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The Gamer's Quarter Forum Index
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  Topic: so minecraft is pretty neat
SuperWes

Replies: 17
Views: 72721

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Nov 30, 2014 8:58 pm   Subject: so minecraft is pretty neat
I played Minecraft finally. It's good, but too time consuming now that I'm an adult with kids and stuff. Man, it's strange to see what we were saying about Minecraft in 2010.

-Wes
  Topic: Spambot warned you
SuperWes

Replies: 2
Views: 7738

PostForum: Nickel and Dime Game Design   Posted: Sun Jan 08, 2012 9:45 pm   Subject: Spambot warned you
That's... a lot of pages!

I started cleaning up manually, but holy shit, no. I'll have to dig into the database or something.

Same here. Need db access.

-Wes
  Topic: Hello Everyone!
SuperWes

Replies: 11
Views: 22062

PostForum: Quarterly Discussion   Posted: Fri Dec 16, 2011 9:50 pm   Subject: Hello Everyone!
Me too. What have you been up to Rya?

-Wes
  Topic: Classic Home Video Games
SuperWes

Replies: 5
Views: 16688

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Sep 11, 2011 10:20 am   Subject: Classic Home Video Games
I've been living a lie! I always thought it was 1990 for some reason. The naming convention for your guide is a little odd since you're covering the entire spam of the Genesis under the 1990 subheadin ...
  Topic: Classic Home Video Games
SuperWes

Replies: 5
Views: 16688

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Sep 10, 2011 11:04 am   Subject: Classic Home Video Games
Where's the SNES? it came out in 1990 (and I was always an SNES dude). Does this book cover the console wars?

-Wes
  Topic: FAQ You!
SuperWes

Replies: 9
Views: 56267

PostForum: Site Response   Posted: Wed Jun 15, 2011 9:08 am   Subject: FAQ You!
Fixed! Sorry for the omission Cycle. You are the best!

-Wes
  Topic: FAQ You!
SuperWes

Replies: 9
Views: 56267

PostForum: Site Response   Posted: Sun Jun 05, 2011 3:34 pm   Subject: FAQ You!
Mikolai,

1. The Gamer's Quarter was a unique magazine that helped kick off and establish the New Games Journalism movement. The magazine lasted from March 2005 to February of 2007. Our goal was to ...
  Topic: FAQ You!
SuperWes

Replies: 9
Views: 56267

PostForum: Site Response   Posted: Sun Jun 05, 2011 9:16 am   Subject: FAQ You!
I'll get back to you tonight or tomorrow. Sorry for the delay! Busy weekend.

-Wes
  Topic: LET'S MAKE SHOOTING GAME (dezaemon thread)
SuperWes

Replies: 40
Views: 234145

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Mar 30, 2011 6:01 am   Subject: LET'S MAKE SHOOTING GAME (dezaemon thread)
Spambot reminded me of this thread.

I wanted to mention for anyone that was interested in this game that the Japanese Playstation version is available via PSN on the PS3/PSP in America for $6. It s ...
  Topic: why bury the dead (in crpgs)?
SuperWes

Replies: 2
Views: 12734

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Mar 27, 2011 5:47 am   Subject: why bury the dead (in crpgs)?
You can probably safely blame this on religion.

-Wes
  Topic: Problem with formatting of PDF issues
SuperWes

Replies: 2
Views: 8835

PostForum: Quarterly Discussion   Posted: Sun Mar 13, 2011 8:06 am   Subject: Problem with formatting of PDF issues
It's been bothering me as well, but we didn't have a very good version control system and I think the only instances of the final inDesign files live on Matt's desktop of his old computer.

Basicall ...
  Topic: Analogue
SuperWes

Replies: 2
Views: 10708

PostForum: Quarterly Discussion   Posted: Thu Mar 10, 2011 4:49 pm   Subject: Analogue
It looks like people worked on it in 2008 and are now getting around to working on it again. Kind of lame to have a 2 year hiatus, but who is TGQ to talk Wink At least we released something!

-Wes
  Topic: Analogue
SuperWes

Replies: 2
Views: 10708

PostForum: Quarterly Discussion   Posted: Mon Mar 07, 2011 7:20 am   Subject: Analogue
A Spammer pointed out to me that this thread exists. I never saw it before. Where can I get a copy? Sounds pretty awesome!

-Wes
  Topic: Dead Island Hype-Bus
SuperWes

Replies: 4
Views: 15465

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Feb 18, 2011 6:24 am   Subject: Dead Island Hype-Bus
This is what I told the Internet I feel about it:

"It's well edited and well done, but I have a feeling it has nothing to do with the game. Apparently it's an FPS. Unless it's legitimately a first ...
  Topic: Dead Island Hype-Bus
SuperWes

Replies: 4
Views: 15465

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 17, 2011 2:27 pm   Subject: Dead Island Hype-Bus
The Internet seems to like it. What do you think about it?

-Wes
  Topic: A New TGQ
SuperWes

Replies: 23
Views: 63295

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Feb 17, 2011 7:07 am   Subject: A New TGQ
I've been mostly a lurker around here since I joined around the time things were dying down but if you guys ever need any art related help I would be more then happy to help out!
Do you know how to m ...
  Topic: A New TGQ
SuperWes

Replies: 23
Views: 63295

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Feb 11, 2011 7:42 pm   Subject: A New TGQ
Totally pumped to have all of you. Feeling overwhelmed lately though. It'll happen eventually though!

-Wes
  Topic: World's Favorite Videogames chosen by the people
SuperWes

Replies: 7
Views: 20079

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Jan 28, 2011 11:51 pm   Subject: World's Favorite Videogames chosen by the people
I think you're spam without the bot part. Please enjoy this advertising and come back to post the results when you're finished.

-Wes
  Topic: A New TGQ
SuperWes

Replies: 23
Views: 63295

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Jan 19, 2011 9:45 am   Subject: A New TGQ
So I guess I never commented on this!

The other day I heard via twitter that
I got Ghost Trick! It's not as good as I'd hoped.

But thanks Apm! I figured you'd be in Wink

-Wes
  Topic: A New TGQ
SuperWes

Replies: 23
Views: 63295

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Jan 06, 2011 12:26 pm   Subject: A New TGQ
I'm down for this. I don't know if I could contribute writing, but I'd love to see this forum revitalized.
Do you know any PHP, html/css, and/or have you used wordpress?

-Wes
  Topic: Hello Everyone!
SuperWes

Replies: 11
Views: 22062

PostForum: Quarterly Discussion   Posted: Tue Dec 21, 2010 8:25 pm   Subject: Hello Everyone!
I do love that a spambot is defending a spambot.

-Wes
  Topic: SuperWes
SuperWes

Replies: 199
Views: 295629

PostForum: Staff   Posted: Sun Dec 19, 2010 10:43 am   Subject: SuperWes
So the reason I haven't updated this lately is because I've been doing my completion log at [URL=http://www.SuperWes.com]SuperWes.com. Check it out! And feel free to comment!

In the future TGQ (if ...
  Topic: A New TGQ
SuperWes

Replies: 23
Views: 63295

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Dec 18, 2010 7:52 am   Subject: A New TGQ
I've kept TGQ on my favorites list against exactly this sort of eventuality.
So does this mean you're not interested in something like this?

-Wes
  Topic: A New TGQ
SuperWes

Replies: 23
Views: 63295

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Dec 12, 2010 6:53 am   Subject: A New TGQ
english and film? i hope you're not paying out of pocket.
That's not me! It's Matt's Editorial from Issue 8.

And no. I'm pretty sure he's using the GI Bill or something.

-Wes
  Topic: A New TGQ
SuperWes

Replies: 23
Views: 63295

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Mon Dec 06, 2010 2:33 pm   Subject: A New TGQ
I'm working on it in secret in my spare time. Check out: http://www.gamersquarter.com/newtgq/

If anyone knows how to theme things in Word Press and would like to help, let me know!

-Wes
  Topic: A New TGQ
SuperWes

Replies: 23
Views: 63295

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Nov 21, 2010 7:01 am   Subject: A New TGQ
I'll talk to Matt and get a secret install going. I'll let you know when it's up and we can figure out what exactly we want.

(assuming he's down)

-Wes
  Topic: A New TGQ
SuperWes

Replies: 23
Views: 63295

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 18, 2010 1:52 pm   Subject: A New TGQ
I had a grand vision that I shared with Matt about a year ago regarding making The Gamer's Quarter into a site where people could share TGQ-style game writing, game art, and actual games by creating a ...
  Topic: Marvel Brothel
SuperWes

Replies: 2
Views: 13832

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Nov 14, 2010 8:23 pm   Subject: Marvel Brothel
Tried it for a tiny bit. So far it's surprisingly deep, with really nice production values for a joke, but I chose to view the tutorial, which is really long and awful. The best part so far was a mome ...
  Topic: Marvel Brothel
SuperWes

Replies: 2
Views: 13832

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sat Nov 13, 2010 7:28 pm   Subject: Marvel Brothel
Downloading now. This looks awesome.

-Wes
  Topic: so minecraft is pretty neat
SuperWes

Replies: 17
Views: 72721

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Nov 04, 2010 9:43 am   Subject: so minecraft is pretty neat
If someone creates a TGQ server I will (try to, if my computer allows it) play and I'll convince Matt to play.

That statue is sweet.

-Wes
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
SuperWes

Replies: 551
Views: 556271

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Nov 03, 2010 5:27 am   Subject: fallout fans are LEGENDARY and should probably be NSFW!
so if it didn't tell you "mission xyz failed' when you decide to play by your own rules, you'd like it more?
I don't think so. It's more about the motivation to make the choices you do than anything ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
SuperWes

Replies: 551
Views: 556271

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Nov 02, 2010 10:47 am   Subject: fallout fans are LEGENDARY and should probably be NSFW!
I set this aside to play some Fable 3. It's strange how they found a way to dumb it down from Fable 2 to a frustrating degree, almost to the that the actual adventuring seems like meaningless busywork ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
SuperWes

Replies: 551
Views: 556271

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Oct 27, 2010 6:03 am   Subject: fallout fans are LEGENDARY and should probably be NSFW!
Yeah, I don't dislike the multiple quest chains, I just think the place you do them in is boring. I'm sure I'd have no problem if it was interesting, but the world and people in it are too mundane.
...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
SuperWes

Replies: 551
Views: 556271

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Oct 24, 2010 2:41 pm   Subject: fallout fans are LEGENDARY and should probably be NSFW!
This pretty well echos my experience with the game so far. I liked Fallout 3, and this seems to be a more unimaginative version of it. I mean, it's great that your decisions have weight to them and th ...
  Topic: so minecraft is pretty neat
SuperWes

Replies: 17
Views: 72721

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Wed Oct 20, 2010 8:04 am   Subject: so minecraft is pretty neat
Why can't all PC games be sold through Steam Sad
Talk to Valve I guess. Paypal gets the guy more money per sale than having the game on Steam would.

-Wes
  Topic: so minecraft is pretty neat
SuperWes

Replies: 17
Views: 72721

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Thu Oct 07, 2010 7:50 pm   Subject: so minecraft is pretty neat
I don't know it yet, please explain!

Also: Yay dhex!

-Wes
  Topic: SuperWes
SuperWes

Replies: 199
Views: 295629

PostForum: Staff   Posted: Thu Sep 23, 2010 11:24 am   Subject: SuperWes
The day is now, apparently. I'll talk about Halo: Reach first, which I finished last weekend in co-op on Heroic, then I'll come back and make more posts about the other games.

Reach was, as expecte ...
  Topic: SuperWes
SuperWes

Replies: 199
Views: 295629

PostForum: Staff   Posted: Tue Sep 14, 2010 6:01 am   Subject: SuperWes
At some point I should talk about Metroid: Other M, Dead Rising 2: Case Zero, and Splinter Cell: Conviction, but with Halo Reach coming today I'm not sure when that will be.

-Wes
  Topic: STALKER
SuperWes

Replies: 211
Views: 253874

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Tue Sep 14, 2010 5:58 am   Subject: STALKER
Windows 7 and Steam.

I tried everything, even changing some shit in a config file and downloading a performance mod, but nothing helped. It's just my combination of components. Also my video card i ...
  Topic: STALKER
SuperWes

Replies: 211
Views: 253874

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Sep 12, 2010 5:39 pm   Subject: STALKER
AMD Turion 64 mobile?

Don't know for sure, but it's on a laptop and I don't feel the need to buy a faster computer.

-Wes
  Topic: STALKER
SuperWes

Replies: 211
Views: 253874

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Sep 10, 2010 6:04 pm   Subject: STALKER
My computer wouldn't run it. So congrats!

-Wes

Have you tried lying to it?
Pretty sure I did! No luck. It wasn't a bad frame rate either, the game just ran slow. It was odd.

-Wes
  Topic: STALKER
SuperWes

Replies: 211
Views: 253874

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Fri Sep 10, 2010 5:56 am   Subject: STALKER
My computer wouldn't run it. So congrats!

-Wes
  Topic: Lunia eu
SuperWes

Replies: 3
Views: 12028

PostForum: Quarterly Discussion   Posted: Fri Sep 10, 2010 5:55 am   Subject: Lunia eu
What bizarre manner of spam is this
I thought it seemed pretty cool.

-Wes
  Topic: SuperWes
SuperWes

Replies: 199
Views: 295629

PostForum: Staff   Posted: Tue Aug 24, 2010 1:01 pm   Subject: SuperWes
Wanted: Weapons of Fate

Finished it.

It was pretty good!

Of what I've played recently, the game Wanted most reminds me of is 007: Quantum of Solace. It's full of gratuitous explosions and lea ...
  Topic: SuperWes
SuperWes

Replies: 199
Views: 295629

PostForum: Staff   Posted: Sun Aug 22, 2010 10:50 pm   Subject: SuperWes
Scott Pilgrim complete!

I'm a huge Scott Pilgrim fan. I read the books, bought the game, and saw the movie asap.

I initially didn't care much for the game. The characters start out with too few ...
  Topic: SuperWes
SuperWes

Replies: 199
Views: 295629

PostForum: Staff   Posted: Thu Aug 12, 2010 6:33 am   Subject: SuperWes
Beat Castlevania: Harmony of Despair last night, though it wasn't really through much of my own effort. The final three levels were played as a party of 5 and I spent the last two boss fights simply t ...
  Topic: SuperWes
SuperWes

Replies: 199
Views: 295629

PostForum: Staff   Posted: Mon Aug 09, 2010 9:58 am   Subject: SuperWes
Beat Prince of Persia: The Forgotten Sands last night. I'm still trying to piece together my feelings on it, so this may come off as rambly. For the first hour or two it seemed like a low-budget, rush ...
  Topic: STL Game Jam
SuperWes

Replies: 0
Views: 11358

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 08, 2010 6:31 am   Subject: STL Game Jam
I'm not sure if anyone else here is from St. Louis, but if you are and you are interested in making videogames, make your way to the St. Louis Game Jam next weekend, August 13th-15th, 2010.

http:// ...
  Topic: fallout fans are LEGENDARY and should probably be NSFW!
SuperWes

Replies: 551
Views: 556271

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 08, 2010 6:29 am   Subject: fallout fans are LEGENDARY and should probably be NSFW!
I liked Fallout 3 a lot, but Obsidian being on the project is the only thing that scares me. They seem like talented people, but they have yet to actually finish a game before releasing it. KOTOR 2, A ...
  Topic: 300 mechanics in 300 days
SuperWes

Replies: 4
Views: 15412

PostForum: Club for the Study and Appreciation of Interactive Audio Visual Media   Posted: Sun Aug 08, 2010 6:22 am   Subject: 300 mechanics in 300 days
That is pretty sweet, even if it is old.

-Wes
 
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