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the very thorough crawl thread
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sediment
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Joined: 15 Aug 2007
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Location: SUPERPOWER GEORGIALAND

PostPosted: Thu Nov 08, 2007 10:58 am    Post subject: Reply with quote

damnit, i need a DS.
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PostPosted: Thu Nov 08, 2007 3:16 pm    Post subject: Reply with quote

That religion guide looks quite handy...really should use the Ecumenical temple area more aside from my Mummy Stealth trick. My "best" characters that can only seem to get to like floor 13/12 have all had no religion...so this may well plug some holes in my understanding and success along with the rest of the goodies on that site!
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PostPosted: Wed Nov 14, 2007 7:15 pm    Post subject: Reply with quote

Recent happenings:

-Have had quite nice results with Troll Bererker Hand to Hander's. My highest score ranks are of this type, with my new deepest level being 16...plus I actually managed to clear all the way down to the 4th floor of the Orc Mine...though I got killed by a bad pack on the way back up what was an alternate route that would've led me to the Magic Elf area (which I would have not gone to...no way).

Another interesting thing to me has been the Weapon Shops I've ran into with this character....several cool sounding named weapons and expensive bits of equipment tantalize me for when I'll come across them again with a character that could actually put them to good use. All ofther builds I've tinkered with have pretty much failed to get off to a running start ever since the MA Troll Berserker started getting traction....I guess that means it is the easiest build to play for at least the first dozen or so dungeon levels.

Next time I will think to train Dodge on some random weak enemy that shows up in a good chokepoint place in a deeper level when I have a lot of skill exp to blow since fighting/MA only advance so far and have ample oppourtunity. With the Troll HP regen...it should work.

-One question: At what level of worship does Trog and the like start making with the goodies(AC and RES seem to be my downfall pretty often)? I tend to get all 3 skills easy enough yet only use Berserk so as to not lose Piety...and I think my rank has gone as high as Champion/Slayer/something cool sounding like that by the time I wind up dead either to some powerful force or stupid move like forgetting to use great wand.
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PostPosted: Mon Dec 10, 2007 9:20 am    Post subject: Reply with quote

I am playing this. Thanks for the reminder that it exists! I sure wish I could find my DS so I could then homebrew it and then put this game on to it.

I am not very good at this game and I haven't played a lot of it. I tend to shy away from classes that are purely hack and slash, though, for whatever reason, though also avoiding pure spellcasters. However...

My favorite race/class is naga venomancer. Thoughts?

edit: I also really enjoy playing spriggan assassins.
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PostPosted: Sat Jan 12, 2008 10:37 pm    Post subject: Reply with quote

So close.
Quote:
Dungeon Crawl Stone Soup version 0.3.3 (crawl-ref) character file.

692127 Phouchg the Skullcrusher (level 25, -2/208 HPs)
Began as a Minotaur Berserker on Dec 13, 2007.
Was a High Priest of Trog.
Slain by a red draconian monk (6 damage)
... on Level 3 of the Realm of Zot on Jan 12, 2008.
The game lasted 15:44:04 (92122 turns).

Phouchg the Skullcrusher (692127 points)

Race : Minotaur Res.Fire : + + + See Invis. : +
Class : Berserker Res.Cold : + . . Warding : .
Worship : Trog***** Life Prot.: + . . Conserve : .
Level : 25 Res.Poison: + Res.Corr. : +
Exp : 985955 Res.Elec. : + Saprovore : . . .
Next Level : 1050699
Exp Needed : 64744 Sust.Abil.: . Rnd.Telep. : +
Spls.Left : 26 Res.Mut. : . Ctrl.Telep.: .
Gold : 1959 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : -2/208
MP : 17/18 Weapon : +11,+2 morningstar of Liberty
Str : 23 Armour : +5 leather armour of Inviolability
Int : 9 Shield : +2 buckler "Plog"
Dex : 18 Helmet : +0 wizard's hat of magic resistance
AC : 23 Cloak : +0 elven cloak
Evasion : 24 Gloves : +3 pair of gloves "Boaptas"
Shield : 7 Boots : +1 pair of boots of Stogerph
Amulet : amulet of resist corrosion
Play time : 15:44:49 Ring : ring of the Wheelwright
Turns : 92122 Ring : ring of Leawnia


You were on level 3 of the Realm of Zot.
You worshipped Trog.
Trog was extremely pleased with you.
You were not hungry.

You visited 11 branches of the dungeon, and saw 80 of its levels.
You visited 2 Labyrinths.

Inventory:
Hand weapons
a - the +11,+2 morningstar of Liberty (weapon)
(Trog gifted it to you on level 2 of the Pits of Slime)
It inflicts extra damage upon your enemies.
It affects your intelligence (+3).
It protects you from cold.
It amplifies your intrinsic magic resistance.
It makes you more stealthy.

b - the -6,+2 sling "Motud"
(Trog gifted it to you on level 27 of the Dungeon)
It poisons the unbranded ammo it fires.
It affects your evasion (+3).
It affects your strength (+1).
It enhances your eyesight.

f - the +0,+3 flail of Demonkind
(You found it on level 26 of the Dungeon)
It protects you from cold.
It lets you levitate.
It lets you blink.

r - a +0,-1 orcish dagger
Missiles
C - 31 +0 sling bullets
W - 10 +4 sling bullets
Armour
c - the +5 leather armour of Inviolability (worn)
(You found it on level 17 of the Dungeon)
It lets you blink.

h - a +0 wizard's hat of magic resistance (worn)
k - a +0 elven cloak (worn)
o - the +1 pair of boots of Stogerph (worn)
(You bought it in a shop on level 21 of the Dungeon)
It affects your accuracy (+4).
It protects you from fire.
It amplifies your intrinsic magic resistance.

p - the +2 buckler "Plog" (worn)
(You bought it in a shop on level 5 of the Elven Halls)
It affects your damage-dealing abilities (+3).
It protects you from fire.
It protects you from poison.

s - the +3 pair of gloves "Boaptas" (worn)
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your damage-dealing abilities (+3).
It lets you blink.
It lets you teleport.

Q - the +3 dragon armour "Zyivvy"
(You bought it in a shop on level 21 of the Dungeon)
It protects you from poison.
It amplifies your intrinsic magic resistance.

Magical devices
e - a wand of fireball (2)
j - a wand of disintegration (6)
l - a wand of magic darts (7)
w - a wand of cold (1)
z - a wand of disintegration (9)
I - a wand of digging (7)
L - a wand of paralysis (10)
M - a wand of slowing (10)
T - a wand of hasting (1)
Comestibles
q - a sausage
R - 2 meat rations
X - 11 royal jellies
Jewellery
g - a cursed -2 ring of evasion
i - an uncursed amulet of conservation
n - the ring of Leawnia (left hand)
(You found it on level 1 of the Realm of Zot)
This ring brings its wearer more in contact with the powers of fire. He or
she gains resistance to heat and can use fire magic more effectively, but
becomes more vulnerable to the effects of cold.
It insulates you from electricity.

t - the ring of the Wheelwright (right hand)
(You bought it in a shop on level 9 of the Lair of Beasts)
This ring either protects its wearer from harm or makes them more
vulnerable to injury, to a degree dependent on its power.
It affects your AC (+4).
It affects your accuracy (+2).
It protects you from cold.
It protects you from poison.
It partially protects you from negative energy.
It enhances your eyesight.

u - an uncursed ring of protection from cold
B - a +6 ring of strength
E - the uncursed amulet of Klaphed
(You found it on level 8 of the Vaults)
This amulet protects its wearer from some forms of mental confusion.
It lets you blink.

F - an uncursed ring of life protection
H - an uncursed amulet of warding
J - an amulet of resist corrosion (around neck)
K - a +4 ring of dexterity
N - an uncursed ring of regeneration
O - an uncursed ring of sustenance
Z - an uncursed amulet of resist slowing
Potions
d - a potion of levitation
m - 5 potions of healing
v - a potion of mutation
D - 2 potions of restore abilities
G - 2 potions of invisibility
Miscellaneous
y - a decaying rune of Zot
A - a serpentine rune of Zot
P - a silver rune of Zot


You had 24 experience left.

Skills:
+ Level 18 Fighting
+ Level 1 Long Blades
+ Level 5 Axes
* Level 27 Maces & Flails
+ Level 2 Polearms
+ Level 14 Slings
+ Level 9 Throwing
+ Level 11 Armour
+ Level 18 Dodging
- Level 2 Stealth
+ Level 4 Stabbing
+ Level 16 Shields
+ Level 16 Unarmed Combat
+ Level 1 Spellcasting
+ Level 4 Evocations


You had 26 spell levels left.
You didn't know any spells.

Overview of the Dungeon

Branches:
Temple: D:4 Orc : D:9 Elf : Orc:3 Lair : D:10
Swamp : Lair:5 Slime : Lair:8 Snake : Lair:5 Hive : D:12
Vault : D:18 Blade : Vault:6 Crypt : Vault:2 Dis : Hell
Geh : Hell Zot : D:27

Altars:
Trog: D:10
Zin: D:10, Lair:6
The Shining One: D:10, D:17, Snake:2
Kikubaaqudgha: D:10
Yredelemnul: D:7, D:10
Xom: D:10
Vehumet: D:10
Okawaru: D:10
Makhleb: D:10
Sif Muna: D:6, D:10
Nemelex Xobeh: D:10
Elyvilon: D:10, Vault:6
Beogh: Orc:4

Shops:
D:4: ( D:18: ( D:21: [=%(! D:24: [ Orc:2: [ Orc:4: ![+[ Elf:5: [[
Lair:9: = Swamp:3: % Swamp:4: [ Snake:2: + Snake:4: * Vault:1: [
Vault:2: * Vault:4: +

Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:25 D:26
Pan: D:24


Innate Abilities, Weirdness & Mutations

You have a pair of large horns on your head.
Your digestive system is specialised to digest meat.
You have a fast metabolism.
You are weak (Str -1).
Space occasionally distorts in your vicinity.
You are frail (-10 percent hp).


Message History

* * * LOW HITPOINT WARNING * * *
The death drake is engulfed in a dark miasma!
The death drake misses you.
The red draconian monk is engulfed in a dark miasma!
The red draconian monk looks even sicker.
The red draconian monk hits you.
You die...

.....#.).#
#.....D.
#....[...#
d ##..#....
.d .........
d. ....#....
z.#######+#.##..##
.l#lf.####......#.
.dly##D#@#.#....#.
z.#dylylWd##.##.#.
..fff#).d.........
##.#d#.......##.#(
#.lWDD..........#.
##.###.####..%.?#.
#.# #.##.......#.
#.# #....##.#..#.
..# #### ####..#>
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boojiboy7
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PostPosted: Fri Jan 18, 2008 12:02 pm    Post subject: Reply with quote

Where can I find the DS version of this? the site of whoever was making it seems to be down right now.
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sediment
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Joined: 15 Aug 2007
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Location: SUPERPOWER GEORGIALAND

PostPosted: Mon Mar 24, 2008 10:10 pm    Post subject: Reply with quote

Code:
Nommus the Reanimator

Race     : Mummy            Res.Fire  : x . .   See Invis. : + 
Class    : Necromancer      Res.Cold  : + . .   Warding    : . 
Worship  : Makhleb          Life Prot.: + + +   Conserve   : . 
                            Res.Poison: +       Res.Corr.  : . 
Level           10          Res.Elec. : +       Gourmand   : . 
Exp           6839
Next Level   11639          Sust.Abil.: .       Rnd.Telep. : . 
Exp Needed    4800          Res.Mut.  : .       Ctrl.Telep.: + 
Spls.Left        7          Res.Slow  : .       Ctrl.Telep.: + 
Gold            64          Clarity   : +       Levitation : . 
                                                Ctrl.Flight: . 
HP       :  54/ 62
MP       :  11/ 21          Weapon -3,+0 dagger of the Mosquito
Str      :  11              Armour +2 robe
Int      :  14              Shield +0 elf buckler
Dex      :  11              Helmet +1 helmet
Armour Cl:   5              Cloak  none
Evasion  :  11              Gloves none
Shield Cl:   3              Boots  none
                            Amulet amulet of clarity
Play time  :   06:03:39     Ring   ring "Ybejuxt"
Turns      :      16387     Ring   ring of teleport control


You are in the Lair.
You worship Makhleb.
Makhleb is greatly pleased with you.
You are not hungry.


  Inventory:
Hand weapons
+D - the -3,+0 dagger of the Mosquito (weapon)   
   It poisons the flesh of those it strikes.
   It affects your strength (+2).
   It enhances your eyesight.
 H - a +2,+0 quarterstaff
 I - a +1,+2 vampiric dagger
Armour
+m - a +0 elven buckler (worn)
 t - a +3 banded mail
+w - a +2 robe (worn)
 z - a +2 robe
+J - a +1 helmet (worn)
Magical devices
 g - a wand of paralysis
 j - a twisted iron wand
 r - a wand of magic darts
 s - a wand of paralysis
 u - a wand of random effects (21)
 x - a bone wand
 C - a wand of flame
 E - a wand of teleportation
 F - a wand of lightning
 L - a wand of magic darts
Scrolls
 b - a scroll of identify
 f - 3 scrolls of detect curse
 k - 4 scrolls of teleportation
 y - 3 scrolls of remove curse
 A - a scroll of enchant armour
 B - a scroll of magic mapping
Jewellery
 d - a ring of see invisible
+e - an amulet of clarity (around neck)
+h - a ring of teleport control (left hand)
+v - the ring "Ybejuxt" (right hand)   
   This powerful ring can be activated to hide its wearer from the view of
   others, but increases the speed of his or her metabolism greatly while
   doing so.
   It insulates you from electricity.
   It lets you levitate.
   It lets you blink.
   It greatly speeds your metabolism.
Books
 c - a book of Necromancy
 l - a book of Wizardry
 p - a book of Hinderance
 q - a book of Callings
Miscellaneous
 i - a box of beasts
 n - a stone of earth elementals
Carrion
 a - an ogre skeleton


 You have 869 experience left.

   Skills:
 + Level  1 Fighting
 + Level  2 Short Blades
 + Level  3 Dodging
 + Level  2 Stealth
 + Level  5 Spellcasting
 + Level 12 Necromancy


You have 7 spell levels left.
You know the following spells:

  Your Spells                       Type                  Success   Level
 a - Pain                         Necromancy              Excellent   1
 b - Animate Skeleton             Necromancy              Excellent   1
 c - Vampiric Draining            Necromancy              Excellent   3
 d - Dispel Undead                Necromancy              Great       4
 e - Call Imp                     Summoning               Poor        3


  Last messages:
> Welcome, Nommus the Mummy Necromancer.
> Blood and souls for Makhleb!



          #... #........##       
         .#...#........P.#       
        .......#....)#...##     
         ......#..........#     
        ##...........%...##     
       ##............!..#.##     
       #.........##..#)"...#     
        #.....<....><.....##     
         #.....!@Z...#..###     
      .........#.Z.[#....##     
       .....).##..m..#....#     
       ##....##.....##...##     
        ##... #....#....##       
         #...#..........#       
          .. ##........##       
              #....#...m         
             #).........         


  Vanquished Creatures
A smoke demon (Lair:5)
2 giant brown frogs
A giant snail (Lair:5)
2 spiny frogs (Lair:3)
A hungry ghost (D:7)
4 yaks (Lair:5)
2 neqoxecs
Edmund (D:7)
4 ogres
An ice beast (D:9)
3 centaurs
4 gila monsters
A necrophage (D:8)
3 giant lizards
3 giant frogs
6 war dogs
Blork the orc (D:7)
An orc warrior (D:7)
A brown snake (Lair:2)
2 imps
2 orc priests
A giant brown frog zombie (Lair:5)
7 hounds
A wight (D:9)
4 giant ants
7 orc wizards
5 giant iguanas
A scorpion (D:7)
6 jellies
2 lemures (Lair:5)
A midge (Lair:5)
12 snakes
3 worms
7 gnolls (D:4)
3 giant mites
2 shadow imps (Lair:5)
2 white imps (Lair:5)
A manes (Lair:5)
A war dog zombie (Lair:5)
5 oozes
2 giant eyeballs (D:7)
A snake skeleton (D:5)
8 ufetubi
26 giant bats
22 grey rats
21 hobgoblins
5 jackals (D:6)
9 orcs
6 quokkas
2 giant bat skeletons (D:4)
7 giant cockroaches
10 giant geckos
7 giant newts
11 goblins
4 grey rat zombies
16 kobolds
3 kobold skeletons
5 orc zombies
A quokka zombie (Lair:5)
24 rats
A rat skeleton (D:2)
2 small snakes (D:3)
A snake zombie (Lair:5)
A fungus (Lair:3)

 312 creatures vanquished.


Finally gotten a decent start on a necromancer. I've got seven spell levels left to memorize, any suggestions?

Kind of leaning away from animate dead. Skeletons were really useless, and non-big zombies are kind of seeming that way too. Plus Makhleb wants the bodies.
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bleak
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PostPosted: Wed Mar 26, 2008 2:14 pm    Post subject: Reply with quote

any tips on surviving past like, level 8?
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PostPosted: Wed Mar 26, 2008 2:41 pm    Post subject: Reply with quote

Know your strengths, and figure out what will or won't work on what. Use any offensive scrolls you have (though they can be tough to identify) when you're in over your head, and don't shy away from emptying your wands since scrolls of recharging and more wands can be found.

Some monster strengths and weaknesses are pretty obvious (ice beasts get chewed up by fire) but some are a little odd (many/most demons are immune to Wrack). Don't be afraid to let a few characters die to figure out what works best when.

And when you've got nowhere else to go and you're in over your head, run like hell toward stairs down, since there'll be more loot and xp to be had whereas a floor up will almost never help you.

Also, it's usually not the best idea to dive into a side-dungeon right away, usually it's wise to go down a floor or two, THEN backtrack to the branch in question. I jumped right into the Lair on Nommus, and so far it's been really hard. If I weren't a Makhleb kind of girl, I'd be utterly screwed.

(don't use slashing damage on hydras unless your weapon's on fire btw)
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PostPosted: Wed Mar 26, 2008 3:47 pm    Post subject: Reply with quote

my current instance of the Lair is an asshole.

HI HOW ARE YOU WOULD YOU LIKE TO DEAL WITH TEN FIVE-HEADED HYDRAS RIGHT NOW? SURVEY SAYS YES!
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PostPosted: Sat Mar 29, 2008 1:05 am    Post subject: Reply with quote

I think I saw the entrance to the lair one time with a heavy hitting melee type race/class combo.
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PostPosted: Mon May 19, 2008 3:32 am    Post subject: Reply with quote



I don't know where I'd wear it.
It doesn't go with anything I own.
But I want it.
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PostPosted: Wed May 21, 2008 7:39 pm    Post subject: Reply with quote

LOL, I really need to get back into this game again...especially since I (somehow) only recently discovered Stone Soup and I can't help but be curious how it stacks up to the Vanilla Crawl.
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PostPosted: Thu May 22, 2008 1:12 am    Post subject: Reply with quote

It's much better! There are all kinds of little interface improvements, like being able to see if enemies are dozing, your avatar accurately representing your equipment, and a bunch of more subtle stuff that I've forgotten but it all makes the experience much smoother. I was skeptical at first about some of the changes (do we really need a god of orcs?) but after poking around the discussions on sourceforge it seems the dev team really is devoted to avoiding bloat and focusing on what makes for good gameplay.
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PostPosted: Thu May 22, 2008 4:01 am    Post subject: Reply with quote


This doesn't bode well.
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PostPosted: Thu May 22, 2008 8:41 am    Post subject: Reply with quote

i had that happen once. there were no secret doors either.
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PostPosted: Sun Dec 28, 2008 4:15 pm    Post subject: Reply with quote

Stone Soup 0.4.4 is up folks with lots of fixes and enhancements(though the real big show 0.5.0 is steaily coming), let's revive this up again with new adventures---such as newfound vampiric ones.

I actually had some degree of success lately with a Deep Elf Fire Elementalist for the fist time last night. Died a foolish death due to not using my items proper and on my first ever run in with Snorg the Troll. My advice....don't let him get anywhere near you...
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PostPosted: Sun Dec 06, 2009 7:45 pm    Post subject: Reply with quote

I've gotten the new trunk version.

It's pretty sweet. The two new gods are decent. Fedhas (plant god) works really well with my Merfolk Crusader, which is one of my favorite classes and definitely my favorite race. It's a fine fit, though I'm still not sure which god would be the best fit for my Kobold Enchanters. The snail god with the name I can't spell seems kind of not fun to me.

I'm still not terribly good and haven't made it past level 12., and even then only with an Orcish Paladin. On the downside the new tiles version is SLOOOWWW on windows if your graphics drivers aren't up to date on their OGL.
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