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Intentionally Wrong
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PostPosted: Thu Jun 14, 2007 7:02 pm    Post subject: Reply with quote

Dracko wrote:
Vincent Baker on creating RPGS and other media. Specifically touches the question of thematic resonance. Vincent Baker is the creator of the utterly brilliant RPG Dogs in the Vineyard.


This is excellent. Thanks.
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SuperWes
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PostPosted: Thu Jun 14, 2007 11:54 pm    Post subject: Reply with quote

Dracko wrote:
The Hell you talkin' about, Wes?


Did you watch that video man? There's something about the way the arms flail around that just looks terrible. I guess it's cool that your character can shoot his gun while meleeing with it, but it's uncool that you look like you walk around like Frankenstein carrying a pair of pistols.

-Wes
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dessgeega
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PostPosted: Fri Jun 15, 2007 12:07 am    Post subject: Reply with quote

ryan wrote:
It's continuing from the Doom 3 engine '4' and with '5' it's expanding so that you can have a ton of detail, as in a field of individual flowers with unique textures, without a hit on your system because nothing but what you see is what's requiring resources.


so it's basically a continuation of the sort of speed optimization that carmack has always done?

i finished masters of doom last night, and it makes me want to buy hyperspace delivery boy, the demo of which i enjoyed a great deal.
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Cycle
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PostPosted: Fri Jun 15, 2007 1:25 am    Post subject: Reply with quote

i recommend the GBA version! it's a perfect fit!

you can download the full PC version from underdogs, last I checked.
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dessgeega
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PostPosted: Fri Jun 15, 2007 1:27 am    Post subject: Reply with quote

there's a gba version of hyperspace delivery boy? that is pretty much the best thing i've heard all day.
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Dracko
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PostPosted: Fri Jun 15, 2007 4:37 am    Post subject: Reply with quote

SuperWes wrote:
Dracko wrote:
The Hell you talkin' about, Wes?


Did you watch that video man? There's something about the way the arms flail around that just looks terrible. I guess it's cool that your character can shoot his gun while meleeing with it, but it's uncool that you look like you walk around like Frankenstein carrying a pair of pistols.

-Wes

I've been following the game since its announcement, and so far have seen nothing but good things. I really don't see how you can complain about it being a "floating camera" since the POV rests squarely within a model, just like it did in Chronicles of Riddick.
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SuperWes
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PostPosted: Fri Jun 15, 2007 9:51 am    Post subject: Reply with quote

Dracko wrote:
I've been following the game since its announcement, and so far have seen nothing but good things. I really don't see how you can complain about it being a "floating camera" since the POV rests squarely within a model, just like it did in Chronicles of Riddick.


Alright, I watched the video again and I think my biggest problem is that he's aiming his guns toward the middle of the screen in a lot of the videos. It mainly happens when he's fighting enemies up close and he has to shoot them at point blank range. He aims his guns toward the middle of the screen and it looks like he's hugging someone with his guns and shooting them from either side. It looks really unnatural.

-Wes
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dhex
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PostPosted: Fri Jun 15, 2007 9:54 am    Post subject: Reply with quote

i can see that.

i'll probably play the demo, though.
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PostPosted: Fri Jun 15, 2007 5:28 pm    Post subject: Reply with quote

Cycle wrote:
i recommend the GBA version! it's a perfect fit!


...wasn't this canceled? Is it available in some more illicit format?
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PostPosted: Fri Jun 15, 2007 6:46 pm    Post subject: Reply with quote

Yeah, I spent a ges trying to find it last night for Dess. I swear I played it before, on a GBA emu, but I can't find anywhere so I don't know...
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dessgeega
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PostPosted: Sun Jun 17, 2007 9:43 am    Post subject: Reply with quote

nervous brickdown has been delayed. BOO.
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PostPosted: Sun Jun 17, 2007 8:00 pm    Post subject: Reply with quote

Scratchmonkey wrote:
So you want to be an ARCADE champion?

A blog by one of the guys from Way of the Rodent where he goes through a full MAME set and the Twin Galaxies score book to see which games have high scores that are reasonably attainable, with the aim of getting the high score in at least one title and encouraging others to do the same.

God, I hate Twin Galaxies so much. That said, the blog is pretty entertaining!
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PostPosted: Mon Jun 18, 2007 1:40 pm    Post subject: Reply with quote

WotR discussing the Twin Galaxies hate, including an email from Walter Day regarding the matter.
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PostPosted: Mon Jun 18, 2007 8:04 pm    Post subject: Raw Danger Reply with quote

This almost slipped by me, though I've been waiting for the release. Raw Danger is the title of the English version of the sequel to Irem's Disaster Report, and it's only $15 at Amazon.com.

The cover looks pretty silly, and I've heard some amusing things about the localization (such as that in making the main characters blond, they inadvertently made most or all other people in the game blond as well).

You can also get the first game (which I recommend) for less than $20 through Amazon.com if you don't select Amazon.com itself as the seller.
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PostPosted: Tue Jun 19, 2007 8:57 am    Post subject: Reply with quote

Sorry, UK. You just got smacked down.

http://pspupdates.qj.net/UK-authorities-ban-Manhunt-2/pg/49/aid/95489


sidenote: oh my god.
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SuperWes
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PostPosted: Tue Jun 19, 2007 9:23 am    Post subject: Re: Raw Danger Reply with quote

wourme wrote:
This almost slipped by me, though I've been waiting for the release. Raw Danger is the title of the English version of the sequel to Irem's Disaster Report, and it's only $15 at Amazon.com.


Yeah, I noticed this yesterday too. I bought it along with The Adventures of Darwin, which just looks kinda silly.

-Wes
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Dracko
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PostPosted: Tue Jun 19, 2007 11:39 am    Post subject: Reply with quote

silentmatt wrote:
Sorry, UK. You just got smacked down.

http://pspupdates.qj.net/UK-authorities-ban-Manhunt-2/pg/49/aid/95489


sidenote: oh my god.

Cunts. Unbelievable cunts.

Well, hopefully any European version will be in English.
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PostPosted: Tue Jun 19, 2007 4:57 pm    Post subject: Reply with quote

I hope so too, because it will get banned here for sure (just like the first one, even though it was on the self for a good month before it was pulled).
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Dracko
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PostPosted: Tue Jun 19, 2007 5:05 pm    Post subject: Reply with quote

Yeah, managed to get my hands on it back then. For all the criticism it gets, Manhunt is still a great gaming curio.
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PostPosted: Tue Jun 19, 2007 5:07 pm    Post subject: Reply with quote

Some of the extra modes were pretty great!
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dessgeega
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PostPosted: Wed Jun 20, 2007 3:25 am    Post subject: Reply with quote

our golden child stephen totilo has a new blog.
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Lestrade
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PostPosted: Thu Jun 21, 2007 8:32 am    Post subject: Reply with quote

I have to admit, Manhunt is one of those games I don't mind being banned. I know that's probably short-sighted of me; I just think it's a bad idea overall. I played the first game with a friend and didn't like the gameplay in the least; but more than that, I think the content actually is reprehensible. Previously the only game I considered to be truly burn-worthy was the more-racist-than-humanly-conceivable Ethnic Cleansing bullshit.

Speaking of games that never should have been released: watching this video of that 3DO "classic" Way of the Warrior—the Japanese version, no less!—brings up two important questions:

1) Back in the 90's, would the Japanese 3DO-buying public—all eleven of them—actually have known who White Zombie was?
2) Is it not supremely amazing that a game like Way of the Warrior (a) was released in Japan and (b) got a full Japanese translation?

There is something incredible about listening to the announcer shout, "SHU-AY-KEE JAY-KU WEENZU!" that makes me feel ashamed as a North American for being part of an audience that someone thought would like to play a game featuring such characters as "Shaky Jake" and "Ninja."
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Dracko
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PostPosted: Thu Jun 21, 2007 12:07 pm    Post subject: Reply with quote

Lestrade wrote:
I have to admit, Manhunt is one of those games I don't mind being banned. I know that's probably short-sighted of me; I just think it's a bad idea overall. I played the first game with a friend and didn't like the gameplay in the least; but more than that, I think the content actually is reprehensible. Previously the only game I considered to be truly burn-worthy was the more-racist-than-humanly-conceivable Ethnic Cleansing bullshit.

How do the two compare?
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PostPosted: Thu Jun 21, 2007 5:19 pm    Post subject: Reply with quote

Lestrade wrote:
Speaking of games that never should have been released: watching this video of that 3DO "classic" Way of the Warrior—the Japanese version, no less!—brings up two important questions:

1) Back in the 90's, would the Japanese 3DO-buying public—all eleven of them—actually have known who White Zombie was?
2) Is it not supremely amazing that a game like Way of the Warrior (a) was released in Japan and (b) got a full Japanese translation?


3) This game somehow impressed Universal Studios enough to sign the creators (naughty dog) up, who then created Crash Bandicoot for them.
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PostPosted: Tue Jun 26, 2007 7:18 am    Post subject: Reply with quote

too many developers are making "cheap knock-offs" of successful games and holding back growth of the casual games market, according to jason kapalka, chief creative officer at popcap games. too many developers are making "cheap knock-offs" of successful games and holding back growth of the casual games market, according to jason kapalka, chief creative officer at popcap games.
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PostPosted: Tue Jun 26, 2007 7:35 am    Post subject: Reply with quote

Cycle wrote:
Lestrade wrote:
Speaking of games that never should have been released: watching this video of that 3DO "classic" Way of the Warrior—the Japanese version, no less!—brings up two important questions:

1) Back in the 90's, would the Japanese 3DO-buying public—all eleven of them—actually have known who White Zombie was?
2) Is it not supremely amazing that a game like Way of the Warrior (a) was released in Japan and (b) got a full Japanese translation?


3) This game somehow impressed Universal Studios enough to sign the creators (naughty dog) up, who then created Crash Bandicoot for them.


I know. Boggles the mind, doesn't it?
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ApM
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PostPosted: Tue Jun 26, 2007 12:44 pm    Post subject: Reply with quote

dessgeega, I'm surprised at you. PopCap produces shiny, high-quality knock-offs of successful games!

Not to mention that apparently cheap knock-offs of successful games can be monstrously profitable for no discernible reason.
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dessgeega
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PostPosted: Tue Jun 26, 2007 12:47 pm    Post subject: Reply with quote

ApM wrote:
Not to mention that apparently cheap knock-offs of successful games can be monstrously profitable for no discernible reason.


before i click on this link i'm going to guess it's about snood.

let's see if i'm right!

EDIT: fuck yeah.
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PostPosted: Tue Jun 26, 2007 1:26 pm    Post subject: Reply with quote

I think this is on topic:


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PostPosted: Tue Jun 26, 2007 1:51 pm    Post subject: Reply with quote

I kind of want the Snood keychain, just so it can be the ugliest thing I own.

Also: Good gravy, Shaper, I'm not going to be able to concentrate for the rest of the day, now.

Jesus.
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PostPosted: Tue Jun 26, 2007 2:29 pm    Post subject: Reply with quote

snood is my mom's favorite game of all time, right behind tetris.

does this mean i have to beat you all up for making fun of my mom?
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PostPosted: Tue Jun 26, 2007 3:29 pm    Post subject: Reply with quote

actually it's my mom's favorite too. it's still repackaged version of puzzle bobble. which she'll play with me whenever i have my jp-ps2 handy. it's just usually more convenient for her to play snood on her own computer.
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PostPosted: Tue Jun 26, 2007 4:02 pm    Post subject: Reply with quote

That's why I put MAME with Puzzle Bobble on my mom's computer.
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PostPosted: Tue Jun 26, 2007 8:32 pm    Post subject: Reply with quote

derek yu is on top of it.
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PostPosted: Wed Jun 27, 2007 9:11 am    Post subject: Reply with quote

Dracko wrote:
How do the two compare?


I just feel that Manhunt has no redeeming qualities whatsoever. I feel it's mean-spirited and a terrible game to boot. At some point, yes, I believe one should draw a line. Manhunt kind of just took a big crap all over that line, and man, did it stink.

In other news, I saw this N64 mod via The Tanooki (via 4 Colour Rebellion). Holy crap! I would love this mod long time, you know? It doesn't help that I've been really hankering to play N64 games lately.

Speaking of which: does anyone think we'll ever see either of the Killer Instinct games on XBLA/VC? Ever?
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PostPosted: Wed Jun 27, 2007 12:37 pm    Post subject: Reply with quote

Lestrade wrote:
Dracko wrote:
How do the two compare?


I just feel that Manhunt has no redeeming qualities whatsoever. I feel it's mean-spirited and a terrible game to boot. At some point, yes, I believe one should draw a line. Manhunt kind of just took a big crap all over that line, and man, did it stink.

How much of the game have you played?
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PostPosted: Wed Jun 27, 2007 1:06 pm    Post subject: Reply with quote

I don't remember. My friend and I played it tag-team style when it was released. I really forgot how far we got; he played more if it than I did (I became bored more quickly).
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PostPosted: Wed Jun 27, 2007 8:53 pm    Post subject: Reply with quote

Yeeesssssss! More Mortal Kombat; this time online on the DS! I fucking can't wait!

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PostPosted: Wed Jun 27, 2007 9:47 pm    Post subject: Reply with quote

so i guess tumiki fighters really is coming to the wii.
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PostPosted: Wed Jun 27, 2007 10:03 pm    Post subject: Reply with quote

virt's doing the music for contra 4 on the ds. here at the gamer's quarter, we like virt.
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PostPosted: Wed Jun 27, 2007 10:15 pm    Post subject: Reply with quote

I don't.
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PostPosted: Thu Jun 28, 2007 5:04 am    Post subject: Reply with quote

Wow, no shit, huh? It's about time developers start giving some of the rabid game-music people from the net a kick at the can. Now, when are we getting a Mega Man compilation with all Minibosses music?

Cycle, you're not the first person I've known who didn't like Virt. I'm not even involved in the OCR community in the least; care to explain?
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PostPosted: Thu Jun 28, 2007 6:55 am    Post subject: Reply with quote

It was a cry for attention Sad
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PostPosted: Thu Jun 28, 2007 9:35 am    Post subject: Reply with quote

I am not a much of a chiptunes fan, but this seems like a positive/logical thing for larger companies to be doing.
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PostPosted: Thu Jun 28, 2007 12:37 pm    Post subject: Reply with quote

The Gamer's Quarter officially approves of Virt. He's good people.
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PostPosted: Thu Jun 28, 2007 4:40 pm    Post subject: Reply with quote

Fuck OCR in general.
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PostPosted: Thu Jun 28, 2007 5:29 pm    Post subject: Reply with quote

Lestrade wrote:
Wow, no shit, huh? It's about time developers start giving some of the rabid game-music people from the net a kick at the can. Now, when are we getting a Mega Man compilation with all Minibosses music?

Virt has been composing game music professionally for a long time, so it's not just like they're looking for people from the chiptune scene or something. He's worked for Wayforward before, too, most notably on Shantae.
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PostPosted: Fri Jun 29, 2007 9:00 am    Post subject: Reply with quote

doug tennapel is directing a neverhood movie.
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PostPosted: Fri Jun 29, 2007 11:03 am    Post subject: Reply with quote

Dracko wrote:
Fuck OCR in general.


Can we get some elaboration on this? I'm interested.
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PostPosted: Fri Jun 29, 2007 2:22 pm    Post subject: Reply with quote

There's a whole history to the drama of the place, and it isn't alleviated by the fact that it churns out sup-par remixes of the same games constantly.

I'm really not up to going into it as the moment.
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