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Triangle Wizard: Realtime Vector Roguelikin' Ambition

 
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getter77
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Joined: 22 Oct 2007
Posts: 24

PostPosted: Fri Feb 06, 2009 10:46 am    Post subject: Triangle Wizard: Realtime Vector Roguelikin' Ambition Reply with quote

http://trianglewizard.webs.com/index.htm

Just discovered this the other day and can't believe this was flying under my radar this entire time. Nifty trailer and the "What is this" section explain things more entertainingly than I ever could hope to. Author is VERY receptive to comments and new ideas despite the unusual...jankiness...of the forum they've got. Next update seems to be a scant few weeks away---if even that long.

What's the good word from folk around these parts? This strikes me as something with ridiculously deep potential, especially since it is quite moddable as well it seems... Cool
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getter77
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Joined: 22 Oct 2007
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PostPosted: Wed Feb 18, 2009 2:07 pm    Post subject: Reply with quote

Where is everybody? Come on, fresh outta the oven here! Cool

Patch R 4.02 Notes:

-Added Gelatinous cube.
-You can now unsummon creatures or release them from control by pressing DEL over said creature.
-Liches can now correctly no longer use the sacrificial shrine.
-Reaper and Grim Reapers now move more slowly.
-Flood now has an area of effect which increases with proficiency level.
-Fixed a small bug involving the F2 when used on creatures with death spells.
-Added three new unique levels which have a certain chance of appearing in a range of dungeon levels.
-Creatures in the Maevalin's Outlet Shoppe are now called Customers.
-Dark Elf now gains bonus resistance per level in all resistances (except physical and poison) instead of a greater chance to receive resistance powerups.
-Raise Wall now has an area of effect and has a chance to produce spiked walls. This chance increases with increased spell level.
-Added two new unique creatures. (incl. Gnome with the Wand of Death).
-Fixed melee enemies freezing after jumping over them in a straight line.
-Benificial Enchantments can only affect their intended targets. This also fixes a problem with persistant enchantments being transferred to nearby creatures.
-Added keymapping support.
-Pressing INS will now provide a list of basic information of every spell.
-There should no longer be any powerups lying on any stairs.
-Dweomer Casters can nog longer gain spell levels above the limit.
-New game menu now shows information about races and classes.
-Fixed a small bug involving geyser and jumping.
-Doors should no longer be generated atop any kind of stairs.
-Spell powerups which boost spells of current proficiency level zero now have a cost.
-There shouldn't be any more powerups underneath doors.
-Increased Pestilence's damage.
-Increased Fire Wall's damage.
-You now need to press ALT to descend stairs.
-You can also use ESC to quit messages.
-Added additional information to spell information screen such as damage, next level statistics, etc.
-Added a new shrine.
-Animate Dead and Recall Spirits can now be combined with Prismatic Sphere and Watcher.
-Autopickup is now off by default.
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extrabastardformula
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Joined: 08 Feb 2007
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PostPosted: Wed Feb 18, 2009 5:59 pm    Post subject: Reply with quote

downloadin'!
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extrabastardformula
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PostPosted: Thu Feb 19, 2009 11:22 pm    Post subject: Reply with quote

I guess you can talk about how I'm all lol consolificated, but I just don't like wasd + mouse aim. And it's especially irritating when pretty much the whole keyboard is used, and there is little onscreen indicator of what the keys all are. I fear I may just go back to ADoM.
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getter77
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PostPosted: Tue Feb 24, 2009 7:34 am    Post subject: Reply with quote

Some more keyboard mapping stuff and indicators are planned to be worked in soonish...maybe as soon as the next patch. I wasn't used to WASD either, still not, but fun can be had.
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