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SUPER GAME BAKEDOWN 2007

 
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professor_scissors
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Joined: 26 Nov 2006
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PostPosted: Sun Nov 26, 2006 11:07 am    Post subject: SUPER GAME BAKEDOWN 2007 Reply with quote

SUPER GAME BAKEDOWN
A Month in Which Like-Minded Individuals Endeavour To Create Interactive Electronic Simulacra as that may Reciprocate and Entertain, Colloquially Known As Videogames
January 2007
It's coming


The Super Game Bakedown is the gamer's answer to NaNoWriMo. The idea is that at the beginning of January, anyone who wants to participate starts making a videogame, with the goal of finishing it by the end of the month. No resources (code, graphics, sound, music) can be created in advance, copied from old projects, or jacked from the internet, but advance planning is okay and recommended.
The idea of this is that if you want to make a videogame "some day" but can never work up the motivation to get started, NOW IS THE TIME. A deadline is a wonderful thing! Also, if you already have game-making experience, it's a good chance to try out wacky ideas and reinvent some wheels that you've grown to rely on.
Game Maker and its ilk are A-OK. So is Inform, ZZT, Megazeux, Multimedia Fusion, RPG Maker 2000, and pretty much any other tool for makin' videogames.
Group Projects are okay, but I don't really recommend them unless your group is REALLY ace.
Using the Bakedown to pick up and finish an old half-finished project is not allowed.
There'll be a website for this soon, but so far there is not.

All right! Who's interested?
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Last edited by professor_scissors on Mon Nov 27, 2006 2:29 pm; edited 2 times in total
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Rud13
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PostPosted: Sun Nov 26, 2006 11:49 am    Post subject: Reply with quote

prof. scis I will you cross post it across the the internet. I have no experience at all in programing and no real ideas, so I'm out. I do find it intensely interesting.
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Lackey
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PostPosted: Sun Nov 26, 2006 12:08 pm    Post subject: Reply with quote

I am in. Firmly. It's about time I started and finished a game.
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player 2
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PostPosted: Sun Nov 26, 2006 12:46 pm    Post subject: Reply with quote

Rud13 wrote:
prof. scis I will you cross post it across the the internet. I have no experience at all in programing and no real ideas, so I'm out. I do find it intensely interesting.


Don't cross post it yet. I'm going to make the preliminary website tonight, though.
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Dracko
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PostPosted: Sun Nov 26, 2006 2:42 pm    Post subject: Reply with quote

Yeah, but how do you start?
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Pijaibros
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PostPosted: Sun Nov 26, 2006 2:54 pm    Post subject: Reply with quote

With a dream
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Dracko
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PostPosted: Sun Nov 26, 2006 3:00 pm    Post subject: Reply with quote

Which I have.

I'm asking how to just jump into it all and start making something. I have no experience coding whatsoever.
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dessgeega
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PostPosted: Sun Nov 26, 2006 4:08 pm    Post subject: Reply with quote

if you have no coding experience, start with inform or zzt.

preliminarily signing up for an as-of-yet unplanned zzt project.
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Harveyjames
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PostPosted: Sun Nov 26, 2006 4:57 pm    Post subject: Reply with quote

This is excellent because that's exactly when I was planning to make [url="http://www.gamersquarter.com/forums/viewtopic.php?t=1321"]Animal Cakeshop[/url], and for how long. Who wants to be on my team? I need writers, programmers, people who can bang out crappy sprite art, and possibly musicians. Read the thread I linked to, and see if you think you're a good fit for this project.
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professor_scissors
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PostPosted: Sun Nov 26, 2006 5:00 pm    Post subject: Reply with quote

If you have no experience at all, I recommend you get Game Maker ASAP and just start fiddling with it at random. Make some stupid crap. Get some ideas! Be sure to think small, though, for a first project. It is VERY easy to bite off more than you can chew.
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Harveyjames
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PostPosted: Sun Nov 26, 2006 5:09 pm    Post subject: Reply with quote

Animal Cakeshop is a very simple program, it just requires a lot of planning and thinking through beforehand. I don't really plan on making more than one game, so I don't have a whole lot of interest in messing around doing other stuff.
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ApM
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PostPosted: Sun Nov 26, 2006 5:37 pm    Post subject: Reply with quote

Oh HELL yes. I am BEYOND down.

I find the "GameMaker OK -- old code NOT ALLOWED" provision a little odd, but that's mostly because I'm hacking out a barebones game enginey thing in Gambit Scheme right now. I guess if Ludum Dare has taught me anything, it's that I could probably rewrite it in a day if it turns out good.
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Nana Komatsu
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PostPosted: Sun Nov 26, 2006 5:54 pm    Post subject: Reply with quote

SuGaBaDo?
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dessgeega
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PostPosted: Sun Nov 26, 2006 6:08 pm    Post subject: Reply with quote

suga bado!!

that might just have to be the name of my entry!
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Harveyjames
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PostPosted: Sun Nov 26, 2006 10:15 pm    Post subject: Reply with quote

Ok, I'm making a porno wadhack of DooM for my entry that replaces all the guns with penises. I haven't given it much thought beyond that but I can tell you episode 1 is going to be called Balls Deep In The Dead.
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oligophagy
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PostPosted: Mon Nov 27, 2006 1:59 am    Post subject: Reply with quote

I imagine the chainsaw will be highly inappropriate!
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mechanoriINtransit
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PostPosted: Mon Nov 27, 2006 2:32 am    Post subject: Reply with quote

Is anyone familiar with that XNA thing?

The setup is usually the hardest part for me, so if I can just run an app that I can code and compile with, that would be fantastic.

Python is the alternative, I suppose, but its community seemed to lack any sort of cohesive FAQ or tutorial.
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TOLLMASTER
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PostPosted: Mon Nov 27, 2006 2:59 am    Post subject: Reply with quote

Nana Komatsu wrote:
SuGaBaDo?


You see, I imagine your avatar screaming that at the top of her lungs.
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OtakupunkX
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PostPosted: Mon Nov 27, 2006 11:44 am    Post subject: Reply with quote

So it looks like I'm doing a text adventure for this one.
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player 2
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PostPosted: Tue Nov 28, 2006 9:35 am    Post subject: Reply with quote

does anyone have a copy of the IC development forum's resources page? i was kind of counting on it for part of the SuGaBaDo site, but it's obviously not here.

Toups?
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Perseus
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PostPosted: Tue Nov 28, 2006 9:36 am    Post subject: Reply with quote

Count me in too! I've wanted to make a text adventure for a while now, but it never materialized. Actually I want to make something like a text version of Snatcher (command menu instead of text input to restrict player input to a small set of verbs, accompanied by a tight, linear narrative)... I wonder if Inform's my best bet to make such a game.
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OtakupunkX
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PostPosted: Tue Nov 28, 2006 9:53 am    Post subject: Reply with quote

Perseus wrote:
I wonder if Inform's my best bet to make such a game.


That's what I'm going to be using.

I found a really interesting gamemaking resource page last night when I should've been doing an English essay. I bookmarked it at home so I don't have the link right now but I'll post it up later.
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oligophagy
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PostPosted: Tue Nov 28, 2006 3:11 pm    Post subject: Reply with quote

Perseus wrote:
(command menu instead of text input to restrict player input to a small set of verbs, accompanied by a tight, linear narrative)... I wonder if Inform's my best bet to make such a game.


I'd say no? In a sense, Inform is an empty text adventure, and you just mod it. It recognizes tons of verbs already, with default responses for all of them, and has the framework for inventories, rooms connected by doors, composite objects like desks that can have drawers that can contain things, etc. Much of this is unnecessary if you're menu-based, but you'll still have to spend time learning it.

Inform is a programming language even if, with Inform 7, it looks like English. Hence, I'd recommend picking up a relatively high level procedural language (Python, maybe, or some modern Basic?). You can be doing crazy complex menu stuff in a week or two. Most the infrastructure of Inform is for dealing with natural language input. A text adventure sans parser is pretty simple programmatically; a finite state machine, basically.
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Nana Komatsu
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PostPosted: Tue Nov 28, 2006 3:59 pm    Post subject: Reply with quote

oligophagy wrote:
Perseus wrote:
(command menu instead of text input to restrict player input to a small set of verbs, accompanied by a tight, linear narrative)... I wonder if Inform's my best bet to make such a game.


I'd say no? In a sense, Inform is an empty text adventure, and you just mod it. It recognizes tons of verbs already, with default responses for all of them, and has the framework for inventories, rooms connected by doors, composite objects like desks that can have drawers that can contain things, etc. Much of this is unnecessary if you're menu-based, but you'll still have to spend time learning it.

Inform is a programming language even if, with Inform 7, it looks like English. Hence, I'd recommend picking up a relatively high level procedural language (Python, maybe, or some modern Basic?). You can be doing crazy complex menu stuff in a week or two. Most the infrastructure of Inform is for dealing with natural language input. A text adventure sans parser is pretty simple programmatically; a finite state machine, basically.


I think it would be a lot easier to pick up Inform for something like this, than it would be to learn Python. There are still a lot of vague programming concepts you have to learn to write a high level prcedural langauge, and Inform hides most of that/
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dessgeega
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PostPosted: Tue Nov 28, 2006 5:00 pm    Post subject: Reply with quote

inform 7 is great, and totally recommended to beginners. i wrote this game for an interactive fiction competition on those selfsame development forums, in less than a week and it was my first inform 7 project.

i have some experience with inform 6, actually. inform 7 is basically inform 6 (which is very code-y) reorganized to look more like natural english. with a little tinkering you can do pretty much anything.

you should start reading the manual in preparation!
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oligophagy
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PostPosted: Tue Nov 28, 2006 6:06 pm    Post subject: Reply with quote

Well, okay. I only ever read the first chapter of the Inform 7 manual once, but it seemed kind of complicated to me then! (Totally biased toward past experiences in this thread).
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professor_scissors
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PostPosted: Thu Nov 30, 2006 1:20 am    Post subject: Reply with quote

Quick input - for the forum, we need a short, snappy tagline for the Bakedown. Probably no longer than 10 words, and looks good as a subtitle under the name of the forum. Any thoughts?
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Nana Komatsu
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PostPosted: Thu Nov 30, 2006 1:35 am    Post subject: Reply with quote

"a one month game is better than a great idea shelved forever"
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Harveyjames
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PostPosted: Thu Nov 30, 2006 1:37 am    Post subject: Reply with quote

Just something like 'January is national game development month. Let's make a game in 31 days!' will do.
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Nana Komatsu
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PostPosted: Thu Nov 30, 2006 1:38 am    Post subject: Reply with quote

Create a game in 31 days, you don't really need to sleep
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Harveyjames
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PostPosted: Thu Nov 30, 2006 1:41 am    Post subject: Reply with quote

Create a game in 31 days is the dream! PURSUE IT WITH A FIERY GUSTO!
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Nana Komatsu
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PostPosted: Thu Nov 30, 2006 1:43 am    Post subject: Reply with quote

Game make month skill happy fun development party
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Harveyjames
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PostPosted: Thu Nov 30, 2006 1:44 am    Post subject: Reply with quote

Game make month skill happy fun development party. CAN YOU SEE I AM SERIOUS??
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Nana Komatsu
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PostPosted: Thu Nov 30, 2006 1:47 am    Post subject: Reply with quote

You aren't a real HARDCORE GAMER until you've made a game in 31 days. Fag.
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oligophagy
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PostPosted: Thu Nov 30, 2006 5:19 am    Post subject: Reply with quote

"a Month for the Creation of Electronic Simulacra as that may Reciprocate and Entertain"

My modification of the alternate Super Game Bakedown title, proposed by a forum member whose name I can't remember because I am horrible person (sorry whoever!).
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!=
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PostPosted: Thu Nov 30, 2006 5:41 am    Post subject: Reply with quote

Also!

People participating, consider taking snapshots of the development as it proceeds, so we can have fun seeing how everything came together.
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professor_scissors
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PostPosted: Thu Nov 30, 2006 12:07 pm    Post subject: Reply with quote

oligophagy wrote:
"a Month for the Creation of Electronic Simulacra as that may Reciprocate and Entertain"

My modification of the alternate Super Game Bakedown title, proposed by a forum member whose name I can't remember because I am horrible person (sorry whoever!).

I'm goin' with that.
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oligophagy
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PostPosted: Fri Dec 01, 2006 5:19 pm    Post subject: Reply with quote

Stopped by the domain today (for Curiosity!) and saw the forums. Now I have questions!: Is the whole month going to be run from there or are you building some Web 2.0-esque ancillaries? Will supergamebakedown.com provide image and file hosting? Is there anything I can help with?

It's cool if you don't have answers yet; I ask to pass the time!
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professor_scissors
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PostPosted: Fri Dec 01, 2006 7:04 pm    Post subject: Reply with quote

oligophagy wrote:
Stopped by the domain today (for Curiosity!) and saw the forums. Now I have questions!: Is the whole month going to be run from there or are you building some Web 2.0-esque ancillaries? Will supergamebakedown.com provide image and file hosting? Is there anything I can help with?

It's cool if you don't have answers yet; I ask to pass the time!

We'll pretty much be running everything from the forums, although as games are completed we will link to them from the main page. No Web 2.0-type fancy stuff or file hosting. Not this year, at least... if this thing gets bigger, we'll see.
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professor_scissors
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PostPosted: Sat Dec 02, 2006 2:35 pm    Post subject: Reply with quote

Next piece of help the new website needs: Links!
I need links to good game-making tools as well as tutorials or resources. Here's what I've got so far:

TUTORIALS
NeHe Productions
The Experimental Gameplay Project
How to Prototype a Game in Under 7 Days
Game Programming Wiki

SOFTWARE
Game Maker
Inform 7
ZZT
MegaZeux (Is there a real homepage for this? It didn't show up on Google very clearly)

Anything else?
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Asceai
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PostPosted: Tue Jan 02, 2007 7:29 pm    Post subject: Reply with quote

professor_scissors wrote:
MegaZeux (Is there a real homepage for this? It didn't show up on Google very clearly)

Anything else?


yes sir
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Nana Komatsu
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PostPosted: Wed Jan 24, 2007 3:01 pm    Post subject: Reply with quote

Hey, January is almost over. How did this go?
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GSL
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PostPosted: Wed Jan 24, 2007 6:36 pm    Post subject: Reply with quote

I forgot all about it. I was going to try and whip up a short VN on ONScripter, too... Sad
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dessgeega
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PostPosted: Wed Jan 24, 2007 6:42 pm    Post subject: Reply with quote

i was planning on participating but my new year saw a bunch of setbacks: i was sick, then the magazine was (is) late. i don't like how it became a selectbutton thing too, since i'm not sure how comfortable i'd be keeping a development diary for my game concept over there.
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Harveyjames
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PostPosted: Wed Jan 24, 2007 7:17 pm    Post subject: Reply with quote

If I'd had nothing better to do this month, I would have totally joined in.

So did many people actually participate with this?
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ApM
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PostPosted: Thu Jan 25, 2007 12:05 am    Post subject: Reply with quote

I did for a couple of weeks, then bought a grotesquely faulty computer from eBay and spent over a week making it work.

I granted myself an extension, though, so we're cool.
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