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Filetting games

 
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Ketch
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Joined: 17 Sep 2005
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PostPosted: Mon Feb 11, 2008 5:26 pm    Post subject: Filetting games Reply with quote

Are there any games that you like but which you wished were shorter and more focused?
God of War ][
Half-Life 2 !
GTA San Andreas
Manhunt would be better without 1/3 of the levels.
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helicopterp
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PostPosted: Mon Feb 11, 2008 5:46 pm    Post subject: Reply with quote

pikmin 2 was glorious but a grind
and dear lord okami is a too long game with some spectacular highlights
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Cycle
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PostPosted: Mon Feb 11, 2008 5:50 pm    Post subject: Reply with quote

Oh heavens, there are way, way, FAR too many games I could list here!
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D-A-I-S
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PostPosted: Mon Feb 11, 2008 6:24 pm    Post subject: Reply with quote

Cycle's post content comes pre-filleted.

I kind of wish Star Ocean 2 hadn't tried to be so non-linear - what pathetic narrative there is suffers considerably from allowing me to go off and gain a hundred levels just because I love grinding.

On the other end of the spectrum, Xenogears basically fits this question to a T while it also begs the mercy of more time in which to explain itself; whenever I fantasize the JRPG that delivers the critical core content consistently while making the backstory and flavor as optional as you want, Xenogears is the first game I want to send to the lab.

Daggerfall should've been an island (like the demo). I haven't played much of the next two TES games but I'm fairly sure I wish they were smaller, and certainly more focused.

Any GTA game on replay tends to be a bittersweet experience - I'm hoping that GTA4 implements some kind of mission playlist feature, where the bullshit is cut out and you just go from explosion to explosion.
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Redeye
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PostPosted: Mon Feb 11, 2008 7:10 pm    Post subject: Reply with quote

Baldur's Gate 2.

You're supposed to rescue your sister, not fuck around managing an opera house or a castle.

That shit should have been a free-form spinoff.


Morrowind was fine, mostly. I'm biased because I just liked to look at the architecture.

Oblivion needed time limits. The free form element is a huge plot hole, along with the fact that the town guards could have won the whole game by themselves in ten minutes.

"The God's wait on thine dawdliness".

Any game that says "Hurry" but doesn't enforce it.
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aderack
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PostPosted: Tue Feb 12, 2008 12:15 am    Post subject: Reply with quote

I read the title as "fletching games".

Could you use the wiimote for that, I wonder?
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dhex
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PostPosted: Tue Feb 12, 2008 8:40 am    Post subject: Reply with quote

iolo's crossbow store simulator?
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Dracko
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PostPosted: Tue Feb 12, 2008 1:26 pm    Post subject: Reply with quote

Half-LifeČ was just right.

To answer the question, most definitely killer7. It could have served to have faster pacing, mostly. Pretty much every single jRPG ever developed falls under this too. That and they'd require gameplay.
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dessgeega
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PostPosted: Tue Feb 12, 2008 2:00 pm    Post subject: Reply with quote

i feel like nearly all of half-life 2's scenes go on too long, actually.
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digi
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PostPosted: Tue Feb 12, 2008 2:11 pm    Post subject: Reply with quote

Xenosaga Episode 1 could have been salvaged to something satisfactory if not for the bazillion hours of cutscenes I think.

Oh and yes Final Fantasy X GOD just cut out 95% of that 'on the road' part.
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aderack
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PostPosted: Tue Feb 12, 2008 2:16 pm    Post subject: Reply with quote

dessgeega wrote:
i feel like nearly all of half-life 2's scenes go on too long, actually.

Anything mostly involving shooting, anyway. Nova Prospekt? Urg. Route Kanal? Urf.
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kuzdu
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PostPosted: Tue Feb 12, 2008 7:40 pm    Post subject: Reply with quote

Is Bioshock too easy an answer?

To tell the truth I think I would like most of the games I've played more if they were only 2/3 their length.
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Dracko
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PostPosted: Tue Feb 12, 2008 7:51 pm    Post subject: Reply with quote

Yeah, BioShock and Resident Evil 4 are definite contenders.
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Cycle
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PostPosted: Tue Feb 12, 2008 8:15 pm    Post subject: Reply with quote

Yeah, I'm enjoying SEPERATE WAYS more than normal RE4 because it's shorter and most of the bullshit is cut out. It's rad.
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boojiboy7
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PostPosted: Tue Feb 12, 2008 11:13 pm    Post subject: Reply with quote

aderack wrote:
dessgeega wrote:
i feel like nearly all of half-life 2's scenes go on too long, actually.

Anything mostly involving shooting, anyway. Nova Prospekt? Urg. Route Kanal? Urf.


Yeah, pretty much.
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dhex
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PostPosted: Wed Feb 13, 2008 9:08 am    Post subject: Reply with quote

man you guys make me cry sometimes. ;(

most rpgs are probably far too long. well, i'm kinda torn on that. on the one hand, that's sort of the point, but a lot depends on the mechanics. something like dw7 struck me as sadistically long and convoluted, but the month or so it took me to get through planescape (not playing all the time, obviously, and having to go back due to a corrupted party save issue) seemed far shorter.
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daphaknee
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PostPosted: Wed Feb 13, 2008 5:06 pm    Post subject: Reply with quote

most jrpgs oh god im leaving this thread dont get me started
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Ketch
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PostPosted: Wed Feb 13, 2008 5:32 pm    Post subject: Reply with quote

For starters developers need to stop doing final thirds set in completely different environments. ie Xen, the body of the many.
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Redeye
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PostPosted: Wed Feb 13, 2008 5:52 pm    Post subject: Reply with quote

Ketch wrote:
For starters developers need to stop doing final thirds set in completely different environments. ie Xen, the body of the many.



I hated Xen.
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Cycle
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PostPosted: Wed Feb 13, 2008 6:48 pm    Post subject: Reply with quote

You're like the only one who does!
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Harveyjames
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PostPosted: Wed Feb 13, 2008 9:56 pm    Post subject: Reply with quote

I liked Xen, but I remember a lot of people complaining that it wasn't in the spirit of the rest of the game. The rest of the game constantly shifts and changes, though, especially when those soldiers turn up, so it's not really a valid complaint.

aderack wrote:
I read the title as "fletching games".

Could you use the wiimote for that, I wonder?


I read that as 'felching games'. Um.

SiN went on for fucking ever and never once reached the heights of the first level set during a bank robbery, which was amazing and multi-faceted and played like what I thought Duke Nukem Forever would play like. It was a shoot-em-up FPS but with scenery so interactive, you could even hack into the main villain's bank account and transfer all her money to your own! There was also a sequence where you shot at the bank from a helicopter, and the things you shot at would affect the bank when you infiltrated it minutes later. For example, if you shot a signpost down from the top of a building and it crashed through the skylight, when you went into the bank you would find that signpost and discover it had crushed open a safe which had cookies inside. Score!

After that though, the quality takes a nosedive and there are warehouse levels and 'facility' levels and levels where you come to locked doors and JC tells you 'a locked door? That never stopped you before, Blade! Just shoot the lock off!' and you do, even though in previous levels locked doors have not only stopped you but led to you traipsing around the shitty level for half a fucking hour looking for tiny keys that you didn't pick up because they were so fucking tiny, so shut the fuck up, JC. It's about the most top-loaded game ever. It's good for about 2 levels, and goes on for about 70.
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Winged Assassins (1984)
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PostPosted: Wed Feb 13, 2008 10:09 pm    Post subject: Reply with quote

Redeye wrote:
I hated Xen.

After a few minutes in Xen I was wondering when Gordon Freeman would wake up and exclaim "Oh it was aaallll a dream!]", the dream being the reason why he was late for work and the whole alien invasion thing happened and we'd be stuck in an infinite loop.

Then I remembered that Gordon Freeman doesn't talk.
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Harveyjames
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PostPosted: Wed Feb 13, 2008 11:13 pm    Post subject: Reply with quote

He can shake his head 'no' and nod his head 'yes' though, or at least he does when I'm playing it.
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aderack
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PostPosted: Wed Feb 13, 2008 11:16 pm    Post subject: Reply with quote

Harveyjames wrote:
I read that as 'felching games'. Um.

Link's Anal Training?

Co-starring Pit?
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ryan
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PostPosted: Thu Feb 14, 2008 12:16 am    Post subject: Reply with quote

Halo. Definitely. I was so sick of The Flood and that last chunk used towards the end used over and over that I couldn't really go back to play it, multi or single, after I beat it.
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Cycle
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PostPosted: Thu Feb 14, 2008 1:29 am    Post subject: Reply with quote

The nice thig about Halo is that you could just play certain levels again and again easily and never have to go through the library again. More games need level selects like that.

ONLY A CLOWNBOAT WOULD LIKE THE LIBRARY

OH HI DRACKO

jk you're a cool guy
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Harveyjames
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PostPosted: Thu Feb 14, 2008 7:43 am    Post subject: Reply with quote

aderack wrote:
Harveyjames wrote:
I read that as 'felching games'. Um.

Link's Anal Training?

Co-starring Pit?


Co-starring Ganon.

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aderack
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PostPosted: Thu Feb 14, 2008 10:07 am    Post subject: Reply with quote

But Pit knows the Eggplant Wizard...
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Harveyjames
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PostPosted: Thu Feb 14, 2008 2:55 pm    Post subject: Reply with quote

Yeah, that's a good point.


He and Greedo should get together.
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aderack
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PostPosted: Thu Feb 14, 2008 8:34 pm    Post subject: Reply with quote

Based on your comments elsewhere, I think I know where Greedo gets his name.
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Worm
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PostPosted: Thu Feb 14, 2008 8:37 pm    Post subject: Reply with quote

Cycle wrote:
Oh heavens, there are way, way, FAR too many games I could list here!

Are there any lists of games you wish were shorter and more focused?

Every MMO
EDF 2017
Outcast
The Witcher
Okami as was said before.
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PostPosted: Thu Feb 14, 2008 8:52 pm    Post subject: Reply with quote

I would like to second the hate for Xen and the body of The Many; they just felt uninspired. Tacked on, even. Maybe if halfway through the game you went to Xen, and then the whole focus of the gameplay shifted? IE, all you know is now wrong and the laws of Xen are much different than Earth. That would've been nice.

It didn't help that they were ugly as sin. HL-era textures just don't age well. One thing is a brick texture, but another is weird fleshy shit.

I enjoyed the body of The Many a lot though, if not for just the parts of the rickenbacker, or whatever ship it was, that were lodged inside of it. The final battles of both games didn't feel like proper codas (ie i beat them and thought, "that's it?"), and SS2's ending is totally a cop-out.

Something like that.
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