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Official TGQ Virtual Console And Live Arcade Games Thread
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dessgeega
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PostPosted: Wed Dec 20, 2006 11:36 am    Post subject: Reply with quote

advance wars traces its lineage to famicom wars, which i think predates nectaris. most of that series is actually hex-based, like nectaris!

but nectaris has off our moon, earthie!!
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JasonMoses
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PostPosted: Wed Dec 20, 2006 1:49 pm    Post subject: Reply with quote

player 2 wrote:
i hear military madness sucks (edit: on the Wii. because the emulation. sucks)

It's not unplayable, but it's pretty annoying!
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player 2
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PostPosted: Thu Dec 21, 2006 1:59 pm    Post subject: Reply with quote

xmas is going to be pretty cool

http://www.kotaku.com/gaming/top/nintendo-mario-others-hit-vc-on-christmas-223627.php

street fighter ii (snes)
super castlevania (snes)
toe jam & earl (gen)
rtype (tg16)
super mario bros (nes)

that means on xmas we're all going to kill nintendo's servers out of pure love.

although new years is gonna blow with:

baseball (nes)
urban champion (nes)

good thing wii bowling is a good hangover cure.
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Pijaibros
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PostPosted: Thu Dec 21, 2006 2:37 pm    Post subject: Reply with quote

I am curious about that Street Fighter II.

Is it really going to be based on the SNES version? It's a shame that it won't be based off the original arcade. There's going to be a lot of missing frames, those voices that alter depending on the button strength used, and of course that unforgettable pause sound.
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player 2
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PostPosted: Thu Dec 21, 2006 2:40 pm    Post subject: Reply with quote

i really hope nintendo is just testing the waters on how accepting gamers are for the virtual console just to judge how well original VC games will go.

hmm...
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JasonMoses
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PostPosted: Thu Dec 21, 2006 2:56 pm    Post subject: Reply with quote

It's been a month.

I can understand why people seem unable to think in the long-term about this (lol internet), but it is nonetheless kind of bewildering.
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PostPosted: Thu Dec 21, 2006 3:04 pm    Post subject: Reply with quote

well, yeah. i am looking ahead of myself.

btw, i actually came here to crosspost this comment i put on game|life.

Quote:
Don't you guys get it? The VC isn't for gamers. The VC is for the everyday people who want everyday entertainment. New gamers will recognize the name Street Fighter II and they'll download that, but Super Turbo Hyper stuff scares them. Good games that are recognizable - not great hardcore games.

And you know what? It fits perfectly with their strategy. They want to get people to love videogames. If they're going to take the plunge, Grandma and Grandpa will be more likely to buy regular old World Warriors over Super or Turbo. The same goes for Super Mario Brothers over Fire Emblem. Or R-Type TG16 over R-Type 3 SNES.

Wait until you start seeing VC sequels. Then you know Nintendo has seen mobility. If they put up Super Turbo (arcade... or 3DO?) on the VC, well, we know that our little niche corner of entertainment isn't so niche anymore. And, well, that's what Nintendo's been trying to do all along.

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JasonMoses
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PostPosted: Thu Dec 21, 2006 3:34 pm    Post subject: Reply with quote

Chris Kohler is clearly never going to be satisfied with the american VC ever.
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Lestrade
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PostPosted: Thu Dec 21, 2006 3:50 pm    Post subject: Reply with quote

Fucking A!

http://www.1up.com/do/newsStory?cId=3156068

Quote:
December 25
• Super Mario Bros: 500 points, NES
• Toejam & Earl: 800 points, SEGA Genesis
• R-Type: 800 points, Turbografx 16
• Street Figher II: The World Warrior 800 points, SNES
• Super Castlevania: 800 points, SNES
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SuperWes
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PostPosted: Thu Dec 21, 2006 3:54 pm    Post subject: Reply with quote

Lestrade wrote:
Fucking A!

http://www.1up.com/do/newsStory?cId=3156068

Quote:
December 25
• Super Mario Bros: 500 points, NES
• Toejam & Earl: 800 points, SEGA Genesis
• R-Type: 800 points, Turbografx 16
• Street Figher II: The World Warrior 800 points, SNES
• Super Castlevania: 800 points, SNES


Hey Lestrade, welcome to 6 posts ago Smile

-Wes
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dessgeega
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PostPosted: Thu Dec 21, 2006 4:28 pm    Post subject: Reply with quote

so is r-type the whole game or just the first half?
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JasonMoses
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PostPosted: Thu Dec 21, 2006 4:34 pm    Post subject: Reply with quote

If it's 800 points, it sure as hell better be both.
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Mister Toups
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PostPosted: Thu Dec 21, 2006 7:24 pm    Post subject: Reply with quote

oh FUCK yes.

castlevania IV! Super Mario Bros.! R-Type!

I feel like a fucking kid at a candy store.
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Nana Komatsu
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PostPosted: Fri Dec 22, 2006 12:44 am    Post subject: Reply with quote

i've started blocking out everything that chris kohler posts because I have no respect for him at all. Between his "the classic controller must not be out since they haven't sent me one" line and now continually just linking neogaf, I figure I can better spend my time reading fanfic or something.

Also cycle I just realized, did you send the package to me in Milwaukee or in California? I don't remember if I ever gave you my new address which would cause some problems if I didn't. I also won't be home again until late next week so maybe it'll come while I'm gone.
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Shapermc
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PostPosted: Fri Dec 22, 2006 1:38 pm    Post subject: Reply with quote

Ok, so... I'm starting to see myself buying more VC games because I'm stupid.

Anyways, can these games be transfered onto the SD card or what? I have a funny (sinking) feeling that VC games + Save Games = not enough room. What kind of memory management is available?
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PostPosted: Fri Dec 22, 2006 1:53 pm    Post subject: Reply with quote

Shapermc wrote:
Ok, so... I'm starting to see myself buying more VC games because I'm stupid.

Anyways, can these games be transfered onto the SD card or what? I have a funny (sinking) feeling that VC games + Save Games = not enough room. What kind of memory management is available?


I know at least that you can delete them and redownload them for free. I'm not sure if you can move them to an SD card though.
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JasonMoses
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PostPosted: Fri Dec 22, 2006 2:23 pm    Post subject: Reply with quote

You can move them to SD card, yes.
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JasonMoses
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PostPosted: Sat Dec 23, 2006 2:31 pm    Post subject: Reply with quote

My apologies for the double post, but Hudson's site appears to confirm that R-Type is 600 like everything else. I didn't even know that Hudson had an official site for their VC shit, so there you go!
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Shapermc
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PostPosted: Sat Dec 23, 2006 2:49 pm    Post subject: Reply with quote

Can you move them to an SD card and then transfer them to someone elses Wii? Or would it just save them from downloading them?

R-Type: Any confirmation if it is the "full game" or just the first half like the release on HuCards.
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PostPosted: Sat Dec 23, 2006 3:12 pm    Post subject: Reply with quote

They never relased the second part in the US, and Japan got R-Type I on their VC. They didn't make a double-stuf hucard of it for the US release either, so it's obviously going to be the first part.

And no, you can't play games on your SD card on someone else's wii. It's just there to make it so you don't have to redownload games if you run out of space.
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Shapermc
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PostPosted: Sat Dec 23, 2006 3:43 pm    Post subject: Reply with quote

Ok, never mind. Seriously that's kind of crappy. (the Rtype info)
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PostPosted: Sat Dec 23, 2006 5:04 pm    Post subject: Reply with quote

Nana Komatsu wrote:
i've started blocking out everything that chris kohler posts because I have no respect for him at all. Between his "the classic controller must not be out since they haven't sent me one" line and now continually just linking neogaf, I figure I can better spend my time reading fanfic or something.


Totally off-topic, I once took a tour of Konami's booth at the 2004 E3 with Chris Kohler. The highlight was watching him play a song in the Karaoke Revolution booth. The lowlight was asking the Konami rep about Winning Eleven release dates and having her stare at me like I had grown an extra nose.
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PostPosted: Mon Dec 25, 2006 3:36 am    Post subject: Reply with quote

As it turns out shaper, I fucked up - my roms weren't properly named, and the US TG16 port of R-Type is the full game. Unfortunately, it's also confirmed to be $8 on the VC, so uh. Bogus. On the one hand, it's cheaper than if you were to buy both R-Type I and II on the JP VC. On the other hand, why is it more expensive?
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Lestrade
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PostPosted: Mon Dec 25, 2006 9:29 am    Post subject: Reply with quote

Fucking A; Super Castlevania is as symphonically awesome as always.
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dessgeega
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PostPosted: Mon Dec 25, 2006 9:46 am    Post subject: Reply with quote

JasonMoses wrote:
As it turns out shaper, I fucked up - my roms weren't properly named, and the US TG16 port of R-Type is the full game.


oh, hey.

so, uh, i would pay eight us dollars for the full game of r-type. especially since the alternative for me would be buying two hucards, which i'm hesitant to do as i can't even reach the second half of the game. i mean, i don't like spending money either, but i don't see why this is a big deal.
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PostPosted: Mon Dec 25, 2006 2:26 pm    Post subject: Reply with quote

dessgeega wrote:
i mean, i don't like spending money either, but i don't see why this is a big deal.

It isn't, actually!
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PostPosted: Tue Dec 26, 2006 6:08 am    Post subject: Reply with quote

I bought Zelda!
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dessgeega
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PostPosted: Tue Dec 26, 2006 4:56 pm    Post subject: Reply with quote

i bought r-type on my parents' wii. and. it's good! there's a lot of flicker in stage 3, but i think it's about the same as in the original. i've been playing it with the remote tilted on the side, which actually plays pretty well - well enough for me to one-life the first three stages at least. though fire is mapped to the trigger button in addition to the 1 button, and once my finger that was gripping the remote brushed against it and caused me to lose my charge shot. there's an online, illustrated instruction manual, which is nice, and apparently a suspend mode. i'm pretty pleased! especially since while i was playing i realized the pce emulator on my gp2x will probably play the us release of r-type. EDIT: okay, maybe not.
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Shapermc
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PostPosted: Thu Dec 28, 2006 1:35 pm    Post subject: Reply with quote

Oh crap... three games to buy for the VC ;_;

Anyways, yeah, I broke 11mil on Alien Crush over the holidays at my parents house.
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PostPosted: Fri Dec 29, 2006 8:42 am    Post subject: Reply with quote

Erm... why do the graphics on my VC mega drive and snes games look all weird and glitchy?

I just downloaded Sim City and there was no sound. I deleted it and downloaded it again, and it worked alright... but when I was on the main menus, if I didn't press anything for a few seconds, a load of artefact would suddenly spring up and make everything look disgusting.

And ever since my first game (which I'm sure was perfectly fine), Gunstar Heroes has looked like someone coughed all over my screen.

It could be something to do with my problem-laden TV, or the composite connection, but, you know, what?
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PostPosted: Fri Dec 29, 2006 10:33 am    Post subject: Reply with quote

player 2 wrote:

although new years is gonna blow with:

baseball (nes)
urban champion (nes)

good thing wii bowling is a good hangover cure.


Those early first-party NES games are pretty cool! It's neat how there's a stylistic consistency across them (I think the Wii Play/Mii Channel/Wii Sports trinity is an attempt at recapturing this). They have bags of charm, too. Even soccer has those crazy cheerleaders at half-time.

If they were 50-100 wii points each they'd be well worth getting.
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dessgeega
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PostPosted: Fri Dec 29, 2006 7:44 pm    Post subject: Reply with quote

so i've played r-type a few times with the classic controller now. the classic controller is really good. it feels like a hori pad with more buttons, which is great. having to plug it into a remote is kind of awkward, but perfectly doable with a little arrangement.

and i no longer accidentally lose my charge shot.
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Shapermc
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PostPosted: Sun Dec 31, 2006 12:05 pm    Post subject: Reply with quote

Ok, so now I finally have a game from every 16bit console. Graphically the Genesis easily got the best treatment visually. It looks the sharpest and also the most faithful. Unfortunatly people still can't get the sound emulation 100%, but betweeb Gunstar Heroes and Toe Jam & Earl (the only two I have) I don't really notice it so much on TJ&E, but I'm also no where near as fimiliar with the origianl game.

The SNES seems just the slight bit fuzzy. It also has some squashing of the sizes going on to make the original resolution which was slightly rectangular. Most people won't notice, but if you are looking you may see that things are a little thinner or taller than their original. The music is pretty much fine, though I have only played half of Super Castlevania 4.

The Turbo Graphixs looks the worst of the three. They added some kind of bluring or smoothing filter to the graphics which makes them look kind of messy. The audio seems well enough, but the graphics are so disapointing. Anyways, this system goes the best with the Wiimote turned on it's side. So I find myself playing TG16 games for "quick" games the most: particuallly Alien Crush.

purplechair wrote:
Erm... why do the graphics on my VC mega drive and snes games look all weird and glitchy?

You're in Euro right? I hear that Nintendo fucked up the Euro VC stuff really hard, and most games don't even work through component cables because of something relating to the original 50hz mode of the games.
dessgeega wrote:
so i've played r-type a few times with the classic controller now. the classic controller is really good. it feels like a hori pad with more buttons, which is great. having to plug it into a remote is kind of awkward, but perfectly doable with a little arrangement.

Yeah, at E3 the controller was even more like the Hori with the ramps on the underside for your hand. Well, unlike the hori it really wasn't working for me and I greatly disliked the thing there. In fact had my wife never accidentaly ordered one over a regular Wiimote I would have never found out that the controller is actually pretty good.
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PostPosted: Sun Dec 31, 2006 7:34 pm    Post subject: Reply with quote

Shapermc wrote:
The Turbo Graphixs looks the worst of the three. They added some kind of bluring or smoothing filter to the graphics which makes them look kind of messy. The audio seems well enough, but the graphics are so disapointing.


yeah, I noticed this too, and I really wonder why they felt the need to do this when games on the other consoles were preserved mostly.

that said, from the standpoint of never having played it before, R Type looks real nice!

too bad I'm terrible at it right now.
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dessgeega
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PostPosted: Sun Dec 31, 2006 11:10 pm    Post subject: Reply with quote

i finally have a version of r-type that contains the entire game and i still can't get past stage 4.

watching my mother play super mario 64 is pretty great. that is a well put-together game right there.
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Mister Toups
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PostPosted: Mon Jan 01, 2007 4:08 am    Post subject: Reply with quote

dessgeega wrote:
i finally have a version of r-type that contains the entire game and i still can't get past stage 4.

watching my mother play super mario 64 is pretty great. that is a well put-together game right there.


It's held up rather well hasn't it?

The controls don't feel nearly as precise as they used to, though, but I guess that's just a matter of perspective. At the time it was groundbreaking so they seemed perfect. Now I'm used to more comfort. Still the game works really well either way.
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PostPosted: Mon Jan 01, 2007 9:55 am    Post subject: Reply with quote

i am afraid dess was being sarcastic but what do i know. i, for one, love mario 64.

as it turns out, we do in fact get dungeon explorer today, and i guess they're now rumoring star fox 64 as well? nothing from sega though.
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PostPosted: Mon Jan 01, 2007 12:57 pm    Post subject: Reply with quote

Baseball and Urban Champion are online as of now in the North American store (both NES, so 500 points each).

I think I'll get R-Type instead.
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dessgeega
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PostPosted: Mon Jan 01, 2007 1:37 pm    Post subject: Reply with quote

Ethoscapade wrote:
i am afraid dess was being sarcastic but what do i know. i, for one, love mario 64.


nope. the level design is really well-considered.

dungeon explorer you say?
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PostPosted: Tue Jan 02, 2007 3:52 am    Post subject: Reply with quote

Whoops, I've been away for quite some time it seems!

Glad to see everyone got that whole R-Type thing figured out, finally! What with the full game sold in the US for the TurboGrafx, I know I sure was worried they'd dump half of the two-part Japanese release on us! Especially since Nintendo hasn't given us a single Japanese version yet!
Okay, so I'm being a little sarcastic. Maybe the US/JP differences for R-Type aren't quite the common knowledge I assumed they were.

But anyways. Zelda, Super Mario Bros., and Alien Crush: How are they? I own the first two on the NES so there's no real reason for me to get them, but I can't deny the novelty or irony of having the Mario that started it all on Nintendo's latest and greatest, especially if the emulation is decent enough. And I've hemmed and hawed at getting Alien Crush for a few years now; complaints about the Wii's TG16 graphics aside (I'm not having any problems so far with Super Star Soldier), is it worth getting?
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Lestrade
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PostPosted: Tue Jan 02, 2007 3:53 pm    Post subject: Reply with quote

Super Mario Brothers is what it is: 200% fantastic.
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PostPosted: Tue Jan 02, 2007 5:46 pm    Post subject: Reply with quote

I hadn 't planned to get Super Mario Bros. It's just so familiar. But then for some reason I just went for it. And it's amazing. I realized I haven't played it for a long time. It's such fun. I love how you always start on 1-1, but can warp to any area wtihin a few short levels.

Also, did you know that after Game Over, when you're back on the title screen, hold A and press Start, and you'll continue from the world you died in?

I've been playing this game on a 32" Sony Bravia and it's absolutely gorgeous! Each pixel is like a grapefruit.

Also,

I noticed that when you play VC games in 16:9, and they're stretched to fill the screen, they're not actually stretched uniformly. The middle of the image is less stretched than the outsides. You can see this by comparing the size of repeating patterns in the ground, for example. The most obvious instance was the first fight with Dr. Robotnik in Sonic. The wrecking ball visibly distorts as it swings back and forth.
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PostPosted: Thu Jan 04, 2007 3:57 am    Post subject: Reply with quote

I sprang for Super Mario Bros., and MY GOD! I don't know if Nintendo did anything for the port or if it's just from running on composite video as opposed to my RF NES, but for some reason the game looked really, really sharp and crisp! I only noticed a single flaw with the emulation and that was the firework sounds are clipped off at the end, but otherwise I had to remind myself this was on the Wii. Totally worth the $5

Also--finally--got Bomberman '93, which was everything I expected it to be, and I can't wait to round up a few more Gamecube controllers and have a proper Bomberman party.

On the topic of Virtual Console games, are there any that specifically allow the use of the Classic Controller but not a Gamecube Controller? The Classic Controller is nifty, but if I can get away with controllers I already own rather than spend $20 (and then another $50 for a 2nd Wiimote... and $20 for the next controller...) I certainly will.
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Ethoscapade
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PostPosted: Thu Jan 04, 2007 8:47 am    Post subject: Reply with quote

Greatsaintlouis wrote:
On the topic of Virtual Console games, are there any that specifically allow the use of the Classic Controller but not a Gamecube Controller?


not a one!

although in the case of sf2, etc., you're going to find yourself a little confused at first, and in my experience genesis games refuse to map the d-pad to the cube's analog stick. playing gunstar with that tiny d-pad isn't so much fun.
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PostPosted: Thu Jan 04, 2007 12:08 pm    Post subject: Reply with quote

I'm wondering why you can't play Cube games with the Classic Controller. I guess once you boot a Cube game, the Wii really does become a GC, and the BlueTooth probably won't work. I don't know. You can't turn off the Wii in Cube mode with the Wii remote; you have to press the power button on the console. But it seems like they were planning for this option, judging from the Classic Controller's design. N64 games don't need two analog sticks, and the L and R buttons have the Cube's "secret click."

Why doesn't Wii support Saturn games? Are they just too big for the Wii's puny flash memory? In 1996 I played Nights for three minutes in a Toys R Us before defaulting back to Super Mario 64. I'd probably buy it now for Would Wii even be capable of emulating a Dreamcast?
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Ethoscapade
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PostPosted: Thu Jan 04, 2007 1:06 pm    Post subject: Reply with quote

saturn games are a total bitch to emulate. download ssf and chankast (the premier saturn and dreamcast emulators, respectively) and see which runs better.

exactly.

and yeah, they're much too big for the flash memory. the wii has like three hundred some megs usable out of its half gig; this radiant silvergun ISO that i happen to have in front of me for whatever reason is about 270.

i wouldn't totally rule out the possibility of other consoles, though. lest we forget, there are a few developers confirmed working on XBLA-style wii homebrew, so that five-console VC menu has to at least change somewhat at some point in the future. i am praying for neogeo, myself. anything beyond that and we'd probably be dealing with less-than-perfect emulation, and i can't imagine nintendo allowing that. the fact that they were willing to falsify so many "press run button" prompts on the TG16 is remarkable in and of itself, when you look at what they did with GBA on DS.
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SuperWes
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PostPosted: Thu Jan 04, 2007 1:41 pm    Post subject: Reply with quote

david wrote:
I'm wondering why you can't play Cube games with the Classic Controller. I guess once you boot a Cube game, the Wii really does become a GC, and the BlueTooth probably won't work. I don't know. You can't turn off the Wii in Cube mode with the Wii remote; you have to press the power button on the console. But it seems like they were planning for this option, judging from the Classic Controller's design. N64 games don't need two analog sticks, and the L and R buttons have the Cube's "secret click."


Did you notice there's now a Z1 and Z2 button? On the Classic controller at E3 they only had a single Z button and it was very clearly intended to let you play Gamecube games. I guess things change.

In my experience, N64 games work best on the Gamecube controller (Mario 64's the only one out there, so it's the only one to test it with), NES/TG16 games work best with either the Wiimote or the classic controller, and SNES/Genesis games work best with the classic controller. The N64 emulation seems to hurt the most through classic controller use. Pressing the A button to jump in Mario 64 feels really strange on the classic controller, and using the right analog to press the C buttons sucks ass (nothing N64 or prior even uses dual analog sticks). Actually, having played some of these I kinda wish that they'd gone with more of a Saturn padish + single analog stick design with the classic controller I'd rather have another pair of buttons than an unused analog stick.

-Wes
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Shapermc
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PostPosted: Fri Jan 05, 2007 10:31 am    Post subject: Reply with quote

david wrote:
I noticed that when you play VC games in 16:9, and they're stretched to fill the screen, they're not actually stretched uniformly. The middle of the image is less stretched than the outsides. You can see this by comparing the size of repeating patterns in the ground, for example. The most obvious instance was the first fight with Dr. Robotnik in Sonic. The wrecking ball visibly distorts as it swings back and forth.

Just so you know that has nothing at all to do with anything but your TV. The Wii has one output for progressive: 640X480. This isn't 480p, it's just a PC resolution basically. It's also square. So when you are playing widescreen games which are actually widescreen, it's not a rectangular image that you're looking at, it's a stretched square image that is just a compressed rectangular image.

What would have been optimal is if the Wii output the proper aspect ratio at 704X480 and then the VC games ran inside of a box which was 640 pixels wide. Nintendo screwed this aspect of video pretty hard. It also makes it harder to notice with games for the Wii rather than the VC. Games like Rayman, Trauma Center, and Super Swing golf aren't 16:9 and if you find yourself having control issues with the game it's because you're stretching the image and yet the game is only accepting control inputs within a square (which basically means that if you're moving the pointer from left to right it will move faster than up and down. You probably haven't even noticed this, but your brain has, and just by putting these games into the proper aspect ratio the uniform speeds will be read better by your brain and it will seem "not as difficult for some reason" or “controls better for some reason”.)

So, yeah, fake widescreen wii, lol.
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PostPosted: Fri Jan 05, 2007 2:41 pm    Post subject: Reply with quote

david wrote:
Why doesn't Wii support Saturn games? Are they just too big for the Wii's puny flash memory? In 1996 I played Nights for three minutes in a Toys R Us before defaulting back to Super Mario 64. I'd probably buy it now for Would Wii even be capable of emulating a Dreamcast?

Ethoscapade sort of touches on this, but the real issue has less to do with the size of the game images and everything to do with the emulation. Both the Dreamcast and Saturn require a tremendous amount of processing power to emulate (most projects state a 2GHz processor or better), and the Saturn is especially difficult with it's dual processors. And to my knowledge, none of the currently available emulators for either system work without glitches for anything like a majority of games, so it would be hard to expect support on the Wii for systems that aren't even emulated fully on a fairly meaty PC.

To be honest, I'm still quite surprised that Nintendo 64 emulation works on the Wii. I have yet to get Super Mario 64 myself, but from what I hear it was implemented quite well.
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SuperWes
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PostPosted: Fri Jan 05, 2007 2:49 pm    Post subject: Reply with quote

Shapermc wrote:
The Wii has one output for progressive: 640X480. This isn't 480p, it's just a PC resolution basically. It's also square. So when you are playing widescreen games which are actually widescreen, it's not a rectangular image that you're looking at, it's a stretched square image that is just a compressed rectangular image.


Actually 640x480 isn't a square, 480x480 or 640x640 would be, but the point is taken.

I hadn't thought about how 640x480 vs 704X480 changes the horizontal pointer speed though. That's interesting. Is this a fact or a guess? Have you checked to see if the system's input is altered when you have system set to widescreen? I'm just curious because it seems like a pretty big oversight.

-Wes
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