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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Fri Nov 17, 2006 10:43 pm Post subject: |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Fri Nov 17, 2006 10:52 pm Post subject: |
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AAAAAARRRRRGGHHHH There are so many spoilers in IGN's spoiler-free twilight princess review.
What is the frigging MATTER with some people. |
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Laco .
Joined: 09 Sep 2006 Posts: 35 Location: Sydney, Australia
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Posted: Sat Nov 18, 2006 1:43 am Post subject: |
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Harveyjames wrote: | AAAAAARRRRRGGHHHH There are so many spoilers in IGN's spoiler-free twilight princess review.
What is the frigging MATTER with some people. |
That's why I haven't read any reviews for games I'm looking forward to for the past couple of years. It still gets me occasionally though; I was watching a Zelda retrospective on gametrailers.com (purposely avoiding the Twilight Princess stuff) and it was pretty interesting to see the whole history of the series, having not played many. Then when they get to the one I'm playing now, Wind Waker, *BAM*, they spoil the entire game, without warning. I mean, sure, it's been out for a couple of years, but it's not like they did that for any of the others. |
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purplechair .
Joined: 28 Mar 2005 Posts: 378 Location: in my pants
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Posted: Sat Nov 18, 2006 6:31 am Post subject: |
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Harveyjames wrote: | me wrote: | They're about to review the Wii on the BBC's Newsnight Review! Within 10 minutes we will know what Elvis-quiffed gobshite Mark Kermode thought of Wii Sports! The excitement in this room is palpable! |
They loved it! Firstly, it was apparent that they'd bonded somewhat over their time spent playing. There was a kind of locker room geniality between the panelists as they discussed the various sports. You should know that the youngest person on this panel was about 35 and the oldest, Josephine Hart, was about 100, I think.
Film Critic Mark Kermode usually hates and never plays computer games, but enjoyed the Wii. Music Journalist Paul Morley liked it a lot, but I got the impression he'd had prior experience with it. He got into the boxing a little too much, apparently. Comedian Natalie Hayes loved it and thought the graphics were amazing. Novelist Josephine Hart was the exception. She found it 'boring.' She came to terms with her son's gaming because games are reaching a point where they're somewhat akin to movies or novels, and games like GTA 'teach you about consequence', or something. To her, the Wii represents a wrongful step backwards from that. Fuck her.
All in all, a good response, I think. |
I saw this. I've been waiting eagerly for the moment when Review talk about computer games, and this seems like a nice sign. I did notice that they seemed to be considering the games in terms of "virtual reality" or "film" and stuff, which I don't really think is the point, but that's what happens when they never review games.
I ordered my Wii online, and have to play the horrible game of Uncertainty! I've been told they're going to ring and email everyone to let them know their order status, but in the meantime I'm left twiddling my thumbs. I've booked a couple of days off work, so I'll have a four day weekend to wait for it to arrive and get to make Miis of all my friends (and then pummel them into unconciousness). |
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Sat Nov 18, 2006 7:12 am Post subject: |
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Harveyjames wrote: | AAAAAARRRRRGGHHHH There are so many spoilers in IGN's spoiler-free twilight princess review.
What is the frigging MATTER with some people. |
Why do you read IGN? _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Sat Nov 18, 2006 8:34 am Post subject: |
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It was linked to from another site
And it had a Zelda review on it. |
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Lockeownzj00 .
Joined: 16 Aug 2005 Posts: 214
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Posted: Sat Nov 18, 2006 11:10 am Post subject: |
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According to Gamespot, Red Steel is a 5.5.
Is anyone surprised? What a stupid, stupid move, Nintendo, that will only tarnish your reputation. |
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xvs07 .
Joined: 22 Sep 2005 Posts: 160
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Posted: Sat Nov 18, 2006 11:39 am Post subject: |
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To anyone who's reading this, Radio Shack is doing Wii preorders *right* *now*. I just scored one. I'd move fast if the timestamp on this is less than ten minutes old. |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Sat Nov 18, 2006 12:19 pm Post subject: |
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Lockeownzj00 wrote: | According to Gamespot, Red Steel is a 5.5.
Is anyone surprised? What a stupid, stupid move, Nintendo, that will only tarnish your reputation. |
Harveyjames wrote: | Ubisoft's games are always well-meaning but ultimately erring on the side of crappy |
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Nana Komatsu weak sauce
Joined: 17 Jul 2006 Posts: 1293
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Posted: Sat Nov 18, 2006 5:56 pm Post subject: |
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Harveyjames wrote: | It was linked to from another site
And it had a Zelda review on it. |
Why are you reading Zelda press, don't you know if you're going to buy the game or not already? |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Sat Nov 18, 2006 6:13 pm Post subject: |
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See the title of this thread. |
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GSL .
Joined: 16 Nov 2005 Posts: 725 Location: Mr. Lee's Greater Hong Kong
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Posted: Sat Nov 18, 2006 8:48 pm Post subject: |
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Lockeownzj00 wrote: | According to Gamespot, Red Steel is a 5.5.
Is anyone surprised? What a stupid, stupid move, Nintendo, that will only tarnish your reputation. |
Wait, I missed something. What's a stupid move and going to tarnish Nintendo's reputation? |
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purplechair .
Joined: 28 Mar 2005 Posts: 378 Location: in my pants
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Posted: Sat Nov 18, 2006 9:32 pm Post subject: |
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Generating a lot of hype over a mediocre game (probably just because it's your only FPS at launch)?
I lost interest in Red Steel the first time I saw the bullet time staple gun special move. There's nothing even remotely cool about pausing your game in order to call shots at people. If they really needed to do a slow motion effect, they should have done it like Viewtiful Joe and allowed you to do ridiculous tricks like shooting people's guns out their hands.
Anyway, I have a question: The Virtual Console can't play multiplayer games over the net, right? (Because that would be an excellent and worthy new feature, and we're talking about the only company who still don't put ethernet sockets on their consoles.) |
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Sat Nov 18, 2006 10:08 pm Post subject: |
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Ethernet ports suck.
Also, netplay is hard. _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Sat Nov 18, 2006 10:15 pm Post subject: |
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I just saw my first Wii advert on TV. It was exactly like the Japanese ones but with the voiceover dubbed by an English woman. YAY |
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GSL .
Joined: 16 Nov 2005 Posts: 725 Location: Mr. Lee's Greater Hong Kong
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Posted: Sat Nov 18, 2006 11:41 pm Post subject: |
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purplechair wrote: | Generating a lot of hype over a mediocre game (probably just because it's your only FPS at launch)? |
Oh, that. But Red Steel is an Ubisoft game; shouldn't people get mad at them for the hype instead of Nintendo?
I mean, isn't that like getting mad at Microsoft because EA's The Godfather was a travesty?
I've been seeing a lot of backlash against what seems to be--and here's the part that puzzles me--the fact that Red Steel even exists. I say this because obviously, as the system it runs on is, you know, unreleased, very few people have had the chance to experience the title in its finished form. I'm not sure what all the bile is about. I read Gamespot's 5.5 review, in which they took it to task more for its gaming genre in general and the action movies it was trying to emulate specifically than for the game's flaws. It could indeed turn out to be a crappy game without redeeming features, or a strikingly mediocre one (come on, 'launch title' and 'FPS' can't really have people expecting the the next System Shock or Half-Life 2, right?), and then the loathing would be entirely justified. I'm just confused by the pre-emptive anger, is all. |
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Mr. Mechanical Friendly Stranger
Joined: 14 Oct 2004 Posts: 1276
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Posted: Sun Nov 19, 2006 1:47 am Post subject: |
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Greatsaintlouis wrote: | purplechair wrote: | Generating a lot of hype over a mediocre game (probably just because it's your only FPS at launch)? |
Oh, that. But Red Steel is an Ubisoft game; shouldn't people get mad at them for the hype instead of Nintendo? |
Well, Nintendo originally came to Ubisoft about producing the game. They even held off from showing any first party titles to allow Red Steel to be the first announced Wii game.
The problem with the game itself though is that it misses the point of the Wii completely. Instead of reading your motions with the Wii remote and then representing them exactly on-screen, you perform a gesture which triggers a canned animation sequence that you have to let play out before you can make another gesture. Essentially they've substituted button presses for hand gestures, where nothing about how the game is played is actually fundamentally changed other than the fact that now you're making hand gestures instead of just pressing a button as you would before. A good game to contrast what I'm talking about here is Wii Sports, wherein if you swing a baseball bat the bat on-screen is going to swing however you've swung it in real life.
On top of that, the FPS bit strikes me as amazingly stupid and counter-intuitive. Rather than using the remote as a pointer to serve the same function as a mouse, you instead hold a button to go into aim mode, where you then move the targeting reticule about the screen while your character remains stationary in the game. Essentially it's the same way of aiming and shooting as in Resident Evil 4, but that game was designed with that kind of aiming/shooting in mind. Doing it like that in first person just seems entirely unnatural.
To get a better idea of how the game controls look at the manual scans here. Rather than a simple, intuitive control scheme we've got something that looks too complicated for it's own good. |
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SuperWes Updated the banners, but not his title
Joined: 07 Dec 2004 Posts: 3725
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Posted: Sun Nov 19, 2006 8:36 am Post subject: |
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Mr. Mechanical wrote: | The problem with the game itself though is that it misses the point of the Wii completely. Instead of reading your motions with the Wii remote and then representing them exactly on-screen, you perform a gesture which triggers a canned animation sequence that you have to let play out before you can make another gesture. Essentially they've substituted button presses for hand gestures, where nothing about how the game is played is actually fundamentally changed other than the fact that now you're making hand gestures instead of just pressing a button as you would before. A good game to contrast what I'm talking about here is Wii Sports, wherein if you swing a baseball bat the bat on-screen is going to swing however you've swung it in real life.
On top of that, the FPS bit strikes me as amazingly stupid and counter-intuitive. Rather than using the remote as a pointer to serve the same function as a mouse, you instead hold a button to go into aim mode, where you then move the targeting reticule about the screen while your character remains stationary in the game. Essentially it's the same way of aiming and shooting as in Resident Evil 4, but that game was designed with that kind of aiming/shooting in mind. Doing it like that in first person just seems entirely unnatural.
To get a better idea of how the game controls look at the manual scans here. Rather than a simple, intuitive control scheme we've got something that looks too complicated for it's own good. |
See, looking at the instruction book it looks like they've mapped it pretty well to the controller. I mean, you swing the controller down to kneel down and pick up ammo. Not sure that's really that different from swinging the controller up to throw up a tennis ball. I'm also not sure about where you're getting your "aim mode" description. I'll admit I haven't kept up very much on the game, but I was pretty sure the bullet time thing was more of a special move than something you do every time you see an enemy. I could be totally off here.
The complaints I've heard from people who have played it have all been in relation to how unfinished the game feels. I'm guessing conceptually the game probably doesn't have any major problems, but since they had a restricted development time to get the game out in time for launch there's a lack of tightness.
I'm sure it will sell well and I'm pretty sure some of those people will be convinced that it's a good game. I don't see how it could possibly be any worse than Perfect Dark Zero.
-Wes _________________
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Lackey .
Joined: 11 Jul 2005 Posts: 1107 Location: Canada
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Posted: Sun Nov 19, 2006 10:17 am Post subject: |
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purplechair wrote: | If they really needed to do a slow motion effect, they should have done it like Viewtiful Joe and allowed you to do ridiculous tricks like shooting people's guns out their hands. |
The review I read says that's exactly what you do. _________________ | Little bird fighting against a bat sect game | |
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xvs07 .
Joined: 22 Sep 2005 Posts: 160
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Posted: Sun Nov 19, 2006 11:15 am Post subject: |
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So... did anybody actually *get* one yet? Probably a stupid question because the individuals who might affirm are occupied... |
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Lestrade Bug Fister
Joined: 24 Mar 2005 Posts: 1760 Location: Toronto
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Posted: Sun Nov 19, 2006 11:29 am Post subject: |
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FUCKING WIIIIIIIIIIII
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Dracko .
Joined: 10 Oct 2005 Posts: 2613
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Posted: Sun Nov 19, 2006 11:56 am Post subject: |
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Is this a caption contest? _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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Mr. Mechanical Friendly Stranger
Joined: 14 Oct 2004 Posts: 1276
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Posted: Sun Nov 19, 2006 1:45 pm Post subject: |
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SuperWes wrote: | I'm sure it will sell well and I'm pretty sure some of those people will be convinced that it's a good game. I don't see how it could possibly be any worse than Perfect Dark Zero. |
Well, just watch the review at gametrailers, and ask yourself, "Does this look any worse than Perfect Dark Zero?". Because my answer would be, "At least PDZ didn't have an hour long learning curve to figure out how to control it.". |
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chompers po pable .
Joined: 10 Nov 2005 Posts: 142
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Posted: Sun Nov 19, 2006 2:17 pm Post subject: |
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josephine hart wrote a book called Damage. it's a good book. |
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B coma .
Joined: 06 Dec 2005 Posts: 279
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Posted: Sun Nov 19, 2006 5:03 pm Post subject: |
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whoa, wrong thread, trying again.
I got my Wii after an all-nighter and had enough time to play one match of Tennis with a friend before heading off to work, where I am typing this post
It was really fun though. I picked it up in seconds. |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Sun Nov 19, 2006 5:05 pm Post subject: |
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Dracko wrote: | Is this a caption contest? |
Yep. My entry:
LOL THE XBOX IS HUGE LOL |
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friedchicken .
Joined: 16 Mar 2005 Posts: 496 Location: Port Land, OR
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Posted: Sun Nov 19, 2006 5:48 pm Post subject: |
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Yeah, Wii GET, after 8 hours wait at the Fred Meyer. I was number 16, and they had 52 units. I was so freaking tired when it was all done that I had to wait to set it up until mid morning today. But overall Fred Meyer (a local department store/Target type place/grocery store) did a great job with the midnight launch for a place that hasn't done midnight launches previously, and the only real downside was that it was terribly cold and windy. Tennis and Bowling were both fun-- bowling is much less 'patterny' seeming than other video game bowling I've played. It feels pretty real. We didn't crack Zelda yet.
Plus! I designed my Mii to have super weird intense eyes. |
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Toto 4th Man
Joined: 21 Mar 2006 Posts: 122
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Posted: Sun Nov 19, 2006 6:39 pm Post subject: |
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Requesting more Wii photos from Lestrade. That is a sassy looking machine. |
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GSL .
Joined: 16 Nov 2005 Posts: 725 Location: Mr. Lee's Greater Hong Kong
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Posted: Sun Nov 19, 2006 8:45 pm Post subject: |
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Scored mine this morning from the local Wal-Mart. It opened at 7, girlfriend and I showed up at 6:30 and were #15 out of 18 units. Ironically, I was 15th out of 14 preorders at the local EB earlier this month.
I'm sure glad I didn't rely on the numbers from that Wiiseeker.com, though--they had the local Wal-Mart at 53 units.
I had time for about 20 minutes of Wii Sports before going to work today; I'm still struck dumb at how utterly awesome both the execution of that game and the general concept of the Wii are. I mean, I half expected it to not quite live up to the hype, but it totally does and then some.
Happy freaking 23rd birthday, indeed. |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Sun Nov 19, 2006 11:03 pm Post subject: |
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happy freaking twenty-third birthday, greatsaintlouis! _________________
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Lestrade Bug Fister
Joined: 24 Mar 2005 Posts: 1760 Location: Toronto
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Posted: Sun Nov 19, 2006 11:14 pm Post subject: |
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Toto wrote: | Requesting more Wii photos from Lestrade. That is a sassy looking machine. |
Sure thing!
Before:
After:
Beauty shot:
Action shots!
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GSL .
Joined: 16 Nov 2005 Posts: 725 Location: Mr. Lee's Greater Hong Kong
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Posted: Mon Nov 20, 2006 4:04 am Post subject: |
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That's some sexy Wiimote modelling!
So I'm still trying to whip Wii Sports into shape. The controller presents an interesting dillemma: it allows the user to approximate a normal movement and translate that into a game movement; swinging the racquet in Tennis, for example. However, I'm not entirely sure how my real-life movement translates into the game; my Mii character has a fairly similar tennis swing animation each time, yet I'm beginning to discern a relation between things like the angle of my swing, if I twist my wrist, etc. and how the ball flies. It's truly like playing a game of tennis in which you can't see your racquet. I'm having a lot of fun slowly getting the hang of it. Now Golf is another matter entirely--I think I was something like 10 over par on my first hole because I just kept blasting the damn ball back into the rough.
Red Steel I haven't put as much time into, but I liked what I played so far. It's going to take me a while to get used to the whole Wiimote-as-FPS-mouse concept, though. The little touches in the game were what immediately grabbed me; during a shootout in a restaraunt kitchen, one of my poorly-aimed bullets hit the burner of a propane stove, causing the whole thing to explode and reducing the kitchen's enemy count by about three. I was quite impressed. Still need more time on it, though.
And in a really strange turn of events, the Wii actually runs Freeloader discs! My Gamecube is one of the newer versions that has the Digital Out port removed from the back; it also refuses to boot my Freeloader disc which had worked perfectly on the earlier revision of the system that still had the Digital Out port. To my surprise, the Wii loaded the disc right away, and soon I was playing Shikigami no Shiro 2.
So does anyone have any reports about some of the other launch titles? I'm especially interested in hearing how Metal Slug Anthology and Trauma Center are. Heck, I might even be just a tad interested in Twilight Princess!
dessgeega wrote: | happy freaking twenty-third birthday, greatsaintlouis! |
Thank you very much! |
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Nana Komatsu weak sauce
Joined: 17 Jul 2006 Posts: 1293
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Posted: Mon Nov 20, 2006 5:42 am Post subject: |
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Lestrade wrote: | |
My favorite quote from the wii launch press so far is this, emphasis mine:
Chris Kohler at wired news wrote: | Using the Wiimote for NES games is alright, I guess. But since the Classic Controller extension isn't available yet (they haven't sent me one, anyway) I'll have to use the GameCube controller for anything more complicated than NES. |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Mon Nov 20, 2006 7:12 am Post subject: |
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So, I have half a Wii. Sort of.
A friend of mine waited in line, picked one up, and probably right after Thanksgiving I'm going to buy it off of him.
Quick thoughts:
I don't like the design. This glossy white plastic thing dual layer thing worked ok for an iBook, but for a Wii it just looks like a toilet. I think I will be owning mine with stickers, my protest against industrial design I don't dig. I loved the GC's design, and the N64 was ok.
Making a Mii was surprisingly satisfying.
Battiing practice was cool, and boxing was energetic.
So this thing is 100% GC compatible? Kewl... It's funny how I'm less aware of these issues these days.
Other slowly dawning awreness: SD memory cards??? SWEET. Mostly for this reason: increasingly, I resent having to master a game in a single player kind of way in order to unlock multiplayer fun. But I've never quite mustered sending away for a device for that. 100% complete downloads, here I come...
Playing Zelda, I guess I see what people mean by the system feels less next-gen.
Overall I'm less psyched than I've been for previous launches, at least the GC; but the GC had Star Wars and Smash Brothers almost on launch.
Part of it is just me getting older, and having fewer friends who can make time for gaming. |
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friedchicken .
Joined: 16 Mar 2005 Posts: 496 Location: Port Land, OR
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Posted: Mon Nov 20, 2006 9:43 am Post subject: |
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Greatsaintlouis wrote: | I'm especially interested in hearing how Metal Slug Anthology and Trauma Center are. Heck, I might even be just a tad interested in Twilight Princess! |
Metal Slug, sadly, has been pushed back until the 28th, but I've got it preordered, so I'll post about it. As for Twilight Princess, let's say I was shocked at how much I enjoyed it, after all the silly hype.
Greatsaintlouis wrote: | dessgeega wrote: | happy freaking twenty-third birthday, greatsaintlouis! |
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I'll second that! And sorry about the wiiseeker stuff-- I wasn't sure about the numbers either, but it was good to be able to visually plot out the locations. As it is, Fred Meyer wasn't even on there! |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Mon Nov 20, 2006 11:44 am Post subject: |
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Should we consider a new Wii-specific thread or is one probably enough?
Anyway, furhter Wii thoughts:
the new controllers present some interesting vocabulary challenges, both in the "mental vocabulary" and in how to intelligibly communicate w/ other gamers, as in a FAQ. Roll, pitch, yaw.... it's kind of crazy. With a traditional controller, the # of possible moves were well-bounded, and I was aware of those boundaries, but now I'm not sure. (For instance Wii-Sports baseball; all my pitches turn into fastballs, and I haven't researched it but it seems like a txt faq might be hard pressed to describe the swing...)
Making it worse, of course, is the lack of pushback.... it's kind of weird that the player, in general can flail wildly, but the mapping to the movement on screen is likely much more constrained. My friend claims that I oversteer in ExciteTruck a lot, maybe because of this.
I really enjoyed the Wii-Sports boxing, but it was a little but unsatisfying because there isn't that one to one mapping between the fighter's fists and the players.... the boxer has some concept of recharge time. I think games that manage to preserve a 1-to-1 mapping between the control's position and someting inside the game should be commended.
(Plus does the thumbstick part of the nunchuk have a position sensor, or just an accelerameter?)
Someone pointed out that one area of improvement is not so much the mapping w/ the onscreen avatar (ala acting as an Excite Truck steering thing) but as a pointer, like the fairy in Zelda; in a way, that opens up the same kind of mapping that the DS touchscreen features. |
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GSL .
Joined: 16 Nov 2005 Posts: 725 Location: Mr. Lee's Greater Hong Kong
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Posted: Mon Nov 20, 2006 6:38 pm Post subject: |
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So, what's the deal with the Wii LAN adaptor? Is it out yet, or is that something that's coming soon?
Giving Nintendo the benefit of the doubt once more, I re-installed my WiFi USB dongle, thinking that the updated software from their website would fix all of my previous woes. I was able to update my Wii and get access to QVC or whatever their online shop is called (WTF, I thought they were providing Opera as a free download? Where is it?), but I still had the same issues with the adaptor as I did upon Mario Kart's release; namely, I could only connect if I completely disabled my firewall (different firewall program this time, so I know that's not the case) and the Registration Tool would freeze up and become entirely unusable upon rebooting my PC. I took a look at the forums on NintendoWifi.com, and noted a number of people that seemed to have problems connecting to the adaptor as well. Unfortunately, the moderators employ a mantra of "Oh, look at the FAQS and troubleshooters on the site, they'll fix everything." Obviously, they don't, and the combination of miserably unhelpful 'service' with an abysmal product that I have yet to see work properly once means I'm just not going to screw with it anymore. I've never had problems with wired internet and I'm glad that Nintendo is giving us this option. I'm not sure where that leaves my DS as far as playing with people online, but I have yet to do so even once and can't really say there's any sort of must-have killer app yet that makes me want to invest the time in it. |
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Fred .
Joined: 18 Apr 2006 Posts: 99 Location: Iowa
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GSL .
Joined: 16 Nov 2005 Posts: 725 Location: Mr. Lee's Greater Hong Kong
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Posted: Tue Nov 21, 2006 3:48 am Post subject: |
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friedchicken wrote: | Metal Slug, sadly, has been pushed back until the 28th, but I've got it preordered, so I'll post about it. As for Twilight Princess, let's say I was shocked at how much I enjoyed it, after all the silly hype. |
Well, no loss that Metal Slug was pushed back--I need a paycheck or two under my belt now before I buy anything else anyways. Wii + supplies for Thanksgiving dinner + Christmas presents takes a tremendous toll on the wallet.
But Twilight Princess, I'd love to hear your impressions! I'm on the fence as it is--I have little patience and less love for Ocarina, but then I have heard such amazing things about Twilight Princess that I feel I should give it as much of a chance as possible. I'll probably try to rent it over the Thanksgiving break if the local Blockbuster stocks Wii games.
Quote: | And sorry about the wiiseeker stuff-- I wasn't sure about the numbers either, but it was good to be able to visually plot out the locations. As it is, Fred Meyer wasn't even on there! |
Oh, no worries--every location save for Target, with 33 units, was color-coded for Unconfirmed, so I tried not to rely too much on the numbers. My local area was pretty sparse on the map, too--no Fred Meyers, the local GameCrazy was out, and for some reason EB and Gamestop were combined into one entry with 28 units each. I figure that had to be off since EB alone had 14 preorders and a handful of extra units for launch; Gamestop itself had something around 30 preorders. Still, like you said it was neat to be able to see the major locations. I wonder if Toys 'R Us really got 83 Wiis, though. |
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Lestrade Bug Fister
Joined: 24 Mar 2005 Posts: 1760 Location: Toronto
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Posted: Tue Nov 21, 2006 7:02 am Post subject: |
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kirkjerk wrote: | (For instance Wii-Sports baseball; all my pitches turn into fastballs, and I haven't researched it but it seems like a txt faq might be hard pressed to describe the swing...) |
Check the WiiSports manual; you have to hold down buttons for different pitches. "A" is a curveball, "B" is a screwball, and holding both gives you a splitter.
I finally got a second set of controllers yesterday, so my wife and I played some WiiSports. Tennis is really fun two-player, and boxing was great. However, I sort of felt guilty smashing my wife's face in. Sort of.
I love how the disc slot glows blue when you have new WiiConnect24 messages. Waking up to see that is like getting a little present in the mail!
I'm about 5 1/2 hours into Twilight Princess, and the game has only now entered Zelda Mode (I was dicking around for a bit at first). I am so enthralled with this game; I feel like I did playing the original Zelda back in 1986. I love Midna and the way she interacts with you; I love the integration of the Wiimote speaker to the gameplay (unsheathing your sword is sublime). And though the game obviously isn't up to par with, say, Gears of War, on a visual level, what everyone has been saying is true: once you start playing, you just don't give a damn. Zelda has some great art direction, which counts for a lot.
Normally, I want games to be 15–20 hours in length, tops. With Zelda, however, I'm cherishing the notion of a long, epic game. It's just so much fun, and there's so much to do, it feels like a true adventure, instead of a game I'm trying to beat. I hope the variety is kept up over the entire quest, because so far it feels like anything can happen.
Which, I suppose, is what the Wii is about, isn't it? |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Tue Nov 21, 2006 8:34 am Post subject: |
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Lestrade wrote: | kirkjerk wrote: | (For instance Wii-Sports baseball; all my pitches turn into fastballs, and I haven't researched it but it seems like a txt faq might be hard pressed to describe the swing...) |
Check the WiiSports manual; you have to hold down buttons for different pitches. "A" is a curveball, "B" is a screwball, and holding both gives you a splitter.
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Aha... surprised that wasn't in the onscreen hints...
I heard there's a similar issue w/ fishing w/ a bobber in Zelda, that it's very rough to figure out the motions for it at first. That's one thing, if you're going to have an innovative control scheme, you need to explain it very well, preferably in-game...
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I finally got a second set of controllers yesterday, so my wife and I played some WiiSports. Tennis is really fun two-player, and boxing was great. However, I sort of felt guilty smashing my wife's face in. Sort of.
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I need to get my second pair...preferably 3 or 4 but 2 is a start...where did you get yours? |
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friedchicken .
Joined: 16 Mar 2005 Posts: 496 Location: Port Land, OR
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Posted: Tue Nov 21, 2006 9:55 am Post subject: |
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kirkjerk wrote: |
I need to get my second pair...preferably 3 or 4 but 2 is a start...where did you get yours? |
Yeah, I'll second that-- I looked all over yesterday trying to find a classic controller (I had my shot when I bought the system but foolishly passed it up), but nobody, and I mean NOBODY had any controllers, period. Gamestop, in fact, claims that the classic controller hasn't even been released.
Okay, so Zelda. I should say ahead of time that I deliberately didn't watch any videos of it or read any previews so that it would be entirely new to me when I played it. And yeah, I don't want the game to be done, ever.
Lestrade is absolutely right on all counts. The little details of Zelda are part of what makes it. The first time I got the 'secret' tune, played on the Wiimote's speaker, my wife and I just looked at each other, both wide eyed and grinning, like the world's biggest dorks. I don't want to be the one to give away too much about it by discussing where I am in the game right now, but let's say that the controls are expertly developed, suprisingly, compared to other games in the same genre that have implemented such... controls in a non-intuitive way. Nothing is strained, or seems that belabored.
I have noticed (across several games) that the controls are overexplained in some instanced and left completely unexplained in others, where it might have been helpful. At least the overexplaining hasn't een in Zelda, where it might have ruined the game, but in Sports, where I guess as the first game a lot of Wii owners are going to play, they felt they needed to constantly drill it into you. But I was one of the people who had trouble with the fishing, but probably just because I'm so impatient, and fishing is all about patience.
I'm at a loss to explain why I've heard a fair amount of bitching about the graphics, because they're beautiful. The characters' faces animate smoothly, the texturing doesn't ever look 'cheap' or tossed off like it does in a lot of games, and everything is really detailed. When you cut grasses, some of it cuts and some of it just bends. There are lots of liittle clever things. |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Tue Nov 21, 2006 10:04 am Post subject: |
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I jsut want another Wii-mote and nunchuk pair...
re: the graphics... I haven't really seen much on 360/PS3, but it's still kind of annoying how, say, the ground is shaped in Zelda, like in the village, just a bit clunky.
Also, how does this generation do with circles? I'm amused at how like in Super Monkey Ball on the GC you can still count the sides, more or less... |
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purplechair .
Joined: 28 Mar 2005 Posts: 378 Location: in my pants
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Posted: Tue Nov 21, 2006 1:02 pm Post subject: |
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You jerks are now officially living two and half weeks in the future. |
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SuperWes Updated the banners, but not his title
Joined: 07 Dec 2004 Posts: 3725
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Posted: Tue Nov 21, 2006 1:18 pm Post subject: |
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Zelda is so freaking good. I got stuck somewhere in the pre-Twilight World stuff at the very beginning, but as soon as that stuff happened the game's really taken off. It's really something special. Why hasn't anyone mentioned to the anti-Ocarina, pro-Majora's Mask people that the game basically flips back and forth between the two games' motifs? Good shit.
-Wes _________________
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Tue Nov 21, 2006 1:35 pm Post subject: |
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purplechair wrote: | You jerks are now officially living two and half weeks in the future. |
Or we're officially two and a half weeks in the past. Either way it's not much fun! |
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Nana Komatsu weak sauce
Joined: 17 Jul 2006 Posts: 1293
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Posted: Tue Nov 21, 2006 1:35 pm Post subject: |
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Based on everything I've read, I don't think I need to buy a Wii. I mean, i already own a gamecube! |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Nov 21, 2006 11:03 pm Post subject: |
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so here's a question. how does the magic wii network work? let me rephrase that: if i import a japanese wii can i play japanese wii virtual console games? because the japanese virtual console has some good stuff coming out for it.
(and doesn't require me to look at the turbographx-16 logo.) _________________
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friedchicken .
Joined: 16 Mar 2005 Posts: 496 Location: Port Land, OR
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Posted: Wed Nov 22, 2006 10:33 am Post subject: |
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There was no setup at all required for the network, short of entering the key for my Airport wireless. That leads me to believe that a Japan region Wii might just connect to the Japanese Virtual Console store. But of course you would then need to pay for your Wii points through the J-store, right? Or are the J-version VC games priced the same? I'm not sure. |
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Nana Komatsu weak sauce
Joined: 17 Jul 2006 Posts: 1293
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Posted: Wed Nov 22, 2006 12:23 pm Post subject: |
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It's possible that wii points are region locked too (since they cost different amount in different regions) and to use the Japanese Wii store you'd need a Japanese credit card. This is how itunes handles it, in any event. I'd hope that nintendo wouldn't do something like that, but I also wouldn't put it past them. |
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