The Gamer's Quarter Forum Index The Gamer's Quarter
A quarterly publication
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

PORTAL COMBAT
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic    The Gamer's Quarter Forum Index -> Club for the Study and Appreciation of Interactive Audio Visual Media
View previous topic :: View next topic  
Author Message
Dracko
.
.


Joined: 10 Oct 2005
Posts: 2613

PostPosted: Fri Jan 25, 2008 11:06 pm    Post subject: Reply with quote

Steve Meretzky on "The Most Perfect Game".

Can you guess what it is?
_________________
"This is the most fun I've ever had without being drenched in the blood of my enemies!"
Back to top
View user's profile Send private message AIM Address MSN Messenger
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Sat Jan 26, 2008 12:21 am    Post subject: Reply with quote

If it is what I think it is, he can go fuck himself!
_________________
Back to top
View user's profile Send private message
Worm
.
.


Joined: 08 Jan 2008
Posts: 142

PostPosted: Sat Jan 26, 2008 9:38 am    Post subject: Reply with quote

EDIT: This was a reply to the apparently year old thread.

So ... like absurd.org, right?

I have a friend who makes IFgames and is very involved in them. So he can usually drop me a line on some old good ones. I remember for his one game he blogged as the main character for awhile to stir up interest.

I don't think Web 2.0 super hyping is needing, but just for them to be immediately interesting. Like narcolepsy.
_________________

Exit stage left, exit stage right, there is no place to run, all the fuses in the exit signs have been BURNT OUT


Last edited by Worm on Sat Jan 26, 2008 9:45 am; edited 1 time in total
Back to top
View user's profile Send private message
dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Sat Jan 26, 2008 9:41 am    Post subject: Reply with quote

everybody knows you hate portal, cycle.

and nobody cares.
_________________
Back to top
View user's profile Send private message Visit poster's website
Worm
.
.


Joined: 08 Jan 2008
Posts: 142

PostPosted: Sat Jan 26, 2008 9:50 am    Post subject: Reply with quote

I mean Portal was great. But it takes someone who is seriously disconnected to think it's the only drop of rain in the desert.
_________________

Exit stage left, exit stage right, there is no place to run, all the fuses in the exit signs have been BURNT OUT
Back to top
View user's profile Send private message
dhex
Breeder
Breeder


Joined: 13 Dec 2004
Posts: 6319
Location: brooklyn, Nev Yiork

PostPosted: Sat Jan 26, 2008 9:54 am    Post subject: Reply with quote

will wispy mustaches ever stop trembling over the weighted companion cube?

i think not.

no i mean by this point portal is so overrated it's the [insert overrated thing] of games. i'm pretty sure we're going to see miracle cancer cures attributed to it's healing light; "i had an eight pound tumor but the weighted companion cube saved me!"

though it does establish the proper formula:

1) quirky narrator
2) cute song
3) loney and twee in a cement mixer
4) merchandising opportunities

(this is also the formula to make romantic comedies but don't tell anyone; julia roberts is hell on indie cred)
_________________
Back to top
View user's profile Send private message Visit poster's website
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Sun Jan 27, 2008 9:39 am    Post subject: Reply with quote

BACKLASHEZ

I don't think it's fair to be unduly harsh on something just because everyone else likes it so much. Except when I was 7 and I used to hate Teenage Mutant Hero Turtles, just because everyone else liked it. That was fine. It's not fine with Portal, though. I think we should celebrate what it does well.

Seriously if a game is as well-written as a Julia Roberts movie that's a serious step up from nearly all other games, which are about as well-written as a film starring the Honky-Tonk Man.
Back to top
View user's profile Send private message Visit poster's website
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Sun Jan 27, 2008 9:45 am    Post subject: Reply with quote

This is what came up when I google image searched for The Honky-Tonk Man.

Back to top
View user's profile Send private message Visit poster's website
dhex
Breeder
Breeder


Joined: 13 Dec 2004
Posts: 6319
Location: brooklyn, Nev Yiork

PostPosted: Sun Jan 27, 2008 10:27 am    Post subject: Reply with quote

portal told a cute story. but i honestly fail to see the second coming of jesus bit that everyone else does.
_________________
Back to top
View user's profile Send private message Visit poster's website
Shapermc
Hot Sake!
Hot Sake!


Joined: 14 Oct 2004
Posts: 6279

PostPosted: Sun Jan 27, 2008 1:50 pm    Post subject: Reply with quote

Cute story with clever and humorous writing that never takes you out of the game or makes you stop to watch a cut-scene. That's better than most games have going for them for story telling. The second coming of christ? no. sorry. But it's very rare to have all of those together in one package that also includes very original gameplay and puzzle solving. If you were to put together a list of all the things that portal does really well, most games that are also very good only come up with like 70% of the same things in those lists.
_________________
“The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932

"There is no place in this enterprise for a rogue physicist!"
Back to top
View user's profile Send private message Send e-mail AIM Address
dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Sun Jan 27, 2008 2:43 pm    Post subject: Reply with quote

yes, if steve meretzky thinks portal is far and away the most revelatory thing being done in videogames, he should probably be playing more . . . interactive fiction. (hey, maybe if he followed independent / student games he'd have played narbacular drop!) but that doesn't change the fact that what portal does, it does well, and it's refreshing compared to the usual gun-bugger games the industry has to offer. i think worship and hatred are equally unwarranted.
_________________
Back to top
View user's profile Send private message Visit poster's website
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Sun Jan 27, 2008 4:20 pm    Post subject: Reply with quote

I've not played it, but I really want to. I think the main thing that's bowled people over is probably Chet and Eric's writing. I'm really glad those guys landed on their feet.
Back to top
View user's profile Send private message Visit poster's website
dhex
Breeder
Breeder


Joined: 13 Dec 2004
Posts: 6319
Location: brooklyn, Nev Yiork

PostPosted: Sun Jan 27, 2008 5:10 pm    Post subject: Reply with quote

it's worth playing, and i don't care for puzzle games.

but it is mostly a puzzle game.
_________________
Back to top
View user's profile Send private message Visit poster's website
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Sun Jan 27, 2008 6:11 pm    Post subject: Reply with quote

and pretty medicore one at that.
_________________
Back to top
View user's profile Send private message
dhex
Breeder
Breeder


Joined: 13 Dec 2004
Posts: 6319
Location: brooklyn, Nev Yiork

PostPosted: Sun Jan 27, 2008 6:23 pm    Post subject: Reply with quote

maybe that's why i got through it.

i tend to really, really, really, really hate puzzles, riddles, etc in games. hate them like forced stealth sections hate them. hate them like "final battle changes all the mechanics you've been learning for the past three weeks" hate them. like unskippable cutscenes hate them.

i may be a bit dull, however.
_________________
Back to top
View user's profile Send private message Visit poster's website
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Sun Jan 27, 2008 6:25 pm    Post subject: Reply with quote

Yeah it sounds like you hate a lot of things, pops.
Back to top
View user's profile Send private message Visit poster's website
dhex
Breeder
Breeder


Joined: 13 Dec 2004
Posts: 6319
Location: brooklyn, Nev Yiork

PostPosted: Sun Jan 27, 2008 6:33 pm    Post subject: Reply with quote

and don't even get me started on nintendogs.

get off my lawn!
_________________
Back to top
View user's profile Send private message Visit poster's website
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Sun Jan 27, 2008 6:34 pm    Post subject: Reply with quote

also i bet i could also write some nice dailouge if i had like over a year to write a page.

only about three good lines, too.
_________________
Back to top
View user's profile Send private message
Dracko
.
.


Joined: 10 Oct 2005
Posts: 2613

PostPosted: Sun Jan 27, 2008 6:44 pm    Post subject: Reply with quote

His other claims are appropriate, though! And many puzzle games are infuriating because poorly designed. Portal doesn't try to be a nuisance, and what I respect it for is just the whole package working. You can jump in, jump out, and spend an evening with it. Just like a good film or novella.
_________________
"This is the most fun I've ever had without being drenched in the blood of my enemies!"
Back to top
View user's profile Send private message AIM Address MSN Messenger
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Sun Jan 27, 2008 6:55 pm    Post subject: Reply with quote

I think Portal didn't have the balls to challenge the player. It wanted to show off the snappy writing too much, and not alienate the dafter players, which feels like a total cop out to me who wanted to be challanged.

That, and I think the Portal mechanic actually isn't deep enough to expand into new and interesting situations. I had enough of the same five puzzles before the end of the game. It actually became repetitive.

The finale was also stupid and fourth wall breaking. The lab was believable, but come on, it was a bit retarded having all these decaying back rooms that just happened to have an exit via a portal somewhere. Also; a pointless room full of pistons. What? Was the same guy who designed Mars Space Station Monster Closets behind this place?

The final boss fight was also very gamey and stupid too, but hey, who cares because snappy writing, amirite.

I COULD GO ON, REALLY.
_________________
Back to top
View user's profile Send private message
Worm
.
.


Joined: 08 Jan 2008
Posts: 142

PostPosted: Sun Jan 27, 2008 9:43 pm    Post subject: Reply with quote

Cycle, that's precisely why there are games like DROD!

Portal is a pretty good puzzle engine, but the reason it wasn't taken far when it was Narbacular Drop is because there are only so many tricks or ways of challenging the player. Hopefully the fan community proves me wrong, but I really don't think the custom maps for Portal are going anywhere. There is a retarded amount of challenge in the least steps/least time stages, I don't think it's a meaningful challenge but it's still a challenge.

I think the game has wonderful presentation, execution, and writing. The puzzle aspects are very clever and hopefully can be taken to higher levels by a fan community. However, it doesn't allow for the crunchy logic puzzles you'll find in many other games. ... and expecting that in any game that wants to be popular is just nuts.
_________________

Exit stage left, exit stage right, there is no place to run, all the fuses in the exit signs have been BURNT OUT
Back to top
View user's profile Send private message
boojiboy7
.
.


Joined: 26 Nov 2006
Posts: 248
Location: Yeah, THAT Cleveland.

PostPosted: Sun Jan 27, 2008 11:54 pm    Post subject: Reply with quote

Cycle wrote:
I think Portal didn't have the balls to challenge the player. It wanted to show off the snappy writing too much, and not alienate the dafter players, which feels like a total cop out to me who wanted to be challanged.


Welcome to why I find Half-life 2 boring, but replace puzzle with combat. I think it just a general design philosophy of Valve (and people Valve works with, because, yes, I know, it wasn't the Half-life team making Portal). They want everyone to see all of their game. It is OK, I guess, as a principle, but it isn't what I look for in FPS-ish games. It didn't really bother me in Portal because Portal didn't feel like an FPS. But I could see it being bothersome in puzzle games, yes, if I played more of them.
Back to top
View user's profile Send private message
Scratchmonkey
.
.


Joined: 02 Mar 2005
Posts: 1439

PostPosted: Mon Jan 28, 2008 1:59 am    Post subject: Reply with quote

I find the whole concept of "puzzles" outside of abstract, explicitly puzzle-y puzzle games to be pretty annoying, mainly because they're always ridiculously contrived* (which means I pretty much cannot replay any of the Zeldas even if I start them up in a nostalgia kick (aside from the first one, which is fairly sandbox-y, really) without putting down the controller and walking away in the middle of one of the block-pushing sections).

Portal gets a pass because it's just abstract enough, plus it's short, fairly humorous and easy enough for daft people like me to muddle through it in a couple of hours. And then it's over! No muss, no fuss.

* - Because they nearly always rely on having some thing that you should, in all honesty, expect to be able to do, only you can't, because that would mean that you wouldn't have to solve the puzzle. I really have come to appreciate games that reward you for being a clever dick.
Back to top
View user's profile Send private message
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Mon Jan 28, 2008 3:35 am    Post subject: Reply with quote

The last level of Portal was about as contrived as you can get!

In fact, I'd probably have enjoyed it more if I never played that bit. I was acceptable up to that point.
_________________
Back to top
View user's profile Send private message
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Mon Jan 28, 2008 5:46 am    Post subject: Reply with quote

Cycle wrote:
also i bet i could also write some nice dailouge if i had like over a year to write a page.

only about three good lines, too.


Alright, I'm giving you a year, come up with a concept that captures the public imagination as much as Portal did. Go for it, superstar!
Back to top
View user's profile Send private message Visit poster's website
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Mon Jan 28, 2008 5:48 am    Post subject: Reply with quote

ok, you provide my funding!

let's do this!
_________________
Back to top
View user's profile Send private message
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Mon Jan 28, 2008 6:11 am    Post subject: Reply with quote

Well, technically, someone has to give you a job writing for a games company first. Chet and Erik who wrote Portal started out writing on the internet for free and were so good they were snapped up by Valve! So you've got everything you need to get started already. Better get cracking!
Back to top
View user's profile Send private message Visit poster's website
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Mon Jan 28, 2008 6:17 am    Post subject: Reply with quote

Hey buddy, you wanted to see my work, so YOU'RE paying.

Or my time will be extended to ten years or whenever these clowns first started writing on the intertron!
_________________
Back to top
View user's profile Send private message
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Mon Jan 28, 2008 6:45 am    Post subject: Reply with quote

Speaking of clowns, how about you just go and see if there's a videogame company in the only town you will ever get work, CLOWNTOWN
Back to top
View user's profile Send private message Visit poster's website
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Mon Jan 28, 2008 6:47 am    Post subject: Reply with quote

POPULATION: YOU
_________________
Back to top
View user's profile Send private message
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Mon Jan 28, 2008 6:50 am    Post subject: Reply with quote

THAT'S WHAT I SAID
Back to top
View user's profile Send private message Visit poster's website
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Mon Jan 28, 2008 6:52 am    Post subject: Reply with quote

I KNOW YOU ARE BUT WHAT AM I

harvey stop spamming these intelligent threads!
_________________
Back to top
View user's profile Send private message
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Mon Jan 28, 2008 6:55 am    Post subject: Reply with quote

What! Cycle you've gone too far, as usual.
Back to top
View user's profile Send private message Visit poster's website
dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Mon Jan 28, 2008 8:54 am    Post subject: Reply with quote

Cycle wrote:
In fact, I'd probably have enjoyed it more if I never played that bit. I was acceptable up to that point.


agreed. now all you do is rant about how much you hate portal, and your acceptability has gone down drastically.

anyway, yes, portal is interesting because it's a very abstract puzzle-gamey concept, but it's also a valve game, and valve demands that veneer of believability in each of their single-player games. the solution, of course, was to set it in a place where the game could be contrived without comprimising the believability of the setting - a lab. and it works almost entirely because of the script.

as for boredom, the half-life 2 games bore the shit out of me. i like what they're doing, but they have real pacing problems. if nothing else, portal is paced well.

should i spin this off into a portal argument thread?
_________________
Back to top
View user's profile Send private message Visit poster's website
dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Mon Jan 28, 2008 8:59 am    Post subject: Reply with quote

well, i went ahead and did it. see where your NERD RAGE got us, cycle?
_________________
Back to top
View user's profile Send private message Visit poster's website
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Mon Jan 28, 2008 9:04 am    Post subject: Reply with quote

NERD
Back to top
View user's profile Send private message Visit poster's website
dhex
Breeder
Breeder


Joined: 13 Dec 2004
Posts: 6319
Location: brooklyn, Nev Yiork

PostPosted: Mon Jan 28, 2008 9:57 am    Post subject: Reply with quote

making your game an hour or two is a definite way around the issue of pacing.

though i think hl2 in particular is perfectly paced so quid pro quo or something latin like that.
_________________
Back to top
View user's profile Send private message Visit poster's website
klikbeep
.
.


Joined: 27 Nov 2006
Posts: 35

PostPosted: Mon Jan 28, 2008 10:07 am    Post subject: Reply with quote

Oh, god.
Back to top
View user's profile Send private message
daphaknee
just enemies now
just enemies now


Joined: 26 Jul 2007
Posts: 892
Location: YAY AREA

PostPosted: Mon Jan 28, 2008 10:10 am    Post subject: Reply with quote

yeah i really think everyone likes portal becuase it was short and everyone beat it and people dont really beat games anymore they just play them for two hours and then write about the games
but everyone beat portal because its so short!

i just hope now since everyone is shitting companion cubes that
a. people make shorter games
b. people make shorter FUNNIER games there arent enough games that are outright funny
i mean the only game that is short and funny are the new sam and maxs

man i think i just want every game to be sam and max
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Mon Jan 28, 2008 10:13 am    Post subject: Reply with quote

I sort of thought there was too much story in half-life 1. To me the most satisfying thing in the game was being rewarded for keeping security guards alive by having them open up rooms full of weapons for you, in the early parts of black mesa, and that part is over with way too quickly. Then again, I guess it's sort of 'modular' in a way, in that the sections with the military play very differently to the sections I talked about. Ditto the Xen section and all that teleport malarky that precedes it. So in conclusion I guess I'm saying gameplay mechanics that are touched upon and then discarded before they've been allowed to be explored fully are nothing new to Valve software.
Back to top
View user's profile Send private message Visit poster's website
daphaknee
just enemies now
just enemies now


Joined: 26 Jul 2007
Posts: 892
Location: YAY AREA

PostPosted: Mon Jan 28, 2008 10:18 am    Post subject: Reply with quote

i stopped playing half life 1 when they wanted me to kick stupid boxes stupid centemeters and then jump on them to grab some stupid ladder

that 2d portal flash game on newgrounds wasnt so bad

and yeah the reason portal was on my top games of 2007 list was because 2007 was a pretty mediocre year for videogames

2008 is already doing better
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Mr Mustache
.
.


Joined: 26 Oct 2006
Posts: 167
Location: Queens

PostPosted: Mon Jan 28, 2008 11:13 am    Post subject: Reply with quote

It was mentioned in another thread, that what makes Portal important is that it's a proof of concept for commercial short form games. I don't understand how that could be a bad thing.
_________________
Straight up
Back to top
View user's profile Send private message
Winged Assassins (1984)
.
.


Joined: 28 Nov 2006
Posts: 996
Location: Super Magic Drive

PostPosted: Mon Jan 28, 2008 3:33 pm    Post subject: Reply with quote

I never felt any attachment to my companion cube and I really can't see why people do have such attachments. By the end of that section I just wished that I had a gravity gun so I could shoot it into the oven quicker than walking over and dropping it in. As for the rest of Portal, it became one of those games that I played through twice then couldn't give a rat's arse anymore.
_________________
Back to top
View user's profile Send private message
Shapermc
Hot Sake!
Hot Sake!


Joined: 14 Oct 2004
Posts: 6279

PostPosted: Mon Jan 28, 2008 3:33 pm    Post subject: Reply with quote

Yeah, I'm really about to do the point-counterpoint thing with Cycle here.
Cycle wrote:
I think Portal didn't have the balls to challenge the player. It wanted to show off the snappy writing too much, and not alienate the dafter players, which feels like a total cop out to me who wanted to be challanged.

First off, my wife is fairly competent at videogames and I would probably rank her right around the skill level of an "average game playing adult". She hardly found the puzzles as easy as I did, and I'm sure your superbrain just outsmarted that silly game too quick. With that said I'm assuming you beat all the challenge puzzles/levels?

Quote:
That, and I think the Portal mechanic actually isn't deep enough to expand into new and interesting situations. I had enough of the same five puzzles before the end of the game. It actually became repetitive.

This is why if the game were of a "standard" or even longer length than it is the game would have really overstayed it's welcome. At least how it is you only do similar puzzles a couple times at most.

Quote:
The finale was also stupid and fourth wall breaking. The lab was believable, but come on, it was a bit retarded having all these decaying back rooms that just happened to have an exit via a portal somewhere. Also; a pointless room full of pistons. What? Was the same guy who designed Mars Space Station Monster Closets behind this place?

While I won't argue that the game isn't stupid (because, hey, you're totally entitled to your own opinion), I will say that the ending is intentionally fourth wall breaking if you pay attention to the epilogue at all. Also, the piston room is hardly any worse than what most games put a player through. If you were poking around the game durring the "lab" settings the decaying back rooms would have made more sense and seemed more cohesive to the whole design aesthetic.

Quote:
The final boss fight was also very gamey and stupid too, but hey, who cares because snappy writing, amirite.

The boss fight is indeed the weakest part of the game. Again, most games fall apart far, far, far before the final boss, and up until then in Portal the game is (mostly) exceptionally strong.

If the game was two to three times longer than it was I would whole heartedly agree with most of your points, but it's brevity lends well to it's weaknesses and hence makes them not so weak. Your venom is perhaps a bit misplaced here and should probably be aimed at something actually bad, not something that you just don't think is the bee's knees like many others do.
_________________
“The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932

"There is no place in this enterprise for a rogue physicist!"
Back to top
View user's profile Send private message Send e-mail AIM Address
Worm
.
.


Joined: 08 Jan 2008
Posts: 142

PostPosted: Mon Jan 28, 2008 6:12 pm    Post subject: Reply with quote

You don't fault a theme park for not being a cathedral.

The reason Halflife 2 couldn't be Serious Sam and the reason Portal couldn't be DROD are numerous and obvious. However those two games were fun, unless every game you play needs to convince you you're hardcore.

Winged Assassins (1984) wrote:
I never felt any attachment to my companion cube and I really can't see why people do have such attachments. By the end of that section I just wished that I had a gravity gun so I could shoot it into the oven quicker than walking over and dropping it in. As for the rest of Portal, it became one of those games that I played through twice then couldn't give a rat's arse anymore.

I think those people are just over exaggerating. I just really liked the joke, seeing as such a dilemma may come up in other games about a character you care about as much as the companion cube.
_________________

Exit stage left, exit stage right, there is no place to run, all the fuses in the exit signs have been BURNT OUT
Back to top
View user's profile Send private message
dhex
Breeder
Breeder


Joined: 13 Dec 2004
Posts: 6319
Location: brooklyn, Nev Yiork

PostPosted: Mon Jan 28, 2008 7:41 pm    Post subject: Reply with quote

more short, punchy games would be a good thing.

imagine a survival horror narrative that lasted two or three hours.
_________________
Back to top
View user's profile Send private message Visit poster's website
Dracko
.
.


Joined: 10 Oct 2005
Posts: 2613

PostPosted: Mon Jan 28, 2008 7:48 pm    Post subject: Reply with quote

Funny you should mention that, as I nightmared one up about two nights ago and everyone I've talked to about it said I should make a design document out, which I'm endeavouring to do. I'll see if I can type up an IF piece around it too to give people an idea.

Oh, and you should still give Modern Combat a look in that regard, too, dhex. Shouldn't take one more than 5 hours or so.

I do strongly agree that Half-Life˛ has the best pacing of the series so far, ironically enough in light of the episodes scheme.
_________________
"This is the most fun I've ever had without being drenched in the blood of my enemies!"
Back to top
View user's profile Send private message AIM Address MSN Messenger
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Mon Jan 28, 2008 8:04 pm    Post subject: Reply with quote

I was gonna post something else here, but then I decided life was short enough as it is.

Dracko! I also had a nightmare recently (well, more of a dream than a nightmare) that I want to turn into a game.
_________________
Back to top
View user's profile Send private message
dhex
Breeder
Breeder


Joined: 13 Dec 2004
Posts: 6319
Location: brooklyn, Nev Yiork

PostPosted: Mon Jan 28, 2008 8:24 pm    Post subject: Reply with quote

i don't have a console and don't play games online so battlefield 2 is out of bounds.

they made a single player for it or something?
_________________
Back to top
View user's profile Send private message Visit poster's website
Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Mon Jan 28, 2008 8:32 pm    Post subject: Reply with quote

I think maybe he's talking about the latest CoD? Modern Warfare?
_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Gamer's Quarter Forum Index -> Club for the Study and Appreciation of Interactive Audio Visual Media All times are GMT - 6 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group