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aderack .
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Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
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Posted: Thu Oct 09, 2008 7:08 pm Post subject: |
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daphaknee wrote: | actually i probably would have a lot moreo fun playing a game about matching socks and fitting them in a drawer |
I know. As I was typing that, I was thinking an actual puzzle game about straightening shelves and drawers would be pretty fantastic.
Meteos is interesting. I don't know that there's really a lot to it, but that business with keeping the playfield airborne is kind of neat. However well I played, I never seemed to get past about five minutes.
It's almost like an inversion of the falling block puzzle. With the blocks... commoditized, sort of like Mars Matrix crossed with Smash Bros. I guess it's more clever than it is fun? _________________
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daphaknee just enemies now
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Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
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Posted: Thu Oct 09, 2008 9:49 pm Post subject: |
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once you get to a certain point in meteos though, you win just by scribbling all over hte screen as fast as you can with your stylus |
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aderack .
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Joined: 15 Jun 2005 Posts: 1105 Location: San Francisco
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Posted: Thu Oct 09, 2008 10:40 pm Post subject: |
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You can win Meteos? _________________
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Cossix .
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Joined: 14 Nov 2007 Posts: 87
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Posted: Thu Oct 09, 2008 10:58 pm Post subject: |
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multiplayer |
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helicopterp .
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Joined: 13 May 2006 Posts: 1435 Location: Philadelphia
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Posted: Fri Oct 10, 2008 9:42 am Post subject: |
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I want it on the record that i am really in love with meteos. It's probably already on the record somewhere, actually. _________________ Like you thought you'd seen copter perverts before. They were nothing compared to this one. |
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Patrick Alexander .
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Joined: 26 Jul 2007 Posts: 123 Location: various
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Posted: Fri Oct 10, 2008 9:43 am Post subject: |
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Lumines really does come down to automatic, subconscious mathematical processing. Fitting blocks together, to music -- and music, likewise, affects the subconscious pretty directly. Lumines is meditation. If you don't get it, you don't get it, I guess. From my own experience, I really don't understand how someone could like Tetris and not like Lumines even more.
Also Meteos rules; fuck tha haters etc. _________________ Raymondo Person | Eegra | Things |
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Patrick Alexander .
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Joined: 26 Jul 2007 Posts: 123 Location: various
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Posted: Fri Oct 10, 2008 9:46 am Post subject: |
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Also Dr. Mario, what a boring load of shit.
Yeah that's right. _________________ Raymondo Person | Eegra | Things |
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daphaknee just enemies now
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Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
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Posted: Fri Oct 10, 2008 9:49 am Post subject: |
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im kind of taking a break from dr mario to master panel de pon anyway |
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Cycle Mac daddy
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Joined: 08 Sep 2006 Posts: 2767
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Posted: Fri Oct 10, 2008 2:54 pm Post subject: |
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Would rather sort my STALKER inventory than play any of the puzzle games OTP.
Except Dr. Mario, that game is TIGHT. I also actually really like Baku Baku. _________________
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daphaknee just enemies now
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Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
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Posted: Fri Oct 10, 2008 4:08 pm Post subject: |
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cycle have you played S.T.A.C.K.E.R yet |
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aderack .
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Posted: Fri Oct 10, 2008 6:10 pm Post subject: |
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Patrick Alexander wrote: | Lumines really does come down to automatic, subconscious mathematical processing. Fitting blocks together, to music -- and music, likewise, affects the subconscious pretty directly. Lumines is meditation. If you don't get it, you don't get it, I guess. |
So you're saying it's basically videogame rock gardening? Not about achieving or exploring anything so much as arranging the simplest stuff possible on some low level and tuning out?
A puzzle game that defies rational thought, with all the associated challenges and goals, and operates on pure instinct, on the rough shape of playing a videogame (with rough shapes)?
Design-wise, there's a real innate procedural elegance to Tetris that ain't in Lumines, from what I've played of it. Again, assuming I just haven't missed something obvious. It would take a while to get into, though... _________________
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ryan .
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Joined: 20 Feb 2005 Posts: 999
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Posted: Fri Oct 10, 2008 7:02 pm Post subject: |
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Starcraft 2 is going to be broken up into three separate games, one for each race. Damn, Blizzard. _________________ Come to me, Mordel. We shall depart. |
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Patrick Alexander .
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Joined: 26 Jul 2007 Posts: 123 Location: various
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Posted: Fri Oct 10, 2008 10:42 pm Post subject: |
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aderack wrote: | So you're saying it's basically videogame rock gardening? Not about achieving or exploring anything so much as arranging the simplest stuff possible on some low level and tuning out? |
More or less. Although, I think there's achievement involved, because, you know, it is actually a challenging game. But yeah, now that I think about it, the fact that when you 'beat' Lumines, it just loops right back to the start, is in keeping with the idea that the game is more about achieving a mental state than achieving a goal.
Quote: | Design-wise, there's a real innate procedural elegance to Tetris that ain't in Lumines, from what I've played of it. |
Tetris does have that elegance, and that's why I love it -- it's a 'zone' game; it's sort of like meditation, when you get into it. And that's a reason I love Lumines even more: It's more mathematically perfect than Tetris; more like a process of nature or physics, so it connects (with the music and graphics helping it) with the subconscious more effectively.
You know Tetris 'cheats'? You know how it always seems like you get too many Z-blocks and S-blocks and not enough I-blocks? Well that's actually the case! I read that somewhere, at least. The blocks aren't totally random; the game is less 'pure'. Lumines doesn't do that, and I think that's part of what makes it more beautiful. _________________ Raymondo Person | Eegra | Things |
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Swimmy .
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Joined: 16 Sep 2005 Posts: 990 Location: Fairfax, VA
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Posted: Fri Oct 10, 2008 11:31 pm Post subject: |
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From what I understand, different versions of Tetris have different block probabilities. In fact, there's a version of Tetris that specifically analyzes your current game and gives you the worst possible block.
Found it, it's called Bastard Tetris (or Bastet). _________________
"Ayn Rand fans are the old school version of Xenogears fanboys."
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kirkjerk .
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Posted: Sun Oct 12, 2008 3:21 pm Post subject: |
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More than ever I want a copy of Wesleyan Tetris / Obnoxious Tetris / Randall Cook's Tetris.
And a Mac to play it on.
And a pony. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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Dracko .
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Posted: Thu Oct 23, 2008 5:51 pm Post subject: |
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http://www.gog.com/ _________________ "This is the most fun I've ever had without being drenched in the blood of my enemies!" |
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Dracko .
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D-A-I-S .
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Joined: 26 Nov 2006 Posts: 123
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Posted: Fri Oct 31, 2008 4:20 pm Post subject: |
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seen on neogaf:
Quote: | Made in Ore
It's basically Made in Wario but you make your own minigames. Actually you can make your own music, graphics, pretty much everything, including programming the logic and making your own "game cassette". This is a package game and connects to...
Asobu! Made in Ore
WiiWare game. You can upload the minigames you made in Made in Ore to your Wii and play them on the big screen with friends. |
desgeega explode |
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Dracko .
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Cycle Mac daddy
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Posted: Sun Nov 16, 2008 10:15 pm Post subject: |
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apm, you like crappy mid 90 multimedia games too, right? well QUITE SOULLESS looks like it captures the heart and SOUL of those games! check this shizz out:
http://www.youtube.com/watch?v=wDtCDQsComk _________________
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ApM Admin Rockstar
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Joined: 14 Oct 2004 Posts: 1210 Location: Ottawa, ON
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Posted: Mon Nov 17, 2008 11:46 am Post subject: |
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Yes, Quite Soulless is totally amazing. The license agreement is this weird rambling nonsense about buying atlases on eBay and how an Autodesk representative called him insane once and how the Russian government tortured him. The back of the box says "I am not insane" in big yellow letters! And the demo is mostly poorly-paced incoherent cutscenes.
If I thought TGQ#9 might someday happen you can bet that I would be interviewing this guy. |
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Cycle Mac daddy
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Posted: Thu Nov 20, 2008 8:31 pm Post subject: |
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EXCLUSIVE PREVIEW OF UPCOMING PCPOWERPLAY CONTENT:
Quote: | Jeremy Penner believes anyone can make a game. Not always a great game, but a game nonetheless. To prove this, he set up glorioustrainwrecks.com, which (among other things) runs a monthly two hour game design exercise called Klik of the Month Klub, with Klik & Play as the tool of choice. The resulting games are then released to the public and while most are indeed train wrecks, they have what Penner believes is most important; spirit. Critically, the quality of each game varies widely, but all are hilarious and entertaining in their own way. Anyone can join in the game creation; visit the site for more details. |
_________________
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SuperWes Updated the banners, but not his title
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Posted: Fri Nov 21, 2008 8:59 am Post subject: |
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ApM wrote: | If I thought TGQ#9 might someday happen you can bet that I would be interviewing this guy. |
9 is already done though! You'd have to put it in a theoretical #10 (due in 2011).
Congrats on the pimpage by Cycle btw!
-Wes _________________
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ApM Admin Rockstar
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Posted: Fri Nov 21, 2008 4:20 pm Post subject: |
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Wow, awesome! Thanks Cycle.
How do I buy a copy of this magazine? |
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captaincabinets .
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Posted: Fri Nov 21, 2008 7:50 pm Post subject: |
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If you can't get a hold of one, I can totally buy it for you and send it on up. A Klikmas Mirakle!
P.S I assume it's the Jan '09 issue? _________________ Why am I being boiled into a bright red lobster by this little kid? |
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Cycle Mac daddy
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Posted: Sat Nov 22, 2008 1:18 am Post subject: |
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Hell If I know, I get confused with which thing goes in each issue constantly. I'll find out later. Anyway, it's just the little bit of extra space I get in my freeware section. I got tired of relating it to the games I picked (had to stretch it quite far sometimes) so instead I'm using it to promote freeware and indie community events and what have you. We'll see how it goes! _________________
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Winged Assassins (1984) .
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Posted: Sat Nov 22, 2008 4:48 am Post subject: |
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How much did we pay for this publicity again? _________________
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Six .
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Posted: Sat Nov 22, 2008 5:10 am Post subject: |
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One (1) White Rhinoceros (Ceratotherium simum) to be delivered at an unspecified later date. |
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Posted: Sat Nov 22, 2008 7:53 am Post subject: |
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What time of day/week is the KotMK for them downunder folk, anyway? _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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Posted: Sat Nov 22, 2008 2:10 pm Post subject: |
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king of the mortal kombat is every day south of the equator _________________ Like you thought you'd seen copter perverts before. They were nothing compared to this one. |
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Winged Assassins (1984) .
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Posted: Sat Nov 22, 2008 7:49 pm Post subject: |
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A new Quake 3 engine-powered game came out at the start of the month but I only just came across it now. It's Iron Grip: Warlord and from the trailer and screenshots it looks like ripping good fun. There's a demo up so we can all see just how much ripping good fun it is.
Maybe this is something that should go on the disc for the next PCPowerplay Cycle, if it's not too late for that. _________________
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Cycle Mac daddy
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Posted: Sat Nov 22, 2008 8:04 pm Post subject: |
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god what am i, YOUR SLAVE _________________
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Winged Assassins (1984) .
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Posted: Sat Nov 22, 2008 8:15 pm Post subject: |
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Get back to work. _________________
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Cycle Mac daddy
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Posted: Sat Nov 22, 2008 8:17 pm Post subject: |
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It's a Sunday _________________
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ApM Admin Rockstar
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Posted: Sun Nov 23, 2008 12:00 pm Post subject: |
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kirkjerk wrote: | What time of day/week is the KotMK for them downunder folk, anyway? |
The timing of the KotMK is actually carefully designed to accommodate Australians! I believe it starts between 9 and 11am, depending on where in Australia you are. Maybe there's a bigger spread depending on how daylight savings time works out. Now that I actually look into it a little bit, Australia's time zones are kind of a clusterfuck. |
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SuperWes Updated the banners, but not his title
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astralpancakes .
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Posted: Mon Dec 15, 2008 1:35 pm Post subject: |
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I'll have to get that, I think. Even if I'll never boot into windows to play it.
edit: Actually, no, nevermind. Judging by their responses to legitimate criticism on yakyak.org, they haven't learned any humility after last time. I'm not going to keep propping up the branch they're sawing through themselves. |
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Cycle Mac daddy
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Posted: Thu Dec 18, 2008 6:00 am Post subject: |
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Which thread? I couldn't find anything. _________________
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Winged Assassins (1984) .
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Posted: Thu Dec 18, 2008 11:13 pm Post subject: |
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Outrun 2 again again. _________________
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astralpancakes .
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Posted: Fri Dec 19, 2008 4:03 pm Post subject: |
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Cycle wrote: | Which thread? I couldn't find anything. |
I guess I kind of overreacted to something in the SGPC release thread. Leftfield image not withstanding, these guys need some sort of crash course in customer relations, alternatively should get someone else to handle it _completely_.
Hint: belittling their problems is not good customer support.
That said, it seemed they've since come to their senses and fixed some minor bugs people had problems with.
My main problem still stands though: It's far more bothersome to reboot my mac into windows than switch on my 360 if I want to play something, and the PC release doesn't seem to offer anything substantially new (yet). Not sure when/if I'll get around to getting it. |
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ApM Admin Rockstar
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Posted: Fri Jan 09, 2009 4:12 pm Post subject: |
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Cycle wrote: | EXCLUSIVE PREVIEW OF UPCOMING PCPOWERPLAY CONTENT:
Quote: | Jeremy Penner believes anyone can make a game. Not always a great game, but a game nonetheless. To prove this, he set up glorioustrainwrecks.com, which (among other things) runs a monthly two hour game design exercise called Klik of the Month Klub, with Klik & Play as the tool of choice. The resulting games are then released to the public and while most are indeed train wrecks, they have what Penner believes is most important; spirit. Critically, the quality of each game varies widely, but all are hilarious and entertaining in their own way. Anyone can join in the game creation; visit the site for more details. |
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Hey, is this out by now? Does anyone have it? I still really want a copy of this. |
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Winged Assassins (1984) .
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Joined: 28 Nov 2006 Posts: 996 Location: Super Magic Drive
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Posted: Sun Jan 11, 2009 1:12 am Post subject: |
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It's in the new one with Deus Ex 3 on the cover, one and a half paragraphs to the left of Live Of D Duck 2 in the Catch Of the Month section on the bottom of page #18. It should be easy to find, being so specific my directions.
Also Deus Ex 3 has some really nice concept artwork. _________________
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Cycle Mac daddy
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Joined: 08 Sep 2006 Posts: 2767
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Posted: Sun Jan 11, 2009 6:32 pm Post subject: |
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Yah, it's in the latest issue, as Rero described. I don't know how many visitors it will get you, since I have no idea how many people actually read my little section about freeware games. But it's in there!
All the Deus Ex 3 stuff has been all over the internet already for like three months ![Sad](images/smiles/icon_sad.gif) _________________
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Winged Assassins (1984) .
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Joined: 28 Nov 2006 Posts: 996 Location: Super Magic Drive
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Posted: Sun Jan 11, 2009 9:18 pm Post subject: |
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Who the hell pays attention to the internet. _________________
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KinokoFry .
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Joined: 26 Jun 2008 Posts: 84
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Posted: Wed Jan 14, 2009 7:03 am Post subject: |
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Man, these forums are quiet these days, huh?
I got an email pointing me to this mobile games site here, one of those mass emails that pretends to be personal, calling me 'mate' and saying it saw me on a games dev. forum. Anyway, I checked out the link:
http://www.mominis.com/gamecast1/enter.php?af=101&sr=10
I just wondered if anyone knew the deal with these things. Is this common, one among a million others, or what? It claims to be a development engine similar to Game Maker but exclusively for mobile games. |
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ApM Admin Rockstar
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Joined: 14 Oct 2004 Posts: 1210 Location: Ottawa, ON
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Posted: Wed Jan 14, 2009 10:21 am Post subject: |
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I got that email too! I was hoping it was because I ran Glorious Trainwrecks, but I guess not.
I haven't seen much in the way of non-technical game dev tools for handheld platforms, which makes this interesting, but I don't think the games it produces run on my phone, which kind of makes it much less interesting. |
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sediment .
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Joined: 15 Aug 2007 Posts: 428 Location: SUPERPOWER GEORGIALAND
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Posted: Thu Jan 15, 2009 9:26 am Post subject: |
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I got it too.
I think it just got sent to everyone here at TGQ.. considering I'm barely even a game modder. _________________
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KinokoFry .
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Joined: 26 Jun 2008 Posts: 84
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Posted: Thu Jan 15, 2009 1:25 pm Post subject: |
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Ha, I wondered which forum it might mean. |
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