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dhex
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PostPosted: Sat May 13, 2006 11:22 pm    Post subject: sue sue skip to my sue Reply with quote

http://news.yahoo.com/s/ap/20060512/ap_on_hi_te/china_online_suicide

"addiction" is pretty beige at this point.

Quote:
Game Distributor Sued Over Boy's Suicide

By JOE McDONALD, Associated Press WriterFri May 12, 5:28 AM ET

The parents of a 13-year-old Chinese boy who they say jumped to his death from a tall building after playing one of the popular "Warcraft" online games for 36 hours straight are suing its Chinese distributor, a news report said Friday.

Zhang Xiaoyi died on Dec. 27, 2004, leaving behind a suicide note saying he wanted "to join the heroes of the game he worshipped," the official Xinhua News Agency reported.

It said Zhang's parents, who live in Tianjin, just east of Beijing, are seeking 100,000 yuan ($12,500) from Aomeisoft, the Chinese distributor of "Warcraft: Orcs and Humans."

The suit says Aomeisoft failed to include a warning that the game's U.S. maker rates it as suitable only for players above age 13, according to Xinhua.

The Warcraft games are made by Blizzard Entertainment, a unit of Paris-based Vivendi Universal SA. Xinhua said a Tianjin court rejected a claim by the parents against the game maker.

The vice president of Aomeisoft, Bai Jie, told The Associated Press that he saw news reports about the lawsuit but that the company hasn't received any official court notice.

Bai said Zhang's parents were suing the wrong company, because Aomeisoft was set up in August, eight months after his death. Bai said he didn't know which distributor sold the game in 2004.

China has 111 million Internet users, second only to the United States. It is one of the world's biggest markets for online games, with tens of millions of players, many of whom hunker down for hours in front of PCs in public Internet cafes.

But the government has expressed concern about the violence and sexual content of some games. It has imposed curfews and time limits on children in Internet cafes and banned them near schools.

Also Friday, a newspaper said the Beijing city government has launched a review of the Chinese capital's 1,007 licensed Internet cafes to ensure they are complying with rules on admitting minors.

Violators could lose their licenses, the China Daily said.

In 2004, China shut down thousands of Internet cafes nationwide after a series of fatal fires and other accidents.

Xinhua said Zhang played at a "game hall," but didn't say whether that was an Internet cafe, which would have been required to limit his time there to a few hours.

Several cities have clinics to treat what psychiatrists have dubbed "Internet addiction" in users, many of them children and teenagers, who play online games or surf the Web for days at a time.

Specialists at a Beijing hospital examined Zhang's diary, school records and suicide note and concluded that "Zhang had excessively indulged in unhealthy games and contracted serious Internet addiction before his death," Xinhua reported.

His parents' suit also calls on the distributor to put a warning on the game's packaging saying "playing games excessively harms health," the report said.

Bai, the Aomeisoft executive, said the company plans to add "anti-addiction warnings" to future games.

The Warcraft games have 2.5 million players in China, with copies in more than 100,000 Internet cafes, Vivendi Universal chairman Jean-Bernard Levy told reporters in Shanghai in April.

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Mr. Mechanical
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PostPosted: Sat May 13, 2006 11:59 pm    Post subject: Reply with quote

What kind of parents let their kid play a videogame for 36 hours straight?
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Ryan - SuperWes' Bane
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PostPosted: Sun May 14, 2006 12:43 am    Post subject: Reply with quote

Mr. Mechanical wrote:
What kind of parents let their kid play a videogame for 36 hours straight?


Exactly
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Swimmy
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PostPosted: Sun May 14, 2006 1:08 am    Post subject: Reply with quote

Quote:
His parents' suit also calls on the distributor to put a warning on the game's packaging saying "playing games excessively harms health," the report said.

Fill in the blank:

________________ excessively harms health.

Really, fill it in with just about any verb or verb+direct object. Maybe strike "breathing," "living," and "being healthy."

Edit: Actually, no, living still works.
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OtakupunkX
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PostPosted: Sun May 14, 2006 5:43 pm    Post subject: Reply with quote

Swimmy wrote:
Edit: Actually, no, living still works.


Living is a direct cause of cancer.

I know a guy who literally punched himself in the face after he accidently uninstalled his copy of Arcanum, this PC RPG from a few years ago that he wasn't finished with. He drew blood.
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Mr. Apol
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PostPosted: Tue May 16, 2006 7:35 am    Post subject: Reply with quote

Swimmy wrote:
Quote:
His parents' suit also calls on the distributor to put a warning on the game's packaging saying "playing games excessively harms health," the report said.

Fill in the blank:

________________ excessively harms health.

Really, fill it in with just about any verb or verb+direct object. Maybe strike "breathing," "living," and "being healthy."

Edit: Actually, no, living still works.


I don't know, breathing a LOT, like REAL FAST LIKE can make you hyperventilate!
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Shapermc
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PostPosted: Tue May 16, 2006 9:30 am    Post subject: Reply with quote

I hope that Persona 3 dosen't have a suicide repercussion:



The protagonists are high school students that have to shoot themselves in the head to awaken their powers ... or something like that.
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GSL
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PostPosted: Tue May 16, 2006 4:35 pm    Post subject: Reply with quote

Quote:
It said Zhang's parents, who live in Tianjin, just east of Beijing, are seeking 100,000 yuan ($12,500) from Aomeisoft, the Chinese distributor of "Warcraft: Orcs and Humans."

"100,000 yuan... how much is that in real money?"
"Um... about $12,500."
"HA! Your exchange rate sucks!"

At least, that was the conversation I imagined taking place between the distributor and Blizzard. It might have been funnier in my head.
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OtakupunkX
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PostPosted: Tue May 16, 2006 5:48 pm    Post subject: Reply with quote

Shapermc wrote:
I hope that Persona 3 dosen't have a suicide repercussion:



The protagonists are high school students that have to shoot themselves in the head to awaken their powers ... or something like that.


Don't tell the emo kids... I have a feeling that they'll have a field day with this game.

It makes me laugh, all the emos at my school are so stereotypical and they don't even know it. It's kind of sad in a way.
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dark steve
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PostPosted: Tue May 16, 2006 5:55 pm    Post subject: Reply with quote

Are the Otaku Punks more original?
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OtakupunkX
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PostPosted: Tue May 16, 2006 6:23 pm    Post subject: Reply with quote

dark steve wrote:
Are the Otaku Punks more original?


As I've said before (and will no doubt say again), my username was chosen out of a love for irony. I don't fit in with nor like most of the otaku kids I know (even though I recently discovered that a lot of them look up to me as some sort of role model) and I don't fit in with nor like most of the punks I know, but I like a lot of the same things that they do.

I just noticed that kid in the Persona 3 screenshot has a red, Nazi-esque armband...
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TOLLMASTER
nippon ichi PR man
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PostPosted: Tue May 16, 2006 8:00 pm    Post subject: Reply with quote

One time I played Progress Quest for 48 hours straight and nothing bad happened to me. Obviously, the problem was with the kid, not video games themselves.
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OtakupunkX
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PostPosted: Wed May 17, 2006 6:47 am    Post subject: Reply with quote

TOLLMASTER wrote:
One time I played Progress Quest for 48 hours straight and nothing bad happened to me. Obviously, the problem was with the kid, not video games themselves.


That's how most of these cases are, I think. I have a friend who spend a whole weekend playing Tales of Symphonia (taking maybe two breaks a day to eat) and he's not insane and didn't kill himself or anything.
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TheRumblefish
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PostPosted: Wed May 17, 2006 10:06 pm    Post subject: Reply with quote

OtakupunkX wrote:
I just noticed that kid in the Persona 3 screenshot has a red, Nazi-esque armband...


It's a Gothic Lolita/Harajuku/Visual Kei statement. All the cool cats have done it. Dir En Grey, Pierrot, Gackt and many other famous visual J-Rockers. It's not really a Nazi armband, and hey it looks fucking slick as hell. Can't blame them for that. Anyways, I can't wait for the game. Even though I know nothing about it.
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SuperWes
Updated the banners, but not his title
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PostPosted: Wed May 17, 2006 10:29 pm    Post subject: Reply with quote

TOLLMASTER wrote:
One time I played Progress Quest for 48 hours straight and nothing bad happened to me.
I don't think anyone got the joke.

-Wes
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dessgeega
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PostPosted: Wed May 17, 2006 11:01 pm    Post subject: Reply with quote

i did.

i'm good like that.
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dhex
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PostPosted: Thu May 18, 2006 6:20 am    Post subject: Reply with quote

do people really call themselves "otaku" cause i was under the (mistaken) impression that its an insult.
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OtakupunkX
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PostPosted: Thu May 18, 2006 7:31 am    Post subject: Reply with quote

dhex wrote:
do people really call themselves "otaku" cause i was under the (mistaken) impression that its an insult.


Yeah they do. Apparently it's a badge of honor.
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Shapermc
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PostPosted: Thu May 18, 2006 7:56 am    Post subject: Reply with quote

dhex wrote:
do people really call themselves "otaku" cause i was under the (mistaken) impression that its an insult.

It is one of those words that kind of evolved. Like nerd and geek. The word "otaku" in Japanese either means or comes from the word "house," as in: they never leave it.
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TOLLMASTER
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PostPosted: Thu May 18, 2006 6:58 pm    Post subject: Reply with quote

dhex wrote:
do people really call themselves "otaku" cause i was under the (mistaken) impression that its an insult.


When a group of people are ostracized from the main part of society, it feels nice to "belong" to a certain group, no matter how much that group may be hated.

Perhaps the same could be said of all religions?
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GSL
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PostPosted: Fri May 19, 2006 2:31 am    Post subject: Reply with quote

Your words are as empty as your soul.

'Otaku' in the general Japanese context is pretty much the same as a 'nerd' here--someone with obsessive interest in extremely specialized areas, and usually pretty socially inept.

American otaku, however, are abominations. The word is used self-referentially as a badge of honor in a way that even the classic label 'nerd' is rarely used outside of sarcasm. American otaku love 'Japanese culture', and by 'Japanese culture' I mean 'anime and manga and videogames and the really bad J-pop and whatever bizarre fashions are currently hot in Harajuku'. They give people legitimately interested in the culture and language a bad reputation, and have the 'socially inept' thing going on as well. The irony is that they are otaku with regard to American otaku culture.

My sweeping generalizations, by the way, are certified 90% accurate by nine out of ten experts.
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Ryan - SuperWes' Bane
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PostPosted: Fri May 19, 2006 6:49 am    Post subject: Reply with quote

We have all been Otaku at one time or another . . . but have we all been emo? Razz

I think those parents should have just played with their kid more instead of putting him in front of a PC/TV or whatever to get him out of their hair.
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TOLLMASTER
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PostPosted: Sat May 20, 2006 6:21 am    Post subject: Reply with quote

Greatsaintlouis wrote:
Your words are as empty as your soul.

'Otaku' in the general Japanese context is pretty much the same as a 'nerd' here--someone with obsessive interest in extremely specialized areas, and usually pretty socially inept.

American otaku, however, are abominations. The word is used self-referentially as a badge of honor in a way that even the classic label 'nerd' is rarely used outside of sarcasm. American otaku love 'Japanese culture', and by 'Japanese culture' I mean 'anime and manga and videogames and the really bad J-pop and whatever bizarre fashions are currently hot in Harajuku'. They give people legitimately interested in the culture and language a bad reputation, and have the 'socially inept' thing going on as well. The irony is that they are otaku with regard to American otaku culture.

My sweeping generalizations, by the way, are certified 90% accurate by nine out of ten experts.


Well. These "American otaku" only see the Japan that they get to see through their interests. It's hard to blame them for not knowing anything about their history when their only experience with that culture is through video games and in-jokey cartoons. I mean, when the Beatles were really popular, I doubt that many of their fans knew what the Magna Carta was or could tell you when the Battle of Hastings took place.

They're still annoying, admittedly. But when I was still in my pre-jaded geek stage, I did a research paper on Japan, and was going to do it on their geek pop culture. Instead I did a report on their history and pre-WWII social systems--their real history turned out to be more interesting to me than their imaginary present. Something similar happened to a friend of mine who played the Dynasty Warriors games and started reading translated Chinese classics.

What I guess I'm trying to say is, in my inept way of mine, is that it's not really their fault, sometimes, and other times this weird little phase of theirs gets them inspired enough to do actual research beyond Dragon Ball Z fansites.
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PostPosted: Sat May 20, 2006 7:58 am    Post subject: Reply with quote

Quote:
The word is used self-referentially as a badge of honor in a way that even the classic label 'nerd' is rarely used outside of sarcasm.


Is that universal? I know me and a number of my friends use the term without any of the pejorative connotations.
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PostPosted: Sat May 20, 2006 11:28 am    Post subject: Reply with quote

I feel the bitter resentment against otaku, but I must say one thing.

You can't view everything through such a...polarised filter. People look at and judge others based on what they "are," but this fails to acknowledge what people "were" or "will be." Everything goes in cycles, and rather than otaku being false and non-otaku being true, otaku can be a stage.

For me, it was a necessary stage. I was never an "otaku," per se, but I was a Japan-junky. Had I never watched anime and got interested in japanese video-games, I wouldn't be studying the language now and going to Japan in the summer. Naivette is a necessary step in the path to maturity. Experiencing otaku-dom and looking back at it in hindsight is critical to avoiding such mistakes in the future.
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GSL
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PostPosted: Sat May 20, 2006 5:59 pm    Post subject: Reply with quote

That's the difference, though: you used the initial brightly-colored attractors to springboard into a much larger world of learning--as did I. If I didn't play so many videogames as a child, I doubt my interest in Japanese culture proper would have ever blossomed into taking college-level language courses and planning a year of studying abroad (although reading William Gibson's Neuromancer in the eight grade was immensely influental as well--long story, that). The difference between this and the self-professed American 'otaku' culture (and again with the disclaimer that this IS a sweeping generalization and there will be exceptions) is that they staunchly REFUSE to move past the initial infatuating factors and accept that there is indeed far more to the culture--just like in America--than the tiny facet represented by videogames and the like. THAT is what I can't forgive and cannot stand. We're all nerds, or whatever you want to call it, to some extent, otherwise we wouldn't be on this message board reading TGQ, but I like to think that the majority of us recognize the existance of a world much greater than games and anime and what have you.
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