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Kojima and PS3 doubts
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Shapermc
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PostPosted: Thu Jun 16, 2005 2:59 pm    Post subject: Kojima and PS3 doubts Reply with quote

If anyone knows me all I have been saying about the PS3 is that it all feels like a lie. Well it looks like I am not alone in feeling this way.
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PostPosted: Thu Jun 16, 2005 5:54 pm    Post subject: Reply with quote

Yeah dude, Kojima clearly says that the PS3 "all feels like a lie".
Finally, you're not alone in feeling this way!

Not. And you are still alone in feeling that way.

The PS3 is clearly the most powerful (and simultaneously the most challenging) next-gen system. You can find confirmation of this fact from Itagaki, Kojima, Hino, Naka, Shibusawa--on and on--and this doesn't even touch western developer comments.

Xbox 360: Ultra-powerful, easier to program and ideal for current design.
PS3: Ultra-powerful, exotic, difficult to program; future-proof architecture.

Please apply technical research to your angst, to temper your opinion. Try to be more objective.

And please don't misquote or misconstrue (then project) someone as intelligent as Hideo Kojima to leverage your angst. Especially by linking to an article that provides absolutely zero credibility bolstering for your already fragile point. You have people click to a Games Industry article link where, if read thoroughly, one discovers Kojima is saying nothing even remotely similar to absolute disbelief. He is inferring that developers will have a lot to live up to after the shock value of those specially crafted and optimized real-time E3 demos. That does not imply he thinks, "it all feels like a lie". Besides, as the respected leader of a company, he would never be so callous as to say such things publicly. Perhaps you could learn from him.

Thanks.

-DL
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Mr. Mechanical
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PostPosted: Thu Jun 16, 2005 6:24 pm    Post subject: Reply with quote

Kojima wrote:
"not sure...everyone can live up to that high standard that Sony is expecting,"


Sounds to me like he's talking about developers, saying that Sony is asking too much and thus the 360 will probably get more developer support because it is more "down to earth". If the PS3 is so difficult to program for then why bother? Especially if the costs of even developing a game will be astronomical to begin with.

disneyland wrote:
Ultra-powerful, easier to program and ideal for current design.


You make it sound as if there's something wrong with current design. Games can advance in different directions other than just technological.

Speaking of angst, you sure sound like you carry enough for yourself to tell other people what to do with theirs.
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Shapermc
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PostPosted: Thu Jun 16, 2005 6:40 pm    Post subject: Reply with quote

In saying that it feels like a lie I get backed up by the fact that all videos shown at E3 were pre-rendered for the PS3. Sony also has a history of removing features from their systems when they come close to releases.

But yes, even many people I know don't agree with me on this topic. I must just be jaded.
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PostPosted: Thu Jun 16, 2005 7:00 pm    Post subject: Reply with quote

The Revolution is the only system of the three that shows any promise. It's also promised to be weaker than the other two. Right from the outset.

Different mode of thinking. We're past the stockpiling. It does no one any good. It's time to focus on what we're actually doing with the power we have.

And yes, Sony does have a history of outright lying about hardware. No reason to expect they've suddenly gone straight today.
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TOLLMASTER
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PostPosted: Thu Jun 16, 2005 8:07 pm    Post subject: Reply with quote

When I was a kid, I remember seeing Samuari Shodown on the 3DO for the first time. I remember the first match I saw exactly, because an element I never had expected possible was present: the screen moved in and out. I stood there, staring at the TV screen, shattered. It felt like something reached out of the TV and physically shook me and my world, as I first saw something totally unexpected for the first time.

I had a similar feeling when I first turned on my Gamecube, and played Pikmin. The sheer mass of Pikmin you could have on one screen was, for me, amazing. I had seen Playstation 2 graphics before in the form of Kingdom Hearts, and had not been too amazed, but Pikmin did something that I didn't even concieve of.

I used to think like you guys. I saw the next generation of consoles as pointless endeavors. After all, not much had changed from the PSX to the PS2, and I do not expect much from the PS2 to the PS3. But I have some sort of belief--call it a gut feeling--that we're about to approach some magical limit, somewhere, sometime. Some genius is going to go, "with this much power, we can do x!" and it will rock my world even more thoroughly than a sliding camera once did.

I want to be scared of technology. I want to be afraid again that the next jump would make humanity obsolete. I want proof that these new game machines can do more than display pretty frilly graphics. And I get the feeling, ladies and gentlemen, that we may be getting it soon.

Besides, even if the next generation of games goes to hell, we still have Nippon Ichi.
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PostPosted: Thu Jun 16, 2005 8:22 pm    Post subject: Reply with quote

Do you think IBM and Toshiba are "lying" about the Cell? Scheming with Sony to deceive millions of potential buyers? No. The Cell is a bitch to program and a pariah in development circles to all but the most curious (and resourceful) elite. For now. The PS3 architecture, despite having the most long term potential, is very much the underdog in terms of desirability. Leading us to...

Quote:
Sounds to me like he's talking about developers, saying that Sony is asking too much and thus the 360 will probably get more developer support because it is more "down to earth". If the PS3 is so difficult to program for then why bother?


That is precisely the attitude that will stifle creativity. Take this generation of games and make them three times as pretty: yay, it's Xbox 360. "So what's wrong with that?" you ask. Why, nothing of course. It just isn't very evolving. The Cell and PS3 are so fundamentally different, practically unsuitable for current game design, that the few who manage to truly harness it will, almost by default, create something vastly evolved. There just isn't that kind of surprise to look forward to vis-à-vis X360. Segue into...

Quote:
Different mode of thinking. We're past the stockpiling. It does no one any good. It's time to focus on what we're actually doing with the power we have.


Yeah, exactly: the 360 stockpiles, while the PS3 wants to build a better warehouse -provided you can actually figure out how to build it. The Revolution should be so easy to develop for, you could say the warehouse is built and stocked, and developers will test each other to see who can manifest the best transportation (read: gameplay designed for one unique interface, not multi-platform) for their exports. But let's return to reality a moment here -

Quote:
The Revolution is the only system of the three that shows any promise.


In what fantasy world? Right, so on X360 obviously Ninja Gaiden 2 and Gotham 3, and Halo 3 and Blue Dragon show no promise. And forget about Tekken 5 and God of War 2, and Final Fantasy and Gran Turismo 5 on PS3. No promise there, clearly. Perhaps if we insert 'X360' or 'PS3' into your above quote, we can proceed with this line: Super Smash Bros. and Metroid Prime R, and Zelda and Super Mario Revolution, yeah -- there's just no promise to be had here either.

Wake up. Wake up and open your eyes and see what each system is going to bring. Be objective, don't obsess, and play the games.

-DL
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Mr. Mechanical
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PostPosted: Thu Jun 16, 2005 8:27 pm    Post subject: Reply with quote

How about you let us in on what's so amazing about the PS3 architecture that's going to completely revolutionize games or whatever, as you seem to suggest?
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ajutla
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PostPosted: Thu Jun 16, 2005 8:36 pm    Post subject: Reply with quote

disneyland wrote:
Quote:
The Revolution is the only system of the three that shows any promise.


In what fantasy world? Right, so on X360 obviously Ninja Gaiden 2 and Gotham 3, and Halo 3 and Blue Dragon show no promise. And forget about Tekken 5 and God of War 2, and Final Fantasy and Gran Turismo 5 on PS3. No promise there, clearly. Perhaps if we insert 'X360' or 'PS3' into your above quote, we can proceed with this line: Super Smash Bros. and Metroid Prime R, and Zelda and Super Mario Revolution, yeah -- there's just no promise to be had here either.


Those are games you're talking about.

Not systems.
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PostPosted: Thu Jun 16, 2005 8:37 pm    Post subject: Reply with quote

Mr. Mechanical wrote:
How about you let us in on what's so amazing about the PS3 architecture that's going to completely revolutionize games or whatever, as you seem to suggest?


How about 4.6 Ghz CPU clock speed!!!!.

Well, the PS3 is clocked down to 3.2 or something, but still!
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PostPosted: Thu Jun 16, 2005 8:37 pm    Post subject: Reply with quote

nICO wrote:
Well, the PS3 is clocked down to 3.2 or something, but still!


It'll be 800 MHz by the time it comes out.
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aderack
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PostPosted: Thu Jun 16, 2005 8:48 pm    Post subject: Reply with quote

This guy is fun, isn't he.
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PostPosted: Thu Jun 16, 2005 9:01 pm    Post subject: Reply with quote

But seriously, disneyland, it's not that people are saying there'll be no good games coming out for the next consoles. There certainly will be.

The problem is that, well, is it really necessary to upgrade so soon? Will increasing the processing power of the hardware really bring that much of an improvement over the gameplay experiences that the Xbox or GCN can do now?

The Xbox 360 and PS3, for gaming purposes, appear to be nothing more than a conservative upgrade of the Xbox and PS2. What Aderack is saying is that the Revolution is the only console that is even attempting to possibly open up possibilities for new gameplay experiences with whatever this mystery controller is. Sure, we don't know exactly what it is yet, and it could turn out to be a dissapointment, but at least it'll be something new. There'll (hopefully) be a reason to upgrade besides to see better looking and bouncing DoA girls and shinier GT cars.

(At least) $300.00 is a lot of money for most people to spend on a single game console, and many people are skeptical that it'll be worth it this time.


I personally have been taking a middle ground about the new consoles. I do think that the next generation will turn out okay, even if it is coming two years too early this time. I didn't find the -prerendered- PS3 demos to be that impressive graphically, all things considered, and I find the Xbox 360 to be even less so. Honestly, Halo 2 and RE 4 look as good as most of the demos to me.

However. I think (well, hope at least) that once we see the possibilities for immersion that games like Elder Scrolls 4 allow with their attention to a level of detail that simply wouldn't have been possible before, that it'll almost justify the transition. I'm really keeping my fingers crossed for the Revolution to follow through on its hype, and if it appears to, I'll even be excited about upgrading. The PS3 and Xbox 360, though...I'm taking a wait and see approach.

The next, next generation of consoles is the transition I'm worried about, since despite my occasional anxiety, there really will be possiblitity for growth strictly on the basis of computing power for the next couple years. But it appears that in the following generation a technical wall is likely to be hit for practical purposes and the non-specialist eye. And no amount of stacked $ell processors will be able to break that.


This post can be summed up in one sentence. I'm not too excited about the PS3 or Xbox 360 and I'm holding out hope for the Revolution.
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PostPosted: Thu Jun 16, 2005 9:14 pm    Post subject: Reply with quote

I am posting to reiterate the internet's need for an emoticon that represents slapping yourself in the forehead and quietly muttering.

I'm going to play Touch! Kirby on my new DS and go to bed.
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PostPosted: Thu Jun 16, 2005 9:16 pm    Post subject: Reply with quote

%*/!(-?
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PostPosted: Thu Jun 16, 2005 9:54 pm    Post subject: Reply with quote

Quote:
The problem is that, well, is it really necessary to upgrade so soon? Will increasing the processing power of the hardware really bring that much of an improvement over the gameplay experiences that the Xbox or GCN can do now?

The Xbox 360 and PS3, for gaming purposes, appear to be nothing more than a conservative upgrade of the Xbox and PS2.


Yes, it's necessary. Every time I see the horrible shimmering of a brutally aliased scene or the painful storm of jaggies dancing across the edge of every structure in sight, I'm absolutely confident it's necessary. Every second I spend looking at a loading screen when a next-gen engine and game would simply flow into the next environment, I cast all doubts aside about the urgent necessity for hardware improvement. When I'm fascinated by 8 or 9 physics objects bouncing around the screen, fully realizing there could hundreds--looking so much less contrived--on a next-gen console, the requisite upgrade becomes unequivocal and essential. As I gaze upon a PC port of a console game, running at 1600x1200, fully aliased, textures wondrously filtered, and Dx9 effects lavishing the screen with spectacular lighting and depth, I'm reminded how current console have achieved their technical zenith--meandering towards obsolescence.

The presentation can be every bit as important as gameplay in "selling" you to the experience and sealing your suspension of disbelief. We clearly have come to a point where aging console hardware is limiting the creative output of designers, and it is we, the players, who suffer. We may claim to value gameplay over presentation, as one naturally should, but if the developer feels compromised by the limitations of hardware, this supercedes all of our noble tenets. And that time has come. Don't begrudge it; celebrate it.

-DL
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PostPosted: Thu Jun 16, 2005 9:57 pm    Post subject: Reply with quote

YOU SPELLED SUPERSEDE WRONG.

MAYBE.
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PostPosted: Thu Jun 16, 2005 10:00 pm    Post subject: Reply with quote

Wow. It's an American!
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PostPosted: Thu Jun 16, 2005 10:11 pm    Post subject: Reply with quote

disneyland... really, all I care about is that MGS4 will more than likely take money out of my bank account and put it into Sony's. Seriously. I really think that features are going to be dropped and many developers are going to be nervous about developing for the PS3 using old tried and true games to get in there with. Yes, MGS4 will sell it to me. But it is a game that has had many predecessors to it and is nothing really "fresh." If the Revolution really is going to make it so that independent developers are going to be able to develop for the system I think it will bring in the most for video games creatively. Also, I am almost positive that the stat list that Sony released for the PS3 will be changed for actual release. I don't think a Sony video game system yet has been released that has kept the same stat sheet from initial release to final release.

Also. TOLLMASTER! You got the internet? Nice.

EDIT: Toups got a DS, nice as well.
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PostPosted: Thu Jun 16, 2005 11:12 pm    Post subject: Reply with quote

Quote:
Seriously. I really think that features are going to be dropped...I am almost positive that the stat list that Sony released for the PS3 will be changed for actual release.


- The Cell already took a dive from 4.0~GHz to 3.2GHz for the PS3, and it lost an active SPE core. It's no coincidence that 3.2GHz was chosen (X360 equivalency). If anything, that number could rise - as the Cell's transistor/heat cap limit is apparently 4.6Ghz.

- The 512 Mb total system memory won't budge; that seems to be the standard for next-gen. Besides, the entire bi-directional memory architecture of the PS3 revolves around the system having 256 and the RSX having 256, with free access to either pool.

- The RSX is a complete part. 75 engineers from Nvidia finalized the design in March, and it's not going to change.

I think the system is actually below the spec that Sony originally wanted. I.e., 512 Mb for the RSX alone plus 256 system. They'd be hemorrhaging losses on every system in the first year or two.
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PostPosted: Fri Jun 17, 2005 2:25 am    Post subject: Reply with quote

I'm pretty confident that disneyland is leading you guys on.
Quote:
Every time I see the horrible shimmering of a brutally aliased scene or the painful storm of jaggies dancing across the edge of every structure in sight, I'm absolutely confident it's necessary.

Or he's just that inane. Could be either one I guess.
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PostPosted: Fri Jun 17, 2005 4:12 am    Post subject: Reply with quote

Yeah, I found that kind of gorgeous.

I think I like this guy.
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Mister Toups
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PostPosted: Fri Jun 17, 2005 6:35 am    Post subject: Reply with quote

I keep mistaking the -DL for "LOL". I guess my mind is trying to find some indication that it's all a big joke.
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PostPosted: Fri Jun 17, 2005 6:55 am    Post subject: Reply with quote

Disneyland, you simultaneously seem to know a lot of raw hardware data and very little about how it actually translates into software.

If you honestly think loading screens are a limitation of the current hardware's fucking processor speed, A) you've clearly never touched a Gamecube, B) you're ignoring the fact that reading from optical media is the bottleneck here, and C) you're ignoring the fact that next-gen hi-definition games will need to load exponentially more polygons from the disc anyway to fill all of those extra pixels.

As for the comment that the Cell processor will somehow spur innovation due to being a pain in the ass to code for, look at how well that worked for the PS2. We are LONG past the point of taking advantage of quirky hardware to pull off strange tricks.

The designers whose visions are limited by technology are that way because they care too damn much about it.
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PostPosted: Fri Jun 17, 2005 6:58 am    Post subject: Reply with quote

ApM wrote:
The designers whose visions are limited by technology are that way because they care too damn much about it.


Quick! Write an article for next issue with this as the thesis! Go!
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PostPosted: Fri Jun 17, 2005 7:20 am    Post subject: Reply with quote

I find it far more fruitful to focus on what actually works, rather than what's dysfunctional.
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PostPosted: Fri Jun 17, 2005 7:32 am    Post subject: Reply with quote

ApM wrote:
We are LONG past the point of taking advantage of quirky hardware to pull off strange tricks.

Explain the DS!
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PostPosted: Fri Jun 17, 2005 8:31 am    Post subject: Reply with quote

I mean internally quirky. Amiga copper effects and shit.
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PostPosted: Fri Jun 17, 2005 9:42 am    Post subject: Reply with quote

Mister Toups wrote:
ApM wrote:
The designers whose visions are limited by technology are that way because they care too damn much about it.


Quick! Write an article for next issue with this as the thesis! Go!


Hell, I think even I've got one sitting around somewhere. The industry is built upon software. The hardware is simply an artificer. If we subscribe to the belief that more advanced hardware will beget proportionally better games, then we truly are fools.

Which should be obvious. It's the nature of the artificer that makes the Revolution, to me, so compelling.
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PostPosted: Fri Jun 17, 2005 11:03 am    Post subject: Reply with quote

disneyland wrote:
Wake up. Wake up and open your eyes and see what each system is going to bring.


who are you?
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PostPosted: Fri Jun 17, 2005 11:15 am    Post subject: Reply with quote

the next generation?
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PostPosted: Fri Jun 17, 2005 11:34 am    Post subject: Reply with quote

Mods please change disneyland's name to Cassandra.
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PostPosted: Fri Jun 17, 2005 3:19 pm    Post subject: Reply with quote

In response to ApM's B):
Quote:
you're ignoring the fact that reading from optical media is the bottleneck here
Ok, so having 32 or 64 megs of RAM isn't a bottleneck in current systems? Come now man. You can easily mask streaming from current drives, but you can't pre-buffer an entire scene when you only have 64 megs for all your game data. Optical media bandwidth transfer is not (strictly) preventing large scale seamless fetching. It's system memory.

Addressing C):
Quote:
you're ignoring the fact that next-gen hi-definition games will need to load exponentially more polygons from the disc anyway to fill all of those extra pixels.
Geometry and vertices won't be the issue with high-def on next-gen systems. The 360 has incredible pre-calculation using its procedural synthesis and programmable cache, while the PS3 could theoretically push an entire scene (before shaders) using just the Cell's floating point calculation capabilities. So it's not the polygons that high-def games will be struggling to push; it's the textures man. You know how high res your textures have to be in a 100% 720p+ development environment? I mean, what good is it to be able to produce HDTV quality images when your textures need to be 256x256 and 512x512, or 1k x 1k -- on every fucking visible surface on screen – with insufficient RAM? Right, so memory is key. And having a good buffer, like the 360’s eDRAM to prep the scene. We know the RSX has no problems with its display capabilities, but again – having 256 Mb (minimum) to work with is key. It will be dipping into the 256 system memory for other image-related data when a game is 100% 1080p, years from now. Anyway, you know how actors are freaking out over the HD era, because their skin imperfections broadcast with glaring clarity? Such is the case with textures in games, my friend. Forget vertices; next-gen systems will crunch through that shit like champions. They need memory for massive textures. Great make-up teams.

Quote:
As for the comment that the Cell processor will somehow spur innovation due to being a pain in the ass to code for, look at how well that worked for the PS2. We are LONG past the point of taking advantage of quirky hardware to pull off strange tricks.


You're not seeing the big picture, I'm afraid. The X360 is an amazing contemporary integer-based calculation workhorse. The PS3's architecture almost looks senseless in comparison. All that floating point capability on your CPU, in today's environment of clear segregation between CPU and GPU - what the fuck? But the PS3 is coming, odd architecture and all. And developers will have a chance to do something completely unconventional with the Cell's floating-point calculation expertise. That, right there, is why the Cell will "spur innovation" - almost by default. The Cell will be as idiosyncratic and new as the Revolution's controller is set to be. As in, no matter what, developers will have a chance to try something totally new and unconventional because they’ll want to. It’s not just a difficult means to achieve an identical result – i.e., the PS2 stigma you seem to be importing into this conversation. No, we’re past that phase. This is about new directions. The 360, on the other hand, is mostly just "more and better". And that's cool too.
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PostPosted: Fri Jun 17, 2005 4:07 pm    Post subject: Reply with quote

I'm really confused as to how a programmer's ability to do new things will spur a designer's ability to come up with innovative new game ideas. I'm also confused as to how Ninja Gaiden 2, Gotham 3, Halo 3, Tekken 5, God of War 2, Final Fantasy, Gran Turismo 5, Super Smash Bros., Metroid Prime R, Zelda, and Super Mario Revolution are proof that developers can do innovative new things with these new systems when every single one of them is a sequel that's presumably based on an existing design.

-Wes
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PostPosted: Fri Jun 17, 2005 5:01 pm    Post subject: Reply with quote

SuperWes wrote:
I'm also confused as to how Ninja Gaiden 2, Gotham 3, Halo 3, Tekken 6, God of War 2, Final Fantasy, Gran Turismo 5, Super Smash Bros., Metroid Prime R, Zelda, and Super Mario Revolution are proof that developers can do innovative new things with these new systems when every single one of them is a sequel that's presumably based on an existing design.

-Wes


You appear to be most confused about how those examples were being used. Allow me to re-quote:

Quote:
...so on X360 obviously Ninja Gaiden 2 and Gotham 3, and Halo 3 and Blue Dragon show no promise. And forget about Tekken 6 and God of War 2, and Final Fantasy and Gran Turismo 5 on PS3. No promise there, clearly. Perhaps if we insert 'X360' or 'PS3' into your above quote, we can proceed with this line: Super Smash Bros. and Metroid Prime R, and Zelda and Super Mario Revolution, yeah -- there's just no promise to be had here either.


I don't see where any of the above attempts to show -
Quote:
...proof that developers can do innovative new things with these new systems...


And when you said:
Quote:
I'm really confused as to how a programmer's ability to do new things will spur a designer's ability to come up with innovative new game ideas.


When it comes right down to it, when all the concept sketches and design documents and the charts and storyboards have all been created and assembled, guess how the designer finally converts his innovative vision into game code that interacts with hardware? Yeah, the tools of a programmer. And guess what brother? Better programming using better tools in better hardware gives the designer a whole lot more freedom to express himself. How could this decades-old relationship possibly confuse you?

Besides, do you really think a company like Tecmo or Square Enix isn't dying for stronger hardware after 5 years? Designers and Programmers are rubbing their hands together and salivating, conjuring up ideas and images, adventures and equations, wildly anxious to fuggin' break out of the mold imposed by raw hardware limitations.

While it's noble of everyone to think that Nintendo will be the shining savior of game design creativity because it's "not about the hardware, it's about how you use it", guess what Miyamoto was saying at E3? To paraphrase, Shigs is like, "My teams could totally use more hardware muscle for our future designs. Wait till you see how we're breaking the 'Cube's back in Zelda. Can't wait for the Revolution." Everyone wants more power, because hardware really does inhibit designer innovation.
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SuperWes
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PostPosted: Fri Jun 17, 2005 5:25 pm    Post subject: Reply with quote

Don't get me wrong, I think it's about time for new systems, I just think that the way you've been talking about these new systems makes you sound like... well, like you actually believe that having a couple more polygons in Law's jacket will somehow inherently make Tekken 6 a better game than its predecessor, and that having the jaggys taken out of the next Gran Turismo will somehow make the game more worth our time as gamers. If that's what you're saying, defending your point against this crowd is pretty pointless.

-Wes
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dhex
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PostPosted: Fri Jun 17, 2005 5:46 pm    Post subject: Reply with quote

we are fanatics, by and large.

how's this for some wisdom:

a poor game tests patience
an average game frustrates
a good game breaks your will
a great game seems so close to your will that you don’t notice it breaking in the first place
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disneyland
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PostPosted: Fri Jun 17, 2005 5:52 pm    Post subject: Reply with quote

If there's power for more beautiful backgrounds and gorgeous character models, and more motion-captured moves with zero clipping of arms, legs and clothing during animations -- all with the same competence of gameplay as the predecessor...yeah, the new Tekken becomes a better game.

If the vehicles and physics and tracks are stupendously detailed, free of artifacts, finally capturing (and thus rewarding) the untold hours of research conducted by the Digital Polyphony team, while preserving the standard-setting precision of gameplay...then sure, the developers will have made the next Gran Turismo a great experience for fans.

I don't think I need to defend facts.

If all the special effects, the huge symphonic score, massive sets and enormous location cinematography were removed from the Lord of the Rings films, yet the actors and story remained, would it still be the same epic? Or did the effects and soundtrack, sets and vistas, somehow inherently make it a better trilogy?

You have eyes and ears to go with your reflexes and emotions. There's nothing wrong with appreciating games as an art form driven by technology. Your interaction with the experience goes beyond manipulating objects and avatars.
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JasonMoses
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PostPosted: Fri Jun 17, 2005 5:59 pm    Post subject: Reply with quote

disneyland wrote:

If all the special effects, the huge symphonic score, massive sets and enormous location cinematography were removed from the Lord of the Rings films, yet the actors and story remained, would it still be the same epic?

Actually, it'd be better.

I still think you're leading us on.
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disneyland
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PostPosted: Fri Jun 17, 2005 7:42 pm    Post subject: Reply with quote

Wonderfully ironic that you linked to the box set plastered with photo assets from the films, simultaneously missing the point and reinforcing the point (artistic visualization). Thanks.

- Cassandra
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aderack
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PostPosted: Fri Jun 17, 2005 7:53 pm    Post subject: Reply with quote

What a strange person you are. Why are you here?
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Mr. Mechanical
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PostPosted: Fri Jun 17, 2005 8:01 pm    Post subject: Reply with quote

This is a fun argument and all, but it still says nothing about what developers will actually do with all this extra power. You ask me, I'd say it looks like they're just getting ready to make prettier versions of the games we have right now. disneyland, you yourself listed a ton of sequels earlier in this thread as some sort of justification. To me, me being the average consumer and not a tech head, it looks like it'll simply be more of the same. Where are these amazing revolutionary new experiences you're promising? Yeah, I can see the potential and all, but in a day and age when developers would rather play it safe than try out new ideas it doesn't look very likely that they will be able to.

I'm tired of seeing so many established genres, I want something new. I want games built around fresh concepts that haven't really been explored before, like games that follow the players actions and adjust their stories and environments accordingly, not the same old take on the same old theme. I'm fucking sick of seeing so many war games. There's more aspects of war that could be explored in a game other than commanding an elite squad of soldiers into enemy territory and blowing shit up. I'm tired of seeing the racing genre, or the stealth genre, or the 3D action platform genre. If these new consoles are so damned impressive then give me some new genres to play with.
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disneyland
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PostPosted: Fri Jun 17, 2005 8:33 pm    Post subject: Reply with quote

Quote:
Why are you here?


Another perspective; balance. Too linear otherwise.
Consortium signal zealotry requires insurgent static sometimes, to avoid homogeny of thought.

Mr. Mechanical wrote:
I want something new. I want games built around fresh concepts that haven't really been explored before, like games that follow the players actions and adjust their stories and environments accordingly...


Agreed. Dragon Age seems to be going down that road (somewhat, anyway), and I look forward to it.

- DL
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dessgeega
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PostPosted: Fri Jun 17, 2005 9:28 pm    Post subject: Reply with quote

disneyland wrote:
If there's power for more beautiful backgrounds and gorgeous character models, and more motion-captured moves with zero clipping of arms, legs and clothing during animations...


i have a more satisfactory experience playing ice hockey for the famicom than i do playing the majority of the games available for "current gen" systems.

from my experience, there is nothing to indicate that advancing technology in any way advances the playing experience.
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disneyland
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PostPosted: Fri Jun 17, 2005 10:20 pm    Post subject: Reply with quote

Quote:
i have a more satisfactory experience playing ice hockey for the famicom than i do playing the majority of the games available for "current gen" systems.


That's unfortunate. You'd be much better off with NHL Hockey on Genesis.
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aderack
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PostPosted: Fri Jun 17, 2005 10:28 pm    Post subject: Reply with quote

You do know there's no such thing as objectivity? I mean. It doesn't exist.
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PostPosted: Fri Jun 17, 2005 10:32 pm    Post subject: Reply with quote

Hence the recommendation.
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aderack
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PostPosted: Fri Jun 17, 2005 10:37 pm    Post subject: Reply with quote

OK!

...

Nintendo Ice Hockey is a pretty good game. Got character to it.
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nICO
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PostPosted: Fri Jun 17, 2005 11:21 pm    Post subject: Reply with quote

I prefer NHL 94 too.

And I like this disneyland guy. Most people would have just said screw you guys and never bothered to show up to the site again. That would have been easiest.

It seems like he's in with the wrong crowd, but what fun is conversation if everyone agrees? He's been arguing his points cooly, rationally, and knowledgably despite being harassed, and even if I don't necessarily agree, at least people have a reason to talk. It's not like he's just going pS3 RaWkkkksSSS! or some crap.
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dark steve
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PostPosted: Sat Jun 18, 2005 12:12 am    Post subject: Reply with quote

The man has something of a point. More power doesn't necessarily help a playing experience, but who here would disagree that the feel of Ocarina of Time could be improved by increasing the draw distance? Or Perfect Dark's biggest gameplay flaw is it's framerate?

For that matter, who's seen the screenshots of the PS2 RE4? Look how easily a visually striking game becomes a muddy, bland looking one. The gameplay may (we'll see) remain intact, but which do you prefer?

The big objection to the new hardware, which doesn't get raised nearly enough, is "Is the upsurge in development cost going to fucking cripple an already conservative industry until it's as bland and lifeless as american studio filmmaking?" More power is only a boon if the developers have the tools, literal and figurative, to utilize it.

PS: Keep hockey in the mutant leagues where it belongs.
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