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the tell us about the games you are playing thread
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seryogin
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PostPosted: Thu Jan 03, 2008 5:31 pm    Post subject: Reply with quote

Man, I may just write an essay about it.
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PostPosted: Thu Jan 03, 2008 7:18 pm    Post subject: Reply with quote

Man, Zombie Panic! Source is pretty bad! All that you have to do to win is be on the human team, find the zombie spawn and then spawn camp. It's awful! They really need to work on this.
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PostPosted: Thu Jan 03, 2008 10:45 pm    Post subject: Reply with quote

Ragnarok Battle Offline
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Harveyjames
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PostPosted: Fri Jan 04, 2008 1:19 pm    Post subject: Reply with quote

kirkjerk wrote:
Scratchmonkey wrote:
The tank game in Wii Play, if fleshed out, given more options (like possibly the addition of checkpoints) and with online play, would be worth $20 bucks as a Virtual Console game.

Unfortunately it's pretty much the only really awesome part of Wii Play.

Yeah, though the pong game seems pretty jazzy.


I found a lot to like about Wii Play. Like how the spectators who gather to watch when your ping pong game really gets going are people you know! Awesome! Also, the pose-bubble popping game you can get really good at. You can even go as far as to use two wiimotes to take the role of both 1P and 2P for an extra challenge. I like find Mii, too. I'm pretty sick like that.

I wish the Duck Hunt mode was as good as the NES Duck Hunt, though. As for the Tanks I would have preferred it if it was head-to-head like Atari 2600 tanks.
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PostPosted: Fri Jan 04, 2008 2:38 pm    Post subject: Reply with quote

Is Dementium: The Ward worth playing? The respawning enemies without respawning ammo thing sounds like a very bad idea, but if the game isn't too threatening it might be worth picking up.
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PostPosted: Fri Jan 04, 2008 3:21 pm    Post subject: Reply with quote

If you can find it for $15 or less then give it a go. There's two reasons the issue you're concerned with isn't a problem: 1) they give you more than enough health/ammo that you'll leave about 50% of it behind in the first half of the game, and 2) if you jump through the right hoops in chapter 6 you don't really need to worry about ammo even if you do run out.
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dessgeega
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PostPosted: Fri Jan 04, 2008 4:10 pm    Post subject: Reply with quote

i've started playing ghost squad the crosshairs off and it feels really good.

i like the variety in ghost squad, all the little gameplay variations, but what i like more than the branches where the game stops you and asks you to pick a path are the moments where the game branches naturally depending on your actions. in the belly of airforce one, for example, there's a room divided by these big hulking machines. for a brief second, your character peeks in between two machines to see an enemy rushing around to the other side to confront you. if, in that instance, you manage to snap off a shot and down the enemy, instead of fighting that bunch of enemies in the open space on the other side of the machine, the downed enemy's followers will attempt to pick you off through the tiny space between the machines.

also, zack & wiki is a traditional point and click adventure game for the wii that uses a lot of very console-videogamey elements, mostly to its advantage. more adventure games could stand to be organized in stages, or at least small chunks like the sam & max games. that keeps them focused: you know you won't be stuck on the left side of the island because you missed some small object way on the right side of the island. but there's also a lot of needless contrivance: breaking pots to collect coins (so you can buy hints?), or holding up objects zelda-style when you find them (oh boy, a WOODEN STICK!).

and the wii remote controls are terrible. you're expected to manipulate objects by holding the wii like you would the object, and while this occasionally makes for a clever bit of discovery, often you end up just waggling an object around until the game performs the obvious action you're attempting to do. navigating is hard too, and zack frequently ends up at a location different from the one you order him to. this is particularly frustrating when the game requires you to duck into safe spots from enemy attacks. this shouldn't have been as hard to get right as it seems to have been.
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Harveyjames
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PostPosted: Fri Jan 04, 2008 6:17 pm    Post subject: Reply with quote

There's a reference to NES Punch-Out!! In Ice Cube's Dirty Mack off his 'The Predator' album.

Ice Cube wrote:

'cause I'm hotter than tabasco
You little asshole
Now I gotta do you like Glass Joe
TKO now you see they flow on canvas

'cause you scandalous,
don't know who the man is


I wonder if this in an indication of Cube's prowess at Punch-Out (like any experienced player, he knows Glass Joe goes down easy) or if it indicates Cube never got past the first level. Like there's other, richer rhymes to be made of the Punch-Out character roster. Like 'now I gotta do you like Soda Poppinski / make you suck my dick like Monica Lewinsky'.
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Cycle
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PostPosted: Sat Jan 05, 2008 10:15 pm    Post subject: Reply with quote

I've been playing Halo 3 online again, it's much better than I remember. It seems to have been tweaked to feel more mechanically sound... I still have a few gripes, but it seems to be full of much less bullshit than when it first came out, so I've been having fun.

Plus, rocket race is available in matchmaking now!
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PostPosted: Sun Jan 06, 2008 1:01 pm    Post subject: Reply with quote

I went to the arcade last night with Cossix. We played this bizarro version of Metal Slug 6 where you get fat whenever you pick up a special weapon, and the levels are all out of order. I also played some DrumMania and GF, and Popn! Drummania and GF are so very much more unforgiving as far as timing goes than Rock Band, and I think I like that. It's definitely going to take some getting used to, though. Also the song list in DM/GF isn't nearly as good, but that's the price you pay, I guess, for the difficulty max being that much higher. I also played KoF XI. I realized that I have noooooo fucking clue how to play that game. The button layout reminds me of Guilty Gear, though with the special attack button. I think the Ghost Squad port on the Wii might be better than the arcade version, although you don't get the giant submachinegun perhipheral with recoil when you play it at home. Oh well.
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dessgeega
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PostPosted: Sun Jan 06, 2008 2:18 pm    Post subject: Reply with quote

that bizarro metal slug six is fantastic. it's actually metal slug three with the stages all mixed up. and bosses die in a few hits, and you get a perpetual thunder cloud, a one-time weapon in the original game.

ghost squad rocks my socks.

i finished quest mode of arkanoid ds last night. that's a different challenge for each of 140 stages: once you play the stage in "clear mode" you can try its challenge in quest mode. they really force you to learn how to control the ball, and emphasize the way the stages are designed. many of them are super hard.

my favorite is the one where you have to hit a single block, but are only allowed to hit the ball once.
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dhex
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PostPosted: Sun Jan 06, 2008 2:38 pm    Post subject: Reply with quote

just to reiterate: blacksite is fucking horrible.
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ApM
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PostPosted: Sun Jan 06, 2008 4:17 pm    Post subject: Reply with quote

dessgeega wrote:
also, zack & wiki is a traditional point and click adventure game for the wii that uses a lot of very console-videogamey elements, mostly to its advantage. more adventure games could stand to be organized in stages, or at least small chunks like the sam & max games. that keeps them focused: you know you won't be stuck on the left side of the island because you missed some small object way on the right side of the island.

Zack and Wiki is basically the square root of Gobliiins. Which is nice, because it doesn't openly hate the player like Gobliiins does, but also a little sad, because it's not delightfully balls-out insane like Gobliiins is. Generally it makes me smile, though.
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PostPosted: Sun Jan 06, 2008 9:26 pm    Post subject: Reply with quote

DooM II is amazing while playing with no sound, apart from some ambient music. I just tried it with MUSIC FOR AIRPORTS.

Does wonders for clearing my mind. Got a zen thing going.
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dhex
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PostPosted: Sun Jan 06, 2008 9:45 pm    Post subject: Reply with quote

more games should allow custom soundtracks.

i would love to be able to pipe in something sweet while playing hellgate, which btw is grinding crack thus far. (about two hours total?)
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kirkjerk
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PostPosted: Sun Jan 06, 2008 9:49 pm    Post subject: Reply with quote

Earth Defense Force 2017 is more wonderful than I expected. I'm only up to level 15 , but Wow.

(Heh, it reminds me a bit of Alien Front Online for the DC, but is at LEAST eight times as fantastic)

It touches so many sci fi movie and literature tropes:
50s B-movie, with the scaled up insects
Godzilla, setting wise
Starship Troopers (the book) the being swarmed by feeling, and going into the dark insect nest
War of the Worlds (the book) with the walkers trudging through the water
Independence Day, giant silent enemy starships hanging over the earth

(I know some of these images may have had their origins elsewhere, but that's where I know 'em from)

And the scale of these things! Like that giant walker on Levels 14 and 15... does SotC get bigger than that? (I sadly couldn't get into SotC) It's the first game that... I dunno, gives me a walker that is to me now what the AT-ATs were in Empire Strikes Back to me as an 7 year old.

I tried the first level a week ago, but wasn't grabbed by it... I think I got killed near the end by my own rocket, but I didn't know it was the en of the level, and I had that feeling of "where is this game going with this" I sometimes get -- especially w/ the item drops, and that's the same problem I had with Bioshock... games that have a plethora of pickups (as opposed to say, classic DOOM with just a few distinct weapons and ammos), and that encouragement to grab all these damn items, because you don't know if they're useful to later. I have to let go of Obsessive/Compulsive urges to do it "perfect", weapon wise, and just find something that seems effective and run with it.

Also, it took me a while to accept that it's ok to level buildings. This game is at an interesting point of "realness" and arcadeness, and sometimes it's not clear what you should fix and what should roll with. Same with your buddies getting killed. I like that they are useful in combat. Though like some other games with destructible environments (Hulk) and non-immortal team mates, if a level goes on too long you find yourself walking in a burned out wasteland.

I'm also sad that vehicles have no crosshairs and (I think) ignore any setting to use inverted aiming.

So I think the single best images for me is made when you destroy one of those small bipedal walkers in a huge explosion, and then its brother starts breaking through the fiery smoke, guns blazing.
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PostPosted: Sun Jan 06, 2008 10:41 pm    Post subject: Reply with quote

started playing Morrowind again (for the fourth time)

I'm really, really way not taking it seriously, since it's my fourth playthrough.

thinking of naming my character LARD INDOLOL NEVERER and making it the biggest douchebag dunmer ever in the history of vvardenfell
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PostPosted: Mon Jan 07, 2008 1:26 am    Post subject: Reply with quote

dhex wrote:
more games should allow custom soundtracks.

i would love to be able to pipe in something sweet while playing hellgate, which btw is grinding crack thus far. (about two hours total?)

I remember having a Nine Inch Nails CD when playing Alien vs. Predator. When I played Alien (always) it would immediately go to the 12th track, "Reptile," to amazing effect. It really fit with the Alien level.

Yeah.
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dessgeega
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PostPosted: Mon Jan 07, 2008 5:10 am    Post subject: Reply with quote

so here's my definitive write-up of arkanoid ds. summary: everyone should play it.

this might be the last update to my blog for a while, or forever. i start school today! i should get some more sleep.
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PostPosted: Mon Jan 07, 2008 5:42 am    Post subject: Reply with quote

kirkjerk wrote:
does SotC get bigger than that? (I sadly couldn't get into SotC)



The last one is awfully big. You should try to find a video of it. In concept it's pretty much a really big culmination.
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PostPosted: Mon Jan 07, 2008 8:37 am    Post subject: Reply with quote

i played some more hellgate last night cause i felt too shitty to sleep. again, grinding crack.

plus my character has a hitler flip and a moustache and is named "really evil hitler" so people say things like "you're our only hope on this job, really evil hitler! don't let us down!"
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PostPosted: Mon Jan 07, 2008 9:00 am    Post subject: Reply with quote

One further EDF 2017 thought:
one thing you get from the Portal director's commentary is the difficulty in getting players to look up, which makes total sense. EDF of course avoids this by swinging the camera and saying "if there's a giant spaceship in the air releasing enemies and we want you to look at it... BY GOD YOU WILL BE LOOKING AT"

It works better than I expected, once you get used to the concept.
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PostPosted: Mon Jan 07, 2008 12:39 pm    Post subject: Reply with quote

Hellgate London isn't a good game, dhex. Sad
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PostPosted: Mon Jan 07, 2008 12:59 pm    Post subject: Reply with quote

no, but i'm having fun so far.

after crysis it can only go down anyway, right?
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PostPosted: Mon Jan 07, 2008 9:20 pm    Post subject: Reply with quote

I finished BioShock yesterday after having it for about two weeks. It was all the things people said it was, but I have to admit I was severely disappointed by the ending. It was completely anti-climactic. When will developers realize that when a player invests ten to twenty hours in a game, a thirty-second ending is a complete piss-off? I invested so much in that game—emotionally as well as time-wise—and in the end I was just left feeling like the rug had been pulled out from under me.

I guess now I'll have to get a copy of The Orange Box; that's next on my list.
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PostPosted: Tue Jan 08, 2008 10:12 am    Post subject: Reply with quote

After System Shock and the sequel, I've been expecting Bioshock to have a 30-second ending. Razz

I'm not there yet (someday) but still, there's something about that I like.
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PostPosted: Tue Jan 08, 2008 12:58 pm    Post subject: Reply with quote

I cleared Ico yesterday and it put me in the mood for some mindless, happy-time gaming, so I bought Yoshi's Story on the VC and played that for awhile.

I have yet to play anything today. Soul Nomad's staring at me from the game shelf by my bed, but I have no idea when I'll actually get around to playing it.
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Shapermc
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PostPosted: Tue Jan 08, 2008 1:13 pm    Post subject: Reply with quote

Lestrade wrote:
When will developers realize that when a player invests ten to twenty hours in a game, a thirty-second ending is a complete piss-off? I invested so much in that game—emotionally as well as time-wise—and in the end I was just left feeling like the rug had been pulled out from under me.

Well, i've read quite a few things now where Ken Levine wanted to do much more with the ending part of it, but the publishers needed it and wanted the endings that were there. Honestly, the very ending bothers me less about bioshock than the end boss did.
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PostPosted: Tue Jan 08, 2008 1:16 pm    Post subject: Reply with quote

Lestrade wrote:
IWhen will developers realize that when a player invests ten to twenty hours in a game, a thirty-second ending is a complete piss-off?




Shapermc wrote:
Lestrade wrote:
When will developers realize that when a player invests ten to twenty hours in a game, a thirty-second ending is a complete piss-off? I invested so much in that game—emotionally as well as time-wise—and in the end I was just left feeling like the rug had been pulled out from under me.

Well, i've read quite a few things now where Ken Levine wanted to do much more with the ending part of it, but the publishers needed it and wanted the endings that were there. Honestly, the very ending bothers me less about bioshock than the end boss did.


I would have preferred something that felt more man to man, like that part with Ocelot at the very end of MGS3.
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Harveyjames
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PostPosted: Tue Jan 08, 2008 3:04 pm    Post subject: Reply with quote

Lestrade wrote:
I finished BioShock yesterday after having it for about two weeks. It was all the things people said it was, but I have to admit I was severely disappointed by the ending. It was completely anti-climactic. When will developers realize that when a player invests ten to twenty hours in a game, a thirty-second ending is a complete piss-off?


Well, don't forget the last few levels and boss fights are part of the ending, too. What do you want, Lord of The Rings? 'GOOOOOOOOOOOOOOOOOOOOODDDDDDDBBBBBBBBYYYYYYYYYYYEEEEEEEEE, GGGGGGGAAAAAAAANNNNNNNDDDDDAAAAAALLLLLLLFFFFFFFFF.'
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PostPosted: Tue Jan 08, 2008 5:02 pm    Post subject: Reply with quote

On the last puzzle of Level 2 (animals) in Picross DS, and I haven't lost yet. I hit 57 minutes once, though. I wish there were a less obtrusive way to switch stylus functionality. Every now and then I get myself into trouble because I hit the wrong icon or forget to switch back. It's my bedtime game.
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PostPosted: Tue Jan 08, 2008 10:58 pm    Post subject: Reply with quote

Mario Galaxy. After my christmas binge where I played a couple of marathon sessions to get to the end, I've cut back and I'm doing a couple of the remaining stars every other night. Tonight's highlight: Secret Star in the Beach Bowl Galaxy. So great!

All that time the penguins are babbling about how 'shells are harder than rocks! There is a big crack in that rock! If only I could break the rock! I think you should throw a shell at the rock!' (which I just found kind of cute because it's obvious to anyone that that's what you should do from the moment you see the rock, the crack, and the shells all around it), there is a whole secret section they're distracting you from which has nothing to do with breaking shells with rocks, and features absolutely no hand-holding or hints at all. Not only this but it requires you to use a skill you didn't even know you had to solve a puzzle, in quite an ingenious way, and even drops in a few red herrings to make you think you've found the solution when you haven't. It's also completely beautiful. Very impressive.

I'm also still finding new abilities! You can swing on fucking vines??!?! And it's the best vine-swinging I've ever experienced in a computer game! (Worst: Half-Life: Opposing Force.)
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PostPosted: Tue Jan 08, 2008 11:06 pm    Post subject: Reply with quote

ok i'm officially on the fuck hellgate bandwagon:

1) forced rts segment can eat my pants
2) bug killed some of my best equipment

great idea that needed another year or so in the oven.
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PostPosted: Wed Jan 09, 2008 5:22 am    Post subject: Reply with quote

SuperWes wrote:
You're right about it being a cliche ridden adventure movie, but I always thought that was kind of the goal of the game, making it hard to fault it for it.

This pretty much sums up exactly what really bugs me about the game.
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PostPosted: Wed Jan 09, 2008 8:50 am    Post subject: Reply with quote

Shapermc wrote:
SuperWes wrote:
You're right about it being a cliche ridden adventure movie, but I always thought that was kind of the goal of the game, making it hard to fault it for it.

This pretty much sums up exactly what really bugs me about the game.

I honestly have no idea what he's saying. Let me grasp at straws. Is he saying that the game looks too realistic and as such breaks the videogame tradition of abstraction? Going by that assumption based on your biggest complaint that there are exploding barrels in ancient ruins I'll go ahead and say that I guess I agree with you guys, but with one huge caveat that also ties in with his Star Wars analogy. It's a fucking pulp Adventure story!

This is hugely important because it means I'm more willing to accept unrealistic elements when it means that the story is made more exciting because of them. Lets take Luke running around the Death Star: the Death Star that's made of huge, white, plastic walls, doors that slide clumsily when you approach them, and incomprehensable bottomless pits. When Luke rescues Leah by swinging her across said bottomless pit I don't question why there's a bottomless pit in the middle of a huge ship that is clearly enclosed on all sides because, hey, I'm watching an adventure movie. I don't even question why he suddenly has a grappling hook. And hell, if he shot an exploding barrel on the opposite side of the pit and killed three soldiers in one hit just prior to swinging over I wouldn't have even thought a thing.

Uncharted is the same thing. It's full of generic Adventure movie tropes and does things that have been existing in videogames for ages purely because most games blindly mimic movies that take place in this setting. In fact, I'll even take it one step further and say that this is the first game I've played where the mimicry of generic adventure movie elements actually feels like it should be there. Exploding barrels make sense in the environment because that's what the girl on the back of Indiana Jones's jetski would have shot while driving away from Nazis after grabbing Davy Jones' treasure from the middle of a small villiage on an otherwise deserted island full of restless natives supplied with Laser technology by Osama Bin Laden.

To keep this on-topic, lately I've been playing Ninja Gaiden Sigma. There's a scene on maybe the 5th or 6th stage where Ryu goes underground. You examine one wall and see "hey, this wall is brittle." You go to the opposite wall and shoot an exploding shuriken at it to explode it. At this point the brittle wall behind you crumbles and a huge boulder comes barreling toward you. You run down the path, jumping and wall running around a series of spikes until you reach safety at the end, at which point you say, "why the fuck is a Ninja running away from a boulder like Indiana Jones?" I don't do that in Uncharted because, well, running away from boulders like Indiana Jones is the whole point.

-Wes
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the meteor kid
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Joined: 06 Jul 2006
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PostPosted: Wed Jan 09, 2008 9:07 am    Post subject: Reply with quote

The overriding impression I get from Action Button is that whatever games are these days, they don't like them. That site would be more likeable if they focused on what they did like, but then it would just be 90-page diatribes about Super Mario Bros 3 and Opus Lilian: Minna Squirty Dread (a game you're never, ever going to play because it only came out for the Bandai Wonderswan on limited release in Akihabara high street in 1998 and sold 4 copies).

Last edited by Harveyjames on Wed Jan 09, 2008 9:18 am; edited 1 time in total
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Harveyjames
the meteor kid
the meteor kid


Joined: 06 Jul 2006
Posts: 3636

PostPosted: Wed Jan 09, 2008 9:17 am    Post subject: Reply with quote

Actually, I'd just like to add to that that I don't trust a god damn word Tim Rogers says. I played that John Woo's Stanglehold he liked so much and it was piss poor. He found a lot of faults with Phantom Hourglass, which I now take to mean Phantom Hourglass is perfect.
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dessgeega
loves your favorite videogame
loves your favorite videogame


Joined: 16 Jun 2005
Posts: 6563
Location: bohan

PostPosted: Wed Jan 09, 2008 9:51 am    Post subject: Reply with quote

phantom hourglass isn't terrible. it's better than most recent zelda titles in a lot of ways, at least.
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sarsamis
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Joined: 03 Jan 2008
Posts: 49

PostPosted: Wed Jan 09, 2008 11:33 am    Post subject: Reply with quote

dessgeega wrote:
phantom hourglass isn't terrible. it's better than most recent zelda titles in a lot of ways, at least.


I have issues with the fact that there's no option to walk with the D-pad (like ACWW). Constantly seeing my stylus obstruct the screen as I use it to make Link walk makes the whole thing rather hard for me to enjoy.
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Mr Mustache
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Joined: 26 Oct 2006
Posts: 167
Location: Queens

PostPosted: Wed Jan 09, 2008 11:39 am    Post subject: Reply with quote

SuperWes wrote:
And hell, if he shot an exploding barrel on the opposite side of the pit and killed three soldiers in one hit just prior to swinging over I wouldn't have even thought a thing.


Actually that would have been really silly...

...and the problem with actionbutton is not that they are overly negative/critical. It is that the writing is poor, inconsistent, and based on a theoretical framework that is more about a feeling the writers have about what words and concepts mean, than on any research/intellectual exploration they have done.

Lazy, uninspired prose.
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Harveyjames
the meteor kid
the meteor kid


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PostPosted: Wed Jan 09, 2008 2:12 pm    Post subject: Reply with quote

It's mostly just about posturing ('that's a guitar term, by the way').
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Lasa
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Joined: 26 Nov 2006
Posts: 128

PostPosted: Wed Jan 09, 2008 5:32 pm    Post subject: Reply with quote

Important Bullet Witch update: It becomes mildly tolerable when you upgrade enough.
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Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Wed Jan 09, 2008 6:39 pm    Post subject: Reply with quote

Yeah, I'm actually really not sure what his point is in that review.

Anyway, I rented ASSASSINS CREED. Once you actually get to playing the game, it's pretty fun, but I can see this is going to get repetitive. Also, I hate it when you have to do stuff in the "present" and getting from city to city is a pain in the ass and etc. But damn, jumping around sure is fun! Actually, I have way more problems with this game, but I don't want to go into them here. I'm glad I only rented it.

Bought three gamess off my friend, Way of the Samurai 2, TimeSplitters and Outrun 2. Just about to try Outrun 2!
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helicopterp
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Joined: 13 May 2006
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Location: Philadelphia

PostPosted: Wed Jan 09, 2008 6:43 pm    Post subject: Reply with quote

Mr Mustache wrote:
the problem with actionbutton ... is that the writing is poor, inconsistent, and based on a theoretical framework that is more about a feeling the writers have about what words and concepts mean, than on any research/intellectual exploration they have done.

Lazy, uninspired prose.




You're astute.


I do, however, disagree with dessgeega's opinion and harveyjames's strange estimation about phantom hourglass. It's not very good.



edit: the line about being astute was not sarcasm
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Scratchmonkey
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Joined: 02 Mar 2005
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PostPosted: Wed Jan 09, 2008 10:06 pm    Post subject: Reply with quote

I actually like that review, with the "point" probably being that videogames being "realistic" can call attention to videogame tropes, if they're not approached properly.

Then again, I've pretty much given up on anybody having even reasonably similar feelings regarding how I feel about game criticism. I mean, I liked Trigger Happy.
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sarsamis
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Joined: 03 Jan 2008
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PostPosted: Wed Jan 09, 2008 10:19 pm    Post subject: Reply with quote

Played a little of Monster Hunter 2 Freedom on the PSP I bought today. Fancy little game imo. Tomorrow I'll probably play it with two friends for good times.

And with this newly acquired PSP slim, I have all 5 current-gen platforms. Just waiting on my friend to make me a Pandora's battery so I can get some decent use out of the thing.
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Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
Posts: 2767

PostPosted: Thu Jan 10, 2008 1:25 am    Post subject: Reply with quote

Got bored with assassins creed by the 5th or so kill. For a sandbox game, it's very limited with what, where and when you can do things, and the assassinations themselves are heavily scripted leaving no room for freedom, and generally not all that exciting. I was hoping the assassinations would play out more like a hitman... hit. Like, in the hitman games.

It also made me notice that more and more sandbox games forget to actually work on mission design.

I think what I hate the most is all this story crap and unskippable cutscenes, I don't care about your stupid story alright, just let me run around rooftops! ALSO, running around the country side is a total pain in the ass. Sure looks pretty though, SotC needs a next-gen update.

Also this guy is such a shitty assassin, he can't kill anyone without instantly alerting the whole city. I was hoping to take out targets wth some FINESSE and STYLE, not just running up to him and stabbing him, Brutus style.

Outrun 2 is pretty flippin' sweet, though. I wish I got Coast 2 Coast, but this only cost me $5 so I'm not complaining. I've had a look at the other modes which seem fun enough, but I'll mainly stick to OUTRUN mode, methinks. I love the feeling this game gives me... if only there were a way to turn off the CHECKPOINT time limit stuff, so I could just drive from one end to another without worry when I felt like it. Also, I'm getting sick of the dumb broad sitting next to me!

I should try timesplitters and way of the samurai 2 next, but that means hooking up my PS2.
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Winged Assassins (1984)
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Joined: 28 Nov 2006
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PostPosted: Thu Jan 10, 2008 1:42 am    Post subject: Reply with quote

You probably wished you did get Coast 2 Coast as it's Outrun 2 with more. It's like having a nice meal and then having an equally nice dessert afterwards. Nothing but smiles. It's a light meal as well so you can still fit in something else like Test Drive Unlimited. But not the PS2 version as it's inferior to the other versions, but still fun.
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Cycle
Mac daddy
Mac daddy


Joined: 08 Sep 2006
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PostPosted: Thu Jan 10, 2008 1:45 am    Post subject: Reply with quote

Yeah I know, I might get it another time. Outrun 2 is doing me just fine so far though!

I love how you can end up in Paris! It will be awesome if another one led to Tokyo or somesuch.

Did you read my article yet? My copy of the magazine actually hasn't arrived yet, but I had a quick look at the newsagent. It probably sucks Sad
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Winged Assassins (1984)
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Joined: 28 Nov 2006
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PostPosted: Thu Jan 10, 2008 1:47 am    Post subject: Reply with quote

I still need to root around under the couch to find another two dollars, then I can buy it.
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