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disneyland .
Joined: 16 Jun 2005 Posts: 131 Location: Shinsei
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Posted: Tue Jun 28, 2005 9:03 pm Post subject: How to gauge load times |
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According to IGN's final review of Midnight Club 3 PSP:
Quote: | If you tried holding your breath for as long as it took to load up a race in this game, you might keel over. Typical loads are 70 seconds. For comparison's sake, that boot-up load in the PS2 versions of the GTA series, with all of the faces and the slow-crawling bar, that was typically between 75 and 90 seconds in those games. Using the industry-standard for loadtimes: I wasn't able to make a sandwich while waiting for the game to boot (I might have made it if I had a pre-sliced loaf of bread), but several times, I went to take a leak and still had plenty of time to wash and dry my hands before the race started up. Somebody's who's quick and has nothing to read might be able to drop something else off at the pool in that same time. |
Why the fuck is this in a game review? The very fact that he made me think about him pissing and washing his hands in 70 seconds is really unfortunate. I don't want this stuff in a review. Someone let the grammar and structure slip, fine, but obviously a person in charge approves of this type of content, right? So then: is it actually appealing to a wide demographic of players to have analogies presented this way in a game review, and am I missing out on some "funny shit"? |
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dark steve .
Joined: 17 Jun 2005 Posts: 1110
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Posted: Tue Jun 28, 2005 9:06 pm Post subject: |
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Why the fuck are you reading an IGN review of Midnight Club 3 for the PSP is the question, buddy. |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Jun 28, 2005 9:13 pm Post subject: |
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IGN
we'll piss and wash our hands in seventy seconds. _________________
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Tue Jun 28, 2005 9:20 pm Post subject: |
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...and we might even drop something else off at the pool! _________________ where were you when nana komatsu got a wii? |
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Mr. Mechanical Friendly Stranger
Joined: 14 Oct 2004 Posts: 1276
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Posted: Tue Jun 28, 2005 9:32 pm Post subject: Re: How to gauge load times |
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disneyland wrote: | So then: is it actually appealing to a wide demographic of players to have analogies presented this way in a game review, and am I missing out on some "funny shit"? |
You must not read IGN much. Remember, they're catering to the younger crowd. You know, the kind that still find fart jokes funny. Now, don't get me wrong, I enjoy a good fart joke as much as the next guy; it's just that IGN hasn't grasped that the fart joke is something of a delicacy in modern humor, and is something that should only be brought out when the time is right for one. Some people are still under the notion that it's always the right time for a fart joke though and-Oh fuck it, just don't read IGN. Myself, I check Gamespot if I want consumer oriented information regarding a game. They tend to score lower too, so you know they're not just pandering to some corporate stooge.
Not that I endorse them or anything. |
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dark steve .
Joined: 17 Jun 2005 Posts: 1110
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Posted: Tue Jun 28, 2005 9:41 pm Post subject: |
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I don't think any major gaming publication was spared Driver 3-Gate. |
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Tue Jun 28, 2005 9:45 pm Post subject: |
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Gamespot is certainly the most reliable site.
Anyway, toilet humor has a long and proud tradition in gaming journalism that probably won't be wiped away anytime soon. _________________ where were you when nana komatsu got a wii? |
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Mr. Mechanical Friendly Stranger
Joined: 14 Oct 2004 Posts: 1276
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Posted: Tue Jun 28, 2005 9:56 pm Post subject: |
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Mister Toups wrote: | ...that probably won't be wiped away anytime soon. |
You're hitting the puns a little hard tonight, Toups. |
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Tue Jun 28, 2005 10:02 pm Post subject: |
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Maybe I need to spend more time in the punitentiary. _________________ where were you when nana komatsu got a wii? |
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seryogin JRPG Kommissar
Joined: 14 Oct 2004 Posts: 886 Location: Occupied Stalingrad
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Posted: Tue Jun 28, 2005 10:05 pm Post subject: |
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Fuck you!
Last edited by seryogin on Tue Jun 28, 2005 10:09 pm; edited 1 time in total |
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Mr. Mechanical Friendly Stranger
Joined: 14 Oct 2004 Posts: 1276
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Posted: Tue Jun 28, 2005 10:07 pm Post subject: |
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seryogin wrote: | So be it! |
The winning post, ladies and gentlemen.
edit-Wait, what happened to "Fuck you!"? |
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Tue Jun 28, 2005 10:08 pm Post subject: |
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seryogin wrote: | So be it! |
LOL
Also there is a "load times" pun to be made by someone less squeamish than myself. _________________ where were you when nana komatsu got a wii? |
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Wed Jun 29, 2005 7:00 am Post subject: |
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I was having a discussion about how some games do loading times right (Metroid Prime does the gas/steam effect in doors, Tekken 5 has a mini game) while other don't and just give a loading screen. If a game like GTA and Jak 3 can have almost no loading screens (note I am not saying no loading) being as large as they are why do we still have loading screens? Why are they so long we can poop on them? |
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Wed Jun 29, 2005 7:07 am Post subject: |
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that stuff up there didn't strike me as very crazy. like, thems some fucking long load times, ya know? _________________
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ajutla Moderator
Joined: 25 Oct 2004 Posts: 264 Location: Kansas City
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Posted: Wed Jun 29, 2005 7:21 am Post subject: |
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BioWare handles loading screens in a horribly distracting, fourth-wall-breaking way. _________________
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Wed Jun 29, 2005 8:04 am Post subject: |
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well, load times sorta break the wall anyway, what with the controller holding and all. _________________
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disneyland .
Joined: 16 Jun 2005 Posts: 131 Location: Shinsei
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Posted: Wed Jun 29, 2005 11:59 am Post subject: |
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There's going to be a whole 'lotta streaming and pre-fetching on the next-gen consoles with 512 megs of ram (all of them) to work with. Our perception of load times and the whole concept of loading screens may change, to the point where a traditional console game "Loading Screen" is akin to...you know, rewinding a movie after you watch it.
"What does that mean? Nobody uses a VCR to watch movies nowadays."
Eventually nobody will use 32 or 64 megs of ram to make games. |
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kingmobster .
Joined: 30 Jun 2005 Posts: 8 Location: Stockholm, Sweden
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Posted: Sat Jul 02, 2005 5:15 am Post subject: |
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ajutla wrote: | BioWare handles loading screens in a horribly distracting, fourth-wall-breaking way. |
One of the (many) reasons I didnīt finish Jade Empire. But this seems to be the current trend. I havenīt played a recent EA-game where the loading screens donīt ask me to try a different mode, or inform me in some incredibly stupid way that I absolutely need to unlock this or that car (ok, that was in Burnout 3 ...). |
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Sat Jul 02, 2005 9:33 am Post subject: |
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ajutla wrote: | BioWare handles loading screens in a horribly distracting, fourth-wall-breaking way. |
Jesus man. In videogames, you ARE the fourth wall and shit. _________________ where were you when nana komatsu got a wii? |
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Guest
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Posted: Sun Oct 02, 2005 11:36 am Post subject: how |
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Quote: | I was having a discussion about how some games do loading times right (Metroid Prime does the gas/steam effect in doors, Tekken 5 has a mini game) while other don't and just give a loading screen. If a game like GTA and Jak 3 can have almost no loading screens (note I am not saying no loading) being as large as they are why do we still have loading screens? Why are they so long we can poop on them? |
Could some one explain that to me.. xx( |
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Lackey .
Joined: 11 Jul 2005 Posts: 1107 Location: Canada
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Posted: Sun Oct 02, 2005 3:56 pm Post subject: |
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Is the gas/steam effect in Prime actually when it loads? Becuase it's really only a few places in the game, and it never really obscures your vision so much as to make any possible loading unnoticable. I did observe, however, that the delay between shooting a door and the hatch actually opening varies considerably. I think this is where it loads the next room. They reset anyway, so it probably just has one or a few rooms loaded at any given time.
This is a purely technical (and also out of date) question! _________________ | Little bird fighting against a bat sect game | |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Sun Oct 02, 2005 4:19 pm Post subject: |
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Lackey wrote: | I did observe, however, that the delay between shooting a door and the hatch actually opening varies considerably. I think this is where it loads the next room.! |
it gets fun when you're playing metroid prime 2 and the air is killing you while you're waiting for the next room to load and the door to open.
(actually, it doesn't.) _________________
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Lackey .
Joined: 11 Jul 2005 Posts: 1107 Location: Canada
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Sun Oct 02, 2005 9:01 pm Post subject: |
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a la doom 3?
]i'm entering the final part of my korporate trillogy - far cry, halo, doom 3] _________________
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Mister Toups Hates your favorite videogame
Joined: 26 Jan 2005 Posts: 1693 Location: Lafayette, LA
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Posted: Sun Oct 02, 2005 11:26 pm Post subject: |
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Except Doom 3 still has loading screens. _________________ where were you when nana komatsu got a wii? |
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wankerwitson .
Joined: 16 Feb 2005 Posts: 199
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Posted: Mon Oct 03, 2005 4:06 am Post subject: |
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Conker: Live & Reloaded has the worst, most obtrusive, plain sickening load screen of all time.
The games loading times are actually quite good. But the screen makes me want to stop playing the game. |
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Lackey .
Joined: 11 Jul 2005 Posts: 1107 Location: Canada
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player 2 .
Joined: 10 Jul 2005 Posts: 585 Location: Madison, WI USA
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Posted: Mon Oct 03, 2005 8:32 am Post subject: |
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I loved my N64 and hated my Playstation solely because of loading times. _________________ Wii #: 8749 9109 9732 3653
"It is a peaceful way of understanding life, to play"
_Marcel Duchamp |
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