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kids can now trade in a global weapons market

 
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dhex
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Joined: 13 Dec 2004
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PostPosted: Sun Sep 24, 2006 5:13 pm    Post subject: kids can now trade in a global weapons market Reply with quote

http://www.steampowered.com/stats/csmarket/

man, if only jack thompson gave a shit about pc games outside of doom. he could rail on, uh, stuff.
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Mr. Mechanical
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PostPosted: Sun Sep 24, 2006 5:43 pm    Post subject: Reply with quote

That's pretty awesome, actually. I think this would make an interesting subject for an economics paper.
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Dracko
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Joined: 10 Oct 2005
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PostPosted: Sun Oct 01, 2006 10:55 pm    Post subject: Reply with quote

So, what's the adolescent community backlash been like?
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simplicio
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PostPosted: Sun Oct 01, 2006 11:13 pm    Post subject: Reply with quote

Sniping more and trying not to die? Woo Hoo.
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TOLLMASTER
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Joined: 15 Feb 2005
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PostPosted: Mon Oct 02, 2006 2:01 pm    Post subject: Reply with quote

This idea is so (potentially) great and obvious that I can't believe I didn't think of it first.

I can't even imagine how well this would work in an RTS game. Might have been able to solve some of the problems I had with Warcraft 3.
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Lockeownzj00
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PostPosted: Mon Oct 02, 2006 2:30 pm    Post subject: Reply with quote

I'm sure people will be indignant about it, but I think it's a fantastic idea. It just makes every shot, every purchase, that much more valuable.
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Redeye
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Joined: 02 Oct 2006
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PostPosted: Wed Oct 04, 2006 7:15 pm    Post subject: Reply with quote

Nice little twist, but economies of scale don't seem to be taken into account.

Mass purchasing of some weapons would actually reduce prices.
(In RL)

AKs are all over the place, and can be had for a pittance unless they have to be smuggled and "washed".

So do they have different prices based on the supposed geographic location of a particular map?
Some maps and add-ons assign weapons already, so there are stubs to add the functionality.

Should CTs get their basic RL weapons free? (being government employees and all that)
Perhaps a team pool for buying the fancy stuff or nonstandard gear.

Maybe just keep CS:S as what it is.

Adding "realism" to CS:S is like when some TV person/people suggested having the characters on Gilligan's Island adapt and survive realistically.

Silly.

I would like to see a Smart Mode with actual missions, claymores, climbing, etc.
But, no.
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Lockeownzj00
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PostPosted: Thu Oct 05, 2006 4:26 am    Post subject: Reply with quote

...I don't think it's adding "realism" at all. I don't think they're striving for that. Or was fy_iceworld already plausible, in your mind?

I don't think they're trying to base it on "real" economies, either. It's a new game feature which may be loosely kinda-sorta related to something potentially possible. But who cares? I think this move's a good one, the game is in need of new features.

On maps where the weapons are given, I'm sure that it falls outside of the Market's rules. I bet you you can even turn off or not participate in the market in isolated games.

So, it's not about realism at all, it's about adding a new dynamic/balance to the gameplay.
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Dracko
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PostPosted: Thu Oct 05, 2006 6:31 am    Post subject: Reply with quote

I think it's a brilliantly sneaky fashion to prevent 13 year-olds from being AWP whores and forcing them to try stuff out because the prices wil become exorbitant.
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