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the tell us about the games you are playing thread
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dessgeega
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PostPosted: Tue Jul 22, 2008 12:48 pm    Post subject: Reply with quote

i guess i will, because fuck the last boss of sky blazer.

to be able to hurt him you have to use a special ability which costs all the magic you have,, which means you can no longer heal yourself, so you can get hit twice by the boss before you die. and short attack range plus unclear collision boundaries plus large enemy who chases you means it is impossible to avoid getting hit a few times by accident.

looks like i'm playing hook.
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Shapermc
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PostPosted: Tue Jul 22, 2008 12:55 pm    Post subject: Reply with quote

dessgeega wrote:
the other part is that the SEAMIC PS2 PAD it comes with is, in fact, a PS2 SATURN PAD.

usb saturn pad! they don't make those anymore!


Is that the controller? Because... it doesn't look like a saturn pad to me. Similar, but... wonky.
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dessgeega
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PostPosted: Tue Jul 22, 2008 12:59 pm    Post subject: Reply with quote

okay, it has chunky flat edges instead of smooth round ones, but the buttons are arranged the same way. it's a saturn pad!
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dessgeega
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PostPosted: Tue Jul 22, 2008 1:25 pm    Post subject: Reply with quote

hook is actually pretty charming for a licensed game but it's way too slow, and that combined with much larger levels with few checkpoints makes the control issues the game shares with sky blazer that much more irritating. the level design is totally bland! sky blazer doesn't control as well as it should, but the level design is killer. hook is just enemies in trees.

then again, i didn't have the patience to play past the second level.
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PostPosted: Tue Jul 22, 2008 5:40 pm    Post subject: Reply with quote

Have you played the arcade Hook by irem? It's quite good.
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PostPosted: Tue Jul 22, 2008 8:55 pm    Post subject: Reply with quote

dessgeega wrote:
okay, it has chunky flat edges instead of smooth round ones, but the buttons are arranged the same way. it's a saturn pad!

But what about the d-paaaad, dess? Is that the same?
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Harveyjames
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PostPosted: Tue Jul 22, 2008 9:32 pm    Post subject: Reply with quote

It looks like a cheap third-party saturn pad.
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dessgeega
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PostPosted: Wed Jul 23, 2008 8:04 am    Post subject: Reply with quote

GOD LOOK AT IT IT'S A DISC
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PostPosted: Wed Jul 23, 2008 9:07 am    Post subject: Reply with quote

the wonderful end of the world was pretty good for nine bucks if you wanted a katamari clone that's several orders weirder than katamari.
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dessgeega
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PostPosted: Wed Jul 23, 2008 4:56 pm    Post subject: Reply with quote

why did no one tell me the genesis version of rainbow islands has a mode that replaces all the enemies with darius enemies while captain neo plays these are the kinds of things i need to know
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Harveyjames
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PostPosted: Thu Jul 24, 2008 1:41 am    Post subject: Reply with quote

I call this writing style 'Daphgeega'.
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Shapermc
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PostPosted: Thu Jul 24, 2008 12:54 pm    Post subject: Reply with quote

So on my third attempt at 1942: Joint Strike (360) I one credited it. Granted I had 0 lives and no bombs, but I had a full life bar. I tried the Mosquito first, and didn't like it (too slow), then the Shinen which is a little too weak, then I tried the "balance" type craft (which is hardly ever my craft of choice in an stg) and beat the game. So, I guess that's my ship!

Umm, So, I think that the game is actually starting most people out on the easy difficulty (out of 5 difficulties it starts you at difficulty 2, just below medium/normal), which is similar to other console ports of arcade stgs. The difficulty reminds me a lot of PCE home ports of them. The design for the game is actually pretty good all things considered.

After Commando 3 was exceptionally disappointing, I was expecting this to be the same, but my only complaint is really that the default difficulty is a bit easy, which makes sense for a home port.

So, anyone challenging my score on this game?
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dessgeega
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PostPosted: Sun Jul 27, 2008 6:11 pm    Post subject: Reply with quote

so how is that, really? i saw some footage of it yesterday and it looks bland.

in contrast: SUPER CHASE H.Q. the premise of a first-person chase h.q. is pretty exciting on its own. but the perspective allows for some neat little details, like a rear-view mirror that shows you your character's eyes, narrowing as he rams a no-gooder and widening in surprise as his car is thrown from the road. it's the doom face, but much more subtly integrated into the presentation of the game. and of course, the music starts when he turns on the radio at the start of each stage.

there's also some effort to break away from the relative uneventfulness of the traditional chase h.q. level (dodge traffic until the villain shows up, then fight the villain). now in the middle of a stage you might fight a biker gang - it's not the "don't touch anything, then keep hitting this thing" of the original. you send these guys FLYING. in level three, they introduce oncoming traffic.

it's a very super nintendo sort of game - we've got sprite scaling, now what can we do with it - but the perspective allows for some neat stuff.
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PostPosted: Sun Jul 27, 2008 6:52 pm    Post subject: Reply with quote

W00T - finally got through all 20 levels of http://fantasticcontraption.com/

Decided to shell out the $10 on principle and to celebrate my victory.

What a grind, some of the people building are so clever, with walkers and trebuchet... and some of the designs are so elegant and simple I feel very dumb and heavy handed. Actually, half the reward of beating a level was to see the other, better designs.

http://FantasticContraption.com/?designId=53435
http://FantasticContraption.com/?designId=54725
http://FantasticContraption.com/?designId=100587
http://FantasticContraption.com/?designId=103909
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dessgeega
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PostPosted: Sun Jul 27, 2008 7:03 pm    Post subject: Reply with quote

KIRKJERK I CAN NAME A GAME YOU SHOULD BE PLAYING
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PostPosted: Sun Jul 27, 2008 7:29 pm    Post subject: Reply with quote

dessgeega wrote:
KIRKJERK I CAN NAME A GAME YOU SHOULD BE PLAYING


oh

right
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Cycle
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PostPosted: Sun Jul 27, 2008 7:31 pm    Post subject: Reply with quote

Cowboyana, the hippest indie western game this side of the 'net?
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PostPosted: Sun Jul 27, 2008 10:47 pm    Post subject: Reply with quote

Dessgeega it's on my friend's computer right now. She has to let me come over some time.
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PostPosted: Sun Jul 27, 2008 11:58 pm    Post subject: Reply with quote

dessgeega wrote:
so how is that, really? i saw some footage of it yesterday and it looks bland.

Yeah, it is. I played through it at a friend's house and it felt like 1942: Aegis Wings. The remake of Bionic Commando that's coming out in a couple of weeks looks really good, at least.
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Harveyjames
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PostPosted: Mon Jul 28, 2008 12:39 am    Post subject: Reply with quote

Street Fighter IV. Pretty good! I played as Dhalsim, and lost to Guile in the second round. I thought I had him on the ropes at one point, though! Better luck next time!

Also they have Rhythm Tengoku arcade over here! Didn't play it.
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Shapermc
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PostPosted: Wed Jul 30, 2008 12:11 am    Post subject: Reply with quote

kirkjerk wrote:
W00T - finally got through all 20 levels of http://fantasticcontraption.com/

Decided to shell out the $10 on principle and to celebrate my victory.

What a grind, some of the people building are so clever, with walkers and trebuchet... and some of the designs are so elegant and simple I feel very dumb and heavy handed. Actually, half the reward of beating a level was to see the other, better designs.

http://FantasticContraption.com/?designId=53435
http://FantasticContraption.com/?designId=54725
http://FantasticContraption.com/?designId=100587
http://FantasticContraption.com/?designId=103909

Man I was just going to post my simplistic one till I saw yours, then got embarrassed. :(
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PostPosted: Wed Jul 30, 2008 5:54 am    Post subject: Reply with quote

Shapermc wrote:
Man I was just going to post my simplistic one till I saw yours, then got embarrassed. Sad

What's wrong with that? Seems pretty elegant and a better use of the misc. pieces on screen than i ever managed...

Most of my designs were pretty much brute force, or a lucky kind of elegance, like the acrobat.
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daphaknee
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PostPosted: Wed Jul 30, 2008 1:14 pm    Post subject: Reply with quote

i finally started actually playing pacman ce i dont know why i waited so long


do each of the ghosts have different like tactics i know not all of them cut you off but it seems random to me

i just heard somewhere that they do differentt hings
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PostPosted: Wed Jul 30, 2008 1:30 pm    Post subject: Reply with quote

dessgeega wrote:
why did no one tell me the genesis version of rainbow islands has a mode that replaces all the enemies with darius enemies while captain neo plays these are the kinds of things i need to know
Why did no one tell me the GameBoy Color version has absolute shit level design?

Also, I'm pretty sure the Darius enemies were already there from one of the bonus islands.
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PostPosted: Wed Jul 30, 2008 4:57 pm    Post subject: Reply with quote

daphaknee wrote:
i finally started actually playing pacman ce i dont know why i waited so long


do each of the ghosts have different like tactics i know not all of them cut you off but it seems random to me

i just heard somewhere that they do differentt hings


They've had different "personalities" since the first game, yeah.
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daphaknee
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PostPosted: Wed Jul 30, 2008 9:57 pm    Post subject: Reply with quote

cycle what ARE the personalities tell me
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PostPosted: Wed Jul 30, 2008 11:23 pm    Post subject: Reply with quote

blue is pretty tame. if you get eaten by blue it's your own damn fault.

watch out for orange. orange is a tag-team level assfart.


listen to me and not cycle because in this game and this game alone my high score is significantly higher than his.
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PostPosted: Wed Jul 30, 2008 11:23 pm    Post subject: Reply with quote

did i just hear a CHALLENGE
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PostPosted: Thu Jul 31, 2008 12:15 am    Post subject: Reply with quote

daphaknee wrote:
cycle what ARE the personalities tell me

You would have had to have watched the cartoon to know for sure.
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dessgeega
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PostPosted: Thu Jul 31, 2008 5:46 pm    Post subject: Reply with quote

the developers of american mcgee's grimm started out with a kind-of interesting premise and no idea how to make it into an actual game. it seems more than anything like one of these videogame school student projects (and i should know because i've been to one). "hey, so you know how like fairy tales were originally a lot darker than they are now? what if we make the game be about that?" "we've got the unreal engine. let's do it as a 3d action-platformer!"
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PostPosted: Thu Jul 31, 2008 8:23 pm    Post subject: Reply with quote

Is it better than American McGee Presents Bad Day L.A?
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PostPosted: Thu Jul 31, 2008 9:50 pm    Post subject: Reply with quote

Today in the mail:
Rhythm Tengoku Gold
Korg DS-10
Digidrive
a new DS screen protector.

what a haul! I played the first stage of RTG and love it already.

Yes, I realize these have all been pirated and I could have put them all on my flash cart just fine, but there are very few things in the land of videogames worth fully supporting, and here are three of them.
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dessgeega
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PostPosted: Thu Jul 31, 2008 10:10 pm    Post subject: Reply with quote

Winged Assassins (1984) wrote:
Is it better than American McGee Presents Bad Day L.A?


possibly! i havn't played it.

my copy of rhythm tengoku gold should be in the mail. i've only seen a little of it beyond the japanese demo but what i've seen i've liked.
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PostPosted: Thu Jul 31, 2008 11:26 pm    Post subject: Reply with quote

simplicio wrote:
Today in the mail:
Yes, I realize these have all been pirated and I could have put them all on my flash cart just fine, but there are very few things in the land of videogames worth fully supporting, and here are three of them.

Are you going to buy them again when they get released in the US later this year?
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PostPosted: Fri Aug 01, 2008 12:04 am    Post subject: Reply with quote

For the Korg, I guess it depends how deep into this one I get. I thought I'd heard you could link multiple copies? That combined with English documentation would be nice. So probably.

And every second I spend with Rhythm Tengoku (both iterations) makes me love it more, so probably that too, though I may download it first to see if it's worth it. If the translation ends up terribly I may skip it.

These two together are a damn perfect argument against Guitar Hero, I'll tell you that.
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PostPosted: Fri Aug 01, 2008 7:14 am    Post subject: Reply with quote

simplicio wrote:
These two together are a damn perfect argument against Guitar Hero, I'll tell you that.

Huh? I'm pretty sure these are very different games. Guitar Hero is all about the experience of playing music, Korg is about the experience of making music, and Rhythm Tengoku is about exploring rhythm through various exercises. If one is "an argument against" the others it's only because you value its goals and/or presentation more.

To stay on topic, I got a shitload of games this week! I've been playing Final Fantasy IV DS, Soul Calibur IV, Geometry Wars 2, and Pixel Junk Eden. They're all superb!

-Wes
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dessgeega
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PostPosted: Fri Aug 01, 2008 7:37 am    Post subject: Reply with quote

maybe simplicio means that playing them does a good job of making one realize how shallow guitar hero is.
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PostPosted: Fri Aug 01, 2008 1:04 pm    Post subject: Reply with quote

Right. I'd say both Guitar Hero and Rhythm Tengoku are games about making music- a correct input from the player completes the tune. But neither actually involve making music- there's no creativity involved, just a simple gauge of On or Off Target.

But I've always resented GH's approach, which apes the actual creation of music through a demeaning system of wish fulfillment and self-gratification. Here's the player on the couch, with a lousy plastic guitar, hitting buttons in time to the rigid, garish display, making a ROCKSTAR avatar dance around on the screen and making ROCKSTAR music blare through the speakers. It's like playing air guitar, but with the vitality and activity and creativity removed.

Rhythm Tengoku, on the other hand, focuses on the game aspect of the rhythm game system. So instead of concentrating on the faithful recreation of an existing song, the player is more invested in playing a game of ping pong or blasting aliens or whatever, while the musical aspect serves as a guide and enhancement to the gameplay.

The Korg I would personally label as important, because it's a musical instrument, a raw creative tool designed for gaming hardware. Important because gaming as a medium not only largely lacks support for creativity, but also increasingly (through Guitar Hero and the like) presents a seductive imitation of creativity disguising rote input.

Also: Digidrive knocked my socks off! This thing's got a tremendous depth to it- I'm adding it to my gaming pantheon right next to Mr. Driller and Every Extend.
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PostPosted: Fri Aug 01, 2008 1:13 pm    Post subject: Reply with quote

i never really hit the right place with digidrive, but i like dylan cuthbert's crew. they're doing the pixeljunk games, right?

but yes, what i love about rhythm tengoku is that it revels in the experience of being a videogame rather than merely present a fantasy of something that is not a videogame. escapism is a dead-end street.

i'm really looking forward to getting my copy in the mail now that i'm not making a videogame anymore.
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PostPosted: Fri Aug 01, 2008 6:49 pm    Post subject: Reply with quote

simplicio wrote:
I don't like Guitar Hero.

I see where you're coming from. I guess I just disagree. I mean, I agree that as a game Rhythm Tengoku is hands down much better, but as a piece of entertainment Guitar Hero is the winner hands down. Guitar Hero is essentially everything the Wii tries to sell itself as, but wrapped up in a mess of plastic. The Wii remote wants to be some catch-all for life-emulating immersion, but because it can't magically change shape you're stuck bowling with a a stick that you can't let go of. Guitar Hero removes this wall and breaks the barrier even further by creating a setting and level design made up of music you're already familiar with. It's not doing anything to improve what we think of as "video games" at all, but rather trying to put together a piece of entertainment that takes a lot of real life things that are already awesome and wraps them into something that borrows liberally from video games.

I can see how this would bother someone who is playing it as a videogame, trying to peel apart the layers to understand a deeper design philosophy and comparing it liberally and deliberately with other games, picking apart what does and doesn't work. Well, it just doesn't work as a game like this.

But when friends come over and you're staring at a wall of 120 odd games that none of them could or would ever want to play, and probably couldn't even if they wanted to because the multiplayer mode is either nonexistent or the skill level variance is just too great, something like Guitar Hero (mostly talking about Rock Band here actually) is essentially the best game of all time. If you're sitting on your couch playing Guitar Hero, thinking about where the holes in the design are then, well, your first problem is you're sitting down playing it instead of standing, and your second is that, and I can't believe I'm actually saying this, you're probably just too into videogames.

-Wes
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PostPosted: Fri Aug 01, 2008 7:10 pm    Post subject: Reply with quote

SuperWes wrote:
I can see how this would bother someone who is playing it as a videogame, trying to peel apart the layers to understand a deeper design philosophy and comparing it liberally and deliberately with other games, picking apart what does and doesn't work. Well, it just doesn't work as a game like this.


i like that this sentence seems to blame simplicio for the fact that guitar hero doesn't hold up to examination rather than the developers. is this the new games anti-intellectualism?
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PostPosted: Fri Aug 01, 2008 7:12 pm    Post subject: Reply with quote

"this game is a hollow experience." "JUST DON'T THINK ABOUT IT AND YOU WON'T NOTICE"
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PostPosted: Fri Aug 01, 2008 8:02 pm    Post subject: Reply with quote

dessgeega wrote:
"this game is a hollow experience." "JUST DON'T THINK ABOUT IT AND YOU WON'T NOTICE"

But I agree with you! The "game" is a hollow experience! That said, when you're playing Guitar Hero the "game" comes last. Guitar Hero isn't concerned with the "game," it's essentially Karaoke with guitars. I suppose we could argue about whether or not Karaoke is a shallow experience, but I'm not sure how far we'd get. Your enjoyment will depend on what you value, which is pretty much the same thing I said in my original post.

Guitar Hero is a vehicle for becoming more intimate with music you already like or have the potential of liking. Each track is its own licensed game, being sold and played by people who are already invested in the license or think they might want to be. The background characters and setting are as incidental as the video that plays in the background of the words on a karaoke screen. It would be nice if it wasn't ugly-as-sin, but it's sort of beside the point. The features are less important than the tracklist. Having "guitar battles" with Tom Morello in Guitar Hero 3 was a step in the wrong direction, the ability to turn of failure in Rock Band 2 is a step in the right one.

I found the advertising push for Aerosmith to be utterly hilarious and completely opposite the point. The name of the game sells it instantly to anyone who's interested, and all others would rather gauge their eyes out. Marketing it like a game sequel is like trying to sell a John Madden FPS game as a yearly EA football game update. They might fool a few Madden players into buying it, but the only people who are truly interested can tell from the title alone.

Guitar Hero is a piece of entertainment built around applying a videogame to music rather than applying music to a videogame (like Rhythm Tengoku). Like I said in my first post, comparing them is sort of missing the point. Of course Rhythm Tengoku is the better videogame, but I'm not going to rush out and buy the soundtrack. With Guitar Hero I already own the soundtrack, so it's more a question of whether I'm going to buy the game to accompany it.

-Wes
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JasonMoses
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PostPosted: Fri Aug 01, 2008 10:49 pm    Post subject: Reply with quote

SuperWes wrote:
dessgeega wrote:
"this game is a hollow experience." "JUST DON'T THINK ABOUT IT AND YOU WON'T NOTICE"

But I agree with you! The "game" is a hollow experience! That said, when you're playing Guitar Hero the "game" comes last. Guitar Hero isn't concerned with the "game," it's essentially Karaoke with guitars.

So where does this place the people who have spent a lot of time getting good at the game? I'm thinking mostly about people like iamchrisforlife, that guy who got 100% on the dragon force song or whatever, and is apparently going to have a second-party guitar hero controller in stores soon with his face on it. Clearly, there's an audience out there that thinks the "game" is pretty great. How do they factor into your argument?
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simplicio
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PostPosted: Sat Aug 02, 2008 1:01 am    Post subject: Reply with quote

SuperWes wrote:
dessgeega wrote:
"this game is a hollow experience." "JUST DON'T THINK ABOUT IT AND YOU WON'T NOTICE"

But I agree with you! The "game" is a hollow experience! That said, when you're playing Guitar Hero the "game" comes last. Guitar Hero isn't concerned with the "game," it's essentially Karaoke with guitars. I suppose we could argue about whether or not Karaoke is a shallow experience, but I'm not sure how far we'd get.


It's not karaoke. Karaoke requires an actual insertion of self- you take over the vocal line of the song and recreate it with your own voice. Guitar Hero takes your input and, if it's the correct input, transforms it into Slash's guitar solo. You're penalized for self expression that deviates from the correct input. It's closer to whack-a-mole, for my money.
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Cycle
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PostPosted: Sat Aug 02, 2008 1:48 am    Post subject: Reply with quote

Simplicio said what I was going to say Sad

Guitar Hero is a QTE game with great presentation.

RG is a QTE game with greater presentation.
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PostPosted: Sat Aug 02, 2008 1:51 am    Post subject: Reply with quote

simplicio wrote:
It's not karaoke. Karaoke requires an actual insertion of self- you take over the vocal line of the song and recreate it with your own voice. Guitar Hero takes your input and, if it's the correct input, transforms it into Slash's guitar solo. You're penalized for self expression that deviates from the correct input. It's closer to whack-a-mole, for my money.

It's hard to argue with you about this because I don't even see how you can play Guitar Hero and interpret it the way you are. It's like you're unable to see beyond the mechanics to look at the experience. Technically it's not that different from whack-a-mole, but the feeling you get when you're immersed in playing Guitar Hero is what I imagine it would feel like to play an instrument well. Whack-a-mole doesn't give that feeling, karaoke does, and that's where my comparison comes from.

Also, the primary place Karaoke differs from just singing is that the focus is in trying to emulate the person who actually sings the songs. Sure, technically it requires an "actual insertion of self," but the ultimate goal is to perfectly emulate the real deal. Even though the mechanics and possibilities for self-expression differ, the goals remain the same. Uhh, also I hear there's a chance they might allow more improvisation (for the drums at least) in Rock Band 2. I doubt this will change the overall experience much, but it's there to support my argument.

JasonMoses wrote:
Stuff

Dude, why are you asking me? I'm not the one who brought it up and I'd rather not fight a battle on both sides. This fits in with my argument because although some people who are really good at Karaoke will end up on American Idol, that doesn't mean you have to be an amazing singer to enjoy Karaoke. It's possible to have fun doing Karaoke when all you're doing is enjoying the act of singing.

-Wes
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dhex
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PostPosted: Sat Aug 02, 2008 8:19 am    Post subject: Reply with quote

that wee korg ms10 simulator is neat. had i a ds i'd probably buy it, though it's also sort of a shame to build neat software but have to pump it through a shit minijack output.

such is the nature of the future.

i wish i had an ms10, but they haven't held up well and require a lot of maintenance, and i already own a frostwave filter. but still, buttons. knobs. cables.
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PostPosted: Sat Aug 02, 2008 8:49 am    Post subject: Reply with quote

Wes, you must visit really boring Karaoke bars.
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PostPosted: Sat Aug 02, 2008 10:12 am    Post subject: Reply with quote

You beat me to it cycle.


Incidentally, I find that the emulate-the-vocals-exactly approach that rock band takes to be its biggest weakness as a game.
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