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the tell us about the games you are playing thread
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helicopterp
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PostPosted: Mon Feb 19, 2007 11:17 am    Post subject: Reply with quote

dessgeega wrote:
you rabbits can rub yourselves.


I am emphatically okay with that suggestion.

...and now I feel gross.
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Nana Komatsu
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PostPosted: Mon Feb 19, 2007 11:59 am    Post subject: Reply with quote

dessgeega wrote:
but of course not. what happens is: she becomes the villian, chasing after this poor man. what? she's the villain? when her motivation is equally as baseless and her methods equally as obnoxious as the protagonist's? that's bullshit. i'm not buying it.


It's the female rival who is trying to steal the male protagonists love at any cost. It's a fairly common character used in J-dorama and movies, I think the game assumes knowledge of this sort of thing. It would be like a game having an evil step-sister without actually explaining much of anything.

That said, I think that's a very silly reason to dislike the game.
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PostPosted: Mon Feb 19, 2007 2:06 pm    Post subject: Reply with quote

I just broke into the #1 spot on my Assault Heroes friends list high score chart. My score is only 1/5 of the top score. CHALLENGE ME BITCHES! I wasn't even playing all that well!
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Mister Toups
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PostPosted: Mon Feb 19, 2007 3:27 pm    Post subject: Reply with quote

Nana Komatsu wrote:
dessgeega wrote:
but of course not. what happens is: she becomes the villian, chasing after this poor man. what? she's the villain? when her motivation is equally as baseless and her methods equally as obnoxious as the protagonist's? that's bullshit. i'm not buying it.


It's the female rival who is trying to steal the male protagonists love at any cost. It's a fairly common character used in J-dorama and movies, I think the game assumes knowledge of this sort of thing. It would be like a game having an evil step-sister without actually explaining much of anything.

That said, I think that's a very silly reason to dislike the game.


Aside from that, all is fair in love and war. There are no heroes or villains -- only you and that which stands in the way of what you want. Love is a battlefield.
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Lasa
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PostPosted: Mon Feb 19, 2007 8:01 pm    Post subject: Reply with quote

Survival Crisis Z is very low-rent looking and has deeply flawed design, but I can't stop playing it.
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ryan
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PostPosted: Mon Feb 19, 2007 9:42 pm    Post subject: Reply with quote

Lost Planet is putting a hurting on me.

Legend of Heroes III is starting slowly. I thought I recalled enjoying the second one, but it turns out that I was thinking of the Ys PSP port. This game, this one I don't like. Here's hoping to it improving!
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dhex
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PostPosted: Mon Feb 19, 2007 11:19 pm    Post subject: Reply with quote

i played doom 3 today for about half an hour. i have no idea why. such a great engine. such bad game design.
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dessgeega
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PostPosted: Tue Feb 20, 2007 1:35 am    Post subject: Reply with quote

nana recently explained to me that burning dreamcast games is a lot easier now than it used to be. consequently, i've been playing zero gunner 2 and border down.

zero gunner 2 is almost an area shooter: your copter (unlike the jets of strikers which must move forward always forward) can rotate and lock aim in any direction, and enemies - which bump rather than kill you when you touch them - can enter the screen from anywhere.

it still has all the psikyo touches i love: the first four stages appear in random order (with bullet rate modified to reflect which order you encounter them in) while the last are fixed, so the opening of the game is different every time (which makes the experience much less tedious when you're restarting the game frequently) while the dramatic conclusion is always the same, it's fast (refreshingly so, for a cd / gd game), the bullet patterns are clever, and all of the bosses turn into robots.

border down is a welcome expansion on metal black's mechanics, even if the characters and setting aren't as memorable as those of that game. you can tell that it's by ex-taito people. and by that i mean that the level design is great. there were times i laughed out loud because the enemy placement was so wicked. i like when that happens.
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simplicio
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PostPosted: Tue Feb 20, 2007 1:51 am    Post subject: Reply with quote

wait, by burning dreamcast games, do you mean there's a way to do it so they don't end up frying your system?

Zero Gunner 2's one of my favorite DC games, and shooters in general. I'm not much of a purist.
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Nana Komatsu
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PostPosted: Tue Feb 20, 2007 9:38 am    Post subject: Reply with quote

ryan wrote:
I thought I recalled enjoying the second one, but it turns out that I was thinking of the Ys PSP port.


I refuse to believe anyone could enjoy that pile of shit.
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ryan
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PostPosted: Tue Feb 20, 2007 11:26 am    Post subject: Reply with quote

Nana Komatsu wrote:
ryan wrote:
I thought I recalled enjoying the second one, but it turns out that I was thinking of the Ys PSP port.


I refuse to believe anyone could enjoy that pile of shit.


Well, enjoyed was a bit strong. More easily tolerated? I did like the PS2 version though.
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ryan
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PostPosted: Tue Feb 20, 2007 11:27 am    Post subject: Reply with quote

I started War Front: Turning Point today. You know, even though we're working with an alternative 1940s here, let's not have our mechanics say "Repairing twenty-four seven!"

Please?
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Nana Komatsu
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PostPosted: Tue Feb 20, 2007 11:31 am    Post subject: Reply with quote

ryan wrote:
Nana Komatsu wrote:
ryan wrote:
I thought I recalled enjoying the second one, but it turns out that I was thinking of the Ys PSP port.


I refuse to believe anyone could enjoy that pile of shit.


Well, enjoyed was a bit strong. More easily tolerated? I did like the PS2 version though.


Dude, there were load times for the particle effects.
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Pijaibros
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PostPosted: Tue Feb 20, 2007 2:24 pm    Post subject: Reply with quote

ryan wrote:
Nana Komatsu wrote:
ryan wrote:
I thought I recalled enjoying the second one, but it turns out that I was thinking of the Ys PSP port.


I refuse to believe anyone could enjoy that pile of shit.


Well, enjoyed was a bit strong. More easily tolerated? I did like the PS2 version though.


So did I. Though that screen filling end boss was cheap as hell, however. Kills me in 2 hits and those blasts were hard to avoid. I did play it on hard, so maybe it was better on normal.
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ryan
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PostPosted: Tue Feb 20, 2007 2:31 pm    Post subject: Reply with quote

Keep in mind that I really wasn't a fan of Legend of Heroes 2 at all, so going from that to 'Oh! I was thinking of Ys!' made Ys seem so much better. The PSP version that is. Although I still got some enjoyment out of it, loading and all, though I got rid of it as soon as I could.

The PS2 version was just good times.

War Front is making it hard for me to like it: 'Ha! Ha! Just as long as you tell those English girls to wait for me!'

... just ... just get to the giant robots, okay?
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The Soviet Onion
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PostPosted: Tue Feb 20, 2007 3:01 pm    Post subject: Reply with quote

dessgeega wrote:

the thought that i'll be seeing jeff minter in person in a few weeks blows my mind.


Really? What's the occasion, if you don't mind me asking. I don't know if game design has auteurs, but if it does he's one of them.
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Scratchmonkey
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PostPosted: Tue Feb 20, 2007 4:01 pm    Post subject: Reply with quote

I'm guessing it will be a meeting of the paths at GDC.
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elvis.shrugged
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PostPosted: Tue Feb 20, 2007 4:18 pm    Post subject: Reply with quote

simplicio wrote:
wait, by burning dreamcast games, do you mean there's a way to do it so they don't end up frying your system?


I had to stop playing my mini-library of burnt DC games for this reason. I love my Dreamcast too much to intentionally break it.
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Winged Assassins (1984)
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PostPosted: Tue Feb 20, 2007 5:19 pm    Post subject: Reply with quote

God Hand is the funnest shit I have seen from a game of its type for a while, but boy did I have to man the fuck up to play it.
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dessgeega
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PostPosted: Tue Feb 20, 2007 7:58 pm    Post subject: Reply with quote

stage 55 in llamatron! my final score was 627,894.

jeff minter's giving the keynote speech for the independent games festival at gdc. shaper wants me to try and set up an interview, but i'm scared. this man is one of my idols!

i'm pretty sure i'm still burning out my dreamcast motor, since the thing was built to play gds and this is still a burned cd.

and i don't think i'm asking too much of rub rabbits. helping men stalk women is not one of my favorite videogame tasks. i did it once for the sake of playing the game, and i'm not interested in doing it again for a game i've already played.
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PostPosted: Wed Feb 21, 2007 9:57 am    Post subject: Reply with quote

So you're not going to try out Chulip?

That's a shame. I just picked up a copy. Now to make time for it.
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dhex
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PostPosted: Wed Feb 21, 2007 10:29 am    Post subject: Reply with quote

Quote:
helping men stalk women is not one of my favorite videogame tasks.


now that's shirt-worthy.

rub rabbits is a worse title than where do babies come from in many ways; the first thing that comes to mind is some kind of tribe 8 side project. (seriously)

japan is a fucking creepy place; dating simulators are creepy just by their very nature. not as bad as nintendogs, perhaps, because of the human tradition of simulated sexuality (i.e. pornography). is the dating sim market primarily sold towards young women, or what?

heh, rub rabbits.

Quote:
shaper wants me to try and set up an interview, but i'm scared. this man is one of my idols!


yeah but you totally have to do it. plus he'll probably have weed. he totally looks like a guy you'd buy weed from and he'd tell you a lot about composting while weighing your shit.
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Nana Komatsu
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PostPosted: Wed Feb 21, 2007 10:35 am    Post subject: Reply with quote

dhex wrote:
japan is a fucking creepy place; dating simulators are creepy just by their very nature. not as bad as nintendogs, perhaps, because of the human tradition of simulated sexuality (i.e. pornography). is the dating sim market primarily sold towards young women, or what?


There are two markets for dating sims. One is the male otaku market where the games feature weak, easily obtainable girls (for the most part), and the other is for the female market featuring very attractive boys (and sometimes them kissing other boys) although this market is albeit much smaller.
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ryan
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PostPosted: Wed Feb 21, 2007 10:36 am    Post subject: Reply with quote

Gothic 3 randomly decides that it no longer wants to feel this human emotion called "love." To make sure that I don't become too fond of it, it crashes. You're getting your way, Gothic 3.
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Nana Komatsu
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PostPosted: Wed Feb 21, 2007 10:38 am    Post subject: Reply with quote

dhex wrote:
yeah but you totally have to do it. plus he'll probably have weed. he totally looks like a guy you'd buy weed from and he'd tell you a lot about composting while weighing your shit.


No smoking weed in alice's apartment pls ;_;
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PostPosted: Wed Feb 21, 2007 11:36 am    Post subject: Reply with quote

ryan, i've heard gothic 3 sucks anyway. are these rumors true or merely nefarious nefariosities?

Quote:
One is the male otaku market where the games feature weak, easily obtainable girls (for the most part), and the other is for the female market featuring very attractive boys (and sometimes them kissing other boys) although this market is albeit much smaller.


hmmm. are the male otaku games pornographic or geared towards youngish guys? that strikes me as quite weird in the age of readily available digital pornography...perhaps i fall prey to easy stereotyping.

but back to more important things: what if minter had a yak-shaped bong? would that change your mind? and when you lit it, like, its eyes glowed red and it played a theme song? or he turned an atari jaguar into a pipe?

time for a new thread: what game console would make the best bong?
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The Soviet Onion
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PostPosted: Wed Feb 21, 2007 12:32 pm    Post subject: Reply with quote

dessgeega wrote:

jeff minter's giving the keynote speech for the independent games festival at gdc.


He never seemed like the sort to bother with that kind of thing. Good luck with setting up an interview if you decide to go for it; I have heard it said that you should never try and meet your heroes.
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PostPosted: Wed Feb 21, 2007 1:00 pm    Post subject: Reply with quote

oh a pox on that, dear sir.

there is nothing tastier than a dead god. or a live one!
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Nana Komatsu
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PostPosted: Wed Feb 21, 2007 1:50 pm    Post subject: Reply with quote

The Soviet Onion wrote:
dessgeega wrote:

jeff minter's giving the keynote speech for the independent games festival at gdc.


He never seemed like the sort to bother with that kind of thing. Good luck with setting up an interview if you decide to go for it; I have heard it said that you should never try and meet your heroes.


I've done this a few times. It's usually... disappointing.
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PostPosted: Wed Feb 21, 2007 1:52 pm    Post subject: Reply with quote

dhex wrote:

hmmm. are the male otaku games pornographic or geared towards youngish guys? that strikes me as quite weird in the age of readily available digital pornography...perhaps i fall prey to easy stereotyping.

It varies wildly. Sub has written about it before, and it basically just came down to "you can sell a non-pornographic dating sim and sell a lot of copies, but you can also make a XXX version and sell even more copies!" I'm not well-versed on the subject outside of his blog, so. I would think that you probably shouldn't just bank on stereotyping, at any rate.
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Six
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PostPosted: Wed Feb 21, 2007 2:03 pm    Post subject: Reply with quote

dhex wrote:
time for a new thread: what game console would make the best bong?

You know, if you squint a little, R.O.B. is kind of just a big ol' bongbot.
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Nana Komatsu
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PostPosted: Wed Feb 21, 2007 2:14 pm    Post subject: Reply with quote

dhex wrote:
Quote:
One is the male otaku market where the games feature weak, easily obtainable girls (for the most part), and the other is for the female market featuring very attractive boys (and sometimes them kissing other boys) although this market is albeit much smaller.


hmmm. are the male otaku games pornographic or geared towards youngish guys? that strikes me as quite weird in the age of readily available digital pornography...perhaps i fall prey to easy stereotyping.


No I think the target market is the japanese salaryman otaku, who has a full income to spend on games and stuff. Not all games are pornographic and those that are, are not all predominantely pornographic. More there's a focus on the characters you are trying to win (or will inevitably win if you keep clicking dialog options) and if there's sex at the end great. That most of the ones translated fo the English speaking market are overly pornographic is not representative, as the most popular ones that I've heard of have very liitle H content (which is then removed for the inevitable PS2 or Dreamcast port anyway). I get the feeling that bishoujo games are meant to fill an emotional hole that's empty in the players' lives, more than just trying to get them off.

Also consider these have been made for decades now, before the internet (let alone online porn) was prevailent.

This wikipedia article is pretty good.

Then again I have never actually been to japan, lived in japan, or interacted much with the japanese people so maybe I have no clue what I'm talking about.
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PostPosted: Wed Feb 21, 2007 8:09 pm    Post subject: Reply with quote

llamatron: 752,358 in stage 62.
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PostPosted: Wed Feb 21, 2007 9:19 pm    Post subject: Reply with quote

wikipedia is indeed a fascinating resource. that princess maker game seems uh yeah



did she have a stroke?
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PostPosted: Wed Feb 21, 2007 11:39 pm    Post subject: Reply with quote

Man, I spent a lot of hours in college playing Princess Maker 2. Those were the days.

I played Excite Truck (finally), and it's all right.
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PostPosted: Thu Feb 22, 2007 7:04 am    Post subject: Reply with quote

I played the Crackdown demo. It's pretty good for a GTAlike. Listening to Wes try to sell me on the game over the phone gave me a pretty wrong impression of things. The demo itself is also not really too great either. It's one hour of play from the very beginning of the game, and doesn't get interesting until the end of the demo when you start to level up. I would have much rather had the demo only be about 10 minutes long with a really high powered agent.

The concept of GTA+Matrix-esque heroes is pretty good I have to admit. But again, for the first 2/3 of the demo I was wondering just why this was that much different/better than GTA. I kind of want to get it because it has a more GTA2 vibe than it should, and because I haven't really been able to get into a GTA game since I sunk all those hours into GTA3.

The game has a lot of negative points, the least of all that the style/visuals are pretty bad, I have tons of problems with the lock on, The control isn't that precise (though I assume much of this is because they start you out without much of your stats built up), And I already did a really terrible "race" which is one of those things I kind of dispised about GTA3. Oh, this game also uses just about every peice of major game making middleware to have come out since the DC.

I kind of want to support this kind of small company effort though. But then again, I've been semi-boycotting this kind of game for a while.
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PostPosted: Thu Feb 22, 2007 8:39 am    Post subject: Reply with quote

Shapermc wrote:
The demo itself is also not really too great either.


To greatly improve your demo experience do the following:

1. Never shoot anyone. Lock onto them then run up and punch them in the face instead. This will level up your strength skill.

2. Throw grenades at people whenever you can. This will level up your explosives skill.

3. Collect a lot of green orbs. Do this partially to level up your agility, but mostly because jumping from rooftop to rooftop is a blast!

4. Don't do any races. And don't actually get into any cars unless you want to try leveling up your driving stats.

5. Once you're level 2 or 3 in strength you can stop locking onto enemies when you run up and kick them. But when you do reach this level I highly recommend kicking a car across the street and/or picking up cars and throwing them at people.

The GTA2 comparison makes sense. Crackdown is designed by one of main guys on GTA1 and 2 (Someone else can probably give more detail here).

I could say a lot more in response to your impressions, but I'll just say that your experience sounds like it was very different than mine, which makes sense with a game that's so free-form. Because of the way the level up system works, everyone who plays it will experience it in a different way, and that's a huge part of the charm. Try the demo again and try the things above. I'd like to know if throwing a car at someone changes your views!

-Wes
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PostPosted: Thu Feb 22, 2007 10:36 am    Post subject: Reply with quote

dhex wrote:
ryan, i've heard gothic 3 sucks anyway. are these rumors true or merely nefarious nefariosities?


It hurts me to say it, but I'm leaning in that direction. The bugs really hurt the game, as does the weak combat, but I just get a feeling of openness and possibility from it that I can't help but keep playing.

It's definitely one of those games that seems to deliver when you first play it. You're swinging your sword, parrying blows, throwing fireballs, picking flowers and purchasing alchemy and hunting skills, all sorts of stuff. It's when you get into a lull between all the things you can learn that the problems creep in. One annoying thing is that a quest can be done, but you have no way of knowing: one involves killing goblins for a camp of people, but they don't tell you the number of goblins that you need to kill or when you've killed enough, so you just have to kill, look, then go back to see if that's enough. I killed enough goblins, but not enough wild boars for another mission. So now I'm left running back to the site where the boars should be and back to the guy who gave me the mission and is acting as if I'm not done, but have I really not killed enough or am I stuck in an infinite mission bug?

Your swings soon become wild because there is no real skill involved. The parrying system doesn't seem to work either. You'll also face the problem that A. you'll be knocked down during combat and often not given the chance to recoup because your enemy will wait for you to stand up and then hit you again, repeat, and B. you have to babysit things you just defeated because they will get back up.

I went to play with an anvil and something else and ended up crashing the game.

I have Gothic 2 Gold, but I lost one of the discs. I'm thinking I should go through everything again to find it.
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PostPosted: Thu Feb 22, 2007 12:11 pm    Post subject: Reply with quote

Nana Komatsu wrote:
I played Excite Truck (finally), and it's all right.


How much have you played? If it's less than 3 hours or so you should continue, because in my mind it gets very, very good later on.
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PostPosted: Thu Feb 22, 2007 12:35 pm    Post subject: Reply with quote

SuperWes wrote:
To greatly improve your demo experience do the following:

1. Never shoot anyone. Lock onto them then run up and punch them in the face instead. This will level up your strength skill.

2. Throw grenades at people whenever you can. This will level up your explosives skill.

3. Collect a lot of green orbs. Do this partially to level up your agility, but mostly because jumping from rooftop to rooftop is a blast!

4. Don't do any races. And don't actually get into any cars unless you want to try leveling up your driving stats.

5. Once you're level 2 or 3 in strength you can stop locking onto enemies when you run up and kick them. But when you do reach this level I highly recommend kicking a car across the street and/or picking up cars and throwing them at people.

1: My problem wasn't "shooting" them it was locking onto the wrong damn thing just about ever time. I was like "why the fuck am I locked on to this car/dead guy and everytime I move the cursor I still lock onto something I'm not trying to lock onto?" My usual tactic was to lockon->fire while advancing->kick/shoot/attack until dead. With the right weapon I actually kind of liked the gun play.

2: This was usually my tactic with groups of more than one or two people. Pet peve: why the fuck is the lock-on button LT and the grenade button LB? You can't hit LB while locked on you dumb fucks!

3: I didn't figure out what the hell the narrator was telling me to do when he announced that because the "glowing green on your HUD" was a "rooftop race" that I wasn't even a high enough level to compete in.

4: The only reason I did a race was because It started automatically and I felt obligated to finish it. Either way, you can't say to ignore an element that is bad as though it weren't part of the game and hence the game is good. You could just say that "that sucks, so I highly recommend ignoring it." In fact, this should probably be on one of the loading screens: "ignore the driving and races: we didn't really care about them and only put them in there because we're sure people would have complained if they weren't"

5: At the end of the demo I was strong enough to pick up a giant propane tank and hurl it at a guy, lock onto it mid flight and then blow it up before it hit the ground. Like I said, the demo improves, but starts out way too weak and unfocused.

6: Sweet! I actually really enjoy GTA2. This has a much more hostile/similar vibe to the world than GTA3, which only felt similar enough around the point that you're almost done and everyone everywhere hates you. Now if I could just JOIN one of the gangs...

I'll probably buy this just so that I have the oppertunity to get in some co-op because after the first couple weeks no one plays that way.
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Nana Komatsu
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PostPosted: Thu Feb 22, 2007 1:03 pm    Post subject: Reply with quote

Shapermc wrote:
1: My problem wasn't "shooting" them it was locking onto the wrong damn thing just about ever time. I was like "why the fuck am I locked on to this car/dead guy and everytime I move the cursor I still lock onto something I'm not trying to lock onto?" My usual tactic was to lockon->fire while advancing->kick/shoot/attack until dead. With the right weapon I actually kind of liked the gun play.

I had this same problem.

Shapermc wrote:
I'll probably buy this just so that I have the oppertunity to get in some co-op because after the first couple weeks no one plays that way.

Welcome to my world ;_;
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dessgeega
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PostPosted: Fri Feb 23, 2007 8:08 pm    Post subject: Reply with quote

llamatron: 868,846 in stage 64.
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Nana Komatsu
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PostPosted: Sat Feb 24, 2007 10:52 pm    Post subject: Reply with quote

I had this 22" TV from my Grandmother's house that I'd brought with me to California thinking I could put to some use. The plan was to hook it up in my bedroom with my NES and Genesis (since the TV didn't have a composite video in). Last night I finally got around to assembling my dresser (where the TV would sit) so today I hooked it all up. Much to my dismay, neither the Nintendo nor the Genesis worked. Neither seemed to be sending a video signal to the TV, or if they were it would flicker a lot. I played with it for 10 minutes worried both my systems were dead, before I got the bright idea to take one of them (the NES) downstairs and hook it up to my other (verfied to be working) TV, where it worked just fine.

So now I have one dead 22" TV and no 8/16 bit goodness in my bedroom. ;_;

Also while testing the NES, I got the sudden urge to play through all of the Mega Man and Mega Man X games in order.
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PostPosted: Sun Feb 25, 2007 4:58 am    Post subject: Reply with quote

So I finally started playing Thief 3 and I finally just played through The Cradle. I actually didn't find it scary at all, despite everyone saying it's OH REALLY SCARY RARR. It was creepy and spooky, and perhaps a little cooky, but not all that scary which was dissapointing. They could have done better in that regard, still a great atmosphere though.

On the other hand, it's brilliant and awesome and super clever, so it's not a total loss.

The plot twist that happens shortly after is also pretty damn awesome. I think I've almost finished the game, it seems much shorter than the other two... this one is also rather different in many ways, despite having the same fundamental gameplay. Then again, it was the same deal with the first two games. Whatever, this game is awesome and the thief series is awesome.
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PostPosted: Sun Feb 25, 2007 8:42 pm    Post subject: Reply with quote

puyo puyo fifteenth anniversary on the ds.

as an "anniversary" edition, this release actually contains three different iterations of the puyo puyo rules: in the first, any chain or combo causes unblockable garbage puyos to fall on one's opponent; in the second (my preferred mode of play), chains can be performed to eliminate garbage puyos from one's "queue" before they drop; the the third are the "fever" rules, where deflecting garbage puyos like this builds a meter that, when full, causes one to enter a high-speed high-combo "fever" mode.

in the main "story" mode, one of these rulesets is randomly selected at the beginning of each stage (along with other effects like periodic screen-flipping or bombs replacing garbage puyos). you can select which ruleset you prefer, though, in any other mode, including a pretty nifty endurance mode where your screen is never cleared and defeated opponents are immediately replaced with more difficult ones.

the game is styled after puyo puyo fever, with characters from that game (including arle) plus a few new ones, but there are unlockable characters who include members of the older puyo cast. you can also unlock new puyo sprites - i have a set of little people who link arms and stand on each others' shoulders. you start with a small selection of sprites that reflect the presentation of the game at various points in its history.

probably the most exciting thing is that the game supports up to eight players at once, and has online wifi play. since the ds has so much screen real-estate between its two screens, you can see all players' screens at any time (the eight-player screen is a little squooshed but perfectly readable - you can even set the sprites for this mode differently if you need ones that are easier to make out).

simcity ds. contains an adorable sprite will wright. he's no dr. wright from the sfc version but still. the game is basically simcity 2000 but the dual screens make it easier to deal with - one screen functions as a simplified planning grid while the other shows a "normal" view of the same area. i don't know if it will see a western release - ea holds the license now - but i would rather play the tower sp anyway.
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PostPosted: Sun Feb 25, 2007 8:55 pm    Post subject: Reply with quote

I like Fever rules if only because the Fever mode adds this element of surprise wherein someone about to die can turn the entire game around by getting a Fever. That said, once I went back to playing without Fever (ie: Dr Robtnik's Mean Bean Machine), I found I'm worse off than I remember ;_;

I have the US release of Puyo Puyo Fever which also supports 8 people off one DS card(!) and we used to play it at work.
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PostPosted: Sun Feb 25, 2007 9:46 pm    Post subject: Reply with quote

I've been on a strange survival horror kick lately. Played through the first three Silent Hills for FKW (saving the 4th for SF (hi alice!)), then finished RE4, then started RE0. Resident Evil 4 is flat out AMAZING on professional, and so far Resident Evil Zero is turning out to be very interesting. It's maybe the most introverted survival horror game I've played, with lots of strange and innovative mechanics that don't always gel, but when they do the game gets really fucking thrilling. The biggest difference is that you control two characters at once for the entire game. When they are in the same room, you can move both at once with both analog sticks; at any time you can switch between characters with the X button. Additionally, instead of the somewhat strange "item box" in other RE games, in this game you can drop items anywhere, which (despite what some reviews have said) actually has a dramatic impact on the way the game is played, especially when it's combined with the cooperative nature of the game. On top of that, the game is significantly more difficult than other Resident Evil games (health and ammo are exceedingly rare, and the enemies are tougher and more difficult to dodge), so you are forced to exploit the fact that you have two characters (and effectively two sets of life bars and 12 item slots) to survive. The game has many flaws but it also pretty thrilling and isn't nearly as stale as I was expecting it to be. In fact, in terms of gameplay it's probably the deepest "traditional" RE game I've played. I still have to try Code Veronica, though.
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PostPosted: Sun Feb 25, 2007 10:26 pm    Post subject: Reply with quote

Code Veronica is bland and very much a "resident evil 2 but MORE" kind of sequel. I played through the first half, but it wasn't until I played 2 and 3 that I realized how bland it was.
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PostPosted: Sun Feb 25, 2007 11:53 pm    Post subject: Reply with quote

Nana Komatsu wrote:
Code Veronica is bland and very much a "resident evil 2 but MORE" kind of sequel. I played through the first half, but it wasn't until I played 2 and 3 that I realized how bland it was.


Hm. I might like it anyway because when I finished RE2 I was like "fuck I want MORE".
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PostPosted: Mon Feb 26, 2007 12:02 am    Post subject: Reply with quote

If you're on a surivial horror kick, you should play one of the Fatal Frame games.

Or D2!
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