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Mario Kart DD, rubber banding, and screen position

 
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kirkjerk
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PostPosted: Fri Dec 14, 2007 8:48 pm    Post subject: Mario Kart DD, rubber banding, and screen position Reply with quote

So I have a theory that the player on the top half of a 2 player Mario Kart DD race has an advantage; like it might be something sobconcscious and perceptual there, maybe less distraction since "ahead" and "above" doesn't show a competing viewpoint.

I also have a secondary theory that Mario Kart DD fucking LOVES my god damn gaming buddy EvilB, to the extent of us being effectively tied at the start of that god damn beach race, and he gets a golden mushroom and I'll get a green shell. It's fucking uncanny; for a while I thought he was purposefully hanging back to rubber band forward, but now it seems more bastardly biased than that.
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Harveyjames
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PostPosted: Sat Dec 15, 2007 7:00 am    Post subject: Reply with quote

Yeah, you're onto something there.
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captaincabinets
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PostPosted: Sat Dec 15, 2007 7:41 am    Post subject: Reply with quote

I also have a theory kirk, it involves the words: "Rock & Roll. Deal with it".
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kirkjerk
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PostPosted: Sat Dec 15, 2007 8:22 am    Post subject: Reply with quote

captaincabinets wrote:
I also have a theory kirk, it involves the words: "Rock & Roll. Deal with it".

Absolutely, devastatingly true.

This game is turning me into a whiny little bitch.
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Intentionally Wrong
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PostPosted: Sat Dec 15, 2007 10:01 pm    Post subject: Reply with quote

Mario Kart Double Dash!! is just a little too chaotic for my tastes.
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captaincabinets
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PostPosted: Sun Dec 16, 2007 1:58 am    Post subject: Reply with quote

Despite me giving you the big old gift of gravity to your first post, you may actually be on to something regarding the psychology of the top screen. I'm not really sure how this can be further investigated, though.
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kirkjerk
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PostPosted: Sun Dec 16, 2007 7:20 am    Post subject: Reply with quote

captaincabinets wrote:
Despite me giving you the big old gift of gravity to your first post, you may actually be on to something regarding the psychology of the top screen. I'm not really sure how this can be further investigated, though.


Err, thanks for the gravity. (?)

I guess there'd be two parts to investigate:
1. is the phenomenon real?
2. if so, is it caused by the distraction of the other players screen nearer what's coming ahead, or by favoritism by the computer, or because of being higher on the screen, or the psychology of being "Imma Mario number one!"

The test for the first would be simple, you just need a lot of people who feel they are evenly matched (maybe even the same 2 people over and over) to play a game, swap positions, and play again.

Two would be a little harder. For my main hypothesis of distraction, you should probably make it so each player can only see there own screen, through video trickery of some kind, and then control for the other variables.

BUT HERE'S EVEN MORE BRAIN SCIENCE IN MARIO KART:
Mirror modes. Of course they're a bit tougher because they're less familiar, but is there a left brain/right brain thing going on in the design that's swapped? Anecdotally, I know two things: 1. things that in mirror mode suddenly loom on the left hand side of the screen seem bigger and more startling than I remember them being in regular mode. 2. My left handed gaming buddy says many of the courses actually feel a bit more natural for him.

To study this, I'd want to control for left handed and right handedness, on courses the people hadn't played. Also I'd be interested in controlling for language, ones read left to right vs. not.
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captaincabinets
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PostPosted: Sun Dec 16, 2007 1:43 pm    Post subject: Reply with quote

kirkjerk wrote:
Err, thanks for the gravity. (?)

You know, bringing you back down to earth.
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