload of money and ammo right up front) it's still a shining beacon of the once possible.
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PostPosted: Thu Feb 05, 2009 10:52 am    Post subject: Reply with quote

I'm trying to remember what exactly I did, but it involved cranking up luck to where I was going to win ~55% of the time in gambling. I rigged a system on my laptop involving a weight, a pencil, and some tape, to where I could walk away and keep gambling. Before long, I was rolling in cash.
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PostPosted: Mon Feb 09, 2009 1:39 am    Post subject: Reply with quote

I played through the X-Box port of Metal Slug 3 (That's right the one home port of an arcade game where they make it arbitrarily harder.), never again. If only the XBLA & Anthology versions didn't suffer from crippling slowdown I wouldn't have to torture myself to play this at home.
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PostPosted: Mon Feb 09, 2009 10:05 am    Post subject: Reply with quote

yeah, i never actually bothered gambling in fallout; but shooting the hell out of raiders gets you enough armor at the beginning that you only have to really push for cash at the very end when getting the brotherhood upgrades.

man, fallout was just epic. it became a country music song at the end (i went for the pure kill everyone route). they shot my friends (it was an epic critical hit run against nightkin; the only thing missing was an errant rpg strike) and finally shot my fucking dog, too.
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PostPosted: Mon Feb 09, 2009 9:58 pm    Post subject: Reply with quote

Fallout:
Tag Gambling, Doctor, First Aid. FTW.
Get Chem Reliant and Chem Resistant as Traits.

Finished Portal this evening.
Short indeed.
I thought it would become more complex later on, but having a super simple mechanic is beautiful too.
I kept on trying to find Easter Eggs, and failed. I think.

I wish I could blow up that turret.

It has a forcefield Sad
I also thought it would be fun to keep one portal open facing the turret so I could use it as a weapon against other things.
No luck, needed both portals only seconds later.

I hope there is a later game featuring the Portal android along with the HL2 guy and maybe others. Perhaps have them as L4D-style team characters.

I would also like if there were a [limited charge] turbo pack for the Portal Device that would allow a direct passwall effect or even extra portals. Maybe the extra portals would have to be linked to one or another of the original colors upon their creation, with a phase modulator thingy (extra lewt) to allow switching an alternate color portal to link to either of the original colors, and a phase multiplexer to allow any portal to link to any other portal- the final "gun lewt".
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PostPosted: Thu Feb 12, 2009 7:57 am    Post subject: Reply with quote

fear 2: project xbox

that's a bit unfair, but not necessarily untrue.
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PostPosted: Sat Feb 14, 2009 8:19 am    Post subject: Reply with quote

Retro Game Challenge!
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PostPosted: Mon Feb 16, 2009 2:03 am    Post subject: Reply with quote

Been playing Oblivion as a de-stressor as I get ready to move. Just had one of the more amusing moments, which was when I tried to find somebody in the chapel in Cheydinal by going into the underareas, which caused a guard to try and thump me. I was a bit surprised as I think that this is the only Chapel Guard in the entire game.

Not wanting to cut them down, I raced outside of the Chapel, then waited to see what would happen. What did happen was the Chapel Guard coming out and attacking a beggar. Then a City Guard attacking the Chapel Guard. Then another City Guard attacked the other City Guard. And then a group of civilians ran in and started swinging. Soon, the whole town was involved and bodies were flying everywhere.

The problem was, as I eventually worked out, is that there were overlapping City Guard and Citizen tags, causing the original melee to spiral out of control. I still have no idea what caused the Chapel Guard to attack somebody other than me in the first place.
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PostPosted: Sat Feb 21, 2009 8:48 am    Post subject: Reply with quote

I still think the art style of Street Fighter 4 is a bit shit. But Goddam it's good fun!

I've been playing as Zangief and just slamming the shit out of everyone. I beat arcade mode without continuing and have a short, but untarnished career of victories in online ranked play. I stopped playing at about 2am last night, and I had managed to give myself tennis elbow from all the spinning piledrivers I'd been dishing out.
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PostPosted: Sun Mar 01, 2009 5:27 pm    Post subject: Reply with quote

Warhammer 40K: Dawn of War II. I need someone to play some co-op missions with. Anyone else have it?
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