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the tell us about the games you are playing thread
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helicopterp
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PostPosted: Sat Oct 20, 2007 7:41 am    Post subject: Reply with quote

New for me but old for most: Black is fun. It's also a reminder that the first-person shooter is not one of my strengths.

The second level (in the forest) is really pretty and I want to look at it all day.
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dessgeega
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PostPosted: Sat Oct 20, 2007 9:31 am    Post subject: Reply with quote

i just finished the xbox 360 version of half-life 2. disappointments: no achievement called "outbreak", no achievement called "if you see doctor breen, tell him i said fuck you!"

(it took me about ten hours this time.)

i think the reason the way you replenish health is such a problem because so many enemies (especially toward the end) are continuously shooting you with undodgable bullets if they can see you. and you have to put yourself in their line of fire in order to attack them.

that first strider battle, also, is incredibly tedious. the pace of the game walks into a wall. and for such a resilient enemy, striders are far too overused in the series (half-life 2 and the episodes, which i consider to be a seperate series from the original half-life and its companion games). yes, you fight them in a different way each time, and i appreciate the game's economy of foes, but after you've proven yourself capable of destroying striders, it feels anticlimactic to have each episode build up to yet another strider battle.
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ryan
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PostPosted: Sat Oct 20, 2007 12:15 pm    Post subject: Reply with quote

Folklore is pretty boring so far, but Keats looks like thatbox. I think that's what's keeping me interested.
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dessgeega
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PostPosted: Sat Oct 20, 2007 12:22 pm    Post subject: Reply with quote

i want games to let you map the faces of your friends onto important non-player characters.
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ryan
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PostPosted: Sat Oct 20, 2007 12:44 pm    Post subject: Reply with quote

I can't find a picture of Keats to show, except him in his silly netherworld form.

I really like the random characters - like the two-headed Gum and Glee steampunk-ish robot - but I'm really tired of playing asshole main characters that seem to get hard-ons from being obtuse. 'I don't print silly nonsense. No one believes in ghosts. This isn't front page material.' said to THE INVISIBLE MAN.
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PostPosted: Sat Oct 20, 2007 2:29 pm    Post subject: Reply with quote

being recently laid off means it's time to play dragon warrior 7!
i tried the game before and hated it, but for some reason now i'm enjoying myself quite a bit. i'm 45 or so hours in.
we had some sort of electrical storm that killed both my computer's monitor and my tv (i'm posting this at the library now) so i dug up an old commodore monitor (manufactured october 1985, it says) and have that sitting on the coffee table. i've also found that to truly enjoy the game, you need to mute it and play other music instead. the game's music is very mediocre, unfortuantely, and the same 5 songs for a week really gets to me.
i can't figure out any reason for me to suddenly like the game, now. my current setup for playing it makes it more charming, maybe? if grimm's fairy tales were a homely and poorly translated videogame, i guess it wouldn't be too far from dw7.

it's strange, i had plans to talk about it more, but there's really not a lot to the game. it's just somehow compelling. only one of the chapters really wore out its welcome (dharma and the prison town) but otherwise i just want to keep going and seeing what else i can uncover.
also, i only have the first disc, so uh, if anyone wants to send me a copy of cd 2...
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aderack
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PostPosted: Sat Oct 20, 2007 3:04 pm    Post subject: Reply with quote

dessgeega wrote:
half-life 2 and the episodes, which i consider to be a seperate series from the original half-life and its companion games

Perhaps "cycle" works? A series of cycles?

The Half-Life 2 cycle. Hmm.
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Shapermc
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PostPosted: Sat Oct 20, 2007 5:35 pm    Post subject: Reply with quote

Yeah, I've been willing to give Half-Life 1 more of a chance lately, and it turns out that I'm pretty sure that the PS2 version of the game is mostly different than the actual PC game. There was a part pretty early in that I gave up on in the PS2 version that I haven't seen yet in the PC version. Also, I think that the tutorial is integrated into the PS2 version where it's optional for PC (though, you should go through it).

Anyways, I'm enjoying it more than I expected, but it's still not the game that everyone said it was at the time. I'm hoping it gets better.
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SuperWes
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PostPosted: Sat Oct 20, 2007 6:26 pm    Post subject: Reply with quote

Haven't posted in here lately!

Last night I beat Heavenly Sword and it was awesome, I'm about 2/3rds of the way through both Phantom Hourglass AND Tingle's Rupeeland, and I've been playing some Bioshock, Half Life 2, .skate, Dirt, Lair, Everyday Shooter, and Halo 3 in my spare time. It's the Holiday season again apparently!

-Wes
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Winged Assassins (1984)
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PostPosted: Sat Oct 20, 2007 7:43 pm    Post subject: Reply with quote

Klik of the Month Klub #4 results. Game of the event is definitely Conway West but the other ones are pretty sweet as well.
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dessgeega
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PostPosted: Sun Oct 21, 2007 1:13 am    Post subject: Reply with quote

did you do this without me again you jerks
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ryan
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PostPosted: Sun Oct 21, 2007 1:43 am    Post subject: Reply with quote

I was playing Christmas Nights the other day through s-video and could not get it to display in widescreen. I set the option to do so, but nothing doing. Thoughts, anyone?

I tried the new Sega Rally for a bit, which kicked my ass. Renovating a house, school, and work have left little time for play. Shake of my head to that.
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Winged Assassins (1984)
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PostPosted: Sun Oct 21, 2007 1:57 am    Post subject: Reply with quote

dessgeega wrote:
did you do this without me again you jerks

There is a calendar on the site you know.
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dessgeega
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PostPosted: Sun Oct 21, 2007 2:25 am    Post subject: Reply with quote

alright i didn't ask for sass
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Harveyjames
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PostPosted: Sun Oct 21, 2007 6:52 pm    Post subject: Reply with quote

Wow, there's some really clever shit going on in Conway West.
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helicopterp
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PostPosted: Sun Oct 21, 2007 6:53 pm    Post subject: Reply with quote

Is that about moving up from being a rap producer to being a rapper?
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PostPosted: Sun Oct 21, 2007 7:17 pm    Post subject: Reply with quote

If this is truly a metaphor for "Conways" career, I'd say it's a bit wrong.

In my version of the game, I'd have him start at the foot of the mountain, and then as he tries to scale the mountain, his head grows and grows. His head grows to be so big, that he eventually head butts that penguin, and the mountain into oblivion.

That would make more sense to me at least.
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Harveyjames
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PostPosted: Sun Oct 21, 2007 8:28 pm    Post subject: Reply with quote

You know, I can see that being pretty fun.
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helicopterp
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PostPosted: Mon Oct 22, 2007 4:47 am    Post subject: Reply with quote

A sort of clumsy, dopey sisyphus.


And now that has me thinking that Katamari could have parodied existentialism long, long ago.
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aderack
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PostPosted: Mon Oct 22, 2007 4:57 am    Post subject: Reply with quote

dhex wrote:
well it's a bit like loading up a puzzle game and then arguing with it about nicomachean ethics.

Harveyjames wrote:
You know, I can see that being pretty fun.

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dhex
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PostPosted: Mon Oct 22, 2007 8:54 am    Post subject: Reply with quote

mr. puzzle, what do you think is the most important intellectual virtue?

(can a puzzle pick anything other than art?)

as an aside, i played through the fear expansion pack last night to see if it pissed me off as much as it did the first time around. answer: sort of.
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dessgeega
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PostPosted: Mon Oct 22, 2007 8:59 am    Post subject: Reply with quote

the abstract puzzle game is a metaphor for the invisible process of thought
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Shapermc
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PostPosted: Mon Oct 22, 2007 10:34 am    Post subject: Reply with quote

dessgeega wrote:
the abstract puzzle game is a metaphor for the invisible process of god

fixed
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PostPosted: Mon Oct 22, 2007 11:04 am    Post subject: Reply with quote

Quote:
the abstract puzzle game is an attempt to approximate the mind of god

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PostPosted: Mon Oct 22, 2007 11:14 pm    Post subject: Reply with quote

a_plus wrote:
being recently laid off means it's time to play dragon warrior 7!
i tried the game before and hated it, but for some reason now i'm enjoying myself quite a bit. i'm 45 or so hours in.
we had some sort of electrical storm that killed both my computer's monitor and my tv (i'm posting this at the library now) so i dug up an old commodore monitor (manufactured october 1985, it says) and have that sitting on the coffee table. i've also found that to truly enjoy the game, you need to mute it and play other music instead. the game's music is very mediocre, unfortuantely, and the same 5 songs for a week really gets to me.
i can't figure out any reason for me to suddenly like the game, now. my current setup for playing it makes it more charming, maybe? if grimm's fairy tales were a homely and poorly translated videogame, i guess it wouldn't be too far from dw7.

it's strange, i had plans to talk about it more, but there's really not a lot to the game. it's just somehow compelling. only one of the chapters really wore out its welcome (dharma and the prison town) but otherwise i just want to keep going and seeing what else i can uncover.
also, i only have the first disc, so uh, if anyone wants to send me a copy of cd 2...


PM me if you are serious.

"Switched-on Bach" is a good album choice for this game. And Ultima VII.
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aderack
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PostPosted: Tue Oct 23, 2007 12:13 am    Post subject: Reply with quote

dessgeega wrote:
the abstract puzzle game is a metaphor for the invisible process of thought

Shapermc wrote:
the abstract puzzle game is a metaphor for the invisible process of god

dhex wrote:
the abstract puzzle game is an attempt to approximate the mind of god

There's half an issue of TGQ.
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Harveyjames
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PostPosted: Tue Oct 23, 2007 8:47 am    Post subject: Reply with quote

LOL.
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PostPosted: Wed Oct 24, 2007 8:21 am    Post subject: Reply with quote

So I've been enjoying replaying through some games w/ a buddy, swapping control.

The buddy really liked Crackdown, so I thought I'd bring out the two lastgen games that do parts of what Crackdown does so well somewhat better: Incredible Hulk Ultimate Destruction has this feeling of power and superhuman ability that I've never seen in a game, from smash cars, trucks, hammer throwing tanks, and leaping over city blocks, and once we finish that we should take on Mercenaries, which does the shooting and arcade-y tactical situations so very well.
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dhex
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PostPosted: Wed Oct 24, 2007 8:45 am    Post subject: Reply with quote

not that anyone here was wondering, but "clive barker's jericho" is both hilariously awful and guilty of taking its paper-thin plot seriously.
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Shapermc
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PostPosted: Wed Oct 24, 2007 8:57 am    Post subject: Reply with quote

dhex wrote:
not that anyone here was wondering, but "clive barker's jericho" is both hilariously awful and guilty of taking its paper-thin plot seriously.

Clive Barker is famous for taking his awful plots seriously. He usually takes them seriously so that the gore is better. I mean, that's the kind of thing he does. It makes some stuff turn out wonderful for it (Weaveworld, Hellraiser) and other things ... well, not. I can't say I'm shocked, but its kind of endearing and cute to see him still trying it. I have to admit that the videos for Jericho made it look hilariously awful.
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PostPosted: Wed Oct 24, 2007 9:08 am    Post subject: Reply with quote

its about psychic SnM sniper lesbians in hell, right?
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PostPosted: Wed Oct 24, 2007 9:13 am    Post subject: Reply with quote

I really like Clive Barker. I was super bummed I couldn't get to meet him at E3 in 2005. I think I'm going to LA LA LA LA I CAN'T HEAR YYOOUUUUU on this one, because, you know, Clive.
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PostPosted: Wed Oct 24, 2007 9:26 am    Post subject: Reply with quote

That demo totally confused me.
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PostPosted: Wed Oct 24, 2007 9:53 am    Post subject: Reply with quote

fish wrote:
its about psychic SnM sniper lesbians in hell, right?
I have to admit this sounds fairly awesome.
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dessgeega
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PostPosted: Wed Oct 24, 2007 10:14 am    Post subject: Reply with quote

Shapermc wrote:
fish wrote:
its about psychic SnM sniper lesbians in hell, right?
I have to admit this sounds fairly awesome.


i've been playing senko no ronde. i don't fully grasp it yet, but i like what it's doing. and the presentation is great (though there are anime butts everywhere). aside from the terrible, terrible box art, the localization is actually marvelous.
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PostPosted: Wed Oct 24, 2007 11:03 am    Post subject: Reply with quote

Quote:
its about psychic SnM sniper lesbians in hell, right?


aw man there's a trailer movie up on gametrailers that is actually also the intro for the demo. it's half THIS IS THE GREATEST GAME EVER and half MOST CONFUSING BACKSTORIES OF ALL TIME CRAMMED INTO ONE GAME

i don't think she's a lesbian but the story - OH GOD THE STORY - didn't unfold that much in the demo.

also the controls suck and it feels like doom 3 but less fun and with dumber squadmates. for a game with that many ai folks on your team their routines have to be super tight; i did not get that feeling here.

if it were five dollars and you were sick for a week it might be worth your time.

i know nothing of clive barker aside from he's gay and created the dude with nails in his face movie and had coil do the soundtrack which was then not used because movie studios are fucking stupid and the hellraiser theme ends up on gold is the metal as a revamped version called "first five minutes after violent death" and is quite neat.

i will regret asking this until the day i die but what's an "anime butt" ?
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dessgeega
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PostPosted: Wed Oct 24, 2007 11:07 am    Post subject: Reply with quote

you know how you have an ass at the place where your upper and lower torsos are conjoined? so do anime characters. you get to see a lot of them in senko no ronde.
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PostPosted: Wed Oct 24, 2007 11:10 am    Post subject: Reply with quote

oh.

well that's both a relief and a letdown.
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PostPosted: Wed Oct 24, 2007 11:55 am    Post subject: Reply with quote

dessgeega wrote:
you know how you have an ass at the place where your upper and lower torsos are conjoined? so do anime characters. you get to see a lot of them in senko no ronde.

I felt really horrible when I thought that there was this loli-girl that kept showing her ass all the time. . .

then I felt much worse when I realized that was a boy ;_;
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PostPosted: Wed Oct 24, 2007 3:55 pm    Post subject: Reply with quote

The new Iwata Asks is up at the official Wii site. This time, he asks the developers 'what is the essence of Mario'?

http://uk.wii.com/software/interviews/mario_galaxy/vol2/index.html

I love this stuff. Iwata's conversations with Itoi that were transcribed on 1101.com were fascinating, and there was a lot of stuff in there that I found applicable to everyday life! True! I always look forward to Iwata Asks.
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PostPosted: Wed Oct 24, 2007 6:41 pm    Post subject: Reply with quote

dhex wrote:
not that anyone here was wondering, but "clive barker's jericho" is both hilariously awful and guilty of taking its paper-thin plot seriously.


Jericho is up on GameTap just FYI, anyone.

I was thinking of giving it a shot.
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PostPosted: Thu Oct 25, 2007 12:42 pm    Post subject: Reply with quote

i've one-credited senko no ronde with the one adult in the future. it is ridiculous how all of senko no ronde's characters are anime fanservice archetypes. i like that one of the bosses, though, is an actual shooting game boss, a giant starship bristling with lasers and cannons.

and i like how the characters carry on conversations while you're fighting, though i realize it's probably only possible in a fighting game as controlled as this one (and it's convenient that you don't get to see characters' mouths, and they never get punched in the jaw or thrown to the ground while they're yapping).
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PostPosted: Thu Oct 25, 2007 2:06 pm    Post subject: Reply with quote

dessgeega wrote:
and i like how the characters carry on conversations while you're fighting, though i realize it's probably only possible in a fighting game as controlled as this one (and it's convenient that you don't get to see characters' mouths, and they never get punched in the jaw or thrown to the ground while they're yapping).

You can only get the "real boss" for most of the characters if you let the story unravel by drawing out the converstions to their completion. FYI.
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PostPosted: Thu Oct 25, 2007 3:33 pm    Post subject: Reply with quote

I, uh, can't beat the second form of the boss on any difficulty. Not good enough at dot-dodging, apparently!
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PostPosted: Thu Oct 25, 2007 3:38 pm    Post subject: Reply with quote

Shapermc wrote:
I felt really horrible when I thought that there was this loli-girl that kept showing her ass all the time. . .

then I felt much worse when I realized that was a boy ;_;

Not a fan of Bridget, I take it.

I usually describe this game as a cross between Spacewar! and Guilty Gear.
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PostPosted: Thu Oct 25, 2007 4:21 pm    Post subject: Reply with quote

Shapermc wrote:
You can only get the "real boss" for most of the characters if you let the story unravel by drawing out the converstions to their completion. FYI.


well, after i blew up the starship i fought one of the other characters in a "final stage" at sunset. and then i got a surprisingly long and beautifully illustrated ending monologue.
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PostPosted: Fri Oct 26, 2007 12:49 am    Post subject: Reply with quote

Enemy Territory: Quake Wars has been getting played quite a bit. Won't someone else join me? I absolutely love calling in artillery strikes and hammer strikes.
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PostPosted: Fri Oct 26, 2007 2:38 am    Post subject: Reply with quote

I train dogs, and all of my clients are really rich hotsy totsy people because we have hte most expensive/snotty/prestigious training and daycare and stuff in northern california, like the humane society uses our training guides and whatever its not the point

anyway i just see the people that bring their dogs in and i think that they just sip martinis and do their taxes and play with their dogs all day

anyway the day before ratchet and clank: future came out we got a call from captain quark and gamestop reminding us to buy the game tomorrow (yes, i preorder games)

so we get to gamestop half an hour before it opens and one of my favorite clients, someone who i thought was always down to earth, but we never get close with the clients i usually just see them during classes and when im checking their dog in and out, was there at the store opening the same time as us

and he said "HEY ITS BINKYS FAVORITE", binky obviously being his dog and he asked us if we got a call and we were excited and YES CAPTAIN QUARK GAVE US A CALL and then we aruged over who captain quark liked more and i just felt like a kid buying a game yelling at the other kids in the store to get out of my way in line it was really great
then the client told me to "keep this a secret" because who wants to know that people who bring their dogs to DAYCARE are really cool and play videogames

yeah but the shipment wasnt in so we had to comeback later

anyway, cossix is hogging the game so far but what ive seen so far is amazing and i cant wait for my turn on the ps3
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aderack
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Joined: 15 Jun 2005
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Location: San Francisco

PostPosted: Fri Oct 26, 2007 5:16 am    Post subject: Reply with quote

aderack wrote:
I, uh, can't beat the second form of the boss on any difficulty. Not good enough at dot-dodging, apparently!

I guess what I'm talking about is the "real boss" to Cuilan's story mode. Everyone else so far has that huge spaceship thing, which is pretty easy to beat.
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Shapermc
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Joined: 14 Oct 2004
Posts: 6279

PostPosted: Fri Oct 26, 2007 8:57 am    Post subject: Reply with quote

dessgeega wrote:
well, after i blew up the starship i fought one of the other characters in a "final stage" at sunset.

No, that's not the "true boss" for the characters. Only the girl boy (Culian) gets the "true boss" without extending out the conversations (actually, I don't know if it's just extending the conversations, you may also need to see the enemies final B.O.S.S. form as well).
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