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Cycle Mac daddy
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Posted: Fri Jan 11, 2008 10:11 pm Post subject: |
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ASDF _________________
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Harveyjames the meteor kid
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Posted: Fri Jan 11, 2008 10:14 pm Post subject: |
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You realise when Dess and Wes and Shaper see this they're going to give us a stern warning to curb our 'late-night douche-baggery',
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Cycle Mac daddy
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Posted: Fri Jan 11, 2008 10:15 pm Post subject: |
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>:( _________________
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Harveyjames the meteor kid
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Posted: Fri Jan 11, 2008 10:17 pm Post subject: |
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Cycle wrote: | >:O - - - - - - - - <=====B |
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Cycle Mac daddy
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Posted: Fri Jan 11, 2008 10:19 pm Post subject: |
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ASDF _________________
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Last edited by Cycle on Tue Jan 15, 2008 7:56 pm; edited 1 time in total |
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Harveyjames the meteor kid
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Posted: Fri Jan 11, 2008 10:23 pm Post subject: |
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Sounds racy. |
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Winged Assassins (1984) .
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Joined: 28 Nov 2006 Posts: 996 Location: Super Magic Drive
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Posted: Sat Jan 12, 2008 4:01 am Post subject: |
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Keep your tea-uhh, douchebaggery, yeah douchebaggery, keep your douchebaggery to yourselves you two. Wow that was a close one, I almost had to use the edit post function to fix that.
Harveyjames wrote: | Oh, another two votes for me in the 'who is more attractive, James or the 1994 video game Marathon' poll! SUCK IT UP, CYCLE, THAT'S 3-1 |
I never said you were attractive. _________________
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Harveyjames the meteor kid
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Posted: Sat Jan 12, 2008 3:51 pm Post subject: |
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I know, I just read it as implied. |
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dessgeega loves your favorite videogame
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Posted: Fri Feb 08, 2008 7:07 pm Post subject: |
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and speaking of x, here's a nice little film of dylan cuthbert, founder of q games, talking about developing x and star fox for nintendo. i want to see more stuff like this. _________________
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parkbench .
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dessgeega loves your favorite videogame
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Posted: Sat May 17, 2008 4:19 pm Post subject: |
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a braver fool than i has recorded complete video walkthroughs of tim sweeny's original zzt series, from the massive and ambitious dungeons of zzt to the smaller and much more interesting city of zzt. they're each about an hour long, so i can't recommend watching the entire thing, but do skim them for the interesting parts. i've always loved the way dungeons starts.
still better games than gears of war. _________________
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kirkjerk .
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Posted: Sun Jun 08, 2008 8:43 am Post subject: |
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odd game. looks like Dragon's Lair meets Out of this World. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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Swimmy .
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Posted: Sun Jun 08, 2008 3:41 pm Post subject: |
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That video makes me really sad I never got to play it. The animation and sound effects are really neat. _________________
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dessgeega loves your favorite videogame
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Posted: Sun Jun 08, 2008 5:16 pm Post subject: |
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it's an eric chahi game that invested lots and lots of time and money into creating gorgeous animations of a little kid being murdered by alien monsters. that first canyon area is fantastic; after that it just turns into a drawn-out series of "when do i press the jump button to not die" puzzles. _________________
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Shapermc Hot Sake!
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Posted: Sun Jun 08, 2008 6:00 pm Post subject: |
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kirkjerk wrote: |
odd game. looks like Dragon's Lair meets Out of this World. |
Yeah, it's really good. More like OotW and the PS1 Oddworld games than Dragon's Lair. The video cuts feel very "OMG we can use all this extra space on these fancy new CD-ROMs for ANYTHING!" but they go along with it.
I actually think I still have this game. Well, possibly. I think it was 4 discs because of all the animation even though it's only the same length as most games of it's kind. I remember enjoying it quite a bit at the time. I think I saw the discs in empty cases when I organized all my game stuff this most recent move. I should see if it's still playable. _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
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Cycle Mac daddy
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Posted: Sun Jun 08, 2008 6:01 pm Post subject: |
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I owned this game! I had a good time with it, even though the creators didn't seem to know which audience they were shooting for. The last few screens were frickin' brutal. _________________
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Shapermc Hot Sake!
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Posted: Sun Jun 08, 2008 6:05 pm Post subject: |
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I'm actually really, really creeped out here. I went to my PS1 shelf of games and attempted to pull out an unlabled case from the bottom row and as soon as I moved it a stack of cases fell that were resting on top. They were Tomba, Megaman Legends, and Heart of Darkness! Strange! Anyways, I guess it was only 2 discs, I remembered there being more.
EDIT: here's a screenshot I took of the difficulty selection screen using the pSX emulator (a really great emulator for making PS1 games look like they're on a TV even though it's a PC).
And, I just realized that it doesn't bubble the image and put that edging around it, that's actually the game. _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
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dessgeega loves your favorite videogame
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Posted: Tue Jun 10, 2008 8:31 am Post subject: |
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i was debating whether this should go in the videogame forum or not. in the end, i decided it had to. _________________
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Winged Assassins (1984) .
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Posted: Wed Jun 11, 2008 5:44 pm Post subject: |
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That video conflicts with the rest of this thread. _________________
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dessgeega loves your favorite videogame
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Swimmy .
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Posted: Mon Jul 07, 2008 9:57 am Post subject: |
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Now that's one I'm familiar with. KQ4 was one of the few PC games we had around when I was a kid, and adventure games were incomprehensible back then, so I died a lot. Didn't get far enough to see most of the deaths, of course. But you better believe I went back to it later (last year I think?) and set that game straight.
It's really frustrating. KQ5 and 6 are so much more playable. _________________
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Cycle Mac daddy
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Posted: Mon Jul 07, 2008 7:16 pm Post subject: |
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the main appeal of sierra games is the death scenes. they were so imaginative sometimes! and the black humour and terrible puns that went with them were great, just look at all the tree ones in that video. great stuff. i also loved how casual they were about death. i have a soft spot for sierra games even though they were very weak compared to lucasarts games. i wonder if there are larry death videos... i love the one where they show the larry manufacturing plant to show how much effort they have to go through everytime you die.
whenever i see rosella, i always think of this comment from an old review of the second game she starred in:
Quote: | I am a King's Quest fan, so I enjoyed the game regardless, but I simply can't resist ending this review without making one last point. I wish that Rosella and Valanice didn't scream so much - I think they even out-did Laura Bow in the screaming stakes. Since King's Quest IV I have been hoping for the return of Rosella - but with her constant screeches in this game she has lost a lot of spirit. She's just not the same Rosella who faced hissing serpents, fiendishly hungry trees and creeping ghouls in her first adventure - all without a single peep. Please Sierra - there must be some other response that women can have to surprise or danger! I thought the Daventry women were made of stronger stuff! |
_________________
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Cycle Mac daddy
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Posted: Tue Jul 08, 2008 11:12 am Post subject: |
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Man, the VGA remake's version of that scene is terrible. |
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Harveyjames the meteor kid
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Posted: Tue Jul 08, 2008 1:09 pm Post subject: |
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No kidding, the same scene in the EGA version has a lot more charm! |
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Cycle Mac daddy
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Posted: Tue Jul 08, 2008 5:47 pm Post subject: |
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I CONCUR.
I think the VGA remake in general is pretty terrible. Text parser all the way, baby. _________________
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Posted: Tue Jul 08, 2008 5:48 pm Post subject: |
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my favorite worst vga remake is loom. _________________
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Harveyjames the meteor kid
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Posted: Tue Jul 08, 2008 10:14 pm Post subject: |
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Cycle wrote: | I CONCUR.
I think the VGA remake in general is pretty terrible. Text parser all the way, baby. |
Oh yeah. It's amazing how much the game loses for not letting you type stuff in. The whole fun of Larry for me was seeing what words the game knew, like MASTURBATE (response: 'the whole idea was to stop doing that, Larry!').
Monkey Island 2 was the first game I played which had verb icons and it really seemed like a much better system at the time, but I wonder how much richer the game world would have been for having a text parser.
They actually brought the parser back for Larry 7, but combined it with the USE / LOOK / USE ITEM WITH mouse button system that had become the standard. I can't remember how well that worked, but I remember it being glad it was there, at least. |
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Cycle Mac daddy
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Posted: Tue Jul 08, 2008 10:20 pm Post subject: |
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The parser in Larry 7 did let you have some fun! It was also the only way to find the easter eggs/boobie shots. I can't remember if it was needed to solve any puzzles... I should play that one again, I don't think I ever finished it actually. It actually felt more like a LucasArts adventure than a Sierra one. I recall it having weaker puzzles than I hoped, though. There Were's Dildo minigame and the Scratch-n-Sniff stuff was great, though. Plus, lots of boobs.
Starship Titanic also brought back the parser! You could use it in conversations with the robots on board, too! They responded to topics such as the Spice Girls! _________________
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Posted: Tue Jul 08, 2008 10:39 pm Post subject: |
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Oh yeah, I'd forgotten about where's dildo. It was a pretty good swansong for the series, really, just in terms of how many cool ideas they packed in there. The style it was drawn in was a step up, too. I was glad they did away with the creepy, unnervingly photorealistic women of Larry 6.
There was a lot of irrelevant and unfunny talking to people, though
And yeah the puzzles were kind of dumb. Including some of the 'HEY READ THAT SIGN FOR ME' (take item when man's back is turned) variety. That is about the cheapest puzzle you can make for one of these games! |
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Cycle Mac daddy
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Posted: Tue Jul 08, 2008 10:49 pm Post subject: |
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Yeah I agree, it was great for the amount of crap they crammed in there, but as a game it's one of the weaker in the series. Still a fun romp, though. I still like the original Larry the best. I liked what Larry 6 did with deaths, though... the game still had them, but you could instantly retry so you didn't have to worry about screwing up. _________________
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Posted: Tue Jul 08, 2008 11:00 pm Post subject: |
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Harveyjames wrote: | -image censored for the sake of the chillen- |
So which fetish is present there, mud or shit? _________________
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Cycle Mac daddy
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Posted: Tue Jul 08, 2008 11:00 pm Post subject: |
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Chocolate pudding. _________________
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Posted: Wed Jul 09, 2008 1:22 am Post subject: |
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My sister I used to play a lot of Sierra adventure games with my father when we went to visit him on weekends. I think the time up to Space Quest III was some kind of golden age for Sierra games. We loved how they all riffed off each other and how they put little jokes in there for the benefit of people who'd play other games from the same company. The chicken in King's Quest IV having the same theme music as the Astro Chicken arcade game in Space Quest III was a particular delight.
The end of Larry 3, the only bit that feels like a Sierra game (the rest is unintentionally bleak and weird) features a bit where Larry falls into a film lot where all the other sierra games are being made! You even see the lead designers 'directing' them, and you the player recognise them because of their numerous cameos in the games prior to this. That was a golden Sierra moment, right there! You really got a sense that everyone at Sierra loved the work they did, the company they worked for, and the people they worked with, and it gave the games a sort of warm fuzzyness that I'm sure tons of developers working today would love their games to have. |
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Posted: Wed Jul 09, 2008 1:49 am Post subject: |
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Harvey, the root monster maze in Space Quest 2 came about because Roberta Williams loved mazes and thought every game in her Sierra empire needed a clever maze. The Two Guys From Andromeda wanted no mazes and included a terrible one room maze thinking it would never get approval and the maze would get cut from the final release.
The Sierra feel came about because Roberta was pretty much the Stan Lee of Sierra back in the day. Everything had to go through her to get released. _________________ Signature:
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Posted: Wed Jul 09, 2008 2:56 am Post subject: |
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Cycle why did you edit all your posts in our above exchange to 'ASDF'
I mean, besides the fact that they were mostly just you talking about Faithless and listing her percieved shortcomings |
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Cycle Mac daddy
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Posted: Wed Jul 09, 2008 3:01 am Post subject: |
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Harvey we are not in the film TRADING PLACES so please stop this nonsense, thanks.
I was thinking about it a bit more and uh, Larry 1 is only the real great one, really! All the other ones were just more of the same, but nowhere near as clever or interesting. I just happen to love this "same" even when it's not as clever or interesting. _________________
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Harveyjames the meteor kid
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Posted: Wed Jul 09, 2008 4:33 am Post subject: |
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Yeah, absolutely. The rest had good moments, I agree!
The funny thing is, the first one is a remake of an old text adventure called 'Softporn', so Al Lowe didn't really design it. The sequels kind of show that Lowe didn't really get what made the first one great in the first place. Like number 1- it's an easy sell. You get to fuck a prostitute and get mugged down an alley, go to a casino, buy condoms, kick a wino in the balls, see a stand-up comedian tell blue jokes, and go to a disco. It shows the player a world like their own and allows them to flaunt the usual codes of conduct. In concept, it was the GTA of its day!
Two, though, is nowhere near as pure in concept! What can you say about it? WELL UH ALL THE BARBER SHOPS ARE THE SAME EVEN ON A DESERT ISLAND! AND YOU HAVE TO DRESS UP AS A WOMAN TO FOOL THE KGB WHO ARE AFTER YOU BECAUSE YOU HAVE A MICROFILM HIDDEN IN AN ONKLUNK. ALSO THERE'S A BUNCH OF SCENES WHERE YOUR CHARACTER YEARNS FOR TRUE LOVE
The series would probably have benefitted from the GTA approach: just make a new city each time and give the player different things to do in it. I think all the best moments from the Larry games after #1 would have fit right into that format, like going to a convenience store and drinking a soda so big your bladder explodes, or accidentally stealing something and getting shot by the previously timid store clerk, or going to a TV studio to appear on Blind Date, or doing a wee in a swimming pool.
As for the ones where he is on a cruise ship, or an island, or a fucking health resort; they're really sort of gross, and the tone is way off. Larry 3 in particular is like Mullholland Drive or some shit. It's depressing! So yeah, I think I cracked it. That's where the series went wrong! |
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Cycle Mac daddy
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Joined: 08 Sep 2006 Posts: 2767
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Posted: Wed Jul 09, 2008 7:09 am Post subject: |
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Harveyjames wrote: | Yeah, absolutely. The rest had good moments, I agree!
The funny thing is, the first one is a remake of an old text adventure called 'Softporn', so Al Lowe didn't really design it. The sequels kind of show that Lowe didn't really get what made the first one great in the first place. Like number 1- it's an easy sell. You get to fuck a prostitute and get mugged down an alley, go to a casino, buy condoms, kick a wino in the balls, see a stand-up comedian tell blue jokes, and go to a disco. It shows the player a world like their own and allows them to flaunt the usual codes of conduct. In concept, it was the GTA of its day! |
Dude, you forgot the phone sex. That part was great! Sexy madlib!
The best part of the first larry game was wandering around this distored/satarical reality, for sure. I loved how you could die for not doing things that would get you in trouble in real life... not using a condom, walking around with your wang hanging out, not paying the taxi. I think the fact that most of the other games take place in these restrictive locations, such as a cruise ship or health spa, really took away lots of the appeal of the first game. Plus you had to manage your money!
I didn't know LSL1 was based so heavily on Softporn Adventure. I knew it was inspired by it, but apparently the plot, puzzles and locations were all ripped from it, and Al Lowe added the jokes and the character of Larry. That really explains alot, why it's the best one and all the others never quite felt the same.
Also, my god, the VGA remake made Eve look so disgusting:
She doesn't look much better than the hooker.
Harvey did you ever play that 3D larry game? _________________
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Harveyjames the meteor kid
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Posted: Wed Jul 09, 2008 8:17 am Post subject: |
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I didn't play the 3D Larry Game but the conversation thing looked pretty clever. While Larry is chatting, you have to play a little minigame at bottom of the screen involving a little sperm trying to dodge rocks, or something.. If your sperm crashes, Larry will say something dumb. If you pull off something great, he'll say something clever and charming. And this goes on at breakneck pace throughout the conversation, determining how the conversation branches off and where it goes. That's the concept, anyway, but apparently the implementation lets it down somewhat.
Man someone should hack the original leisure suit larry 1 so you start off the game with a gun! You could use the death animation from Police Quest II. Man it would be a very different game then,
DRAW GUN
SHOOT LOCK
SHOOT PIMP
UNDRESS
FUCK HOOKER
SHOOT HOOKER
SHOOT KEN
SHOOT LEFTY
RELOAD
SHOOT WINO
SHOOT COP
TAXI
GET IN
DISCO
SHOOT BOUNCER
SHOOT MAN
SHOOT MAN
SHOOT MAN |
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Cycle Mac daddy
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Posted: Wed Jul 09, 2008 8:25 am Post subject: |
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I have played it and finished it! The problem with that conversation method is that you were too busy playing the mini-game to pay attention to the conversation and miss most of the lines.
Harvey it would be more like
SHOOT GUN
You have to load it first!
LOAD GUN
Load it with what?
LOAD GUN WITH AMMO
The gun is now loaded.
SHOOT GUN
Shoot gun at what?
SHOOT GUN AT HOOKER
You try to shoot the gun but the safety is on!
TAKE OFF SAFETY
The safety is now off.
SHOOT GUN AT HOOKER
You take aim and shoot at the hooker. Unfortunately, you're a terrible shot and hit the lamp beside here, which forces the bullet to ricochete and hit you in the balls. After passing out from the pain, you die from bleeding.
RESTORE, RESTART, QUIT? _________________
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Harveyjames the meteor kid
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Posted: Wed Jul 09, 2008 8:32 am Post subject: |
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Yeah or
'The gun blows up in your face. Next time try cleaning the barrel, Larry!' |
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Cycle Mac daddy
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Posted: Wed Jul 09, 2008 8:36 am Post subject: |
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Yeah, or if you forget to turn on the safety, the gun would shoot off your own balls at a random point when just walking around.
So I found this trailer for the next Larry game, which is parodying the Gears of War trailer.
http://www.youtube.com/watch?v=0U8pRcrCM5g
Think what you will. It's not going to contain any nudity so INTEREST DOWN. The creators seem determined not to make the same trainwreck that was MAGNA CUM LAUDE, though.
I figured I should actually post a video in this video thread, even if it's not someone playing.
Also, looks like your prayers are being answered, Harvey:
Quote: | Box Office Bust promises open-world sand-box gameplay including exploration, platforming, racing and puzzle-solving. |
I thought the first 3D game would be a pretty fun sand-box game. Instead of a bunch of areas connecting lame mini-games. _________________
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Harveyjames the meteor kid
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Posted: Wed Jul 09, 2008 9:06 am Post subject: |
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Cycle wrote: | Yeah, or if you forget to turn on the safety, the gun would shoot off your own balls at a random point when just walking around.
So I found this trailer for the next Larry game, which is parodying the Gears of War trailer.
http://www.youtube.com/watch?v=0U8pRcrCM5g
Think what you will. It's not going to contain any nudity so INTEREST DOWN. The creators seem determined not to make the same trainwreck that was MAGNA CUM LAUDE, though.
I figured I should actually post a video in this video thread, even if it's not someone playing. |
Yeah that looks dumb.
I found some playthrough videos of Police Quest I! This is the game my dad had. It was written by an ex-cop, so there's a special attention to detail and the game requires an intimate knowledge of the minutae of police work. It also has exactly the scenario you described where if you don't put the safety on your gun, you blow your right leg off while you're walking around.
http://kr.youtube.com/watch?v=ECNGwZmw1ek
this clip features a sexy striptease in a bar. Wow!
http://kr.youtube.com/watch?v=Dt1X-WJQNvU&feature=user
Man watch the whole thing. The games ends with him getting it on with a prostitute in fonrt of the whole town just after the mayor gives him the key to the city.
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kirkjerk .
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Posted: Wed Jul 09, 2008 9:38 am Post subject: |
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Cycle wrote: |
I didn't know LSL1 was based so heavily on Softporn Adventure. I knew it was inspired by it, but apparently the plot, puzzles and locations were all ripped from it, and Al Lowe added the jokes and the character of Larry. That really explains alot, why it's the best one and all the others never quite felt the same.
Also, my god, the VGA remake made Eve look so disgusting:
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Heh. Steven Levy's "Hackers" mentions Softporn Adventure's ad, which I guess was also the cover:
That's Roberta Williams on the right. I remember Levy talking about how it the water was "discretely covering her nipples"
So I thought that scene w/ Eve was kind of a shout-out to that. But googling indicates there was a hot tub in the original, so never mind _________________ =/ \(<D)_/
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Posted: Wed Jul 09, 2008 9:39 pm Post subject: |
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Harveyjames wrote: | Yeah that looks dumb. |
Larry should have stayed in the nineties. _________________
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