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Metroidvania Game List
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SuperWes
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PostPosted: Fri Apr 28, 2006 1:07 pm    Post subject: Metroidvania Game List Reply with quote

Taken from my good pal (who doesn't really know me) Toastyfrog, here is a list of Metroidvania style games. I realize that this is a list thread that is beginning with what presumes to be a full list, but I wanted to point this out because I have a grand love for the genre and would like to see questions, comments, and concerns about the few games in it. So yeah, read and comment on whatever.

Nintendo Entertainment System

* Metroid
* Castlevania II: Simon's Quest
* The Goonies II
* The Battle of Olympus
* Blaster Master
* Clash at Demonhead (debatable)
* Faxanadu
* Master Takahashi's Adventure Island IV

Sega Master System

* Zillion
* Wonder Boy III

Genesis

* Popful Mail

Super NES

* Super Metroid
* Super Adventure Island 2
* Wanderers from Ys III

Game Boy

* Metroid II
* Shantae
* The Battle of Olympus

Sony PlayStation

* Castlevania: Symphony of the Night
* Tomba!

Game Boy Advance

* Metroid Fusion
* Metroid Zero Mission
* Castlevania: Circle of the Moon
* Castlevania: Harmony of Dissonance
* Castlevania: Dawn of Sorrow
* Kirby: The Amazing Mirror

Nintendo DS

* Castlevania: Dawn of Sorrow
* Castlevania: Portrait of Ruin
* Metroid Dredd (or, uh, maybe not)

Windows

* Cave Story
* Lyle in Cube Sector

-Wes
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dessgeega
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PostPosted: Fri Apr 28, 2006 1:17 pm    Post subject: Reply with quote

see, when i hear "metroidvania" i think of shitty games by koji igarashi. not to mention most of these games were made before the "metroid" was injected into the "vania".

maybe you should change the topic to "metroid-like"?
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PostPosted: Fri Apr 28, 2006 1:20 pm    Post subject: Reply with quote

Cadash?
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PostPosted: Fri Apr 28, 2006 1:38 pm    Post subject: Reply with quote

dessgeega wrote:
see, when i hear "metroidvania" i think of shitty games by koji igarashi. not to mention most of these games were made before the "metroid" was injected into the "vania".

maybe you should change the topic to "metroid-like"?


I disagree on the 'shitty' aspect, but agree with everything else: Metroidvania (or Castletroid, I hate both portmanteaus equally) is mainly used in describing post-Symphony Castlevania titles that don't feature nearly as linear a path in their gameplay as the originals did, with the games bearing more than a passing similarity to Metroid's psuedo-open-ended emphasis on exploration while still carefully herding the player through a set series of goals and bosses. As such, Metroidvania is only a really apt label for a Castlevania title. I'm assuming you just meant Metroid-esque games, i.e. 2D scrollers with a heavy emphasis on exploration?
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PostPosted: Fri Apr 28, 2006 1:42 pm    Post subject: Reply with quote

Cadashalike keeps it pretty real.

Or [title]-en-monsterland.
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PostPosted: Fri Apr 28, 2006 1:50 pm    Post subject: Reply with quote

dark steve wrote:
Cadashalike keeps it pretty real.


everything begins with a taito game.
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PostPosted: Fri Apr 28, 2006 2:06 pm    Post subject: Reply with quote

...

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PostPosted: Fri Apr 28, 2006 2:12 pm    Post subject: Reply with quote

sawtooth wrote:
Cadash?


Neo-Geo

Magician Lord
Blue's Journey (JP=Raguy?)
Super 8-Man

OH! And Willow! (by Taito, right Dess?)

But most of these games don't allow revisiting earlier areas. That was always one of the big differentiators (for me, anyway) between, say, SOTN and Super Castlevania IV.
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PostPosted: Fri Apr 28, 2006 2:17 pm    Post subject: Reply with quote

It looks like you're including homebrew games, so here's another one:

Soldexus

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PostPosted: Fri Apr 28, 2006 2:20 pm    Post subject: Reply with quote

friedchicken wrote:
Willow! (by Taito, right Dess?)


capcom, as far as i know.

as long as you're including game maker games, how about maziac and hero?
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PostPosted: Fri Apr 28, 2006 2:21 pm    Post subject: Reply with quote

friedchicken wrote:
But most of these games don't allow revisiting earlier areas. That was always one of the big differentiators (for me, anyway) between, say, SOTN and Super Castlevania IV.
True. You can liken the Metrovanias to dungeon crawlers, in that regard.
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PostPosted: Fri Apr 28, 2006 2:31 pm    Post subject: Reply with quote

La Mulana (PC)
...and its inspiration Knightmare II: The Maze of Galious (MSX/FC)
Wonder Boy in Monster World (Gen)
Monster World IV (JP MD)
Legacy of the Wizard / Dragon Slayer IV (NES / buncha Japanese platforms)
Exile and Exile II (TG-16)
Götzendiener (PCE CD) - Kinda....it's isometric, but it has a similar structure
Fiend Hunter (PCE SCD)

...I'll probably think of more.
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PostPosted: Fri Apr 28, 2006 2:33 pm    Post subject: Reply with quote

is monster world IV really metroidial? it's level-based.
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SuperWes
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PostPosted: Fri Apr 28, 2006 2:35 pm    Post subject: Reply with quote

Well, if we're going to include Willow we're going to have to include Zelda, and at that point I'm against using the term Metroidvania. Here's the definition Toasty came up with:

Jeremy Parish, hater of FFVII",Interviewed in Issue #5 against his will wrote:
"Metroidvania" is a stupid word for a wonderful thing. It's basically a really terrible neologism that describes a videogame genre which combines 2D side-scrolling action with free-roaming exploration and progressive skill and item collection to enable further, uh, progress. As in Metroid and Koji Igarashi-developed Castlevania games. Thus the name.


I like the "_____ in Monsterland" suggestion. I've always wanted to play those games. Strangely enough, this excludes The Divide: Enemies Within, which we keep referring to as a Metroidvania game. Can we get a proper definition? Should general artistic direction be included in this definition?

-Wes
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PostPosted: Fri Apr 28, 2006 2:37 pm    Post subject: Reply with quote

Man, I don't know if I agree with the groupings here, or at least the titles, since Simon's Quest and Goonies II play pretty different from each other, not to mention Aria of Sorrow.

I would go with "non-linear sidescrollers" myself, since Metroidvania refers to a specific series of games that are a lot more formalized and static than the games on this list.

And wouldn't Bionic Commando and Super Mario Bros. 3 have to be considered if Clash at Demonhead is on the list?
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PostPosted: Fri Apr 28, 2006 2:41 pm    Post subject: Reply with quote

Maybe my fave game SwitchBlade falls into this genre somewhat too as its a game made up of large levels where you explore for pieces of a sword and fight against enemies. It doesnt scroll but most locations can be visted and passed through again searching for the pieces. The exploration is made more fun by the use of blacking out certain 'rooms' on each screen until you actually get inside them, they then stay uncovered for the rest of the game.

http://hol.abime.net/2237/screenshot for brief info on the Amiga version. That and the Amstrad CPC versions were my fave though it appeared on Atari ST (good), Spectrum (good) and C64 (ugh...what the hell?) as well.
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PostPosted: Fri Apr 28, 2006 3:13 pm    Post subject: Reply with quote

...

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PostPosted: Fri Apr 28, 2006 3:40 pm    Post subject: Reply with quote

Eternal Daughter
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PostPosted: Fri Apr 28, 2006 5:06 pm    Post subject: Reply with quote

La-Mulana is great. It's a pity that it never really got that much exposure. I recommended the game to a couple of people, but they eventually gave up within 10 minutes of the game. I haven't touched the game since spring semester started, I'm swamped with school work. I did get pretty far into the game though; probably an hour more till completion (according to the walkthrough anyway.) I'd get back into it, but I've completely lost track of what I was supposed to do. I will definitely start over again if it got translated, but the chance of that happening is nil.

Anyone has an end save file of the game with the secret BGM selection MSX disk? I would love to dump all of the music files into MP3s.
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PostPosted: Fri Apr 28, 2006 5:32 pm    Post subject: Reply with quote

PrayingMantis wrote:
La-Mulana is great. It's a pity that it never really got that much exposure.


Yup, good game. Pretty tough though.
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PostPosted: Fri Apr 28, 2006 8:15 pm    Post subject: Reply with quote

la-mulana was the first game i ever wrote up on tigsource. (which, secret secret, is supposed to be back online, but isn't yet.)
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PostPosted: Fri Apr 28, 2006 8:20 pm    Post subject: Reply with quote

I don't understand why "Clash at Demonhead" is on there as "debatable." I mean, I can understand how it might not be considered a classic case, but it seems to contain the very basic elements (freeform areas, increase abilities to reach new areas and face stronger enemies, sidescrolling) and if CaD (awesome acronym!) is "debatable" then so are a lot of the other games.

I sent the Frog an email, suggesting it was "debatable' because it was too awesome a game to be on the list.
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PostPosted: Fri Apr 28, 2006 9:24 pm    Post subject: Re: Metroidvania Game List Reply with quote

SuperWes wrote:
Genesis

* Popful Mail

WTF?! This is totally broken up into levels and sections.
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PostPosted: Fri Apr 28, 2006 9:38 pm    Post subject: Reply with quote

popful mail is on the genesis?
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PostPosted: Fri Apr 28, 2006 9:53 pm    Post subject: Reply with quote

dessgeega wrote:
popful mail is on the genesis?

That was my first reaction, then I realised that you need a Genesis to get a Sega-CD to work, so I let it slide.
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PostPosted: Sat Apr 29, 2006 12:38 am    Post subject: Reply with quote

Akuji the Demon.
And possibly Zeux's World depending on how far we are stretching our definition of "metroidvania".
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PostPosted: Sat Apr 29, 2006 12:54 am    Post subject: Reply with quote

Quote:
Jeremy Parish, hater of FFVII ,Interviewed in Issue #5 against his will

Wes, you are the living end, I do declare.

Anyway, some of these suggestions look really promising and I'm eager to give them a try. What I was really looking for with my original list was games which consist of a single game world allowing for continuous exploration without the use of world maps or hub levels. (Clash of Demonhead doesn't belong, but I put it there because it is 100% genius and I value accuracy less than awesomeness.) Your additions should keep me occupied for many months. Thanks to all!

JP
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PostPosted: Sat Apr 29, 2006 1:15 am    Post subject: Reply with quote

yuhana wrote:
Quote:
Jeremy Parish, hater of FFVII ,Interviewed in Issue #5 against his will

Wes, you are the living end, I do declare.


Oooh, superstar post! Well, I guess if anyone can appreciate snark you can.

"JP's" response actually kinda sums up why I started this topic. It's always been filed in the jaded gamer corner of my brain that 2D gameplay was kind of reaching a new plateau when dreaded 3D camera control stole its continued evolution away from the world. It's only natural to assume that now that I'm older and wiser I probably just wasn't looking in the right places. This totally means I need to track down some of those Wonder Boy games.

Anyway, if you're still around, does this list have anything to do with the Metroidvaniaish game development project you're starting for 1up? I sorta started one too, but we'll see how it turns out. Race ya!

-Wes
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PostPosted: Sat Apr 29, 2006 1:32 am    Post subject: Reply with quote

dessgeega wrote:
dark steve wrote:
Cadashalike keeps it pretty real.


everything begins with a taito game.


Is it wrong that I absolutely hate Cadash?
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PostPosted: Sat Apr 29, 2006 5:59 am    Post subject: Reply with quote

...

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PostPosted: Sat Apr 29, 2006 6:00 am    Post subject: Reply with quote

sawtooth wrote:
dessgeega wrote:
dark steve wrote:
Cadashalike keeps it pretty real.


everything begins with a taito game.


Is it wrong that I absolutely hate Cadash?


Hating Cadash makes Baby Jesus cry.
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PostPosted: Sat Apr 29, 2006 8:56 am    Post subject: Reply with quote

I didn't think that any Exile remake had ever been completed...

Also, I've heard good things about the Commodore 64 version.

PS: I wouldn't consider Exile a Metroidvania game...it is a genre of its own.
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PostPosted: Sat Apr 29, 2006 9:10 am    Post subject: Reply with quote

Lackey wrote:
Also, I've heard good things about the Commodore 64 version.


the commodore 64 version is good.

(really.)
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PostPosted: Sat Apr 29, 2006 9:50 am    Post subject: Reply with quote

dessgeega wrote:
Lackey wrote:
Also, I've heard good things about the Commodore 64 version.


the commodore 64 version is good.

(really.)


Those are the good kind of things I've heard, yes.
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PostPosted: Sat Apr 29, 2006 10:47 am    Post subject: Reply with quote

Lackey wrote:
PS: I wouldn't consider Exile a Metroidvania game...it is a genre of its own.


Oh, shush you. Does Exile even need an excuse to be mentioned? Just play along and try to get everyone playing it.
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PostPosted: Sat Apr 29, 2006 11:50 am    Post subject: Reply with quote

Sadly, I know so much about the game but have never been able to play it very long. In concept it's absolutely incredible and still ahead of it's time (apparently!) but it's also very difficult. A lot of this may be the problems I have dealing with an emulated version of a computer system I've never actually touched. There's too many degrees of seperation.

You've reminded me that I need to go try again though, thanks. And everyone should at least know about it.
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PostPosted: Sat Apr 29, 2006 12:57 pm    Post subject: Reply with quote

jiji wrote:
La Mulana (PC)

Is there a version in English?
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PostPosted: Sat Apr 29, 2006 1:25 pm    Post subject: Reply with quote

Unfortunately no. I got to the first boss without knowing Japanese, but trial & error can only go so far. There are plenty of text in the game (mostly clues from the tombstones.) If you really want to play the game, there's a walkthrough floating around.
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PostPosted: Sat Apr 29, 2006 3:41 pm    Post subject: Reply with quote

I'll give it a shot. Where can I download it? There's no obvious link on that site.

Or am I mistaken in believing this to be a freeware title?
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PostPosted: Sat Apr 29, 2006 3:47 pm    Post subject: Reply with quote

Dracko wrote:
I'll give it a shot. Where can I download it? There's no obvious link on that site.

Or am I mistaken in believing this to be a freeware title?


http://naramura.kdn.ne.jp/msx3/g3project/

Theres a download button there which takes ya to the page


Took me ages to find the darn thing couple of months ago when I first played it...
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PostPosted: Sat Apr 29, 2006 6:39 pm    Post subject: Reply with quote

yuhana wrote:
Quote:
Jeremy Parish, hater of FFVII ,Interviewed in Issue #5 against his will

Wes, you are the living end, I do declare.

Anyway, some of these suggestions look really promising and I'm eager to give them a try. What I was really looking for with my original list was games which consist of a single game world allowing for continuous exploration without the use of world maps or hub levels. (Clash of Demonhead doesn't belong, but I put it there because it is 100% genius and I value accuracy less than awesomeness.) Your additions should keep me occupied for many months. Thanks to all!

JP


You win this time, Parish. I've always considered the overworld map as just a different version of Super Metroid's elevators and tube doors, but I can understand how someone might say it's different. I'll spare your life for now, but remember, that your clearly anti-N64 bias will not go unpunished.
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PostPosted: Sat Apr 29, 2006 7:11 pm    Post subject: Reply with quote

SuperWes wrote:
Anyway, if you're still around, does this list have anything to do with the Metroidvaniaish game development project you're starting for 1up? I sorta started one too, but we'll see how it turns out. Race ya!

Yeah, I'm playing through as many as I can manage (between reviews) to get a feel for what works and what doesn't. I won't actually start the design process until July or so... enjoy your lead.
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PostPosted: Sun Apr 30, 2006 4:56 am    Post subject: Reply with quote

Can we all get our names listed in the credits? Maybe under a "Thanks" section?
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PostPosted: Sun Apr 30, 2006 10:27 am    Post subject: Reply with quote

Wolverine wrote:
Dracko wrote:
I'll give it a shot. Where can I download it? There's no obvious link on that site.

Or am I mistaken in believing this to be a freeware title?


http://naramura.kdn.ne.jp/msx3/g3project/

Theres a download button there which takes ya to the page


Took me ages to find the darn thing couple of months ago when I first played it...

Thank you very much.

Is there an English manual around anywhere? It's obvious there are keys eluding me, for a start.
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PostPosted: Sun Apr 30, 2006 1:16 pm    Post subject: Reply with quote

Just occurs to me that at least two of my projects can be classed amongst these. One of which is the Amstrad game I'm doing which my avatar is from.
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PostPosted: Sun Apr 30, 2006 1:43 pm    Post subject: Reply with quote

Basic controls:

Arrow keys - movement
Space - Primary weapon (Whip)
M key - Secondary weapon/item (none in the beginning)

F1 - pause
F2 - inventory and primary/secondary weapon switch
F3 - MSX cartridge change (explained below)
F4 - MSX screen (for maps)
F5 - options (only real one is "continue")
F11 - quit

Saving

You must purchase the green 10 cartridge from the native shop and equip it using F3. Then speak with the chief (he's in the fancy tent). Choose the left option to save. If you have an old game, choose it again to overwrite.

** THE END **
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PostPosted: Tue May 02, 2006 12:12 pm    Post subject: Reply with quote

Based on the other entries and tentative definitions, I'd say Rygar (NES version) belongs on this list.

It has what I'm seeing as central to the definition: backtracking and new area availability based on power-up collection.
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PostPosted: Tue May 02, 2006 2:31 pm    Post subject: Reply with quote

Szczepaniak wrote:
Can we all get our names listed in the credits? Maybe under a "Thanks" section?
That's pushing it, sir. But if I include a Legion-style enemy I'll be sure to make each homunculus look like a different member of the forums.

Or maybe that's just stupid.
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PostPosted: Tue May 02, 2006 2:32 pm    Post subject: Reply with quote

jeremy parish thanks no one.
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Posts: 770

PostPosted: Tue May 02, 2006 2:46 pm    Post subject: Reply with quote

dessgeega wrote:
jeremy parish thanks no one.


I did not know this. Truth be told, I'm not even sure who Mr Parish is (I haven't read the interivew with him in TGQ yet). He seems a jovial chap though.
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