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Everything I know about FPS games I learned from John Romero
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Mr. Mechanical
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PostPosted: Sat Sep 13, 2008 2:08 pm    Post subject: Reply with quote

Freaking Bob-B-Q has stumped me. I guess I just need to keep shooting everything and not stop. Too bad I can't find a health station or a save terminal, but that's not so bad since I saved at the end of the previous level.

At least Chex Quest 3 is a cute little game.

edit-Ok that level wasn't so hard. I just had to find the 2x health station and it was all good. I like how these maps seem more complicated than they really are, in terms of overall layout and connectedness.
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PostPosted: Fri Sep 19, 2008 2:51 pm    Post subject: Reply with quote

I'm still going the distance with Marathon! Up to the level Two Times Two Equals... at the moment. I think I am in love with this series. Something about it, the whole scenario just tickles all the right areas for me. Mostly the areas that have to do with me being a huge nerd for anything scifi and set in space.

I really like how on low gravity levels the machine gun will steadily push you backwards while you're firing it, while the alien version doesn't seem to have this problem. Nice touch!

I'd like to beat it soon so I can move onto Durandal and Infinity but I don't want to rush it and get burnt out too quick. It's kind of killing me though because I'm a bit impatient to see what happens with the story. If this were a scifi novel I would have read the whole thing by now and been satisfied, but because it's a game and I've got school work and other obligations as well right now in my life it's taking longer.
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Dracko
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PostPosted: Tue Sep 23, 2008 10:23 am    Post subject: Reply with quote

I received Quake this morning in the mail, but Vista won't even let me run the Setup file. Sad

Any ideas? I actually want to hear the score while I'm playing, and Steam doesn't do that.
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dhex
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PostPosted: Tue Sep 23, 2008 11:13 am    Post subject: Reply with quote

no idea.

but while we're on the topic, i always liked quake 2 more than quake.
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Dracko
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PostPosted: Tue Sep 23, 2008 11:36 am    Post subject: Reply with quote

What did you prefer about it?

I admit Quake 2's own breed of industrial nightmare suckered me in back in secondary school, but even through its fairly solid sense of place and continuity, I felt there was a lack of ambience once you've gotten through it all.

Quake endured a lot more with its Gothic Lovecraftian touch and stayed a multiplayer staple to me and my friends until Arena came about.
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dhex
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PostPosted: Tue Sep 23, 2008 11:53 am    Post subject: Reply with quote

i've never read any hp lovecraft so quake seemed kinda silly but i did enjoy shooting man machine meat bots.
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PostPosted: Tue Sep 23, 2008 12:04 pm    Post subject: Reply with quote

And you call yourself a RAW fan!
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PostPosted: Tue Sep 23, 2008 12:24 pm    Post subject: Reply with quote

i like bob wilson a lot but that doesn't mean i can't a) call bullshit on the cover art for prometheus rising or b) ignore his taste in fiction, half of which i agree with (coincidance is a great bit of joyce criticism with a depth that's been lost in the last 20 years; a shadow of what could have been had he stayed in the legitimate economy as it were) and half of which makes me wince.
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Dracko
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PostPosted: Tue Sep 23, 2008 12:34 pm    Post subject: Reply with quote

I kid, man. I kid.

I still think you'd like at least a few Lovecraft stories.

Don't get me wrong, I think Quake 2 is a fun game, in a similar vein to Half-Life when you get down to it somewhat, but I love Quake's old-school charm. It's the videogame equivalent of watching an old silent black-and-white horror film.
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dhex
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PostPosted: Tue Sep 23, 2008 12:45 pm    Post subject: Reply with quote

genre fiction is just not my thing, unless we're talking hammett.

now quake lan play was the shit in college. being a lab tech/supervisor had some upsides.
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PostPosted: Tue Sep 23, 2008 1:13 pm    Post subject: Reply with quote

I used to play it in the middle of math classes back in the good old days.

I forget, but didn't the Deathmatch Classic essentially just an updated Quake?
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PostPosted: Tue Sep 23, 2008 6:46 pm    Post subject: Reply with quote

I could never get into Quake 2. Everything felt so bland! The environments, the enemies, the weapons, the music... it did some good things, but it just felt so... empty.
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PostPosted: Tue Sep 23, 2008 7:09 pm    Post subject: Reply with quote

I quite like Quake II because of sixty four player deathmatches. And that sweet The Matrix mod, which is pretty sweet.
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PostPosted: Tue Sep 23, 2008 11:10 pm    Post subject: Reply with quote

Dracko wrote:
I received Quake this morning in the mail, but Vista won't even let me run the Setup file. Sad

Any ideas? I actually want to hear the score while I'm playing, and Steam doesn't do that.


Run the Steam version of Quake with the Quake CD in the drive and the music should play.
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PostPosted: Thu Sep 25, 2008 7:19 pm    Post subject: Reply with quote

So continuing onward with Far Cry, as Crysis continues to fail me and reboot my computer:

I really love this game. Even when the trigens come in! Maybe even especially; there's so much space to play in and so many ways to fuck with the mercenaries that by the time the trigens show up it's kind of a welcome change. They're so lethal that you really have to fear for your life again; their introduction, where you have to come down from the tree forts and sprint/drive through the jungle floor is awfully effective. The idea that they aren't fair doesn't really hold water; they are consistently lethal and you have to plan to never ever get near one. And when you do it's a wild rush of keeping it on the other side of the table while you desperately try to reload. All of a sudden ammo management becomes a more valid concern also.

I'll see what I think once I get to the rocket guys, but for now I'm still really enjoying this.
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dhex
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PostPosted: Thu Sep 25, 2008 7:59 pm    Post subject: Reply with quote

far cry is truly great in some ways; the mercenary chatter that you overhear while tagging them is often laugh-out-loud funny.

evil monkeys, less so. they do indeed bring us back to fearing for our lives. in some ways, the rocket guys aren't nearly as bad as the jumpy little shits you first meet. (and watching them fight with the mercs is often not only helpful but perhaps even a slight bit "emergent".

the end of far cry, even less so. dear god there is a sequence that is maddeningly cheap in particular, but the whole thing is break your nails difficult.
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PostPosted: Thu Sep 25, 2008 8:05 pm    Post subject: Reply with quote

Yeah, I had to exploit the end game or never finish it.

I really loved that one level where you're stripped of your weapons and dumped on an island full of those giant guys, though.
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PostPosted: Thu Sep 25, 2008 8:54 pm    Post subject: Reply with quote

dhex wrote:

the end of far cry, even less so. dear god there is a sequence that is maddeningly cheap in particular, but the whole thing is break your nails difficult.


the pre-volcano thing where you have to pachinko a jeep into the perfect spot through a million rocket dudes? yeah, I don't have a fond recollection of that, but we'll see how it goes this time around.

just got the night vision which, while not being remotely necessary, still makes you feel like a superhero when you turn it on.

there's some really nice level design and enemy placement here and there too- just before you meet up with Valerie and jump from the helicopter together, there's a spot with an embedded machine gun; first you take out the guy manning it, then loop around and get to it yourself just in time to find some mercenaries coming the same way you just did, so you get to use it on them. but when you continue on from that point you run through a couple doors and find three trigens finishing off some guys, and you can lead them right back to the gun again.

oh, i think one of the other critical element of the trigen presence is that headshots no longer work, which is great because it's so effective on mercenaries, so you really have to alter tactics on a dime if you hear one coming.
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PostPosted: Sun Oct 26, 2008 2:31 am    Post subject: Reply with quote

There's a new version of Super Duper Quake! I linked to the previous version on the last page but noone paid attention to it so I'm doing it again because it's awesome. It's all Duke Nukem enemies and super Shamblers and, like, thirty weapons including secret Jesus powers and loads of maps where you fight a hundred monsters and Homer Simpson at once. Oh my, I think my circulation are going to explode.
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PostPosted: Tue Oct 28, 2008 7:06 pm    Post subject: Reply with quote

hey rero, how the heck do i get the quake expansions to work with my source port of choice? i used to be able to do it but i keep getting whacked out errors now.
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PostPosted: Wed Oct 29, 2008 3:57 am    Post subject: Reply with quote

What errors exactly?
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PostPosted: Wed Nov 19, 2008 4:31 am    Post subject: Reply with quote

I can't remember.

MODDB celebrates 10 years of Half-Life by taking a look at the biggest commercial and non-commercial mods. This was interesting for me since I missed the boat with Half-Life and wasn't too impressed with it when I did play it, thus didn't stick with it. Yes, that means I never played counterstrike.

http://www.moddb.com/features/10-years-of-half-life

Also, Team Fortress will always be a Quake mod in my eyes.

Also I think modding really took off with Quake, not HL. But whatevs.
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PostPosted: Sat Nov 22, 2008 8:27 am    Post subject: Reply with quote

That's a terrible article on Half-Life mods Sad
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PostPosted: Sat Nov 22, 2008 4:43 pm    Post subject: Reply with quote

An article about biggest mods for Half-Life without Natural Selection is not an article about biggest mods for Half-Life. I'd even say that it's not one without They Hunger, The Specialists and Heart Of Evil too, those last too were big weren't they?
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PostPosted: Sat Nov 22, 2008 5:19 pm    Post subject: Reply with quote

they hunger, the specialists and natural selection were in the video. the video is non commercial mods, the text list is commercial mods.
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PostPosted: Sat Nov 22, 2008 6:16 pm    Post subject: Reply with quote

Man why do I gotta watch a video.
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PostPosted: Sat Nov 22, 2008 6:17 pm    Post subject: Reply with quote

A video paints a thousand pictures, that's why.
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PostPosted: Sat Nov 22, 2008 6:23 pm    Post subject: Reply with quote

I can't be arsed to sit through that many words.

Besides, I don't really want to enable scripts for moddb.

EDIT: By the way, there's a release of a GZDoom mod Cold As Hell: Special Edition (rapedshare link). The original mod was a nicely done survival horror mod set in the 1950s on an American military base which, naturally, gets overrun with demons. This revision greatly improves on pretty much everything that was iffy the first time around with the rather nice bonus of being able to play it with a more current version of the engine. If you hate such things as reloading weapons, bandaging your wounds so you don't bleed to death and hunting around for scraps of paper with notes on them you probably won't be into this but for the rest of us I feel that it's one of the top mods for DooM 2.

GZDoom 1.1.04 or higher and doom2.wad are needed.
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PostPosted: Sat Nov 22, 2008 7:27 pm    Post subject: Reply with quote

probably for the best, the video guy has a really annoying accent. the list is:

5. THEY HUNGER
4. THE SPECIALISTS
3. EARTHS SPECIAL FORCES
2. SVEN COOP
1. NATURAL SELECTION

my brother plays that quake 3 powered gloom knock-off like crazy. tremulous. he's playing whenever i see him. like seriously, anytime i come around. since two years ago! i worry about his gaming habits sometimes, he should be out trying to have sex with chicks at his age.
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PostPosted: Sun Nov 23, 2008 4:01 am    Post subject: Reply with quote

Earth's Special Forces what the hell is that

Sounds like some BULLSHIT if you ask me
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PostPosted: Mon Nov 24, 2008 3:14 am    Post subject: Reply with quote

Guys tell me about Last Rites and it's team gameplay


oh and Hellforces.
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PostPosted: Mon Nov 24, 2008 9:30 am    Post subject: Reply with quote

Revisiting Unreal and it hasn't lost any of its charm since its release.

People go on about Half-Life, and with reason, but the way Unreal presents itself to you is notable and memorable. It helps that it feels like you're fighting against genuinely ferocious and cunning adversaries in the form of the Skaarj. It got to the point where I made sure to gib most of their corpses I came across in case they were feigning death.
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PostPosted: Sun Nov 30, 2008 9:03 pm    Post subject: Reply with quote

New trailer for Black Mesa: Source.
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PostPosted: Sun Nov 30, 2008 11:05 pm    Post subject: Reply with quote

Also on the internet, DooM in Flash.
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Lestrade
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PostPosted: Mon Dec 01, 2008 7:42 am    Post subject: Reply with quote

I'll never be alone again.

Man, I got a free N64 recently and it came with Goldeneye and Turok 2, among other games. I started playing Turok 2 again (I don't even have an expansion pak at this point), and wow—that was sumthin', huh? On one hand it's terribly impressive but on the other, it's... well, not. Regardless, I just want to cerebral-bore things, and it's a shame more games haven't allowed me to do that.

It sure is hard to play FPSes with one analogue stick again. How'd we ever do that?
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PostPosted: Thu Dec 04, 2008 5:48 pm    Post subject: Reply with quote

I think Turok 2 has to be the most over-rated N64 game of all time. It's a pretty terrible game and it got rave reviews! It does have some amazing weapons though, yeah. I think that made it worth it for most people.

In other news, I don't remember Quake being this sexy.
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PostPosted: Thu Dec 04, 2008 6:55 pm    Post subject: Reply with quote

Would. I mean,

would.
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PostPosted: Fri Dec 05, 2008 8:53 am    Post subject: Reply with quote

I can't stand the Turok games. I really liked the controls, but the level design always struck me as atrocious. I would always get completely lost, and the nonsensical warps didn't help.

-Wes
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PostPosted: Fri Dec 05, 2008 6:31 pm    Post subject: Reply with quote

I really enjoyed the first game. It actually reminded me a lot of jumping flash due to all the platforming, and I loved the setting and enemies (ie dinosaurs). The following games were pretty shitty, Turok 2 had bland environments and even blander level design (the first wasn't that great either, but at least they were somewhat interesting) and then the third was some TUROK ARENA crap. I hear the latest one doesn't even have dinosaurs and is set in space or some crap? What the hell? WAY TO KILL ALL THE APPEAL. I want to shoot goddamn dinosaurs!
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PostPosted: Fri Dec 05, 2008 8:12 pm    Post subject: Reply with quote

Turok has worse fog than Silent Hill. Even when they brought the second one to the PC it still had that bloody fog. Even though I never played it I'm going to say just stick to Goldeneye. Or HeXen. How was Nintendo 64 HeXen anyway, apart from really low res?
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PostPosted: Fri Dec 05, 2008 8:36 pm    Post subject: Reply with quote

BLURRY.

First FPS to have 4 player splitscreen, though.

Also, yes, the fog in Turok is its biggest failing. Makes the open environments clausterphobic. They should have fixed that shit for the PC, I mean come on.
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PostPosted: Mon Dec 08, 2008 5:58 pm    Post subject: Reply with quote

I like at least 2 levels in Turok 2 (the first level and the swamp). The rest is ass, though. I've played Turok 2 more than the first because I, uh, actually owned it, but in retrospect it is pretty bad.

However!

Gouraud mode!
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PostPosted: Tue Dec 09, 2008 9:34 pm    Post subject: Reply with quote

DooM is fifteen today so you'd better go play some of it.
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PostPosted: Fri Dec 19, 2008 6:32 am    Post subject: Reply with quote

EXCITING NEW DUKE NUKEM FOREVER THING

http://www.joystiq.com/photos/duke-nukem-forever-yes-really/1234367/full/
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PostPosted: Fri Dec 19, 2008 8:25 am    Post subject: Reply with quote

man, they have a chance to make a very funny and stupid game, but it looks like they're going to concentrate on the stupid entirely.
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PostPosted: Fri Dec 19, 2008 5:27 pm    Post subject: Reply with quote

Needs more cockarms.
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PostPosted: Wed Dec 24, 2008 5:26 pm    Post subject: Reply with quote

New Sven Co-op release.

EDIT: Also a new Skulltag release too.
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PostPosted: Mon Jan 12, 2009 6:49 am    Post subject: Reply with quote

I played that SUPER DUPER QUAKE thing that Rero keeps jabbering on about.

It's simultaneously the greatest and the most fucking terrible thing I've ever played.
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PostPosted: Mon Feb 02, 2009 7:04 am    Post subject: Reply with quote

Anyone else playing the Quake Live beta (I know you are, Wes)? We should hook up through this [NDA-filtered comments here] game and, like, frag our brains out, or something.

For those of you getting into Quake 1, remember to hit up places like PlanetQuake for a long list of user maps and reviews. I found some pretty good ones through there. I highly recommend the Evil Dead map; it's very atmospheric.

Does anyone else just love the way you move in Quake 1? That slightly floaty, bobby feel? I know it's not realistic at all, but it's my favourite FPS in terms of "feel" — it seems precise yet agile at the same time.

Dammit, need to shoot at some brown walls now.*

*Reviews and discussion for this game drove me nuts back in the 90's. "It's so brown!" they would say. Back then, this was some mysterious sin. Today it would be called art direction.
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PostPosted: Sun Feb 15, 2009 6:40 pm    Post subject: Reply with quote

I decided to spend the points and try that new wiiware first-person shooter Onslaught. This is the first game of its kind that I've played on the wii and I have found the controls to be quite intuitive, even with my half-arsed application of skills I had no trouble aiming at things and killing them though I still would have liked to use a mouse and keyboard. There's a "nice touch" where you have to shake the nunchaku to wipe the alien blood off of your view when you kill things sitting right next to you or it starts burning your health away unless you use your space dominatrix laser whip due to universal laser rules which dictate that energy weapons burn things cleanly. I imagine.

It feels like a homebrew title, from the rather plain visuals to the rather uninteresting level design and the common science fiction insect cyborg enemy design. I hope it gets a bit more interesting later on, I only tried the first three levels and they can be summed up as run through the winding tunnel to get to the base, run around in the arena killing enemies before they get into your base then finally run around the enemy hive space dungeon destroying the spawn points. There's probably a boss fight next but I hope that this shit doesn't repeat for the next four levels or I'm going back to Quake.

They could learn a few things from John Romero.

Half-way through the first level you get two AI helpers which stick to you like glue. You can order them to fire in your direction, fire to the sides and also behind you, which makes them like options in some shoot-em-up. They can't see as far as you can, only deciding to kill things when they are a short distance ahead but I'll be damned if this isn't the best AI solution in an FPS yet. I just found the proper way to enjoy the game, treat it as a shoot-em-up.

It does have one really good feature and that is four player online co-op. Co-op modes are proven to improve the experience of PSX-era FPS game design fourfold.

If you've got a thousand points burning a hole in your outer space pocket you might want to buy Onslaught, for four player co-op. Otherwise just buy Qauke off of Steam and play Soul Of Evil which is one of the best things ever released last year.
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