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Authentic Videogame Link Dump Thread (news?)
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ryan
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PostPosted: Mon Sep 08, 2008 12:02 pm    Post subject: Reply with quote

Shapermc wrote:
Do any of these games have a tutorial? I have no idea if how I'm playing is right.


I don't believe so. Most people play the original in a window with the PDF manual open to help guild them along. One method I read that helps is reading other players' After Action Reports. I recall trying Terrors from the Deep when it was first released and getting demolished.
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Harveyjames
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PostPosted: Sun Sep 14, 2008 11:06 pm    Post subject: Reply with quote

Guys, the Mother 3 hacking project's to-do list has ONE THING left on it before final testing.

http://mother3.fobby.net/faqs/project-to-do-list/
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dessgeega
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PostPosted: Mon Sep 15, 2008 3:13 am    Post subject: Reply with quote

dessgeega interviews jesse venbrux, author of the karoshi series and execution.
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aderack
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PostPosted: Mon Sep 15, 2008 7:22 am    Post subject: Reply with quote

Not the dessgeega??
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PostPosted: Tue Sep 16, 2008 1:33 am    Post subject: Reply with quote

New Alien Breed title in the works.
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Harveyjames
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PostPosted: Tue Sep 16, 2008 6:30 am    Post subject: Reply with quote

That's 'sure' to be 'good'!
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Dracko
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PostPosted: Tue Sep 16, 2008 6:04 pm    Post subject: Reply with quote

dess: Kieron Gillen wanks overs Mighty Jill Off.

The best part though is Lauren McCubbin's description of it as “Disney’s The Story of O, with like, singing birds and shit”.
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Last edited by Dracko on Tue Sep 16, 2008 6:28 pm; edited 1 time in total
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dessgeega
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PostPosted: Tue Sep 16, 2008 6:22 pm    Post subject: Reply with quote

that's going on the back of the box. right under "don't play in a room full of prudes."

i actually like lauren mccubbin's work a lot so i'm pretty pleased she's aware of my games.
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seryogin
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PostPosted: Fri Sep 19, 2008 11:45 am    Post subject: Reply with quote

http://kotaku.com/5052089/yup-youll-be-able-to-buy-a-mega-man-9-box

Looks like that Mega Man 9 box will see a limited retail release. It's a pity that they won't even put the game on a disc, since it feels kind of hollow to be marvelling at JUST a cardboard box and a game container. If they could have put the game on this, along with a few interviews, and plenty of fun art then this could've been a decent seller on the internet.

Still, the marketing for Mega Man 9 has been fantastic so far. If the game lives up to all the care that everyone seems to be putting into packaging this experience then we'll have the most fascinating thing to come out of Capcom this year.
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helicopterp
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PostPosted: Sat Sep 20, 2008 10:39 am    Post subject: Reply with quote

Foreign Videogame Unlawful Assembly 2K8


I don't share the reporter's joy that Sakurai has been playing Bioshock, but I can't wait to see the video that comes up for this chat. Keep your eyes open.
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aderack
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PostPosted: Sat Sep 20, 2008 12:03 pm    Post subject: Reply with quote

Also, I'm not sure why it's meant to be such a revelation that Biohazard was planned as a FPS. That's... fairly common knowledge, yes?
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Patrick Alexander
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PostPosted: Mon Sep 22, 2008 9:54 am    Post subject: Reply with quote

dessgeega wrote:
dessgeega interviews jesse venbrux


Patrick Alexander interviews Dessgeega.
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aderack
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PostPosted: Mon Sep 22, 2008 11:29 am    Post subject: Reply with quote

Not the dessgeega??

That's a really good interview.
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PostPosted: Mon Sep 22, 2008 4:30 pm    Post subject: Reply with quote

I think so too! Thanks!
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PostPosted: Mon Sep 22, 2008 4:40 pm    Post subject: Reply with quote

I started another thread on it
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helicopterp
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PostPosted: Thu Sep 25, 2008 6:59 pm    Post subject: Reply with quote

the kind of thing I hope continues to spring from Little Big Planet's adorable infrastructure:

http://www.mediamolecule.com/2008/09/25/inspiration-in-motion/


I keep waiting for the second half of the theme song to play.
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JasonMoses
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PostPosted: Fri Sep 26, 2008 9:54 pm    Post subject: Reply with quote

First English footage of Retro Game Challenge (Game Center CX)

So psyched.
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aderack
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PostPosted: Mon Sep 29, 2008 1:17 am    Post subject: Reply with quote

Holy shit! Rieko Kodama! DS! Yes! To get!

http://www.1up.com/do/newsStory?cId=3170125

EDIT:

...

Okay, correction. Rieko Kodama + Yuzo Koshiro.
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seryogin
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PostPosted: Mon Sep 29, 2008 7:50 am    Post subject: Reply with quote

This may be seriously awesome.
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aderack
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PostPosted: Mon Sep 29, 2008 1:19 pm    Post subject: Reply with quote

You know what my other favorite RPG is besides Phantasy Star II? Skies of Arcadia.

I somehow ignored this Etrian Odyssey thing until now. Looks like it may be sort of okay? There's a sequel already...
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seryogin
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PostPosted: Mon Sep 29, 2008 1:35 pm    Post subject: Reply with quote

Skies of Arcadia was quite wonderful. Wonderful enough to write an article about it, in any case.

Though wouldn't PSII and Skies of Arcadia be somewhat opposed to one another? In the sense that they're thematically very different. PSII is the early Sega, before Sonic, before there was anything to really define the platform: it's strange, unsettling, and hard as hell. Skies of Arcadia if there's any game that defines -- and recaptures -- what that whole Blue Skies in Games thing was about then that's it.

If anything, Skies of Arcadia seems to remind me more of Phantasy Star IV. In fact, I've kind of wondered about your thoughts on PSIV. You've certainly let your feelings on PSII be known, but you've rarely addressed IV's significance to the series.

I enjoy the hell of a lot. It's got a killer intro, one of the most amazing ever; a story that references every single game in the series, yet does so without too much winking and nudging; and a wonderful little cuscene workaround, something that feels so much electifying after all that slow-moving CGI mush. Whether it's the best game in the series is debatable, though it's definitely the most accessible.

In any case, three cheers for Rieko Kodama!
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PostPosted: Wed Oct 01, 2008 6:37 am    Post subject: Reply with quote

Here is a really good review of Myst DS. Rather, it's barely a review of Myst DS, and more a discussion about Myst and how the behaviour of the brothers mirrors that of a typical gamer.

http://www.popmatters.com/pm/review/60558/myst/
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helicopterp
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PostPosted: Wed Oct 01, 2008 3:19 pm    Post subject: Reply with quote

Klonoa!

http://www.1up.com/do/newsStory?cId=3170280
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aderack
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PostPosted: Wed Oct 01, 2008 3:28 pm    Post subject: Reply with quote

Oh, I didn't reply about the Phantasy Star.

Yeah... it'll take a bit of energy. Briefly, the fourth game is... okay. In isolation it strikes me as fairly generic. As the last game in the series, it's a pretty fantastic way to go out.

Yeah, the design sensibilities -- the character dynamics and things -- are maybe a bit closer to Arcadia, which makes sense as they're closer together in time. Yet given the formula they're both working in, I think Arcadia is a lot more ambitious a game than EotM. It's also free of a lot of clutter that EotM was forced to tow, to do what it wanted to do.

I might expand on that if I feel perkier at some point.
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simplicio
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PostPosted: Fri Oct 03, 2008 12:02 pm    Post subject: Reply with quote

Fire Emblem DS coming to America.

I think that's a remake of the first one?
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PostPosted: Sat Oct 04, 2008 7:42 am    Post subject: Reply with quote

http://www.computerandvideogames.com/article.php?id=198546&site=cvg

"What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal."

arrggghhh fuck yoouuuuuu

http://forums.eidosgames.com/showpost.php?s=df30fff14830211a22cdf43ea7f01621&p=848238&postcount=4

"The game is third person but will switch perspective for stealth. Hacking involves a mini game (a la system shock, bioshock)"

raarrgghh why don't you just cut my balls off while you're at it eidos

why did i have hope for this game

http://img352.imageshack.us/img352/1623/1223124867414tn1.jpg
http://img352.imageshack.us/img352/2182/1223126177450dq9.jpg

yo what the fuuucccckkkkkkkk

duke nukem forever is actually deus ex 3??
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PostPosted: Sat Oct 04, 2008 4:57 pm    Post subject: Reply with quote

What the fuck is up with all this auto-healing in games now? Especially in Deus Ex where there's food and other health items all over the joint.
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aderack
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PostPosted: Sun Oct 05, 2008 3:16 pm    Post subject: Reply with quote

Hey, it worked in one game. Clearly it will work in every other game regardless of context!

This is the way videogames are made. And yes, it's bullshit.
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PostPosted: Sun Oct 05, 2008 4:58 pm    Post subject: Reply with quote

Is it confirmed that healing items will be included. I thought the idea of auto-healing was to do away with healing items.
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KinokoFry
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PostPosted: Sun Oct 05, 2008 7:21 pm    Post subject: Reply with quote

aderack wrote:
Holy shit! Rieko Kodama! DS! Yes! To get!

http://www.1up.com/do/newsStory?cId=3170125

EDIT:

...

Okay, correction. Rieko Kodama + Yuzo Koshiro.


Hmm, Skies of Arcadia is one of my all-time favourite RPGs so if this turns out like that, it may welll be worth a look. I've never played any Phantasy star though.
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aderack
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PostPosted: Sun Oct 05, 2008 8:27 pm    Post subject: Reply with quote

If you've the patience for Dragon Quest progression, Phantasy Stars 1 and 2 are amazing. Particularly the second. If you've the patience for Dragon Quest and the tolerance for interesting yet unfinished concepts, PS3 is... sort of fascinating. If you want to be entertained by a pacey and lively, if rather run-of-the-mill, 16-bit RPG, the fourth game is well-done. Most of the things that actually make it interesting will kind of fly over your head if you haven't played the earlier games, though.
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KinokoFry
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PostPosted: Tue Oct 07, 2008 9:38 pm    Post subject: Reply with quote

Never played any Dragon Quest either. I dunno, neither of those ever appealed to me (little that I knew of them) and they still don't. I think all the DQ merchandise that suffocates you in Japan helped to further put me off too.

In other, wonderful news: Something new from Mizuguchi! Dunno what it is but yippee, it's probably gonna be good.
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aderack
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PostPosted: Wed Oct 08, 2008 7:30 am    Post subject: Reply with quote

Lumines was kind of super-boring, but that certainly holds potential.
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KinokoFry
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PostPosted: Wed Oct 08, 2008 8:55 am    Post subject: Reply with quote

Lumines owned my soul.

I've been playing it again every night this week before bed. It is a brilliant, brilliant game.
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aderack
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PostPosted: Wed Oct 08, 2008 11:17 pm    Post subject: Reply with quote

You must really like squares.
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JasonMoses
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PostPosted: Thu Oct 09, 2008 12:55 am    Post subject: Reply with quote

A friend of mine still regularly maxes out the score counter in Lumines. I dunno what it is about that game, but some people just really dig it.
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daphaknee
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PostPosted: Thu Oct 09, 2008 12:57 am    Post subject: Reply with quote

god i wish someone would explain its appeal to meeeeeee
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aderack
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PostPosted: Thu Oct 09, 2008 4:48 am    Post subject: Reply with quote

This is something that I've never had adequately explained, yes. Whatever it is that grabs people seems to clutch with ceramic talons. Yet all I get out of it is... squares.

It seems like a big practical joke.
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aderack
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PostPosted: Thu Oct 09, 2008 5:07 am    Post subject: Reply with quote

Maybe that's a cover story for the mythical next issue of TGQ:

What's the Fucking Deal with Lumines? (p. 14)
Also inside: Mario's Realistic Pants (p. 4) and The Secrets of Strider Sliding (p. E12)

I'd read it.
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KinokoFry
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PostPosted: Thu Oct 09, 2008 5:57 am    Post subject: Reply with quote

I don't know what to say because if it doesn't grab you, it doesn't grab you.

For me, it's a beautiful harmony of simple, elegant puzzle mechanics and Mizuguchi's trademark of fitting it all in with the music. The actual block mechanics themselves are really interesting to me, and when you start to realise patterns and combinations, it pulls you in.

There's nothing that comes across as gimmicky. Everything feels neat, and clean, and fresh, and quick.

On top of that, I think the levels themselves progress in a really good way. Sometimes, they fit together smoothly and feel very gentle. Other times, they're fucking challenging and you find yourself sitting up, staring at the screen completely absorbed and almost holding your breath trying to make everything tesselate well. Then out of nowhere comes that sweet Reggae music and you EXHALE.

Also, it's just pretty. I love all the things they've done with the level design. And I have the music on my iTunes, it's a great soundtrack.
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aderack
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PostPosted: Thu Oct 09, 2008 7:10 am    Post subject: Reply with quote

Is there anything more to the mechanics than... putting together squares, to make bigger squares?

It's like it's a game about organizing my shelves. If I had nothing on my shelves but identical cubes. While listening to dance music.

I wonder what Andy Warhol would have to say about this.
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daphaknee
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PostPosted: Thu Oct 09, 2008 12:51 pm    Post subject: Reply with quote

actually i probably would have a lot moreo fun playing a game about matching socks and fitting them in a drawer

is it just the music then? i guess it tricks you pretty well into thinking you're actually making something
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PostPosted: Thu Oct 09, 2008 2:15 pm    Post subject: Reply with quote

daphaknee wrote:
actually i probably would have a lot moreo fun playing a game about matching socks and fitting them in a drawer

is it just the music then? i guess it tricks you pretty well into thinking you're actually making something

Uh, isn't that kind of akin to saying Dr. Mario tricks you pretty well into thinking you're actually destroying something?

(I dig both games, Dr. Mario more so, but still...)
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PostPosted: Thu Oct 09, 2008 3:02 pm    Post subject: Reply with quote

NO THATS NOTHING LIKE WHAT IM SAYING i just felt cheated because before i lpayed lumines someone told me that you MAKE THE SOUNDTRACK when its more like rez

i mean its kind of neat i guess
okay maybe its a little bitl ike what im saying

but no one ever told me HEY YOU CURE DISEASES IN DR MARIO CHECK IT OUT
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PostPosted: Thu Oct 09, 2008 3:39 pm    Post subject: Reply with quote

Lumines didn't gel with me either. Neither did Fantavision or any of these "hip" puzzle games.

I'd rather be playing Columns.
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PostPosted: Thu Oct 09, 2008 4:22 pm    Post subject: Reply with quote

WHO CARES JEFF MINTER IS DOING THE VISUALS FOR THE XBOX LIVE ARCADE SPACE INVADERS EXTREME

somewhere dess is creaming herself
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PostPosted: Thu Oct 09, 2008 5:35 pm    Post subject: Reply with quote

I'm with the "not getting Lumines" camp. Some people are so into it that I assume it's worthwhile, but yeah, squares.
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PostPosted: Thu Oct 09, 2008 5:37 pm    Post subject: Reply with quote

Yup, I also never got it. I thought I was in the minority, but apparently...

I actually never got into Meteos, too. At least Lumines had nice music!
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PostPosted: Thu Oct 09, 2008 6:15 pm    Post subject: Reply with quote

See, I prefer Meteos, though I never fell in love with it. I like the blastoff mechanic and use of physics there, and I thought the wild diversity helped the game, even if the music wasn't as good.
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PostPosted: Thu Oct 09, 2008 6:17 pm    Post subject: Reply with quote

Yeah, in terms of gameplay, I prefered Meteos. Lumines was just like... whatever.
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