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Loco Roco demo: Damn... you... catchy... music!

 
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Lestrade
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PostPosted: Mon Jul 31, 2006 9:21 am    Post subject: Loco Roco demo: Damn... you... catchy... music! Reply with quote

So on the weekend I downloaded (after much frustration) the Loco Roco demo for The Wife's PSP. It's only one level, but even as I type this, I wish I was playing it.

Thank the heavens that developers are starting to ignore the 99-odd buttons on any given game console. Loco Roco uses three of the PSP's myriad pokey-bits; it's so nice to not need any sort of tutorial at all. The demo plops you right in (literally) and you're off, with no hand-holding required.

Of course, the real star of the show is the music—more accurately, the game's reliance on it. The fantastic, catchy tune is one thing, but seeing your fat Loco Roco singing along, or the group of little Loco Rocos alternately singing and chanting, "hey, hey!" to the music like they were fist-pumping at a metal concert, is infinitely endearing.

When the game zipped me along, Sonic-style, I was practically squealing in delight. Being slurped into some sort of airstream and then ejected out the other end feels really fun, probably because of way one has to interact with a PSP to play. I find that despite the cuteness, the game isn't easy. I finished the demo level simply enough, but realizing that there were a lot of Loco Roco that I missed was a surprise—how the hell do I get to them, I thought? I think there's more longevity in the game than one might think while haphazardly bouncing through the environment.

Does anyone else have this? I'd love to hear your thoughts.

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SuperWes
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PostPosted: Mon Jul 31, 2006 9:32 am    Post subject: Reply with quote

Yeah man, that demo is really, really awesome. My only real disappointment isn't with the game itself, but with the PSP itself (as is pretty standard with the PSP at this point). It's the type of game that begs for analog shoulder buttons and/or some sort of tilt control. What they do with digital controls is pretty great, but it feels like it could be so much better.

The game's already out in Europe and Japan. I wonder how well it's been doing...

-Wes
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Lestrade
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PostPosted: Mon Jul 31, 2006 11:07 am    Post subject: Reply with quote

The Panda and I saw the Japanese game this weekend and really wanted to buy it, but the store's ridiculous import price scared us off.
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Alc
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PostPosted: Mon Jul 31, 2006 11:14 am    Post subject: Reply with quote

This is the main reason I'm wishing I had a PSP. There isn't much else on the platform that really grabs me/can't be had better elsewhere, but Loco Roco looks like a joyous experience.
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Swimmy
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PostPosted: Mon Jul 31, 2006 11:31 am    Post subject: Reply with quote

Here's a good Youtube video.

I can feel what you're talking about just watching that. This looks adorable and awesome.

Edit: Maybe a little lacking in flow. Maybe the person playing just sucks.
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Lestrade
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PostPosted: Mon Jul 31, 2006 11:38 am    Post subject: Reply with quote

SuperWes wrote:
The game's already out in Europe and Japan. I wonder how well it's been doing...


Apparently... not so well in Japan. It's because there's a whitey on the team, isn't it!? Or because it isn't a godawful RPG? Some people!
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Shapermc
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PostPosted: Mon Jul 31, 2006 12:42 pm    Post subject: Reply with quote

Lestrade wrote:
Apparently... not so well in Japan. It's because there's a whitey on the team, isn't it!? Or because it isn't a godawful RPG? Some people!

Gahh! Kotaku makes shit up all the time. Their news is to be taken with a grain of salt. The PSP in general is selling like total shit in Japan. Their best selling game didn't even break 100K on the first week and it involved a Dragon Quest and Final Fantasy crossover game... I mean... if that doesn't sell, what will? The PSP is pretty much a joke in general over there from everything I have read. LocoRoco will be a joke over here too because 70% of people with PSPs play Madden or Winning Eleven between watching a few music videos and listening to some music.
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Nana Komatsu
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PostPosted: Mon Jul 31, 2006 3:37 pm    Post subject: Reply with quote

I think I might be the only person who wasn't that crazy about the demo. It's very fun yes, but not in a "I can pick this up and play it any time" sort of way for me. Mostly because getting all the flowers or locos or rocos or whatever invovled doing the exact same thing every playthrough, it was more of a puzzle than an action game for me. Once I got all of them at the end of the level, I didn't feel any reason to play it again.

Plus my guess is this will be ported to the PS2 at some point given how the other major sellers for the PSP (Lumines, GTA: LCS) are as well.
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Nana Komatsu
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PostPosted: Mon Jul 31, 2006 3:38 pm    Post subject: Reply with quote

Also, I stopped reading Kotaku and Joystiq a while ago. All the 'trendy lingo' bullshit started getting to me.
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OtakupunkX
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PostPosted: Mon Jul 31, 2006 3:40 pm    Post subject: Reply with quote

So after watching that video I'm really thinking that I might have to invested in some used PSP hardware...
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Shapermc
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PostPosted: Mon Jul 31, 2006 4:55 pm    Post subject: Reply with quote

Nana Komatsu wrote:
Also, I stopped reading Kotaku and Joystiq a while ago. All the 'trendy lingo' bullshit started getting to me.

The guy who use to run Kotaku before it got bought (i.e. when it was still decent/good) out started up MetaFuture gaming blog, which is ok, but no where near as updated as when he was running Kotaku.
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Pijaibros
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PostPosted: Mon Jul 31, 2006 10:59 pm    Post subject: Reply with quote

Well dang, it all makes sense now.

I am so going to convince a friend to pick this up as soon as its available and borrow his PSP for a weekend.It's just so happy and who doesn't like that?
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