View previous topic :: View next topic |
Author |
Message |
Worm .
Joined: 08 Jan 2008 Posts: 142
|
Posted: Sat Mar 01, 2008 4:08 pm Post subject: |
|
|
Harveyjames wrote: | Sensitivity not a strong point for you, huh. |
I was perfectly fine to leave my complaint at "not enough shooting", but you wanted to push the issue. Unless you're talking about my precision jumps here.
Most of these 2d games are so not up my alley. I'm kind of glad I missed that one really popular XNA game just because my tastes seem to diverge so heavily from what everyone loves. Hell, I even have contempt for Geowars which is a game I really play loads. _________________
Exit stage left, exit stage right, there is no place to run, all the fuses in the exit signs have been BURNT OUT |
|
Back to top |
|
|
simplicio .
Joined: 03 May 2005 Posts: 1091
|
Posted: Sat Mar 01, 2008 4:31 pm Post subject: |
|
|
Mr. Mechanical wrote: | Frankly, if Jill was going to have a means of attacking the enemies I'd rather she had a whip or something like that instead of a gun. |
Yes, and the whip extends all the way across the screen, but only kills with the tip, so you have to stop it by pressing the the whip button a second time.
HA HA A SEQUEL!
Or I guess that would be the Queen's play mechanic.
Wait, Dess, are you thinking what I'm thinking (what I'm thinking is gay S&M Lost Vikings, btw)? _________________ "Worlds turn the new machine to thee. To thee. Though, thine the new machine space."
-Kurt Schwitters, 1919 |
|
Back to top |
|
|
dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
|
Posted: Sat Mar 01, 2008 5:50 pm Post subject: |
|
|
i am now. _________________
|
|
Back to top |
|
|
Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
|
Posted: Sat Mar 01, 2008 6:34 pm Post subject: |
|
|
Worm wrote: | . Hell, I even have contempt for Geowars which is a game I really play loads. |
Man, I don't do anything 'loads' that I have contempt for, unless someone's paying me money. |
|
Back to top |
|
|
Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
|
Posted: Sat Mar 01, 2008 6:35 pm Post subject: |
|
|
Ok, well I like the game and I'm going to write about it the next issue, but I'll have to be HONEST ABOUT IT and complain about a few things since you're being compared to many other freeware games. _________________
|
|
Back to top |
|
|
Worm .
Joined: 08 Jan 2008 Posts: 142
|
Posted: Sat Mar 01, 2008 7:05 pm Post subject: |
|
|
Harveyjames wrote: | Worm wrote: | . Hell, I even have contempt for Geowars which is a game I really play loads. |
Man, I don't do anything 'loads' that I have contempt for, unless someone's paying me money. |
It's a scoring game and as a scoring game it's freaking excellent. However I really despise the lack of structure and that it sort of shipped as a single survival mode.
I hope that Geowars Galaxies makes it to XBLA, however as it is now some of the game really inhibits the risk taking that results in really high scores. So rather than doing awesome shit (since you're never sure when things will spawn on you) it sort of becomes a competition to see who can run it as an endurance test. Once you hit a nice stride you get a great highscore. However along the way you've got to ignore blackholes, and other things since it ultimately will fuck up your modifier.
Also, having contempt for a game like that is the only way to get good at it. _________________
Exit stage left, exit stage right, there is no place to run, all the fuses in the exit signs have been BURNT OUT |
|
Back to top |
|
|
daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
|
Posted: Sat Mar 01, 2008 7:07 pm Post subject: |
|
|
dessgeega wrote: | i am now. |
WHAT THE FUCK IS THIS POSTING AT FIVE FIFTY PM NONSENSE WHY ARENT YOU ON A MOTHER FUCKING PLANE |
|
Back to top |
|
|
bleak .
Joined: 22 Oct 2007 Posts: 258
|
Posted: Sat Mar 01, 2008 7:23 pm Post subject: |
|
|
kindly take notice that the forums time is two hours ahead. _________________
|
|
Back to top |
|
|
daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
|
Posted: Sun Mar 02, 2008 1:44 am Post subject: |
|
|
NO SHIT BLEAK IT IS STILL PISSING ME OFF
adn now shes here
and waht teh fuck is she doing?
TAKING A GODDAMN NAP
THIS IS NONSENSE |
|
Back to top |
|
|
Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
|
Posted: Sun Mar 02, 2008 4:13 am Post subject: |
|
|
You clods are always taking naps! Whenever I am on AIM cossix tells me Daphny is taking a nap. You're like cats
fat, lesbian cats |
|
Back to top |
|
|
Redeye .
Joined: 02 Oct 2006 Posts: 986 Location: filth
|
Posted: Sun Mar 02, 2008 4:32 am Post subject: |
|
|
I am so happy for the happy that everyone is so happy about.
happy happy happy
My Love Explodes!
animatronic spamboozled chocolate mushroom props to anyone who can find a link to an mp3 of that _________________ I felt sheer anarchic joy when I ran over my first pedestrian. |
|
Back to top |
|
|
daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
|
Posted: Sun Mar 02, 2008 6:28 am Post subject: |
|
|
he just says im taking a nap so i dont go OH WHO ARE YOU TALKING TO GET OFF OF THE COMPUTER MYTURNMYTURN
its acutally pretty clever |
|
Back to top |
|
|
bleak .
Joined: 22 Oct 2007 Posts: 258
|
Posted: Sun Mar 02, 2008 6:29 am Post subject: |
|
|
stop taking goddamn naps _________________
|
|
Back to top |
|
|
Worm .
Joined: 08 Jan 2008 Posts: 142
|
Posted: Sun Mar 02, 2008 8:56 am Post subject: |
|
|
Napping is a pretty contemptible thing, especially when you're under 30. _________________
Exit stage left, exit stage right, there is no place to run, all the fuses in the exit signs have been BURNT OUT |
|
Back to top |
|
|
Dracko .
Joined: 10 Oct 2005 Posts: 2613
|
Posted: Sun Mar 02, 2008 11:32 am Post subject: |
|
|
Worm wrote: | Why can't Jilloff shoot or jump on monsters? |
She's a sub. Duh. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
|
Back to top |
|
|
kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
|
Posted: Sun Mar 02, 2008 12:28 pm Post subject: |
|
|
So, is this up for critique:
'cause first off I dug it a lot, and it was a perfect complement to the once-every-4-years leap day.
the pre- and post-art was kinky hot cute, but i got admit the Jill Off sprite reminds me a bit of Silent Bob's Bat outfit in Mall Rats.
I liked the use of color coding, and their rough correspondence with Save Points, I wish the mapping had been tighter (that is to say, more color changes not fewer save points).
Thinking about the control mechanism: that's directly taken from Bomb Jack, right? If it wasn't for that precedent, I would argue that "hover" rather than flap would be nice, or at least match the animation (or lack thereof!!) Conversely, maybe required repetitive finger motion is just so god damn appropriate for a game of this name, and I should relax and enjoy the physical pun. (Random self promotion: that aspect vaguely reminds me of my Java artpiece "Oh")
I had mixed feelings about some of the level design: on the one hand it seemed very well geared at guiding the player through new uses of the mechanic. On the other hand... it seemed a ltitle too geared at guiding the player through new uses of the mechanic, maybe a bit formalistic?
Still... well done, and kudos all around. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
|
Back to top |
|
|
SuperWes Updated the banners, but not his title
Joined: 07 Dec 2004 Posts: 3725
|
Posted: Sun Mar 02, 2008 12:45 pm Post subject: |
|
|
So when I heard dess was making a platformer the first thing I asked her was "how do you attack?" she said, "you don't" and I was like, "uhh, it's going to suck." But at the time there were a few things I didn't realize. Firstly, that the jump was implemented in a way that you're forced to concentrate on it so that you can learn the intricacies, and secondly, that it was 10 minutes long.
Now that I know these two things I don't really see how adding an attack mechanism (specifically a button) could improve the game. It would ruin the concentration you're spending on actually jumping and it would force the game to switch focus between platforming and shooting, since the two wouldn't neccessarily benefit each other. Also, I feel like the mechanic is explored to its full extent in the time of the game, and any more or less length would only hurt it.
That said, if she wanted the game to be longer, the only thing I can think of would be to add in new tile types and enemies. This would allow the player to explore how the base mechanic works in other situations. There could be a trampoline tile, for example, that allows/forces Jill to jump higher/faster. There could also be mobile platforms. Another option is lasers that shoot every few seconds, forcing you to time your jumps correctly. There could also be a tile that forces you to jump when you land on it. These things wouldn't neccessarily make the game better, but they would allow dess to make the game longer by letting her explore new platforming situations.
-Wes _________________
|
|
Back to top |
|
|
Adilegian .
Joined: 28 Jul 2007 Posts: 41
|
Posted: Sun Mar 02, 2008 1:31 pm Post subject: |
|
|
Posted this over at SB, but didn't get a response, so please help anyone.
Whenever I try to load the game, I get this:
How can I fix this so the game will work? |
|
Back to top |
|
|
Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
|
Posted: Sun Mar 02, 2008 2:10 pm Post subject: |
|
|
SuperWes wrote: | So when I heard dess was making a platformer the first thing I asked her was "how do you attack?" she said, "you don't" and I was like, "uhh, it's going to suck." |
The owner of a magazine that sets out to define modern game criticism, there.
Why have people got such big boners about being able to attack? Don't ever play Knytt Stories! Also like Dracko said, you're playing a submissive role when you play Jill. She's in a gimp suit for goodness sake! It's hardly subtle!
Last edited by Harveyjames on Sun Mar 02, 2008 3:18 pm; edited 1 time in total |
|
Back to top |
|
|
kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
|
Posted: Sun Mar 02, 2008 2:40 pm Post subject: |
|
|
I'll get behind the feeling that not every damn game needs at attack button.
On the other hand, this game is about one thing: movement. Your location, movement, and travel form entirely defines how the player interacts with the game. You could argue it's limiting, kind of like the old atari stick with its one button, but then there's always the counterpoint that sometimes crafts and arts are all about working within limitations. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
|
Back to top |
|
|
aderack .
Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
|
Posted: Sun Mar 02, 2008 3:02 pm Post subject: |
|
|
Unexpected error occurred when running the game. :/ _________________
|
|
Back to top |
|
|
Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
|
Posted: Sun Mar 02, 2008 3:26 pm Post subject: |
|
|
kirkjerk wrote: | You could argue it's limiting, kind of like the old atari stick with its one button, but then there's always the counterpoint that sometimes crafts and arts are all about working within limitations. |
Yeah, Dess always says limitations enforce creativity.
So far my favorite Dessgeega stuff have been her Knytt Stories levels. I know it's not really fair to compare one to the other, but if I did, I'd say it's much more fun to control Juni than it is Jill. |
|
Back to top |
|
|
Dracko .
Joined: 10 Oct 2005 Posts: 2613
|
Posted: Sun Mar 02, 2008 3:29 pm Post subject: |
|
|
Also, an attack button would be utterly useless considering you're busy trying to, you know, dodge things. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
|
Back to top |
|
|
bleak .
Joined: 22 Oct 2007 Posts: 258
|
Posted: Sun Mar 02, 2008 3:34 pm Post subject: |
|
|
Harveyjames wrote: | kirkjerk wrote: | You could argue it's limiting, kind of like the old atari stick with its one button, but then there's always the counterpoint that sometimes crafts and arts are all about working within limitations. |
Yeah, Dess always says limitations enforce creativity.
| I don't think force and creativity should be used within the same context. _________________
|
|
Back to top |
|
|
SuperWes Updated the banners, but not his title
Joined: 07 Dec 2004 Posts: 3725
|
Posted: Sun Mar 02, 2008 3:44 pm Post subject: |
|
|
Harveyjames wrote: | SuperWes wrote: | So when I heard dess was making a platformer the first thing I asked her was "how do you attack?" she said, "you don't" and I was like, "uhh, it's going to suck." |
The owner of a magazine that sets out to define modern game criticism, there.
Why have people got such big boners about being able to attack? Don't ever play Knytt Stories! Also like Dracko said, you're playing a submissive role when you play Jill. She's in a gimp suit for goodness sake! It's hardly subtle! |
Fool! When I said this, my only knowledge was that it was a platformer. It's not the act of shooting that I was worried about, it's the lack of things to keep the player engaged. Dess' game makes up for this by making the jumping mechanic itself engaging. Take that out and her game would suck, but it also wouldn't be the same game so it's ok.
-Wes _________________
|
|
Back to top |
|
|
kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
|
Posted: Sun Mar 02, 2008 4:02 pm Post subject: |
|
|
bleak wrote: | Harveyjames wrote: | kirkjerk wrote: | You could argue it's limiting, kind of like the old atari stick with its one button, but then there's always the counterpoint that sometimes crafts and arts are all about working within limitations. |
Yeah, Dess always says limitations enforce creativity.
| I don't think force and creativity should be used within the same context. |
Disagree! In this way, force = boundaries.
Sometimes, when constrained to think within the box, you get more beautiful results that you would have missed had you been creatively out of the box. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
|
Back to top |
|
|
daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
|
Posted: Sun Mar 02, 2008 4:04 pm Post subject: |
|
|
dess sure does like limiting things |
|
Back to top |
|
|
Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
|
Posted: Sun Mar 02, 2008 4:05 pm Post subject: |
|
|
KEEP IT IN THE BEDROOM _________________
|
|
Back to top |
|
|
daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
|
Posted: Sun Mar 02, 2008 4:13 pm Post subject: |
|
|
WHAT |
|
Back to top |
|
|
dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
|
Posted: Sun Mar 02, 2008 4:19 pm Post subject: |
|
|
Adilegian wrote: |
How can I fix this so the game will work? |
no clue, but that's gorgeous. now my game really does look like a nes title. _________________
|
|
Back to top |
|
|
extrabastardformula .
Joined: 08 Feb 2007 Posts: 295
|
Posted: Sun Mar 02, 2008 4:46 pm Post subject: |
|
|
ATTEMPTING TO PLAY IT WITH GAMEPAD MAKES ME SAD. _________________ Signature:
This is a block of text that can be added to posts you make. There is a 255 character limit
HTML is ON
BBCode is ON
Smilies are ON |
|
Back to top |
|
|
Scratchmonkey .
Joined: 02 Mar 2005 Posts: 1439
|
Posted: Sun Mar 02, 2008 5:20 pm Post subject: |
|
|
kirkjerk wrote: | Disagree! In this way, force = boundaries.
Sometimes, when constrained to think within the box, you get more beautiful results that you would have missed had you been creatively out of the box. |
Warren Spector agrees, or at least he had that GDC panel a few years back (when it was in LA) about how complaining about having to work with a license as restricting your creativity is a complete cop-out. |
|
Back to top |
|
|
bleak .
Joined: 22 Oct 2007 Posts: 258
|
Posted: Sun Mar 02, 2008 5:59 pm Post subject: |
|
|
kirkjerk wrote: | bleak wrote: | Harveyjames wrote: | kirkjerk wrote: | You could argue it's limiting, kind of like the old atari stick with its one button, but then there's always the counterpoint that sometimes crafts and arts are all about working within limitations. |
Yeah, Dess always says limitations enforce creativity.
| I don't think force and creativity should be used within the same context. |
Disagree! In this way, force = boundaries.
Sometimes, when constrained to think within the box, you get more beautiful results that you would have missed had you been creatively out of the box. | Are you talking about the game being played itself, or the creation of the game? because I was kind of thinking of the latter. _________________
|
|
Back to top |
|
|
daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
|
Posted: Sun Mar 02, 2008 7:31 pm Post subject: |
|
|
Dess remember
Gothatron 5000
GODDAMMIT THIS IS COSSIX NOT DAPHNY |
|
Back to top |
|
|
Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
|
Posted: Sun Mar 02, 2008 7:39 pm Post subject: |
|
|
hey cossix, i am the jill off champ, aren't i?
also, tigsource featured this. THEY LIKE YOUR ART, JAMES _________________
|
|
Back to top |
|
|
kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
|
Posted: Sun Mar 02, 2008 7:49 pm Post subject: |
|
|
bleak wrote: | kirkjerk wrote: | bleak wrote: | Harveyjames wrote: | kirkjerk wrote: | You could argue it's limiting, kind of like the old atari stick with its one button, but then there's always the counterpoint that sometimes crafts and arts are all about working within limitations. |
Yeah, Dess always says limitations enforce creativity.
| I don't think force and creativity should be used within the same context. |
Disagree! In this way, force = boundaries.
Sometimes, when constrained to think within the box, you get more beautiful results that you would have missed had you been creatively out of the box. | Are you talking about the game being played itself, or the creation of the game? because I was kind of thinking of the latter. |
Err, the latter?
To be fair I think this game was mostly delight at finding a solution that the designer put there, I didn't get too much of a sense of "haha! this system is so flexible that I outsmarted the game writer!" _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
|
Back to top |
|
|
The Great Unwashed .
Joined: 27 May 2006 Posts: 359 Location: Perth, Western Australia
|
Posted: Sun Mar 02, 2008 9:38 pm Post subject: |
|
|
Notes from my first playthrough, in order:
1. Nice art, Harveyjam!
2. I am totally digging the neat tightness of this game's aesthetic.
3. Pressing escape doesn't pause. It quits the game entirely. This is a problem as I have now lost the last ten minutes of play. I hit escape thinking it would pause the game (as it usually does) and I could check the readme to find out something. Arrgh.
4. There's no way to skip the credits at the start, I keep hitting escape which is conventional for this purpose and it quits the game. Again.
5. The first yellow section where you meet the spiders, the reload point if you die is annoyingly far back. Seriously.
6. Jill is really fun to play as.
7. I actually quit the game out of frustration at the way the save points are spaced. I'm at the screen with the boxed-in walls and the countdown and I have to keep doing that annoying jumping to get up there again. I just want to be at the final screen and I'm sick of doing that jumping again and again.
I'm really impressed as a whole by the structuring of the levels and they way they introduce you to the jumping but the whole progression is so frustrating (please please please make the death sequence shorter, if you must have one at all - clumsy fucks like me die a lot and seeing and hearing the same thing over and over again makes me want to choke someone. Just blink out and start back where you were) that I had to stop playing. Saying "You'll die a few times" is a bit of an underestimation, this game is incredibly unforgiving and if you jump a mere half-a-second too late, or miss a ledge and fall down again, it's game over because spiders are in your face and you missed your one and only chance. Which is pretty annoying after a while. _________________
|
|
Back to top |
|
|
Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
|
Posted: Sun Mar 02, 2008 9:40 pm Post subject: |
|
|
(keep pressing z to skip the intro) _________________
|
|
Back to top |
|
|
The Great Unwashed .
Joined: 27 May 2006 Posts: 359 Location: Perth, Western Australia
|
Posted: Sun Mar 02, 2008 9:49 pm Post subject: |
|
|
I see! I don't usually tend to mash keys until the credits go away though - the escape key exists as this convention for a reason. _________________
|
|
Back to top |
|
|
Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
|
|
Back to top |
|
|
Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
|
|
Back to top |
|
|
daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
|
Posted: Mon Mar 03, 2008 12:43 am Post subject: |
|
|
i beat it finally! |
|
Back to top |
|
|
SuperWes Updated the banners, but not his title
Joined: 07 Dec 2004 Posts: 3725
|
Posted: Mon Mar 03, 2008 1:36 am Post subject: |
|
|
Hey Dess, so I've been wondering... what will your classmates think of this? Will anyone even notice?
Also this weekend I've been working on a platformer that has no jump button, only an attack button! Our games will fight to the death (if mine ever gets finished)!
-Wes _________________
|
|
Back to top |
|
|
Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
|
Posted: Mon Mar 03, 2008 1:39 am Post subject: |
|
|
daphaknee wrote: | i beat it finally! |
Daph I keep hanging up after a few seconds whenever I talk to you on AIM. I think I'm scared of you |
|
Back to top |
|
|
daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
|
Posted: Mon Mar 03, 2008 2:26 am Post subject: |
|
|
Harveyjames wrote: | daphaknee wrote: | i beat it finally! |
Daph I keep hanging up after a few seconds whenever I talk to you on AIM. I think I'm scared of you |
yeah i noticed, what the hell |
|
Back to top |
|
|
Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
|
Posted: Mon Mar 03, 2008 3:34 am Post subject: |
|
|
There's been a lot of call for a version where the Queen and Jill take more clothes off the quicker you beat it! Also a number of people profess to be in love with The Queen! I think these characters can be called something of a success! |
|
Back to top |
|
|
Patrick Alexander .
Joined: 26 Jul 2007 Posts: 123 Location: various
|
|
Back to top |
|
|
dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
|
Posted: Mon Mar 03, 2008 1:57 pm Post subject: |
|
|
Adilegian wrote: | How can I fix this so the game will work? |
quick question: what version of windows are you running? _________________
|
|
Back to top |
|
|
kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
|
Posted: Mon Mar 03, 2008 1:59 pm Post subject: |
|
|
Harveyjames wrote: | There's been a lot of call for a version where the Queen and Jill take more clothes off the quicker you beat it! Also a number of people profess to be in love with The Queen! I think these characters can be called something of a success! |
heheh you said beat it.
err, yeah, that is some good character design. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
|
Back to top |
|
|
Adilegian .
Joined: 28 Jul 2007 Posts: 41
|
Posted: Mon Mar 03, 2008 6:18 pm Post subject: |
|
|
dessgeega wrote: | Adilegian wrote: | How can I fix this so the game will work? |
quick question: what version of windows are you running? |
WindowsXP, though I won't know the specs until I get home to my laptop in a few hours. I'll post what I'm running then.
Thanks! |
|
Back to top |
|
|
|