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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Mon Mar 19, 2007 5:08 pm Post subject: |
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My friend has been trying to play it but he hasn't been able to get far due to constant crashes! _________________
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Tue Mar 20, 2007 8:43 am Post subject: |
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well i'll see what i will see, if i ever get to see it, i mean.
i called another gamestop today. the poor guy was like "uh, stalker...shadow of kernel wheel or something like that, right?"
according to him, it's in tomorrow. the ebgames that's 3 blocks away is supposed to be getting it this afternoon. this all puzzles the shits out of me, though. aren't they the same company?
edit: dude from the other ebgames lied to me! lied! they're getting them in tomorrow, for whatever reasons.
LIES! _________________
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simplicio .
Joined: 03 May 2005 Posts: 1091
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Posted: Tue Mar 20, 2007 3:36 pm Post subject: |
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Unless it's got Madden, Halo, Final Fantasy, GTA or GoW in the title, you're better off not evening attempting to buy retail until the day after "release day".
But STALKER's looking like the first PC game I'll be playing in a while now. |
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Mon Mar 26, 2007 12:49 pm Post subject: |
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Quote: | IGN: In the video, we read a spray-painted poster that reads "Aesthetics are a morale imperative" under a sign that reads Doctor Steinman's "Aesthetic Ideals" and a picture of a woman with a "before" and "after" face. Aesthetics have clearly gone wrong in Rapture the same way that so many people assume Hollywood actors and actresses should have perfectly honed physiques and altered breasts and faces in American movies. Is there a particular part of the story that deals with aesthetics or is this just one more facet of Rapture's society that's gone wrong? And could you fill us in on the doctor's role in it all?
Ken Levine: I don't want to spoil too much about Steinman, but I will say you learn a lot about him. One of the great things about BioShock is that while it is a first-person shooter to the core, for players who love story there's an incredibly rich story there for those who want to experience it.
Dr. Steinman, as he starts going crazier, takes over the whole medical area. You hear his diaries: "Why am I trapped within normal interpretations of beauty? Why can't I be more like Picasso?" He wants to be allowed non traditional, even cubist interpretations of beauty. Eventually he starts walking down the hallways, thinking he's talking to Aphrodite about beauty. And you follow this descent into insanity. You hear about his descent, you see it on the walls. Eventually you come across his surgery theater and encounter him operating. He's not happy to see you. That's like a subchapter in the story of BioShock. |
from here:
http://pc.ign.com/articles/775/775446p1.html _________________
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Wed Apr 25, 2007 3:20 pm Post subject: |
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Christ, I can't believe I missed that article. Very cool stuff.
Footage exclusive to German magazine GameStar. Shows more weapons, more powers, some interesting details on already known enemies, stuff like that.
From Cult of Rapture:
Quote: | We have tallied up the votes, read your comments, and are happy to announce the details of the BioShock Limited Edition. Available on August 21st (the same day as the regular BioShock edition), the LE will include a Big Daddy figurine, a “Making Of” DVD, and a soundtrack CD. The LE packaging will also be an embossed graphic designed by the winner of the Cover Art Contest going on now at www.cultofrapture.com.
The BioShock Limited Edition will be available to US and Canada exclusively at GameStop and EB for US$59.99 (PC LE) and US$69.99 (Xbox 360™ LE). The Limited Edition will also be available in other territories and details about ordering a copy will be coming soon.
I’d like to personally thank everyone who participated in signing the petition for the BioShock Limited Edition and those who voted about what should go inside the box. We had over 26,000 responses to our poll, and those votes were the deciding factor in what we choose to put in the Limited Edition. We wanted to make the package affordable, but valuable and special for everyone purchasing it, and I think we did just that.
I’ll be sure to post pictures of the packaging and goodies inside as they become available!
Note: I changed the sentence “The Limited Edition will also be available in Europe and details about ordering a copy will be coming soon” to say “other territories” instead of “Europe” as we have not yet ruled out any regions for the Limited Edition. |
Be sure to check out the exclusive trailer on Eurogamer as well. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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Intentionally Wrong .
Joined: 09 Sep 2005 Posts: 248 Location: [Subject Hometown Here]
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Posted: Tue May 08, 2007 6:50 pm Post subject: |
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I haven't watched all the videos you guys have linked to, but I'm not sold on BioShock yet. It's certainly a game I want to like, but so far the combination of elements isn't doing much for me. Specifically, the genobabble currency of "Adam" as the medium by which you augment yourself and overcome obstacles in the form of "payments" strikes me as ridiculously contrived. Maybe the ideology exhibit in the museum area will change my mind; in the meantime, I can't help but roll my eyes every time a little sister shouts "Look, Mr. Bubbles! Adam!"
Which brings up the whole "moral ambiguity" angle. I know this can work in games, but any time a mechanical resource is tied up in the decision, it loses a lot of its ambiguity. It would be one thing if it were always advantageous to kill the little sisters, but the idea that you might gain more later if you don't kill them now makes this little more ambiguous than the good/evil paths in KOTOR or Neverwinter Nights.
Again, this could be a mischaracterization--but from what I've heard so far, I'm a bit skeptical. |
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Tue May 08, 2007 7:18 pm Post subject: |
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Intentionally Wrong wrote: | I can't help but roll my eyes every time a little sister shouts "Look, Mr. Bubbles! Adam!" |
Such lines were in the beta stage, and ad libbed for a demo presentation. I doubt they'll make it to the end product.
At least I hope they won't.
Intentionally Wrong wrote: | Which brings up the whole "moral ambiguity" angle. I know this can work in games, but any time a mechanical resource is tied up in the decision, it loses a lot of its ambiguity. It would be one thing if it were always advantageous to kill the little sisters, but the idea that you might gain more later if you don't kill them now makes this little more ambiguous than the good/evil paths in KOTOR or Neverwinter Nights. |
I don't know. It sounds all very cause/effect to me. How is that a problem?
Then again, I'm sceptical they'll actually implement the latter aspect correctly. It would make sense that killing off the only creatures capable of recycling the product would cut off the flow, but I'm guessing balancing issues will pop up, not to mention how much trouble it will be putting in. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Fri May 18, 2007 2:45 pm Post subject: |
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Cover contest winner _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Fri May 18, 2007 4:31 pm Post subject: |
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second place was better!
too abstract though i guess. _________________
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Intentionally Wrong .
Joined: 09 Sep 2005 Posts: 248 Location: [Subject Hometown Here]
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Posted: Sat May 19, 2007 7:40 am Post subject: |
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Dracko wrote: | Intentionally Wrong wrote: | Which brings up the whole "moral ambiguity" angle. I know this can work in games, but any time a mechanical resource is tied up in the decision, it loses a lot of its ambiguity. It would be one thing if it were always advantageous to kill the little sisters, but the idea that you might gain more later if you don't kill them now makes this little more ambiguous than the good/evil paths in KOTOR or Neverwinter Nights. |
I don't know. It sounds all very cause/effect to me. How is that a problem? |
Putting meaningful moral decisions in the hands of the player is hard.
In the original Neverwinter Nights, there were treasure boxes everywhere and no consequences for not opening them. I guess BioWare saw how well Diablo had done, and wanted some of that action? The game was balanced with the assumption that you were collecting all the treasure as you went along, so unless you wanted to abuse save points and rest after every fight, you had to steal from the people you were trying to save.
That, at least, was morally interesting: how long can you hold yourself to the idealistic path, when everything is pushing you toward the cynical path of least resistance? It was pretty frustrating for the more passionate role-players, who rightfully complained.
In the expansion pack, you can steal from people if you'd like, but this angers the town guard, making the one safe area dangerous. Lawful characters can also get things from the town armory, so there isn't really any benefit to being a thief. Some particularly mercenary players finished all the in-town quests, looted the armory, and only then began pillaging the villagers' houses--at which point the thief-exclusive treasure is too weak to be useful against opponents of your level.
The role-players were appeased, but this rebalancing made thievery a disadvantageous choice. When the morally questionable path is discouraged mechanically, you no longer have a meaningful moral dilemma.
It sounds like BioShock's moral ambiguity mirrors that of Neverwinter Nights' expansion pack, so I'm skeptical. |
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Tim .
Joined: 08 Feb 2006 Posts: 54 Location: Millersville, MD
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Posted: Tue May 29, 2007 9:22 pm Post subject: |
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More new Bioshock footage! Someone on the 1up forums linked this recently.
http://www.youtube.com/watch?v=C5yUcQIaDkE
I like these out-of-context segments of gameplay. |
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antitype .
Joined: 11 Jan 2006 Posts: 292
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue May 29, 2007 10:23 pm Post subject: |
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so is this just a game about shooting people?
aren't there plenty of those already? _________________
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Tue May 29, 2007 10:26 pm Post subject: |
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not nearly enough that are well-done.
plus, like, system shock's taint.
(that works both ways) _________________
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dongle .
Joined: 25 Nov 2006 Posts: 290
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Posted: Tue May 29, 2007 11:38 pm Post subject: |
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dessgeega wrote: | so is this just a game about shooting people?
aren't there plenty of those already? |
i'll agree that that's the impression the trailers are giving but based on the pedigree and interviews i'm willing to believe that there's more that just isn't being shown yet/can't be shown in a short-form clip. |
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Wed May 30, 2007 5:00 am Post subject: |
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Based on the pedigree, I'm just expecting them to do an FPS that is good. None of this RPG hybrid crap. It's looking alright at the moment, but this video is definitely steeped in the shoot-everything mould. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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dongle .
Joined: 25 Nov 2006 Posts: 290
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Posted: Wed May 30, 2007 12:19 pm Post subject: |
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Dracko wrote: | Based on the pedigree, I'm just expecting them to do an FPS that is good. None of this RPG hybrid crap. It's looking alright at the moment, but this video is definitely steeped in the shoot-everything mould. |
I preferred sshock1 to sshock2 and it appears that these biomods are closer to the neural implants of #1 than the skills etc of #2 so I am pleased. I would like to think of sshock1 as at least a little more than a 'shoot everything' game. |
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antitype .
Joined: 11 Jan 2006 Posts: 292
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Posted: Wed May 30, 2007 1:18 pm Post subject: |
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dessgeega wrote: | so is this just a game about shooting people?
aren't there plenty of those already? |
Honestly, I think this is kind of like asking if there aren't already enough (good) action movies. The answer: No. Never.
dhex is right. There are tons of awful to mediocre shoot-everything games, but this one is looking like something special.
I never played much of the System Shock games, though (just a little bit of the sequel), so I'm going into this mostly fresh-faced. I don't expect it to be too much like Deus Ex, either. _________________ antitype.livejournal.com | last.fm |
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Wed May 30, 2007 5:56 pm Post subject: |
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Deus Ex was only worthwhile for the story. The first System Shock was, I agree, much better than its sequel gameplay wise. If they're taking from that and Thief more so than System Shock 2, I can't complain. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!"
Last edited by Dracko on Wed May 30, 2007 5:58 pm; edited 1 time in total |
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Wed May 30, 2007 5:57 pm Post subject: |
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Also, everything else. _________________
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Wed May 30, 2007 6:02 pm Post subject: |
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Hell no. Shitty controls, blocky graphics, barely passable music, crap graphic design overall...
it was an ugly game no matter how you cut it. And playing it was worse. In first person, when I aim, I somehow expect my bullet to go where I want it to, not have to wait five senseless seconds to "get a bead" on things because I haven't completed enough side quests or found enough secret areas to gain the meaningless skill points I need for my skill which I should be able to translate directly, as a player in the most direct perspective for gaming ever.
I just hope this is the sort of thing avoided entirely by Bioshock. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!"
Last edited by Dracko on Wed May 30, 2007 6:04 pm; edited 1 time in total |
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Wed May 30, 2007 6:04 pm Post subject: |
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I loved the music!
I agree the skill point system could have been done better, but atleast it wasn't as bad as the one in SS2. _________________
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Wed May 30, 2007 6:05 pm Post subject: |
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At least in SS2, when my pointed my gun at something, I know I'd hit it, no matter how little damage it might do by lack of mod points. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Wed May 30, 2007 6:19 pm Post subject: |
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At least in Deus Ex, when I picked up a gun, I know I'd be able to pull the trigger, no matter how little experience with it I'd have. Also, I wouldn't have to find a new one after firing it ten times. Also, if I could mod it, I'd be able to do it as soon as I found one.
Also, I seriously never had too much trouble aiming even at the start of the game, except with shit like assault rifles but I never did bother with those much until later on. At the start I just poured my experience into a single weapon type that I planned on using from the start and was good to go.
My biggest fault with the game was the AI. It was just awful, and considering the style of game, is pretty inexcusable. _________________
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D-A-I-S .
Joined: 26 Nov 2006 Posts: 123
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Posted: Wed May 30, 2007 9:14 pm Post subject: |
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ah, Dracko.
dessgeega wrote: | so is this just a game about shooting people?
aren't there plenty of those already? |
and, yes, this.
I mean, I guess I haven't been following the game closely enough, but it looks a lot more like a traditional FPS then I had thought it would turn out. I was under the impression the Protector was meant to loom over the player more, a being that was a potential very dangerous threat before it was an obstacle/walking powerup. I didn't think the majority of enemies would basically be zombies with clubs (wrenches?). I expected more sitting back and letting the world and creatures within it interact until you decided upon your chosen moment of opportunity, and less action set-pieces. I didn't expect things to look quite so...floaty, even though that's the trend that most FPS games seem to have been going towards lately.
I'm still sure it will be a really great game, and the atmosphere certainly looks untouchable, but I'm hoping that the footage shown in that trailer was basically a highlights reel of someone who chose to play the game like any other FPS. When the producers at some point have mentioned the word "ecology" as something they are addressing in the gameplay mechanics, I expect a certain amount of that to show through in what they present. |
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dongle .
Joined: 25 Nov 2006 Posts: 290
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Posted: Wed May 30, 2007 11:32 pm Post subject: |
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D-A-I-S wrote: | When the producers at some point have mentioned the word "ecology" as something they are addressing in the gameplay mechanics, I expect a certain amount of that to show through in what they present. |
What Irrational is releasing is a series of commercials. It's hard to present an ecology (STALKER never managed to properly do so in its previews), and it's questionable if it would even be beneficial to show Bioshock as anything other than an FPS. FPSs are popular and a lot of people who care that Bioshock isn't Red Faction probably know that already. |
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Thu May 31, 2007 3:36 am Post subject: |
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Quote: | basically a highlights reel of someone who chose to play the game like any other FPS |
I would assume this is the case. Any other sort of gameplay isn't really easy to showcase in a short, minute long montage. _________________ where were you when nana komatsu got a wii? |
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Thu May 31, 2007 7:34 am Post subject: |
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either way i'm happy, so fuh-fuh-fuh-fuck y'all!
heh.
(cue routine about "sensitive effete game players" whose whispy moustaches tremble at the thought of such a...common entertainment) _________________
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Thu May 31, 2007 7:42 am Post subject: |
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Hey, I think this all looks good as well. I just hope they get round to showing the intricacies of the world and how you can use them. It'd be nice to not need to piss off Big Daddies. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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Tim .
Joined: 08 Feb 2006 Posts: 54 Location: Millersville, MD
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Posted: Thu May 31, 2007 7:45 am Post subject: |
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Mister Toups wrote: | Quote: | basically a highlights reel of someone who chose to play the game like any other FPS |
I would assume this is the case. Any other sort of gameplay isn't really easy to showcase in a short, minute long montage. |
Oh, exactly. I liked this footage because it's not specially presented in any way. But I guess this can also be a fault because there's no narrator explaining the significance or backstory behind the setting, and it looks like we're fighting random fast Half Life 2 zombies who happen to be down here.
And I mean, I can find lots faults in these everyday gameplay scenes. All the human enemies have the same "jump and swipe" attack, like they stole moves from Terry Bogard or something. The guys that throw grenades are basically Mouser from Super Mario 2 (just waiting for you to throw them back). The Big Daddies don't look like they pose much of a threat–just dodge their charges and shoot. All that stuff is kind of obvious, and I could just minimize everything about the videos all day, but I can also do that with any game I really like.
But still, all those things I can complain about don't add up to a "DO NOT WANT" for me, personally. I'm really forgiving of that kind of stuff, especially when the atmosphere is so damn intriguing, and from watching that footage, I can see myself enjoying this game immensely.
The developer commentary and Hunting the Big Daddy (both of which everyone in this thread has most likely seen) do a better job of showing the RPG side of the game. I think the narrators do a good job of explaining things.
(I guess this is where I say "fanboy mode off" or something) |
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Thu May 31, 2007 7:54 am Post subject: |
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2KElizabeth wrote: | Hey guys. I'm the 2K community manager, and I'm really glad you like this video. Just so you have some back story on this video, it's actually a b-roll we sent out to media outlets. They were to use the shots and cut them together to make their own trailers. One media outlet accidentally sent it out raw -- which is why you are seeing scenes randomly placed together with 5 seconds of black in between. But even though it is not actually a "trailer" I am glad people like the gameplay they are seeing! |
From here, a high-def version of the video. You can certainly see better in any case.
More info on the Little Sisters. Apparently, you can not harm them. Don't know how that will work from a design perspective. Invincible NPCs are annoying. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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Mr. Mechanical Friendly Stranger
Joined: 14 Oct 2004 Posts: 1276
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Posted: Thu May 31, 2007 11:25 am Post subject: |
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Dracko wrote: | More info on the Little Sisters. Apparently, you can not harm them. Don't know how that will work from a design perspective. Invincible NPCs are annoying. |
Man, what happened to forcing the player to make "moral choices" and all that? _________________ Mr. Mechanical |
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Thu May 31, 2007 11:51 am Post subject: |
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Mr. Mechanical wrote: | Dracko wrote: | More info on the Little Sisters. Apparently, you can not harm them. Don't know how that will work from a design perspective. Invincible NPCs are annoying. |
Man, what happened to forcing the player to make "moral choices" and all that? |
They are forcing you to make a moral choice. They just aren't giving you options.
But yeah, this is the kind of info that I was hoping to avoid spoilers for ;_; I can't resist the lure of the thread though. _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Thu May 31, 2007 11:53 am Post subject: |
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Mr. Mechanical wrote: | Man, what happened to forcing the player to make "moral choices" and all that? |
Exactly. It's all well and good that you'll have to choose between using them to Harvest or not, but they're stripping options and it still comes off as a choice between just two or three of them. THis has been done before. It doesn't help that he talks about the different guiding voices as well, and who you choose to trust (Or perhaps you can play them against each other). That said, perhaps it won't be a case of multiple endings either. We shall see.
I'm starting to feel like maybe they shouldn't have brought up the point so much if it won't be pushed to its extremes. It will still probably be a worthwhile experience, though. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Thu May 31, 2007 12:16 pm Post subject: |
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You know, you can't really harm the ghosts in Silent Hill 4. If they do it in a similar way (incapacitation) it could be pretty interesting still. _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Thu May 31, 2007 1:42 pm Post subject: |
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Yeah, but how would they explain it? It's silly to say that you'll have to deal with all kinds of moral issues, then remove the extreme ones. Extremes are interesting! _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Thu May 31, 2007 1:47 pm Post subject: |
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i think maybe they decided it wouldn't work: that if the choice is ultimately between shooting a polygon child to gain valuable resources and not gaining valuable resources, bioshock's target audience would always choose shooting the child for resources, purely as a function of mathematics. and then irrational games would just be left with a child-shooting simulator on their hands. _________________
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Thu May 31, 2007 2:38 pm Post subject: |
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Dracko wrote: | Yeah, but how would they explain it? It's silly to say that you'll have to deal with all kinds of moral issues, then remove the extreme ones. Extremes are interesting! |
Well, don't they generate "life" basically? Couldn't it be conceivable that they can't die because they are, in a sense, life itself? Bah, I'm grasping at straws: honestly I agree with you. Dessgeega has the answer to it all: it would be a child muder simulator because 95% of gamers don't care what the're shooting. _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Thu May 31, 2007 2:42 pm Post subject: |
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the gamer's quarter
dessgeega has the answer to it all _________________
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Tim .
Joined: 08 Feb 2006 Posts: 54 Location: Millersville, MD
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Posted: Thu May 31, 2007 3:31 pm Post subject: |
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dessgeega wrote: | the gamer's quarter
dessgeega has the answer to it all |
Sounds like a quote from Metroid. |
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helicopterp .
Joined: 13 May 2006 Posts: 1435 Location: Philadelphia
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Posted: Thu May 31, 2007 4:57 pm Post subject: |
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Tim wrote: | dessgeega wrote: | the gamer's quarter
dessgeega has the answer to it all |
Sounds like a quote from Metroid. |
_________________ Like you thought you'd seen copter perverts before. They were nothing compared to this one. |
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helicopterp .
Joined: 13 May 2006 Posts: 1435 Location: Philadelphia
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Posted: Thu May 31, 2007 5:21 pm Post subject: |
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As for the morality-in-a-narrative aspect of gameplay, Haze may be able to do something interesting with it when it comes out. It's an FPS in which you make yourself a better player by periodically injecting yourself with a drug--I can only assume this is one of the meanings of the game's title. If you use too much or too frequently, you overdose, which sends you into a fury during which your character automatically fires and is unable to distinguish between his squadmates and the enemy. As far as I know, this sense of consequence only extends to the immediate player, but it's an interesting alternative to the choose-your-own-adventure type thing, even when it's a really complex system. _________________ Like you thought you'd seen copter perverts before. They were nothing compared to this one. |
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Thu May 31, 2007 5:31 pm Post subject: |
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Haze is on my watchlist. Again, due to pedigree: If you haven't, I strongly urge you to pick up Second Sight. It's one of the best told stories in the last generations of consoles ever. Haze also seems to be aiming for some nifty stuff with the drug theme as far as hallucinations go as well. In the sense of one-upping, actually: Demo mission is clear out a village. You do, until eventually, you start seeing things getting increasingly violent. People on fire, your air support getting wrecked to Hell, stuff like that. You fight for a while like this, wiping out blood-covered, furious combatants. Once you're done with them though, their bodies fade away, so do the ones of people burning etc. The implication is obvious, but I'm confident Free Radical will go far with it. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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dongle .
Joined: 25 Nov 2006 Posts: 290
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Posted: Thu May 31, 2007 11:12 pm Post subject: |
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helicopterp wrote: | As for the morality-in-a-narrative aspect of gameplay, Haze may be able to do something interesting with it when it comes out. It's an FPS in which you make yourself a better player by periodically injecting yourself with a drug--I can only assume this is one of the meanings of the game's title. If you use too much or too frequently, you overdose, which sends you into a fury during which your character automatically fires and is unable to distinguish between his squadmates and the enemy. |
I'm not yet psyched about Haze but the idea that squadmates can go nuts and force the player into a situation where s/he must decide whether to take the ODing troops out grabbed my interest. I have a huge problem with killing squadmates in games. In fallout, I kept dogmeat alive until the end (it was hard!), in X-Com I rarely lose soldiers, and I have an issue with RTS games because I feel guilty sending units on suicide runs. I figure I'm cheating myself if I don't role-play a little bit. |
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helicopterp .
Joined: 13 May 2006 Posts: 1435 Location: Philadelphia
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Posted: Sat Jun 02, 2007 6:19 pm Post subject: |
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Dracko wrote: | I strongly urge you to pick up Second Sight. It's one of the best told stories in the last generations of consoles ever. |
I found this today for not much money! I'll start playing it as soon as I'm near my gamecube again. _________________ Like you thought you'd seen copter perverts before. They were nothing compared to this one. |
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dongle .
Joined: 25 Nov 2006 Posts: 290
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Posted: Sun Jun 03, 2007 10:18 pm Post subject: |
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Sandra O'Connor, the writer for Gears of War, is writing the script for Bioshock as well according to her site. I don't know what to think of this. |
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Sun Jun 03, 2007 10:37 pm Post subject: |
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Here's what I think of it.
*grabs his crotch* _________________
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simplicio .
Joined: 03 May 2005 Posts: 1091
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Posted: Mon Jun 04, 2007 12:13 am Post subject: |
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Cycle wrote: |
*grabs his crotch* |
Now, is that a gesticulation, an innuendo, or a "dude in the movie gets nailed and half the guys in the audience reach for their own privates in empathy"? _________________ "Worlds turn the new machine to thee. To thee. Though, thine the new machine space."
-Kurt Schwitters, 1919 |
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Mon Jun 04, 2007 5:26 am Post subject: |
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dongle wrote: | Sandra O'Connor, the writer for Gears of War, is writing the script for Bioshock as well according to her site. I don't know what to think of this. |
Well, its not like she's on her own. _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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