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The Revolution game I was waiting for.
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Shapermc
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PostPosted: Wed Apr 12, 2006 12:07 pm    Post subject: The Revolution game I was waiting for. Reply with quote

Next-Gen wrote:
Polish developer Nibris released a bit of new information on its upcoming Revolution game, tentatively titled Sadness, stating the game will be presented fully in black and white.

"Nibris decided to follow Nintendo's path, which definitely fights the stagnation which has occurred in video games, and creates new trends," said Nibris' Łukasz "CassSept" Oskard. "With this move, we want to create a unique environment, which is only available in Sadness. Nibris is not following the trend created though Sin City, but rather a game which is set pre-World War."

The game is expected to be a gothic-styled horror title aimed at adults, and will focus on topics such as schizophrenia and narcolepsy. Sadness is expected to be released in 2007.


This is pretty exciting, and much more so that the Red whatever game that was announced in Game Informer.

Bold is my doing.
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PostPosted: Wed Apr 12, 2006 12:13 pm    Post subject: Reply with quote

A black and white game... pretty cool. Reminds me of Bushido Blade, which had an optional black and white mode. I liked to play it that way because it looked a little bit more like Rashomon.

Still... it's not quite enough info for me to get very excited. "Sadness" is a pretty terrible name, but maybe it's a temporary translation issue.

Does limiting the palette to a range of greys save much processing time? Is it like rendering at a lower resolution or frame-rate? Maybe there's some graphical trade-off.
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Shapermc
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PostPosted: Wed Apr 12, 2006 12:16 pm    Post subject: Reply with quote

david wrote:
Still... it's not quite enough info for me to get very excited.

Perhaps you missed this: "and will focus on topics such as schizophrenia and narcolepsy."

Common, narcolepsy? This doesn't have you brain chruning up all kinds of crazy things?
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PostPosted: Wed Apr 12, 2006 1:27 pm    Post subject: Reply with quote

My interest peaked with this simple word, "schizophrenia"
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PostPosted: Wed Apr 12, 2006 1:53 pm    Post subject: Reply with quote

Now we wait and see if it's actual schizophrenia they're interested in, or multiple personalities, as it's so often mistaken to mean.

Still, I have very strong doubts about the Revolution as a whole, but my interest in all that is contextual and slightly post-modern, not to mention off the beaten track, might have the better of me. Only time will tell if Nintendo pulls off this one, or if it's just customarily telling its audience what to think, no matter how in the wrong it is.
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Shapermc
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PostPosted: Wed Apr 12, 2006 2:05 pm    Post subject: Reply with quote

Dracko wrote:
Now we wait and see if it's actual schizophrenia they're interested in, or multiple personalities, as it's so often mistaken to mean.

Yes, well, it could be the translation from Polish to English.

And yes, the quirky nature of the Revolution is what keeps drawing me in.
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PostPosted: Wed Apr 12, 2006 2:28 pm    Post subject: Reply with quote

It's not a matter of translation I'm concerned about honestly. It's just that in popular use, schizo is often meant to mean having multiple personalities, which is not the case.
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PostPosted: Wed Apr 12, 2006 2:38 pm    Post subject: Reply with quote

Narcolepsy? Wouldn't that mean your character would just fall asleep at random, often inconvenient times? That doesn't sound very exciting to me.
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PostPosted: Wed Apr 12, 2006 2:57 pm    Post subject: Reply with quote

Unless he dreams of madness.
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PostPosted: Wed Apr 12, 2006 3:52 pm    Post subject: Reply with quote

sawtooth wrote:
Wouldn't that mean your character would just fall asleep at random, often inconvenient times?

The plot twist of many an adventure game. Though typically due to a blackjack to the head, however, rather than a marked lack of sleep.
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PostPosted: Wed Apr 12, 2006 4:17 pm    Post subject: Reply with quote

dark steve wrote:
Unless he dreams of madness.


good point. I'm thinking of my dad's narcolepsy, which usually bring to mind such heady topics as comfortable chairs and snoring.
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PostPosted: Thu Apr 13, 2006 1:29 pm    Post subject: Reply with quote

Dracko wrote:
sawtooth wrote:
Wouldn't that mean your character would just fall asleep at random, often inconvenient times?

The plot twist of many an adventure game.

Really? I only know of the one.
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PostPosted: Thu Apr 13, 2006 3:29 pm    Post subject: Reply with quote

As someone prone to fall asleep at inoppurtune times (although it's not really considered narcolepsy), I can say that a game featuring a hero that does the same thing but in black-and-white with multiple personalites might end up being one of the most interesting videogames ever.
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Wilkes
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PostPosted: Thu Apr 13, 2006 5:25 pm    Post subject: Reply with quote

I thought up the idea of a totally black and white video game when I was in high school. After a while, I sort of came to the conclusion the whole thing wouldn't really work. Or, well, I didn't have enough faith in any company to see past the fact that the game would be in black and white.

I doubt that it will be good. Really.

That probably sounds pretty baseless; though, I'm under the impression Nibris hasn't really done anything, and I have no idea if they "have anyone." If they can cover schizophrenia and narcolepsy tastefully, or, well, accurately, at least, I'll be excited.

Position: skeptic.

More interesting!: 3rd party companies devoted to a single system. Not that you can really seperate the company from the system, so it's a difficult propostion before now. Still, a few companies dedicated to a platform makes some kind of sense.
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PostPosted: Thu Apr 13, 2006 5:56 pm    Post subject: Reply with quote

There is a mod for some contemporary first person shooter set on the moon and rendered entirely in black and white, does anyone know what it's called? It looked really intriguing.
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PostPosted: Thu Apr 13, 2006 6:13 pm    Post subject: Reply with quote

Lackey wrote:
There is a mod for some contemporary first person shooter set on the moon and rendered entirely in black and white, does anyone know what it's called? It looked really intriguing.

Hollow Moon?
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PostPosted: Thu Apr 13, 2006 6:57 pm    Post subject: Reply with quote

That's the one!
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PostPosted: Thu Apr 13, 2006 8:12 pm    Post subject: Reply with quote

I'm starting to think that this Narcolepsy game might be interesting. I've been in plenty of "wacky" situations in which I fall asleep at the worst possible time, so I'm sure some Polish game designers can think of evern wackier situations. Plus, their narcoleptic has schizophriena, too, and I don't have that. I'm not even a real narcoleptic, I just sleep a lot. The whole gothic thing will move a lot of copies of this game into the bedroom of angstily confused preteens, too.

Nintendo would be stupid to not buy this Polish company I've never heard of.
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ApM
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PostPosted: Thu Apr 13, 2006 9:00 pm    Post subject: Reply with quote

Wilkes: I agree with your position!

Honestly: If this game does not end with a shot of a clown shedding a single tear, I will be disappointed. Right now it sounds like it has incredible potential to be a pretentious trainwreck of epic proportions. I look forward to it!

Apparently one of the game mechanics has you waving a torch to ward off rats, which, I will admit, is a rather appealing image.

For some reason, this thread has me thinking about Metronome.
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PostPosted: Thu Apr 13, 2006 9:11 pm    Post subject: Reply with quote

OtakupunkX wrote:
Nintendo would be stupid to not buy this Polish company I've never heard of.

I don't feel that way. I think Nintendo sees the virtue in allowing companies to develop exclusively for them. A third-party developer that acts like a first-party developer. Beyond that, from what I heard, they don't have a dev kit yet. Or a publisher. As good as their ideas sound, well, they're only ideas at this point. Though, my ability to detect sarcasm is off so what.
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PostPosted: Thu Apr 13, 2006 9:26 pm    Post subject: Reply with quote

ApM wrote:
Right now it sounds like it has incredible potential to be a pretentious trainwreck of epic proportions. I look forward to it!.

Yeah. I don't know a goddamn thing about the company, or Poland, for that matter, so I'll save my harsher thoughts until after a screenshot or two is released.

I mean, it's not going to be playable at E3 or anything because, well, it's still in pre-development, from what I can tell.

And what the fuck does "pre-war era" mean? That's not a legitimate time period to set something in! I mean, I don't think. They must have thought it sounded so cool.

I'd love to be a PR guy for Nebris right now. It'd be like getting paid just to show up.
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PostPosted: Thu Apr 13, 2006 9:35 pm    Post subject: Reply with quote

Quote:
And what the fuck does "pre-war era" mean?


I would assume between the late 1800s and world war 1. Turn of the 20th century.
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PostPosted: Thu Apr 13, 2006 9:39 pm    Post subject: Reply with quote

I so want this game to look like a Guy Maddin film.

Come on people, get excited! The second game announced for the Rev is an arty stab at a mature story driven title! Total box office poison!

This is what we wanted!

dark prediction: This game will never end up being released
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Wilkes
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PostPosted: Thu Apr 13, 2006 9:40 pm    Post subject: Reply with quote

Lackey wrote:
Quote:
And what the fuck does "pre-war era" mean?


I would assume between the late 1800s and world war 1. Turn of the 20th century.

Yet, all you can do is assume! There's no indication this is set in the west!

What if it takes place in Poland?! I might change my whole opinon of the game if that's the case.
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Wilkes
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PostPosted: Thu Apr 13, 2006 9:42 pm    Post subject: Reply with quote

dark steve wrote:
I so want this game to look like a Guy Maddin film.

Come on people, get excited! The second game announced for the Rev is an arty stab at a mature story driven title! Total box office poison!

This is what we wanted!

dark prediction: This game will never end up being released

Your future website should totally be called "Dark Predictions" and focus entirely on rumors and bullshit.

I'd feel better about it if someone mentioned Eternal Darnkess in the same breath as it.
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PostPosted: Fri Apr 14, 2006 2:05 am    Post subject: Reply with quote

Wilkes wrote:
Yet, all you can do is assume! There's no indication this is set in the west!

What if it takes place in Poland?! I might change my whole opinon of the game if that's the case.

You ever read a history book, son?

And what's wrong with Poland?
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Wilkes
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PostPosted: Fri Apr 14, 2006 6:48 am    Post subject: Reply with quote

Dracko wrote:
Wilkes wrote:
Yet, all you can do is assume! There's no indication this is set in the west!

What if it takes place in Poland?! I might change my whole opinon of the game if that's the case.

You ever read a history book, son?

And what's wrong with Poland?

A history book? Yes. I'm actually reading a Short History of Nearly Everything by Bill Bryson right now, so I think I've got it covered.

What's wrong with Poland? Nothing! Hell, I wish the game was war-time setting, so we could see someone pick up the Pianst license. Adrian Brody on the Revolution? Yes!!! If they said they were doing that, I don't think I'd have the heart to remain skeptical. Expecially if they still insisted the game would be in black and white.

I was just pointing out that they didn't mention any setting.
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PostPosted: Fri Apr 14, 2006 7:10 am    Post subject: Reply with quote

Wilkes wrote:
I'd feel better about it if someone mentioned Eternal Darnkess in the same breath as it.


Eternal Darkness sucked and so will Sadness.

You happy now?

-Wes
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PostPosted: Fri Apr 14, 2006 7:44 am    Post subject: Reply with quote

SuperWes wrote:
Wilkes wrote:
I'd feel better about it if someone mentioned Eternal Darnkess in the same breath as it.

Eternal Darkness sucked and so will Sadness.

I think he was refering to the development hell part of it.
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Wilkes
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PostPosted: Fri Apr 14, 2006 8:32 am    Post subject: Reply with quote

Shapermc wrote:
SuperWes wrote:
Wilkes wrote:
I'd feel better about it if someone mentioned Eternal Darnkess in the same breath as it.

Eternal Darkness sucked and so will Sadness.

I think he was refering to the development hell part of it.
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PostPosted: Fri Apr 14, 2006 8:46 am    Post subject: Reply with quote

Wilkes wrote:
Shapermc wrote:
SuperWes wrote:
Wilkes wrote:
I'd feel better about it if someone mentioned Eternal Darnkess in the same breath as it.

Eternal Darkness sucked and so will Sadness.

I think he was refering to the development hell part of it.


Interesting. I was assuming he was referring to the insanometer.

-Wes
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PostPosted: Fri Apr 14, 2006 9:05 am    Post subject: Reply with quote

SuperWes wrote:
Interesting. I was assuming he was referring to the insanometer.


i don't listen to anything that guy says anyway.
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PostPosted: Fri Apr 14, 2006 9:12 am    Post subject: Reply with quote

dessgeega wrote:
SuperWes wrote:
Interesting. I was assuming he was referring to the insanometer.


i don't listen to anything that guy says anyway.

: (
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PostPosted: Fri Apr 14, 2006 9:14 am    Post subject: Reply with quote

wait, who were we talking about? i thought we were talking about wes.
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PostPosted: Fri Apr 14, 2006 9:16 am    Post subject: Reply with quote

oh. well, that's still sad then.

wes wrote for a japanese newspaper once!

I think that's fascinating!
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PostPosted: Fri Apr 14, 2006 9:33 am    Post subject: Reply with quote

Wilkes wrote:
oh. well, that's still sad then.


wes wrote for a japanese newspaper once!

I think that's fascinating!


I'm a bundle of fascination!

-Wes
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PostPosted: Fri Apr 14, 2006 11:15 am    Post subject: Reply with quote

There was a once a megazeux game called Hidden Intentions that was greyscale. It was a noir-ish detective story. Never got finished though.

Regardless, this sounds cool. What would be neat is if you weren't privy to when you fall asleep. Therefore, you walk through a door and things get a little weirder, and then crazy shit starts happening, but it's because you're in a dream. Thing is though, as the player you don't REALIZE that you're dreaming, because well, the person dreaming doesn't. Then, a monster catches you and kills you and you wake up or whatever, maybe someone's helping you or you've fallen asleep in some alley and everything's better.

NOW, the plot twist. These blackouts start happening more and more, and the dreams start doing damage to you. It soon gets to the point where if you get hurt in these dream worlds, you get hurt in real life, and soon it feels like you're going to be trapped there. So, you have to keep taking pills/drugs/whatever they had then (smelling salts) to stay awake when you feel woozy. You soon aren't able to tell if you're dreaming or not, what's real and what isn't.

So, it becomes a mad race against time to find out why your dreams are like this before you are trapped in them forever.

Wishful thinking I guess.
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PostPosted: Fri Apr 14, 2006 11:17 am    Post subject: Reply with quote

Wouldn't pre-war, if set in Poland, most likely refer to the mid-late 19030's? Which would make sense with both the b&w and a frankly awesome setting, given the building political tensions of the period.

Also; whatever happened to Alan Wake?
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PostPosted: Fri Apr 14, 2006 12:30 pm    Post subject: Reply with quote

I like Mr. Apol's idea.

I too wonder what happened to Alan Wake. It sounded like such a cool game.
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PostPosted: Fri Apr 14, 2006 12:46 pm    Post subject: Reply with quote

Metroid II
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PostPosted: Fri Apr 14, 2006 3:36 pm    Post subject: Reply with quote

Mister Toups wrote:
Metroid II


Played that on a gameboy color once.

I got lost.
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PostPosted: Fri Apr 14, 2006 6:39 pm    Post subject: Reply with quote

Mr. Apol wrote:
Mister Toups wrote:
Metroid II


Played that on a gameboy color once.


Then you played it wrong.
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PostPosted: Fri Apr 14, 2006 7:28 pm    Post subject: Reply with quote

Basically, Toups, get off your rags plz.
This game sounds like a very good, although the Ubisoft developed shooter piques my interest a bit more. Horror games are a lot easier to get wrong; Nintendo is doing the right thing by opening with a solid game like a shooter. Look how solid Goldeneye was for the N64, was popular for the whole of the consoles lifespan and is still popular now.
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PostPosted: Fri Apr 14, 2006 7:40 pm    Post subject: Reply with quote

I think Red Steel is going to be trash.
maybe
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PostPosted: Fri Apr 14, 2006 8:21 pm    Post subject: Reply with quote

Personally, I think that Miyamoto could vomit in a jewelcase and as long as it used the Revolution controller people will hail it as an innovative, revolutionary title.

Picture someone taking a copy of Army Men 3-D back into the 50's. That's what Nintendo's hoping everyones reaction to the Revolution will be. For all we know, that's the reaction they'll get.
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PostPosted: Fri Apr 14, 2006 10:49 pm    Post subject: Reply with quote

OtakupunkX wrote:
Personally, I think that Miyamoto could vomit in a jewelcase and as long as it used the Revolution controller people will hail it as an innovative, revolutionary title.


Brilliance! I most certainly agree. But to put cynicsm aside, there might be something interesting with the Revoloution's controller, but not at the release. I would think something innovative would come much later.

Or not. Maybe it will have some rocking games. I don't know. I feel confused.
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PostPosted: Sat Apr 15, 2006 8:07 pm    Post subject: Reply with quote

TheRumblefish wrote:
Maybe it will have some rocking games. I don't know. I feel confused.


Of course there will be awesome games. But for every awesome game there will be five Ping Pals for at least the first year or so, I'm sure.
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PostPosted: Sat Apr 15, 2006 11:09 pm    Post subject: Reply with quote

OtakupunkX wrote:
Of course there will be awesome games. But for every awesome game there will be five Ping Pals for at least the first year or so, I'm sure.

Given the amount of awesome games that will be available nearly instantaneously via emulation, I suspect this estimate will not be met.
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PostPosted: Sat Apr 15, 2006 11:35 pm    Post subject: Reply with quote

OtakupunkX wrote:
Of course there will be awesome games. But for every awesome game there will be five Ping Pals for at least the first year or so, I'm sure.


Are you? The DS itself only got one Ping Pals (alright, and Sprung too), and that's on a handheld. I think you're being negative.

Maybe five "Comic Book Super Hero: The Movie: The Sequel: The Game: The Motion Sensing Related Subtitle"s, sure. But that's on every platform, minus the motion sensing part. I wouldn't even be bothered by a slew of concept games along the lines of Pac-Pix or Yoshi's Touch & Go. I might not buy them (at launch), but I'd be happy to see new ideas set forth that other people could work from.
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Wilkes
milky wilkie
milky wilkie


Joined: 06 Mar 2006
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PostPosted: Sun Apr 16, 2006 6:42 am    Post subject: Reply with quote

simplicio wrote:
OtakupunkX wrote:
Of course there will be awesome games. But for every awesome game there will be five Ping Pals for at least the first year or so, I'm sure.


Are you? The DS itself only got one Ping Pals (alright, and Sprung too), and that's on a handheld. I think you're being negative.

Maybe five "Comic Book Super Hero: The Movie: The Sequel: The Game: The Motion Sensing Related Subtitle"s, sure. But that's on every platform, minus the motion sensing part. I wouldn't even be bothered by a slew of concept games along the lines of Pac-Pix or Yoshi's Touch & Go. I might not buy them (at launch), but I'd be happy to see new ideas set forth that other people could work from.

I think he's saying the potential for more bad games exist than the DS had, if only because home consoles (usually) have more games come out within the first six-months than handhelds.

The DS hade a really huge lull in releases after it first came out; I don't expect to see that on the Revolution.

I'm really glad to see some un-froth over the Revolution. Not that it won't be great, I just can't get excited about the innovative, immersive gameplay of twisting my controller "Gangster" style. Or a black&white game I know nothing about.
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