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wourme .
Joined: 01 Jul 2005 Posts: 362 Location: Maridia
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Posted: Mon Oct 29, 2007 12:42 am Post subject: Why can't video games be more like demoscene demos? |
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Aside from Rez, I haven't seen much in video games that seems inspired by demos. Having just got a new (used) computer that actually has a graphics card, I've been catching up on some of the demos I wasn't able to run on my recently deceased machine.
I've thought for years how interesting video games patterned after demos could be--flying through the ubiquitous tunnels, moving through constantly shifting scenery, and having everything timed with the music. Just look at these:
Lifeforce by ASD
http://pouet.net/prod.php?which=31571
828 by Farbrausch
http://pouet.net/prod.php?which=29739
(Virtually everything by Farbrausch is excellent.) |
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aderack .
Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
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Posted: Mon Oct 29, 2007 12:51 am Post subject: |
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Everything after Future Crew, I'm kind of out of touch... _________________
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Tue Oct 30, 2007 12:03 pm Post subject: |
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aderack wrote: | Everything after Future Crew, I'm kind of out of touch... |
yeah
future crew was the bomb diggity. What they could make a 386 do was jawdropping. Technically and aesthetically.
Did someone make a DVD w/ recordings of all those old demos? They ain't always the emulation friendliest things... _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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aderack .
Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
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Posted: Tue Oct 30, 2007 2:54 pm Post subject: |
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Then later they went and made Max Payne. _________________
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wourme .
Joined: 01 Jul 2005 Posts: 362 Location: Maridia
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Tue Oct 30, 2007 9:14 pm Post subject: |
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Youtube has Future Crew's Second Reality, along with a port to the C=64 and a port to Real Life, which was a little odd.
I wonder why "Panic" isn't available? For my money, that was a more artistically balanced work. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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