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Everything I know about FPS games I learned from John Romero
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Dracko
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PostPosted: Sat Jun 07, 2008 12:32 pm    Post subject: Reply with quote

Black is the polar opposite of impressive.

I mean, it's supposed to be gun porn, yet my weapons are weak and barely representative of their real life counterparts at all.

What a waste.
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PostPosted: Sat Jun 07, 2008 6:44 pm    Post subject: Reply with quote

Considering that I expected Black to be awful, it was better than I thought. Low expectations helped that. I almost thought I liked it once when playing with a friend, but you know that you don't actually like the game when you've said to yourself for a long time "I should pick that up when it's dirt cheap," and you're still passing it up for $5 because it's too expensive.
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PostPosted: Sat Jun 07, 2008 7:32 pm    Post subject: Reply with quote

Why do the enemies soak up so much damage anyway? Why are there so many of them in the first place?

I mean, you've got decent, but underexploited settings, and the way the story is told is fairly elegant, as is the whole package, but the gameplay itself is just painful, not the splatterfest promised by such a sales pitch.

Maybe I should play it on Easy instead?

I half-liked Black. There were several things I thought it did right (the rampant carnage, the impressive visuals), and a lot I thought it did wrong. My biggest beef with it was that many levels were set up as playgrounds with the occasional enemy spawning vat; you'd be pushed into an area (a house in a field, for instance), and then you'd play Hogan's Alley while wave after wave of identical solider came spewing out of one or two pre-defined areas.

In a lot of games, you can get away with this, but this technique was so consistent and predictable in Black that the game spiraled into tedium just when I thought it was going to start surprising me.

And yes, I agree that most enemies took far, far too much damage. Really, three point-blank blasts with a combat shotgun are two shots too many.
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PostPosted: Sat Jun 07, 2008 9:36 pm    Post subject: Reply with quote

I'd be down for Serious Sam co-op. I just have to find my copy. I hope the lag isn't bad.

How about HIRED GUNS, anyone know about this (apparently) CYBERGOTH Dungeon Master clone? It's one of the best games on the AMIGA, in my opinion, back when Rockstar were known as DMA Design.

The game was very different from the other glut of Dungeon Master clones since it actually tried to be a bit original, the main difference is that each member of your party had their own section of the screen and could be controlled independently (though you could of course get people to follow other people to save time and effort), the levels were "real 3D" meaning there were elevators and stairs that you use to reach higher elevations (which you could fall off), and monsters can follow you up them unlike DM, but perhaps the best feature of all was multiplayer! Up to four people could play co-op (but games often turned into deathmatches), controlling one person each. It's one of my earliest multiplayer memories and I still think it's one of the best ones. It was just awesome.



Gameplay was streamlined compared to DM, which is a good thing since the squad management and 3D levels added other complexities which fit better with the game design. It was basically a case of blasting enemies, exploring the level, solving puzzles and getting to the exit. You could make a team of four from a selection of 12 mercs, each with their own stats, abilities and starting inventory. There was a swell tutorial that eased you into the game, an ACTION mode which focused on simply getting your team to the exit before time ran out, while fending off hordes of enemies. The other game mode is the RPG mode, a long campaign across a planet, where you have to save hostages and deal with four nuclear reactors. This mode was much more steadily paced and involved much heavier use of the brain.

But what REALLY made the game was the atmosphere. It was set in a dark, desolate future (nice change from fantasy) and the ambient sounds were fucking perfect. This game terrified me when I was a child and I loved it. The music is also rad and a half.

Here are two videos, one of the first RPG level (which can be finished in one minute, the guy playing does a bunch of optional exploration... I always try to stay out of water) and the other video is the main theme.

theme:
http://www.youtube.com/watch?v=7ZVh3U23L_0

first level:
http://www.youtube.com/watch?v=mmi2GXAEgik

There is a DOS version of the game, but it sucks. Well, the game is basically the same, but it doesn't look as good, most of the audio is gone and it can only support three players. The only advantage it has is that it's easy to get going in DOSbox and it doesn't have copy protection like the Amiga version. Oh, and no disk swapping, but that's not a problem in amiga emulators.

So yeah, classic game.

ANYWAY, the real reason I bought it up is because all this talk of betas reminded me that I have a copy of the HIRED GUNS remake pre-release beta. It's from 2000, developed by some guys called VR-1 (Psygnosis owns the trademark or whatever), uses the first Unreal engine and was apparently cancelled because Psygnosis moved out of the PC market.

This game is pretty much HIRED GUNS in name only. Ok, not quite. It also has the whole COMMAND FOUR PEOPLE AT ONCE AND SEE WHAT THEY'RE SEEING stuff going on, and the four mercs you command are all from the original game, but that's it.

That said, it's actually not too bad. The game is clearly a beta, but it's a very polished and near-complete one. There are cutscenes and voice acting and I haven't encountered too many bugs (but there are still way too many for it to be considered finished). The game looks and feels like Unreal which is either a good or bad thing depending on your persuasion. The main menu is actually a little level you can walk around which is neat!

Switching between characters, controlling them and commanding them is all done easily, it's very playable. Your squad mates actually seem to have brains, though naturally you do have to do a little babysitting here and there but for the most part they can handle themselves fine and won't constantly run into walls. I like how the camera sways when you watch them move about in the lower screens.

Each character has a special ability (or two). One guy can recharge his own health, making him perfect for leading the charges and only he can survive in hazardous areas. Another guy has special night vision, another has SUPER STRENGTH which basically means he can use certain objects no one else can, and the chick can enter cyberspace (which looks pretty cool, see picture below) and - get this - CRAWL AMAZINGLY LOW TO THE GROUND. Cybernetic crouch it's called. What a lame special ability.

As you may have guessed, these abilities all have specific uses through the levels so the game is a bit like Lost Vikings meets a FPS. This actually seems like a cool idea to me. The level and mission design is pretty good, there are some good puzzles. There is actually a really rad level later one where you have to assassinate someone, so all of the team are separated at the start (to avoid suspicion). The level is set in this big city area, full of NPCs, some harmless, some dangerous. If you don't pull out a gun in front of anyone, it's all good. After meeting up, you plan an escape route, place your team how you want them, go to assassinate the guy, and get out. So yeah, that was a fun mission, but it could have been executed a bit better.

Oh, also they have this cool device that shoots these transparent barriers. It can spawn them vertically, creating shields, or they can be spawned horizontal, making little bridges. Neat!

So yeah, this game is not too bad, bit of a shame it got canned really. I mean, it certainly could have been better (though it IS a beta), but it would have stood out in the cluttered FPS scene at the time, I think… though perhaps the (supposedly) 2000 release would have been a little too late. GUESS WE’LL NEVER KNOW.



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PostPosted: Sun Jun 08, 2008 12:27 pm    Post subject: Reply with quote

Whats the opinion on Doom 64?

I am playing it right now, and I am really loving it. But that may also because its the first time I have played a Doom game properly and with focus. When I was a kid I never had a PC that could play any games, so if I ever got the chance to play Doom/Doom II it was always with God mode on, and all the keys etc. I just wanted to see the weapons/enemies and BLOOD! So now that I am sitting down with a sequal, and playing it how its supposed to be, I am having a blast. I know there are people out there who say Doom 64 is a solid representation of Doom, but what do you "experts" have to say.

Oh and supposedly Turok 3 is a LOT better than Turok 2.
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PostPosted: Sun Jun 08, 2008 3:57 pm    Post subject: Reply with quote

Hired Guns looks AMAZING. I'm seriously tempted to take the time to set up UAE in order to emulate it. Haven't looked at UAE in years, but it seemed pretty annoying to set up when last I did, what with finding kickstart roms and all.
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PostPosted: Sun Jun 08, 2008 4:07 pm    Post subject: Reply with quote

Wall of Beef wrote:
Whats the opinion on Doom 64?

I am playing it right now, and I am really loving it. But that may also because its the first time I have played a Doom game properly and with focus. When I was a kid I never had a PC that could play any games, so if I ever got the chance to play Doom/Doom II it was always with God mode on, and all the keys etc. I just wanted to see the weapons/enemies and BLOOD! So now that I am sitting down with a sequal, and playing it how its supposed to be, I am having a blast. I know there are people out there who say Doom 64 is a solid representation of Doom, but what do you "experts" have to say.

I don't remember too many of the specifics, but I remember liking Doom 64. I like the redrawn sprites, though the original still hold many charms for me.

It's kind of creepy how good you can get at the first levels of PC DOOM... esp. if you just play the free version over and over. Probably the closest I've ever come to doing my own speed runs...
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Shapermc
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PostPosted: Sun Jun 08, 2008 6:02 pm    Post subject: Reply with quote

I remember renting it, thinking everything looked really weird, and not liking the controls. This obviously says nothing about the game Doom 64 at all, but by that time I'd played so much Doom in general I was more interested in seeing what the novelty of playing it on the N64 would be like. I still have a 32X copy of Doom that I've yet to play, but am tempted anyways.
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PostPosted: Sun Jun 08, 2008 6:08 pm    Post subject: Reply with quote

I really enjoyed DooM 64, it was a pretty good take on the series. The ambient noise and new sound effects were frickin' great and some of the new sprites looked amazing, while other ones looked better in the original game. I loved the use of lighting, I'm impressed that they used some odd bright colours like green, blue and purple but used them in ways to make the environment more scary. The level design is also very high quality, though they went too crazy with the architecutre sometimes and you'd get stuck on walls because of it.

There is actually a mod that ports the 64 game to PC, but unfortunately it lacks the sound effects which is like the best part of the game.
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PostPosted: Sun Jun 08, 2008 7:21 pm    Post subject: Reply with quote

my impression is it's a game about scary monsters in darkness, which isn't at all what doom is about, though it may be what doom 3 is about?
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PostPosted: Sun Jun 08, 2008 10:24 pm    Post subject: Reply with quote

Cycle wrote:
There is actually a mod that ports the 64 game to PC, but unfortunately it lacks the sound effects which is like the best part of the game.

I's not a very accurate recreation is it. Doom 64 is being ported though but I wouldn't hold my breath for it.
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PostPosted: Sun Jun 08, 2008 10:28 pm    Post subject: Reply with quote

Played some of the Original Doom on 360 today, and its certainly creates a different atmosphere from Doom 64. Doom 64 is a lot more dark and scary, but I get the impression that may have to do with the limitations of when Doom came out. Doom has plenty of dark rooms, with flickering lights etc.

I think whoever the level designers were making Doom 64 were trying to take the environment stylings of Doom, and giving them more variety of light and ambiance. The biggest difference is that Doom 64 has spooky atmospheric music / sound scapes, while Doom has shredding guitars and Midi drum fills.

Im loving both., although I really don't like the redrawn Imp. They made him all fleshy and alien looking. When I always thought he was hairy, like chewbacca.
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PostPosted: Mon Jun 09, 2008 2:10 am    Post subject: Reply with quote

dessgeega wrote:
my impression is it's a game about scary monsters in darkness, which isn't at all what doom is about, though it may be what doom 3 is about?


When I played the PSX version of Doom, I hated it. It was the same ol' DooM, but the new soundscape and sound effects felt so inappropiate. Similar (and in some cases, the same) sounds were used in DooM 64, but it felt appropiate because it was an entire new game with all new levels, sprites and lighting effects. It felt more like an intrepration of DooM and I appreciated it like that.

Unlike DooM 3 which I didn't appreciate at all.
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PostPosted: Mon Jun 09, 2008 3:45 am    Post subject: Reply with quote

Wall of Beef wrote:
Played some of the Original Doom on 360 today, and its certainly creates a different atmosphere from Doom 64. Doom 64 is a lot more dark and scary, but I get the impression that may have to do with the limitations of when Doom came out. Doom has plenty of dark rooms, with flickering lights etc.


doom has dark rooms and flickery lights, but it's not the same kind of darkness. it's not a BROODING darkness, a DREAD darkness. doom uses darkness for jump scares and quick thrills, because doom is about zappa zap zap POW unf unf grrrrRAAUGH zzzzshnowww POM POM RAUGH. whereas it seems like doom 64, and a lot of more contemporary first-person shooters, are more interested in lurk lurk lurk lurk lurk lurk lurk lurk LURK LURK LURK LURK lurk lurk lurk lurk lurk lurk lurk LURK LURK lurk BLAUGH

which is a totally different tone. doom is a game about fighting monsters, not the environment. it is a game about becoming the biggest monster on the heap. it's loud and bombastic and full of light and sound and movement. it will jump out at you and yell OOGA BOOGA, but it will not lurk behind you, just out of sight, for twenty minutes, breathing slowly, and then stop. and THEN jump out at you.
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PostPosted: Mon Jun 09, 2008 8:26 am    Post subject: Reply with quote

I was playing Doom on the Jaguar a few minutes ago and found that I don't think I would've missed the soundtrack, had I never heard the music before; having heard it, of course, I did miss it. But it also got me thinking, are the only complete ports of the original the Live Arcade version and the one included in Doom 3 Collector's Edition on the Xbox? It seems as though the other versions - 32x, SNES, Jaguar, 3DO, PSX, Saturn ... er... I think that's all - are either missing music, levels, enemies, or a combination of such.

The leeway given with the firing radius certainly helps with non analog controllers, but holy hell my thumb is killing me.
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PostPosted: Mon Jun 09, 2008 8:43 am    Post subject: Reply with quote

dessgeega wrote:

doom has dark rooms and flickery lights, but it's not the same kind of darkness. it's not a BROODING darkness, a DREAD darkness. doom uses darkness for jump scares and quick thrills, because doom is about zappa zap zap POW unf unf grrrrRAAUGH zzzzshnowww POM POM RAUGH. whereas it seems like doom 64, and a lot of more contemporary first-person shooters, are more interested in lurk lurk lurk lurk lurk lurk lurk lurk LURK LURK LURK LURK lurk lurk lurk lurk lurk lurk lurk LURK LURK lurk BLAUGH.


That is very true. I got that feeling in playing the two, but was not 100% sure because I have not played into Doom as much as I have Doom 64. Doom has a lot more, open a door to a huge area with loads of marines, flaming skulls, and pinkys barreling down at you. While in Doom 64 you turn a corner, and its floor falls out and you are in a dark pit with two invisible pinkies roaming around...somewhere.

Doom 64 has a double bladed chain saw. I doubt that kind of tool would ever be invented.
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PostPosted: Mon Jun 16, 2008 7:49 am    Post subject: Reply with quote

So I've been playing Duke with a more critical eye, and it's not as good as I remember. I'm too tired to go into detail, but yeah, the gameplay is very ordinary.
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PostPosted: Mon Jun 16, 2008 11:00 am    Post subject: Reply with quote

the most entertaining thing about Duke is the shrink ray.
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PostPosted: Mon Jun 16, 2008 6:34 pm    Post subject: Reply with quote

ok so i still think the level design is pretty good. they have a nice natural flow, aided by clever lock and key placement, plus the destructable environments lets them get around some of the problems REAL LOCATIONS present. i also still think the soundscape is meant to be creepy, since i don't think they wanted it to be too wacky. they were probably aiming for an evil dead 2 thing - a dark comedy that even gets a little disturbing at times. there aren't as many chicks as i remember too. i mean there are heaps in the first two levels, but after that they rarely appear in the first episode, apart from the ones in green goo and one or two in secret places. same with the second episode.

as i said, the problem is the gameplay. the weapons are a mixed bag with either completely useless (tripmines though they are fun in multiplayer. also that new expander ray is shit) to the over-pwoered (shrink ray). there aren't that many interesting setpieces but the worst part are the enemies which are just sloppily designed and not fun or interesting to fight. well, they're fun to fight when you have the more entertaining weapons.
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PostPosted: Wed Jun 18, 2008 2:09 am    Post subject: Reply with quote

Cycle can you post some hawt screenshots of Duke Nukem goes to Penthouse or whatever it's called?
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PostPosted: Wed Jun 18, 2008 4:27 am    Post subject: Reply with quote

Actually, I *was* going to post some screens, but I thought it wouldn't be cool to make this thread NSFW. Maybe if I add censor bars? What do the mods think.

I've been playing through Duke with my main man BLEAK, who's playing episode four for the first time. I quite enjoy the little narrative of the first episode. The first two levels are set in the red light district (fun!), but then Duke gets captured and put in an electric chair, escaps from prison on a submarine that's booby trapped and fights his way to the San Andreas fault, only to find a crashed alien ship with the boss inside. Neat!

The second episode really shows how much the game relies on things that aren't related to the core gameplay. It's set in space, which just isn't terribly interesting due to all the Space Dungeons seen in FPS games already, even though the level design is still pretty tight. Many of the things that make the other episodes and the game itself fun are missing from this one. Pop culture references are much more minimal, the environments aren't as interactive and interesting and blasting through a space station just isn't as fun as blasting through a burger joint.

The third episode is back in form, all set in a city, chock full of all the stuff that makes Duke great. So yeah, it doesn't have great gameplay, but it's not terrible too, and all the other things the game has makes up for it, I feel. I still find it fun to play, even if it's more of a guilty pleasure these days. It's like the game every adolescent boy wanted to make. I guess I have a soft spot for it, it hit at a big time in my life plus it really just blew my mind.

Oh, and I don't think the game is as saturated with women as HJ says... ok, the first two levels are, but after that the women you find are covered in alien goo (not sexy) or in secret places. The second episode has hardly any at all, too... another reason it was so bland compared to the other eps because, let's face it, half naked women were part of the fun.

When are we going to SERIOUS SAM?
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PostPosted: Wed Jun 18, 2008 5:21 am    Post subject: Reply with quote

Cycle wrote:
Actually, I *was* going to post some screens, but I thought it wouldn't be cool to make this thread NSFW. Maybe if I add censor bars? What do the mods think.

The good thing about games running on 1995 technology is that if you get close enough to anything nobody can make out what is is.

Quote:
I've been playing through Duke with my main man BLEAK, who's playing episode four for the first time. I quite enjoy the little narrative of the first episode. The first two levels are set in the red light district (fun!), but then Duke gets captured and put in an electric chair, escaps from prison on a submarine that's booby trapped and fights his way to the San Andreas fault, only to find a crashed alien ship with the boss inside. Neat!

It is neat, it has to be. Duke Nuke Them (up and atom boys) is a very shareware game (see DooM) so the first episode has to be all wowzers and manages to overshadow the rest of the game that you have to buy or obtain on a handful of floppies from that kid in the playground who has absolutely everything because he has a superfast 12 kb/s internet connection and access to usergroups. You know that dude, every school had one. I used to be one when I got Quake and the Unreal alpha test.

Quote:
When are we going to SERIOUS SAM?

Have you found your disc yet?
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PostPosted: Wed Jun 18, 2008 6:43 am    Post subject: Reply with quote

Yeah, the penthouse models are all poorly digitised, but still! Taking a picture right up close would be boring.

I actually think the third episode is my favourite, simply because it sticks to the city theme. I don't enjoy the dark atmosphere of the levels following the strip club as much as the brighter city levels featured throughout episode 3, but I appreciate the narrative thing they had going.

Also I can't get the Starship Troopers TC to work Sad

Also yes, I found my disc!
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PostPosted: Wed Jun 18, 2008 8:46 am    Post subject: Reply with quote

Cycle wrote:
Oh, and I don't think the game is as saturated with women as HJ says... ok, the first two levels are, but after that the women you find are covered in alien goo (not sexy) or in secret places. The second episode has hardly any at all, too... another reason it was so bland compared to the other eps because, let's face it, half naked women were part of the fun.


The second episode has tons of naked women covered in goo! So many! I think the justification is that the Alien Bastards are kidnapping our babes to breed with, or something. Which I guess is the perfect mission to send Duke on, since he loves babes so much. It doesn't really bother me, but sometimes it is a bit weird. BABE LAND springs to mind.

Good assessment on the second episode. Without the setting, Duke 3D isn't much of a game. I agree, it seemed like a huge breath of fresh air at the time! I played a LOT of Doom back then. It was one of the first games to have a modding community, I think, so there was a ton of user-created content and extra levels you could play. I think I sort of felt like I'd played Doom in every possible configuration, so Doom but with explodable walls and babes and wisecracks and drinking from the toilet seemed like a revolution!

I'm up for Serious Sam. Is it easy to get a hold of?
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PostPosted: Wed Jun 18, 2008 2:06 pm    Post subject: Reply with quote

dessgeega wrote:
which is a totally different tone. doom is a game about fighting monsters, not the environment. it is a game about becoming the biggest monster on the heap. it's loud and bombastic and full of light and sound and movement.


I swear it's the music, because I played Doom for the first dozen times or so without any music, and it always struck me as a brooding, uneasy game where you move carefully from room to room, listening closely for monster noises and trying not to get too much attention drawn to you at once. Doom.

One day I somehow ended up with the blaring midi rock and realized I was surrounded by powerups and I've kind of had a hard time getting back into the series after that.
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PostPosted: Wed Jun 18, 2008 4:13 pm    Post subject: Reply with quote

"I'll be honest with you; my parents do not care for it."
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PostPosted: Wed Jun 18, 2008 4:37 pm    Post subject: Reply with quote

That's my favorite of the Team Fortress 2 promos!
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PostPosted: Wed Jun 18, 2008 4:43 pm    Post subject: Reply with quote

Definitely. I want that mug.
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PostPosted: Wed Jun 18, 2008 6:08 pm    Post subject: Reply with quote

Dracko wrote:
"I'll be honest with you; my parents do not care for it."

I wish you could actually do shit like break the demo's bottle in his eye. That'd be hilarious.
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PostPosted: Wed Jun 18, 2008 7:01 pm    Post subject: Reply with quote

Quote:
The second episode has tons of naked women covered in goo! So many! I think the justification is that the Alien Bastards are kidnapping our babes to breed with, or something. Which I guess is the perfect mission to send Duke on, since he loves babes so much. It doesn't really bother me, but sometimes it is a bit weird. BABE LAND springs to mind.


Well yeah, the final one or two levels had the goo women everywhere (and a few other places in the rest of the episode), but still. The story was that they were using them for surrogate motherhood, which is a plot twist I always found extremely disturbing. I'm not sure BABE LAND counts really, it was in the expansion episode which was mostly fan service!

Also there were plenty of other games with modding communities before Duke! Duke did have a large one though. I remember I got a demo CD on the cover of a mac magazine that had like 200+ duke maps from the internet. I don't really remember much about them (they were probably all crap) but they were generally big city levels with lots of dumb action, so I had a good time with them. I never played any Duke TCs apart from the commercial ones, so I don't know if they're any good. According to Rero, the Starship Troopers one I can't get workign is quite good.

So out of the commercial TCs out there, I played Duke it out in D.C, Life's a Beach (or whatever that one was called) and Nuclear Winter.

Nuclear Winter is set in the north pole, is about saving Santa, and isn't very good. Life's a Beach is, yes, a beach themed TC which is quite enjoyable since it's all colourful and sunny and your weapons all look like water pistols (though they act the same). Duke it out in D.C is, yes, set in D.C. Battle through the Lincoln Monument and the White House and save President Clinton! Pretty high quality one here.

Penthouse Paradise is one level, a joint venture between GT Interactive and Penthouse, which some business magazine described as "an all new low". It's pretty much the map every teenage boy wanted to make and wanted to play. It's full of DIGITISED penthouse models who are all over the place (real nudity!!!) the environments are bright and colourful, there's a strip club, porn studio, adult theatre, porn shop, hotel, etc. The only thing missing is an arcade. The level itself is actually pretty well made and lots of fun, full of clever secrets and the like. It even had new sound effects and graphics (apart from the penthouse models) including ads for Shadow Warrior. It's a pretty easy level for the most part, so play it on the harder difficulties if you want a challenge.

Quote:
I swear it's the music, because I played Doom for the first dozen times or so without any music, and it always struck me as a brooding, uneasy game where you move carefully from room to room, listening closely for monster noises and trying not to get too much attention drawn to you at once. Doom.


The music still made the game very brooding at times. The music was hand picked for each level to suit the kind of experience it was goign to offer. For example, the first level is short, simple and action packed, so it's got a rock song. The second level had that frigging flashing lights maze that scared the crap out of me when I was a kid, and I'm pretty sure it's because the music for this one was more of a dark ambient.
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PostPosted: Thu Jun 19, 2008 7:38 pm    Post subject: Reply with quote

So I've kind of been curious about all these notes and patches that have been being noted on the Steam main page for the game Day of Defeat: Source Beta. I figured this was a closed thing or a different game because my copy of DoD:S wasn't being updated ever. Well I just looked today in my "Not Installed" list (which I keep minimized) and ... THERE IT IS. The additions and balances sound quite interesting, and I'm actually pretty psyched. It's downloading right now, and after I finish writing something I'm going to test it out. After I got DoD:S I found myself actually going back and playing the older HL1 mod rather than the source game. Anyways, strangely enough, I'm pretty psyched. It seems like they're learning a lot from TF2, which is a good thing.

Also, Dess, are you ever going to pick up TF2 on Steam?
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PostPosted: Thu Jun 19, 2008 10:29 pm    Post subject: Reply with quote

Cycle wrote:

Also there were plenty of other games with modding communities before Duke! Duke did have a large one though.


I said Doom, numbnuts!

Duke user content freaked me out a little. It mostly all had a really weird atmosphere, probably because the levels were all seemingly set in the day but the sky showed it was night. Also the soundscape. It didn't help that he would talk to himself even when he was trapped in a tiny user-created box level with no exit. I was like BUT IF I QUIT THE GAME WOULD DUKE STAY THERE TRAPPED FOREVER? It kept me up at night!

Also, when I was 13 I thought Satan was talking to me in Duke Nukem's voice. I never got that with Doom, and that game is ABOUT Satan.
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PostPosted: Fri Jun 20, 2008 9:56 pm    Post subject: Reply with quote

So, I decided to play some TF2 and totally forgot about the new Pyro achievements and unlockable weapons. When I first loaded up five pyros ran past me and I instantly remembered that the patch was already released and that HALF of my team was pyros. It's pretty irritating.

Anyways, FREE TF2 this weekend. Give me a shout if i'm online through steam and I'll see if we can play. You can already start downloading for the free weekend btw.
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PostPosted: Fri Jun 20, 2008 9:57 pm    Post subject: Reply with quote

I'll get in on that. If I'm around.
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PostPosted: Fri Jun 20, 2008 9:59 pm    Post subject: Reply with quote

That's pretty cool that special events occur that change the way everyone plays, if only for a few weeks. Keeps it from getting stale, no?
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PostPosted: Fri Jun 20, 2008 10:34 pm    Post subject: Reply with quote

Harveyjames wrote:
That's pretty cool that special events occur that change the way everyone plays, if only for a few weeks. Keeps it from getting stale, no?

Well, technically they stay in the game, so it changes it permanently. Though, based on the medic unlockables, it hardly changes anything dramatically.
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PostPosted: Sat Jun 21, 2008 1:36 am    Post subject: Reply with quote

Shapes, that's nothing. I tried joining a 24-player achievement box -- that's all players, incidentally, no bots -- and every last one of them was playing as a Pyro. And achievement box maps are tiny.

It was total pandemonium.


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PostPosted: Sat Jun 21, 2008 3:51 am    Post subject: Reply with quote

Shapermc wrote:
Harveyjames wrote:
That's pretty cool that special events occur that change the way everyone plays, if only for a few weeks. Keeps it from getting stale, no?

Well, technically they stay in the game, so it changes it permanently. Though, based on the medic unlockables, it hardly changes anything dramatically.


I would still imagine it'll only change the way people play the game for like a few weeks at the most, until everyone either gets the achievements or they get bored. It's not like there's going to be an erroneously high number of Pyros forever, right? I say, enjoy the craziness while it lasts!
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PostPosted: Sat Jun 21, 2008 7:48 am    Post subject: Reply with quote

I'm loving the one random heavy lying dead on the ground--and is that a medic on fire behind him?


Also: that's a 24-player map? What's the player limit on PC? On the 360 it caps at 16, which I think is great because it forces you, at best, to pick which 8 of the 9 classes you want on the map.
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PostPosted: Sat Jun 21, 2008 7:29 pm    Post subject: Reply with quote

helicopterp wrote:
What's the player limit on PC?

I've played on 32 player games, but I prefer 24 player games. 32 makes everything a bit too crazy. Basically you have normal teams then a bunch extra snipers, spies, and medics which messes a little with the balance. I only play a sniper on 32 player games though.
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PostPosted: Sat Jun 21, 2008 9:25 pm    Post subject: Reply with quote

I remember Team Fortress 1 used to go up to like 50 players, and the days of dial-up. It was stupid.
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PostPosted: Sun Jun 22, 2008 11:14 am    Post subject: Reply with quote

yeah, that's pretty hardcore.

the biggest match I was ever in on dialup was eight players in ROTT.
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PostPosted: Tue Jun 24, 2008 4:53 am    Post subject: Reply with quote

I've been playing Serious Sam! It's seriously a great game. It knows exactly what it wants to do, and pulls it off almost perfectly. We should co-op sometime, seriously!
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PostPosted: Tue Jun 24, 2008 5:51 am    Post subject: Reply with quote

The other great thing about the game is having all the graphics options in a menu instead of forcing you to use console commands.
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PostPosted: Mon Jul 07, 2008 7:07 am    Post subject: Reply with quote

Cycle wrote:
Also I can't get the Starship Troopers TC to work Sad

Well I totally did so I played the first stage in the second episode* after watching tonight's Death Note which has some of the worst fucking attract and credits music I have ever heard in a television series and that is really something considering the amount of horrible pop music in Japanese cartoons. I shall procreate on the grave of the man who added the 'mute' button to the remote control so that my children shall inherit his spirit. I had to use the DOS installer since the Windows one can suck my arse with it's missing file warning but god damn it is slow going using that method. It's worth it though and I can pour myself a cuppa while I wait. Excelsior coffee!

I'm still impressed with the mod even after having played it several times before and that's only from one level. It's one of those works of quality that you could easily see on the shelf in an actual shop where you go to buy games and it leaves the official Starship Troopers games in the dust. Some of the sprites looks a bit silly which you can expect from pre-renders and your machine gun only comes with twelve bullets per magazine (which would have been kind of hard to change given that pistol magazine size, which is the weapon it replaces, is hard-coded into Duke Nuke Them 3D) but it has blood spatter that is actual particles that briefly stick to all surfaces and it can throw tens of enemies at you without skipping a beat, just like the movie. Unlike the movie you're on your own save for one mission where you have two buddies helping you out until their AI hits a hurdle called "this ledge is too far to walk onto because we are shit and can't jump". But hey, you don' really need those arseholes anyway, screw 'em.

The most impressive thing about the mod though is that it has actual level design and not just a bunch of open areas filled with enemies or tunnels filled with enemies which is what it could have degenerated into. I could have said "Serious Sam level design" but that would be lazy since both games serve different purposes. In Serious Sam the levels are built to ferry you along from one wave of stuff to kill to wave of stuff to kill, like you'd get in Smash TV or (DOS Smash TV copycat) Operation Carnage, whereas here there's a real effort to make them real places which you could actually go to if you lived in a fictionalized future that wasn't overrun with cockroaches that are big enough to tear you in half with almost no effort needed. Just like Duke Nuke Them 3D without the one-liners and small touches like pool tables that let you screw around.

*This stage is really great, you land in a city that is deserted and there is all this tension when you are expecting totally pissed off bugs to burst through the walls and swarm the shit out of you (and there's some places where you just expect them to exactly that) but they don't and it's not until just after the half-way point of the stage when you start encountering them beginning with an attack from three of those flying ones which actually hit the ground and slide when they die like how that one killed that guy who was freaking right out in the movie and even after that you only fight a handful of bugs. But moving though the stage is creepy as hell and a great contrast to the first stage of episode one where you have to run like the clappers because you have only minutes to escape a huge space ship before it blows up just like that bit in the movie only longer and more thrilling.
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PostPosted: Mon Jul 07, 2008 7:21 pm    Post subject: Reply with quote

I'm on the last level in Serious Sam. I still think it's great, though there are a couple difficulty brickwalls that frustrate, and it could have benefitted from modern ideas such as an auto-replenishing health system and such. Right now I'm stuck at the bit before the great pyramid, with about twenty thousand bulls. After this bit I get to do the EPIC PYRAMID RUN which is definitely the highlight of the game.

I really hope Croteam go back to basics with Serious Sam 3.
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PostPosted: Mon Jul 07, 2008 8:31 pm    Post subject: Reply with quote

Back-to-basics should mean that they bring back all the old enemies, the ones in SS 2 were lame.
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PostPosted: Tue Jul 08, 2008 6:04 am    Post subject: Reply with quote

Yeah, the cartooninification of Serious Sam really went too far in three. They also tried too hard to be comedic. Plus everything else wrong with the game.

Second Encounter listened to the critics too much. It's one of those games that the critics didn't know what they were talking about. OH WE WANT MORE VARIETY, ADD JUMP PADS OR SOMETHING. The worst thing did was add the sniper rifle. Serious Sam is all about having enemies charge at you and miss by mere millimetres, not shooting from the distance like a little girl! Sam's to serious for that shit.
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PostPosted: Tue Jul 08, 2008 6:46 am    Post subject: Reply with quote

For years I'd heard about Serious Sam and played it a little while ago at school. It's the most unimpressive "FPS" I've ever played. Completely hollow.
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PostPosted: Tue Jul 08, 2008 7:08 am    Post subject: Reply with quote

well ok then, what exactly are your complaints?

it's a little slow to pick up the pace. it doesn't start rolling until the oasis level, really.
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