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In 19XX...
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seryogin
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PostPosted: Fri Feb 10, 2006 10:54 pm    Post subject: In 19XX... Reply with quote



I’ve been spending a lot of time reading about Double Dragon II lately.

This was prompted by my discovery that Double Dragon II takes place in New York after The Nuclear War! As a child I never knew this, though I can hardly be blamed for not knowing English at the time. Besides, at that age we didn’t really need an excuse to punch people. There was punching and that was that. All we knew was that we had to bash in the head of some fat guy in a Robocop helmet, who would disappear for no reason at all. You know, when I was six I really never bothered to wonder why the hell he disappeared, though I liked that I could throw him off the edge of that weird platform.

And look at that box art! Rembrandt would have a hard time staging a scene as well as that. Just examine the large muscles of the Lee brothers in all their Hokuto no Ken-style glory, look at the veins on the bald-headed villain, feel the whip coiling around the hand. And then there are the tattered clothes of the damsel in distress, her hair blowing around to spins of the helicopter rotor. I can’t tell how long I stared at that box; it’s the type of thing that turns six year olds on. Ah, hell, it still turns me on to this day. And what about the mohawked chick with large breasts holding that whip. I tell you, it’s enough to get me to dig up my Freud.

But what about the game itself? I haven’t played it in years, though I remember it having something that’s oddly lacking in modern beat-em ups, which don’t really make you feel like your causing pain to people. The clunky controls and minimalist graphics of Double Dragon II made you feel like you were kneeing people in the face. I remember the facial expressions of the vanquished foes being filled with agony. We don’t get those anymore. Even Streets of Rage didn’t make me feel like I was really grabbing some spiky haired mutant-looking woman by the hair and throwing her.

Let’s talk about beat em-ups and Double Dragon II.
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PostPosted: Sat Feb 11, 2006 1:28 am    Post subject: Re: In 19XX... Reply with quote

seryogin wrote:
And what about the mohawked chick with large breasts holding that whip.


her name is linda.
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seryogin
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PostPosted: Sat Feb 11, 2006 6:11 am    Post subject: Re: In 19XX... Reply with quote

dessgeega wrote:
seryogin wrote:
And what about the mohawked chick with large breasts holding that whip.


her name is linda.


Linda Linda.
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dessgeega
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PostPosted: Sat Feb 11, 2006 6:35 am    Post subject: Reply with quote

that's like the only blue hearts song i really like.
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seryogin
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PostPosted: Sat Feb 11, 2006 6:41 am    Post subject: Reply with quote

dessgeega wrote:
that's like the only blue hearts song i really like.


Are you telling me that you don't like Yume and Kisu wo shite hoshii? Those are my favorites.
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PostPosted: Sat Feb 11, 2006 1:36 pm    Post subject: Reply with quote

Double Dragon II was one of the few games I completed on the NES. This is because it had a co-op mode, which enabled me and My Friend Who Had an NES to play together, rather than the usual technique of him playing (for an hour) and then me playing (for five minutes) until I gave up in frustration and let him have all the lives.

I remember it having a particularly satisfying jump kick and an excellent soundtrack, the latter of which is backed up by the one track from the game that has been covered by The Advantage to good effect.
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PostPosted: Sat Feb 11, 2006 1:52 pm    Post subject: Reply with quote

Double Dragon II is my favorite game ever.

Seriously.
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PostPosted: Sat Feb 11, 2006 4:14 pm    Post subject: Reply with quote

I think if the Lee in the red shirt looked the at the artist straight on, we'd find his face was somewhat lopsided.

I played some Double Dragon on my friend's NES back then. I can't remember which one it was though. Is there even a helicopter in the game? Or is it just on the box cause helicopters are rad?
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PostPosted: Sat Feb 11, 2006 4:54 pm    Post subject: Reply with quote

In honor of this thread, I played about 2 hours of Fall of the Footclan for the Game Boy.

It wasn't as hard as I remember. Still, pretty fun. Yep.
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PostPosted: Sat Feb 11, 2006 5:36 pm    Post subject: Reply with quote

Double Dragon II was really the beginning and the end of beat-em-ups for me. I've played some since then and had a good time, but they all did indeed lack something that I can't quite put my finger on. Perhaps it is a lack of the inherent brutality of 8-bit graphics.
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PostPosted: Sat Feb 11, 2006 8:35 pm    Post subject: Reply with quote

And who says that American box art is awful? I quite like the stylings of the DD2 box.

That said, I've never really played any of the Double Dragon games; for some reason I HAVE the first game, yet I can never remember playing it.
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PostPosted: Sat Feb 11, 2006 10:58 pm    Post subject: Reply with quote

I've only played the first game. Still have it even and play it now and then. I liked the progression and the brutality of it. The weapons, the moves. I liked how the better you got at playing it, the more moves you could pull and thus the more pain you could bring to your enemies.

It all started to fall apart around the fourth stage though, where they started adding in these bullshit platform elements. And then after the fifth stage the game is over.

I really need to play the second one sometime.
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PostPosted: Sun Feb 12, 2006 10:53 am    Post subject: Reply with quote

DDII is really a huge step above DDI.
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PostPosted: Sun Feb 12, 2006 7:27 pm    Post subject: Reply with quote

player 2 wrote:
DDII is really a huge step above DDI.


Was that the one where you could do that hurricane kick and totally kick ass or was that DD III? I don't think I ever beat any of the DD games, but I did get about half way. I did beat Bayou Billy though (remember that game? Closest thing to a Crocodile Dundee game we got when that was hot)

My favorite Beat Em Up was Battletoads. And Battletoads/Double Dragon was gaming at it's best. Rock on.
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PostPosted: Mon Feb 13, 2006 10:23 am    Post subject: Reply with quote

I think the statements about the inherent brutality of 8-bit graphics are spot on, here. Playing through Battletoads vs. Double Dragon was such an awesome experience on the NES, but when playing the snes version on an emulator the experience lost a lot. Part of it is the mind has fewer dots to connect with the snes's clear, large sprites; the experience of mashing on the nintendo's controller was lost, too.
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PostPosted: Mon Feb 13, 2006 10:31 am    Post subject: Reply with quote

the nes battletoads vs. double dragon was such a fantastically inventive game.

i need to play that game again soon.
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PostPosted: Mon Feb 13, 2006 10:50 am    Post subject: Reply with quote

battletoads vs. double dragon was a battletoads game.

it... is not my style. not at all.
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PostPosted: Mon Feb 13, 2006 1:02 pm    Post subject: Re: In 19XX... Reply with quote

seryogin wrote:
The clunky controls and minimalist graphics of Double Dragon II made you feel like you were kneeing people in the face. I remember the facial expressions of the vanquished foes being filled with agony. We don’t get those anymore. Even Streets of Rage didn’t make me feel like I was really grabbing some spiky haired mutant-looking woman by the hair and throwing her.

This is the most true statement ever. DDI feels this way too. I remember making many facial expressions while using the controller to pummel people with in both games. Also, I think this is the first time I have ever seen the box art for DDII... or the first time I ever paid attention to it.
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PostPosted: Mon Feb 13, 2006 1:06 pm    Post subject: Reply with quote

It's great box art, isn't it?

Btw, DDII may have been the first game I've ever played to really ever feel complete. It is not by any measure "perfect", but it's all there. Even the parts that you don't like - e.g. the platforming aspects - fit the whole. I am... going to play it right now.

Btw, did anyone ever read my piece at gameinsomnia about DDII? It was probably the only thing I've written that I ever really liked. I only mention it bc gameinsomnia is back up. I found out through Kotaku. That's... interesting.
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PostPosted: Mon Feb 13, 2006 1:30 pm    Post subject: Reply with quote

player 2 wrote:
It's great box art, isn't it?
Really it is.
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PostPosted: Mon Feb 13, 2006 3:05 pm    Post subject: Reply with quote

Ok, you know what, I take back everything I said.

Double Dragon II is the best game ever made.

OH GOD. I made it to the last boss died 1 last hurricane kick/violent knee attack before KOing him. The caveman came out in me and slammed my open palm against my stick screaming "Fuck" out loud.

I will have my revenge later tonight. After my hand stops hurting.[/quote]
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PostPosted: Mon Feb 13, 2006 3:32 pm    Post subject: Reply with quote

So what do you think of Contra: Hard Corps?
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PostPosted: Mon Feb 13, 2006 4:24 pm    Post subject: Reply with quote

I wrote a big long thing about DDII, CHC, and their ridiculousness, but I deleted it.

I appreciate CHC, but not in the same way as DDII. DDII is ridiculous when you think about the game. It tries very hard to be believable the whole way through. It starts in a "wacko" version of NYC and moves on from there. It feels very believable and organic. It actually feels quite epic despite taking only 20 minutes to play through.

CHC on the other hand... well it's werewolves and robots the whole way through. The level 1 boss demolishes a building and level 2 starts you in a highspeed hoverbike chase. And then, well, then there's that boss fight on the freeway. It's just awesome in the "holy shit" sense, not so much in the surfer-gnarly/tubular sense.
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PostPosted: Thu Feb 16, 2006 9:27 pm    Post subject: Reply with quote

i am playing the gba double dragon courtesy of dark steve. it is very fun.
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PostPosted: Thu Feb 16, 2006 11:08 pm    Post subject: Reply with quote

the GBA double dragon is very good. definitely my favorite DD after II.

the sticks, oh god.
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PostPosted: Fri Feb 17, 2006 8:03 am    Post subject: Reply with quote

DDII... PCE Duo. I need some CDs.
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PostPosted: Fri Feb 17, 2006 11:50 am    Post subject: Reply with quote

Is there a reliable way to perform the violent knee? I can perfectly perform the uppercut, but I've a small success rate in performing the knee consistently.

PROTIP: Knocking out your brother in 2P Mode B is the best way to beat Shadow Master difficulty.

The GBA Double Dragon is so awesome. I can easily play that once a week. While I stink at its survivor mode, I love beating those multi-colored Abobos and Agent Smiths down. Beware the Nunchucks!
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PostPosted: Fri Feb 17, 2006 12:31 pm    Post subject: Reply with quote

The timing for the violent knee attack is hard, but doable.
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PostPosted: Fri Feb 17, 2006 4:00 pm    Post subject: Reply with quote

Pijaibros wrote:
The GBA Double Dragon is so awesome. I can easily play that once a week. While I stink at its survivor mode, I love beating those multi-colored Abobos and Agent Smiths down. Beware the Nunchucks!


i like that in later stages of the game you get to fight with handaxes. particularly that you can hurl them through the air.

survival mode is fabulous, though i can't get past the suits yet.
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PostPosted: Thu Feb 23, 2006 7:59 am    Post subject: Reply with quote

I really miss old school beat em' ups. Final Fight is my favorite of the bunch.

Back when Guilty Gear Isuka was coming out I remember being very excited about the possibility of a side scrolling beat em' up mode to the game, but I never took the time to check the game out proper. How is it?
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PostPosted: Thu Feb 23, 2006 8:43 am    Post subject: Reply with quote

dessgeega wrote:

i like that in later stages of the game you get to fight with handaxes. particularly that you can hurl them through the air.


Another fun thing to do with the weapons is one of my favorite little tidbits in this title. When you have the bat, you can actually swing it at a knife thrown in your direction and hit it right back to the thrower! It's real satisfying when those Shadow members try to sneak one in from off the screen and you just bat it to their face.

Plus even without weapons you can bat them down! I also particularly enjoy the fact that the game lets me juggle the enemies if I can knock them into the air.
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PostPosted: Thu Feb 23, 2006 9:15 am    Post subject: Reply with quote

Mr. Apol wrote:
I really miss old school beat em' ups. Final Fight is my favorite of the bunch.


i never understood final fight (or streets of rage for that matter). it seemed like all you were capable of in those games was one-two-three hit comboing or doing your special energy-draining move. i always found them boring and monotonous.

which is probably why the only brawlers i own are double dragon and river city ransom. i like being able to use crazy tactics like knocking someone down, picking him up by the legs, and swinging him around and tossing him into his comrades.

actually, violent storm is probably the only game in the final fight model i enjoy, because it allows you so many options - especially boris, who can pile-drive enemies into other enemies.

the ability to whack enemies with other enemies is probably what i look for in a brawler.
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PostPosted: Thu Feb 23, 2006 9:41 am    Post subject: Reply with quote

I used to not like Final Fight much, either. Eventually it grows on you, though.
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PostPosted: Thu Feb 23, 2006 9:49 am    Post subject: Reply with quote

I find that I appreciate Final Fight more for the references to it in other games like Street Fighter Zero 3, etc.

And for the whole thing with kicking a big oil can in half, only to find that it contained a pack of gum. That was crazy shit for me back when I was 16!
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PostPosted: Thu Feb 23, 2006 2:53 pm    Post subject: Reply with quote

Final Fight has a certain pleasurable style to it, like a weird mix between American and Japanese concepts of "grittiness" and "cool." Sort of like Guy wearing that ninja outfit with high-tops. And I mean we don't get games where the mayor of a city decides to rescue his daughter by beating up a bunch of punks in trousers held up by single suspender anymore.

The throwaway villains also have a good amount of thought and creativity behind them. Rolento was certainly interesting with his whole Che Guevara-style and Goku extending staff. And that flamingly gay level two boss was certainly amusing.
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PostPosted: Thu Feb 23, 2006 4:04 pm    Post subject: Reply with quote

seryogin wrote:
Final Fight has a certain pleasurable style to it, like a weird mix between American and Japanese concepts of "grittiness" and "cool." Sort of like Guy wearing that ninja outfit with high-tops. And I mean we don't get games where the mayor of a city decides to rescue his daughter by beating up a bunch of punks in trousers held up by single suspender anymore.

The throwaway villains also have a good amount of thought and creativity behind them. Rolento was certainly interesting with his whole Che Guevara-style and Goku extending staff. And that flamingly gay level two boss was certainly amusing.


Oh man, Sodom is awesome. I love how he's the original wapanese.

I do agree with the sentiments about RCR and Double Dragon having more tactics. This IS true. Although, I dare say I enjoyed RCR a lot more than any Double Dragon game.

How's about them Double Dragon and Battletoads games?
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PostPosted: Thu Feb 23, 2006 5:13 pm    Post subject: Reply with quote

you guys do realize RCR's worst trait is that it is a beat'emup, right?
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PostPosted: Thu Feb 23, 2006 5:26 pm    Post subject: Reply with quote

dessgeega wrote:
i never understood final fight (or streets of rage for that matter). it seemed like all you were capable of in those games was one-two-three hit comboing or doing your special energy-draining move. i always found them boring and monotonous.
I really enjoy streets of rage. The emphasis is on crowd control, but the actual game system is very sophisticated, particularly in the first one, which doesn't have an energy-draining move (it uses a once-per-life panic-button bomb attack instead). You've got your three hit combo and your grabs, but the way you can chain moves together is actually pretty elegant. It's fairly effortless to grab an enemy (forward), whack him once or twice (punch punch), release (tap back), whack him again (punch), then grab back on (forward) and throw him backward (back and punch) into someone coming up behind you. The game's focused on controlling the position of you relative to your enemies, and it never makes you commit to anything.

Also, it's got the best grab-counter ever. hit punch to kick out, then do the throwing motion to hurl your oponent forwards! ROCK!
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PostPosted: Thu Feb 23, 2006 5:42 pm    Post subject: Reply with quote

player 2 wrote:
you guys do realize RCR's worst trait is that it is a beat'emup, right?


explain yourself, scoundrel! It has one of my favorite combat systems ever. There was that 4-player arena fighter made with the same engine that was really wonderful, I don't remember what it's name was, though. I played it constantly back when NES emulation was my big thing.
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PostPosted: Thu Feb 23, 2006 5:53 pm    Post subject: Reply with quote

that "4 player battle arena" game plays with a very, very different engine than RCR.

RCR is a really fucking simple game. it's really sad that rose tinted goggles make people think it's a great beat'em up when, really, it's just a precursor to games like Shen Mue. you get the feeling that you're running through this town that's alive, and that's pretty fucking amazing. the different stores/services were just fun to explore.

the fighting itself is really dull, tho, with very few moves. you pretty much start the game immediately abusing the kick. the upgrades fix the game a bit, but they also help break it. something about the dragon feet or the circus roll just feel off. the grappling isn't that interesting, either. the beating people over the head with other people is kinda interesting, but... meh.
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PostPosted: Thu Feb 23, 2006 6:03 pm    Post subject: Reply with quote

really? I recall them being similar in style and gameplay. Hm.

I need to be playing these games again.
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PostPosted: Fri Feb 24, 2006 9:09 am    Post subject: Reply with quote

friedchicken wrote:
I find that I appreciate Final Fight more for the references to it in other games like Street Fighter Zero 3, etc.


Yes, the fact that it does carry over to their more fighty fighters does make me care much more about Final Fight than I really should. Still, I never did quite figure out why Cody was in jail when he appeared in Zero 3. In fact, it still is a little jarring to see him in those pinstripes and chains whenever I fire it up. I mean, he fought for justice and Jessica! I never played Final Fight 3, so maybe something happened to Cody in that one.


dark steve wrote:
I really enjoy streets of rage...and other fine points in wonderful praise

I particularly enjoyed SoR 1 and 2 as well. I never did play part 3 (which people say the JP ver. is a whole lot better than the US), but have recently been curious in trying it out.

SoR2 is probably my favorite brawler from that era and I can still go back and play through it to this day. It has such big, colorful sprites, catchy disco-house-funk music, and interesting locations (even though they make little sense at times, there is someting in the air that makes its world feel alive). Also special moves that don't drain my power and let me stretch out my wonderful combos give me more stuff to do aside from punch, punch, grab. It gives a more dynamic feel. Plus, it has Ninjas. Which to me always gives a title some extra cool points.

A nice modern take on the brawler genre is in that one new(-ish) game The Warriors. After finishing its story mode you unlock what is undoubtedly the best part of the game. A little nod to Double Dragon called Armies of the Night. A nice 2d spinoff complete with the girl being kidnapped in the beginning and even the right kind of music to go with it. In fact, I kind of wish they made this a GBA title and spent some time to develop it more. It was a fun addition to the game. The cool part is that to play it you go to a little arcade machine in the corner of your hangout.
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dessgeega
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PostPosted: Tue Feb 28, 2006 3:41 am    Post subject: Reply with quote

i got friedchicken's advance guardian heroes in the mail today. that counts as a brawler, right? after much practice and many replays, i reached stage 3.

it's pretty solid! i like the versus stage where enemy knights keep pouring in.
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dessgeega
loves your favorite videogame
loves your favorite videogame


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PostPosted: Thu Mar 02, 2006 6:48 am    Post subject: Reply with quote

so i'm in stage 5 of advance guardian heroes. i'm up to the part with the crystals. the BIG crystals. the...red crystal. i like this game a lot. i end each session with a bunch of training battles against the computer.

question: would i love guardian heroes? i think it was to my advantage that i went into advance with no knowledge of the original, though a bit of the MY FRIENDS ARE NOW MY ENEMIES factor was lost on me.

i've been switching between advance guardian heroes and gunstar super heroes. it makes me want to track down a copy of astro boy and replay it. maybe the english localization this time!
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Alc
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PostPosted: Thu Mar 02, 2006 8:02 am    Post subject: Reply with quote

Astro Boy is great, but if you're playing it on anything above easy then don't be shy about using an FAQ if/when you get stuck.
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Shapermc
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PostPosted: Thu Mar 02, 2006 9:59 am    Post subject: Reply with quote

dessgeega wrote:
question: would i love guardian heroes? i think it was to my advantage that i went into advance with no knowledge of the original, though a bit of the MY FRIENDS ARE NOW MY ENEMIES factor was lost on me.

Having never seen or played the game, all I hear is that people who liked the original hated the sequel. So... I have no idea.
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SuperWes
Updated the banners, but not his title
Updated the banners, but not his title


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PostPosted: Thu Mar 02, 2006 10:15 am    Post subject: Reply with quote

dessgeega wrote:
that counts as a brawler, right?


I disagree! I think the fact that it doesn't count as a brawler (beat-em-up) is why people who liked the original didn't like the sequel - it wasn't what they expected. The new game has as much of a focus on deflection/defense as it does on offense, and the focus isn't on just beatin' stuff up, but on figuring out how to beat stuff up. In my mind a brawler cannot have anything resembling a puzzle, so AGH is not a brawler. Its more of an action game.

By the way, I'd really like to read something about these games in the next issue of The Gamer's Quarter! (hint hint, dess, hint hint).

-Wes
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dark steve
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PostPosted: Thu Mar 02, 2006 12:07 pm    Post subject: Reply with quote

You know I wrote half of an AGH review for LPN, but I never submitted it due to my frustration of being unable to try the versus mode.

dessgeega wrote:
question: would i love guardian heroes? i think it was to my advantage that i went into advance with no knowledge of the original, though a bit of the MY FRIENDS ARE NOW MY ENEMIES factor was lost on me.
You MIGHT. Well you PROBABLY WOULD but the games are fairly distinct. Where AGH is really tight and focused, the original was really loose and kitchen-sinky. It has something like 216 different chracters and enemies (all playable in versus!) and 30 branching levels. There's no counter mechanic, and the aren't any novelty segments like the magic shadow ride or air battles. Instead, you have the "Golden Warrior," an AI buddy who you can tell to do things. The physics don't resemble pinball yet, and most of your more powerful attacks have "electricity", an effect like fire or lightning that transfers from enemy to enemy by touch, and can actually come back around and damage you if you aren't careful. Loose is the key word.

It's still loads of fun, and there's a lot to see. You should pick it up if you can nab it without selling a kidney.
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dessgeega
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PostPosted: Thu Mar 02, 2006 1:16 pm    Post subject: Reply with quote

so is it sort of like the radiant silvergun to ikaruga (or gunstar heroes to gunstar super heroes) that i established in issue 4?

i bought it for thirty dollars earlier today, by the way.
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dark steve
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PostPosted: Thu Mar 02, 2006 1:38 pm    Post subject: Reply with quote

That's a pretty good price. Which region? And yes, but more so.
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