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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Jul 22, 2008 12:48 pm Post subject: |
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i guess i will, because fuck the last boss of sky blazer.
to be able to hurt him you have to use a special ability which costs all the magic you have,, which means you can no longer heal yourself, so you can get hit twice by the boss before you die. and short attack range plus unclear collision boundaries plus large enemy who chases you means it is impossible to avoid getting hit a few times by accident.
looks like i'm playing hook. _________________
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Tue Jul 22, 2008 12:55 pm Post subject: |
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dessgeega wrote: | the other part is that the SEAMIC PS2 PAD it comes with is, in fact, a PS2 SATURN PAD.
usb saturn pad! they don't make those anymore! |
Is that the controller? Because... it doesn't look like a saturn pad to me. Similar, but... wonky. _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Jul 22, 2008 12:59 pm Post subject: |
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okay, it has chunky flat edges instead of smooth round ones, but the buttons are arranged the same way. it's a saturn pad! _________________
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Tue Jul 22, 2008 1:25 pm Post subject: |
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hook is actually pretty charming for a licensed game but it's way too slow, and that combined with much larger levels with few checkpoints makes the control issues the game shares with sky blazer that much more irritating. the level design is totally bland! sky blazer doesn't control as well as it should, but the level design is killer. hook is just enemies in trees.
then again, i didn't have the patience to play past the second level. _________________
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Winged Assassins (1984) .
Joined: 28 Nov 2006 Posts: 996 Location: Super Magic Drive
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Posted: Tue Jul 22, 2008 5:40 pm Post subject: |
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Have you played the arcade Hook by irem? It's quite good. _________________
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JasonMoses .
Joined: 15 Oct 2004 Posts: 407
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Posted: Tue Jul 22, 2008 8:55 pm Post subject: |
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dessgeega wrote: | okay, it has chunky flat edges instead of smooth round ones, but the buttons are arranged the same way. it's a saturn pad! |
But what about the d-paaaad, dess? Is that the same? |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Tue Jul 22, 2008 9:32 pm Post subject: |
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It looks like a cheap third-party saturn pad. |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Wed Jul 23, 2008 8:04 am Post subject: |
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GOD LOOK AT IT IT'S A DISC _________________
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Wed Jul 23, 2008 9:07 am Post subject: |
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the wonderful end of the world was pretty good for nine bucks if you wanted a katamari clone that's several orders weirder than katamari. _________________
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Wed Jul 23, 2008 4:56 pm Post subject: |
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why did no one tell me the genesis version of rainbow islands has a mode that replaces all the enemies with darius enemies while captain neo plays these are the kinds of things i need to know _________________
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Thu Jul 24, 2008 1:41 am Post subject: |
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I call this writing style 'Daphgeega'. |
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Thu Jul 24, 2008 12:54 pm Post subject: |
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So on my third attempt at 1942: Joint Strike (360) I one credited it. Granted I had 0 lives and no bombs, but I had a full life bar. I tried the Mosquito first, and didn't like it (too slow), then the Shinen which is a little too weak, then I tried the "balance" type craft (which is hardly ever my craft of choice in an stg) and beat the game. So, I guess that's my ship!
Umm, So, I think that the game is actually starting most people out on the easy difficulty (out of 5 difficulties it starts you at difficulty 2, just below medium/normal), which is similar to other console ports of arcade stgs. The difficulty reminds me a lot of PCE home ports of them. The design for the game is actually pretty good all things considered.
After Commando 3 was exceptionally disappointing, I was expecting this to be the same, but my only complaint is really that the default difficulty is a bit easy, which makes sense for a home port.
So, anyone challenging my score on this game? _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Sun Jul 27, 2008 6:11 pm Post subject: |
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so how is that, really? i saw some footage of it yesterday and it looks bland.
in contrast: SUPER CHASE H.Q. the premise of a first-person chase h.q. is pretty exciting on its own. but the perspective allows for some neat little details, like a rear-view mirror that shows you your character's eyes, narrowing as he rams a no-gooder and widening in surprise as his car is thrown from the road. it's the doom face, but much more subtly integrated into the presentation of the game. and of course, the music starts when he turns on the radio at the start of each stage.
there's also some effort to break away from the relative uneventfulness of the traditional chase h.q. level (dodge traffic until the villain shows up, then fight the villain). now in the middle of a stage you might fight a biker gang - it's not the "don't touch anything, then keep hitting this thing" of the original. you send these guys FLYING. in level three, they introduce oncoming traffic.
it's a very super nintendo sort of game - we've got sprite scaling, now what can we do with it - but the perspective allows for some neat stuff. _________________
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Sun Jul 27, 2008 7:03 pm Post subject: |
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KIRKJERK I CAN NAME A GAME YOU SHOULD BE PLAYING _________________
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Sun Jul 27, 2008 7:29 pm Post subject: |
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dessgeega wrote: | KIRKJERK I CAN NAME A GAME YOU SHOULD BE PLAYING |
oh
right _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Sun Jul 27, 2008 7:31 pm Post subject: |
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Cowboyana, the hippest indie western game this side of the 'net? _________________
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helicopterp .
Joined: 13 May 2006 Posts: 1435 Location: Philadelphia
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Posted: Sun Jul 27, 2008 10:47 pm Post subject: |
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Dessgeega it's on my friend's computer right now. She has to let me come over some time. _________________ Like you thought you'd seen copter perverts before. They were nothing compared to this one. |
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JasonMoses .
Joined: 15 Oct 2004 Posts: 407
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Posted: Sun Jul 27, 2008 11:58 pm Post subject: |
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dessgeega wrote: | so how is that, really? i saw some footage of it yesterday and it looks bland. |
Yeah, it is. I played through it at a friend's house and it felt like 1942: Aegis Wings. The remake of Bionic Commando that's coming out in a couple of weeks looks really good, at least. |
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Harveyjames the meteor kid
Joined: 06 Jul 2006 Posts: 3636
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Posted: Mon Jul 28, 2008 12:39 am Post subject: |
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Street Fighter IV. Pretty good! I played as Dhalsim, and lost to Guile in the second round. I thought I had him on the ropes at one point, though! Better luck next time!
Also they have Rhythm Tengoku arcade over here! Didn't play it. |
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Shapermc Hot Sake!
Joined: 14 Oct 2004 Posts: 6279
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Posted: Wed Jul 30, 2008 12:11 am Post subject: |
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Man I was just going to post my simplistic one till I saw yours, then got embarrassed. :( _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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kirkjerk .
Joined: 12 Apr 2006 Posts: 1227
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Posted: Wed Jul 30, 2008 5:54 am Post subject: |
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Shapermc wrote: | Man I was just going to post my simplistic one till I saw yours, then got embarrassed. |
What's wrong with that? Seems pretty elegant and a better use of the misc. pieces on screen than i ever managed...
Most of my designs were pretty much brute force, or a lucky kind of elegance, like the acrobat. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
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Posted: Wed Jul 30, 2008 1:14 pm Post subject: |
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i finally started actually playing pacman ce i dont know why i waited so long
do each of the ghosts have different like tactics i know not all of them cut you off but it seems random to me
i just heard somewhere that they do differentt hings |
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extrabastardformula .
Joined: 08 Feb 2007 Posts: 295
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Posted: Wed Jul 30, 2008 1:30 pm Post subject: |
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dessgeega wrote: | why did no one tell me the genesis version of rainbow islands has a mode that replaces all the enemies with darius enemies while captain neo plays these are the kinds of things i need to know | Why did no one tell me the GameBoy Color version has absolute shit level design?
Also, I'm pretty sure the Darius enemies were already there from one of the bonus islands. _________________ Signature:
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Wed Jul 30, 2008 4:57 pm Post subject: |
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daphaknee wrote: | i finally started actually playing pacman ce i dont know why i waited so long
do each of the ghosts have different like tactics i know not all of them cut you off but it seems random to me
i just heard somewhere that they do differentt hings |
They've had different "personalities" since the first game, yeah. _________________
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daphaknee just enemies now
Joined: 26 Jul 2007 Posts: 892 Location: YAY AREA
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Posted: Wed Jul 30, 2008 9:57 pm Post subject: |
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cycle what ARE the personalities tell me |
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helicopterp .
Joined: 13 May 2006 Posts: 1435 Location: Philadelphia
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Posted: Wed Jul 30, 2008 11:23 pm Post subject: |
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blue is pretty tame. if you get eaten by blue it's your own damn fault.
watch out for orange. orange is a tag-team level assfart.
listen to me and not cycle because in this game and this game alone my high score is significantly higher than his. _________________ Like you thought you'd seen copter perverts before. They were nothing compared to this one. |
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Wed Jul 30, 2008 11:23 pm Post subject: |
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did i just hear a CHALLENGE _________________
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Winged Assassins (1984) .
Joined: 28 Nov 2006 Posts: 996 Location: Super Magic Drive
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Posted: Thu Jul 31, 2008 12:15 am Post subject: |
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daphaknee wrote: | cycle what ARE the personalities tell me |
You would have had to have watched the cartoon to know for sure. _________________
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Thu Jul 31, 2008 5:46 pm Post subject: |
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the developers of american mcgee's grimm started out with a kind-of interesting premise and no idea how to make it into an actual game. it seems more than anything like one of these videogame school student projects (and i should know because i've been to one). "hey, so you know how like fairy tales were originally a lot darker than they are now? what if we make the game be about that?" "we've got the unreal engine. let's do it as a 3d action-platformer!" _________________
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Winged Assassins (1984) .
Joined: 28 Nov 2006 Posts: 996 Location: Super Magic Drive
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Posted: Thu Jul 31, 2008 8:23 pm Post subject: |
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Is it better than American McGee Presents Bad Day L.A? _________________
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simplicio .
Joined: 03 May 2005 Posts: 1091
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Posted: Thu Jul 31, 2008 9:50 pm Post subject: |
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Today in the mail:
Rhythm Tengoku Gold
Korg DS-10
Digidrive
a new DS screen protector.
what a haul! I played the first stage of RTG and love it already.
Yes, I realize these have all been pirated and I could have put them all on my flash cart just fine, but there are very few things in the land of videogames worth fully supporting, and here are three of them. _________________ "Worlds turn the new machine to thee. To thee. Though, thine the new machine space."
-Kurt Schwitters, 1919 |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Thu Jul 31, 2008 10:10 pm Post subject: |
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Winged Assassins (1984) wrote: | Is it better than American McGee Presents Bad Day L.A? |
possibly! i havn't played it.
my copy of rhythm tengoku gold should be in the mail. i've only seen a little of it beyond the japanese demo but what i've seen i've liked. _________________
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JasonMoses .
Joined: 15 Oct 2004 Posts: 407
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Posted: Thu Jul 31, 2008 11:26 pm Post subject: |
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simplicio wrote: | Today in the mail:
Yes, I realize these have all been pirated and I could have put them all on my flash cart just fine, but there are very few things in the land of videogames worth fully supporting, and here are three of them. |
Are you going to buy them again when they get released in the US later this year? |
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simplicio .
Joined: 03 May 2005 Posts: 1091
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Posted: Fri Aug 01, 2008 12:04 am Post subject: |
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For the Korg, I guess it depends how deep into this one I get. I thought I'd heard you could link multiple copies? That combined with English documentation would be nice. So probably.
And every second I spend with Rhythm Tengoku (both iterations) makes me love it more, so probably that too, though I may download it first to see if it's worth it. If the translation ends up terribly I may skip it.
These two together are a damn perfect argument against Guitar Hero, I'll tell you that. _________________ "Worlds turn the new machine to thee. To thee. Though, thine the new machine space."
-Kurt Schwitters, 1919 |
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SuperWes Updated the banners, but not his title
Joined: 07 Dec 2004 Posts: 3725
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Posted: Fri Aug 01, 2008 7:14 am Post subject: |
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simplicio wrote: | These two together are a damn perfect argument against Guitar Hero, I'll tell you that. |
Huh? I'm pretty sure these are very different games. Guitar Hero is all about the experience of playing music, Korg is about the experience of making music, and Rhythm Tengoku is about exploring rhythm through various exercises. If one is "an argument against" the others it's only because you value its goals and/or presentation more.
To stay on topic, I got a shitload of games this week! I've been playing Final Fantasy IV DS, Soul Calibur IV, Geometry Wars 2, and Pixel Junk Eden. They're all superb!
-Wes _________________
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Fri Aug 01, 2008 7:37 am Post subject: |
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maybe simplicio means that playing them does a good job of making one realize how shallow guitar hero is. _________________
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simplicio .
Joined: 03 May 2005 Posts: 1091
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Posted: Fri Aug 01, 2008 1:04 pm Post subject: |
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Right. I'd say both Guitar Hero and Rhythm Tengoku are games about making music- a correct input from the player completes the tune. But neither actually involve making music- there's no creativity involved, just a simple gauge of On or Off Target.
But I've always resented GH's approach, which apes the actual creation of music through a demeaning system of wish fulfillment and self-gratification. Here's the player on the couch, with a lousy plastic guitar, hitting buttons in time to the rigid, garish display, making a ROCKSTAR avatar dance around on the screen and making ROCKSTAR music blare through the speakers. It's like playing air guitar, but with the vitality and activity and creativity removed.
Rhythm Tengoku, on the other hand, focuses on the game aspect of the rhythm game system. So instead of concentrating on the faithful recreation of an existing song, the player is more invested in playing a game of ping pong or blasting aliens or whatever, while the musical aspect serves as a guide and enhancement to the gameplay.
The Korg I would personally label as important, because it's a musical instrument, a raw creative tool designed for gaming hardware. Important because gaming as a medium not only largely lacks support for creativity, but also increasingly (through Guitar Hero and the like) presents a seductive imitation of creativity disguising rote input.
Also: Digidrive knocked my socks off! This thing's got a tremendous depth to it- I'm adding it to my gaming pantheon right next to Mr. Driller and Every Extend. _________________ "Worlds turn the new machine to thee. To thee. Though, thine the new machine space."
-Kurt Schwitters, 1919 |
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Fri Aug 01, 2008 1:13 pm Post subject: |
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i never really hit the right place with digidrive, but i like dylan cuthbert's crew. they're doing the pixeljunk games, right?
but yes, what i love about rhythm tengoku is that it revels in the experience of being a videogame rather than merely present a fantasy of something that is not a videogame. escapism is a dead-end street.
i'm really looking forward to getting my copy in the mail now that i'm not making a videogame anymore. _________________
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SuperWes Updated the banners, but not his title
Joined: 07 Dec 2004 Posts: 3725
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Posted: Fri Aug 01, 2008 6:49 pm Post subject: |
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simplicio wrote: | I don't like Guitar Hero. |
I see where you're coming from. I guess I just disagree. I mean, I agree that as a game Rhythm Tengoku is hands down much better, but as a piece of entertainment Guitar Hero is the winner hands down. Guitar Hero is essentially everything the Wii tries to sell itself as, but wrapped up in a mess of plastic. The Wii remote wants to be some catch-all for life-emulating immersion, but because it can't magically change shape you're stuck bowling with a a stick that you can't let go of. Guitar Hero removes this wall and breaks the barrier even further by creating a setting and level design made up of music you're already familiar with. It's not doing anything to improve what we think of as "video games" at all, but rather trying to put together a piece of entertainment that takes a lot of real life things that are already awesome and wraps them into something that borrows liberally from video games.
I can see how this would bother someone who is playing it as a videogame, trying to peel apart the layers to understand a deeper design philosophy and comparing it liberally and deliberately with other games, picking apart what does and doesn't work. Well, it just doesn't work as a game like this.
But when friends come over and you're staring at a wall of 120 odd games that none of them could or would ever want to play, and probably couldn't even if they wanted to because the multiplayer mode is either nonexistent or the skill level variance is just too great, something like Guitar Hero (mostly talking about Rock Band here actually) is essentially the best game of all time. If you're sitting on your couch playing Guitar Hero, thinking about where the holes in the design are then, well, your first problem is you're sitting down playing it instead of standing, and your second is that, and I can't believe I'm actually saying this, you're probably just too into videogames.
-Wes _________________
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Fri Aug 01, 2008 7:10 pm Post subject: |
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SuperWes wrote: | I can see how this would bother someone who is playing it as a videogame, trying to peel apart the layers to understand a deeper design philosophy and comparing it liberally and deliberately with other games, picking apart what does and doesn't work. Well, it just doesn't work as a game like this. |
i like that this sentence seems to blame simplicio for the fact that guitar hero doesn't hold up to examination rather than the developers. is this the new games anti-intellectualism? _________________
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dessgeega loves your favorite videogame
Joined: 16 Jun 2005 Posts: 6563 Location: bohan
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Posted: Fri Aug 01, 2008 7:12 pm Post subject: |
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"this game is a hollow experience." "JUST DON'T THINK ABOUT IT AND YOU WON'T NOTICE" _________________
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SuperWes Updated the banners, but not his title
Joined: 07 Dec 2004 Posts: 3725
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Posted: Fri Aug 01, 2008 8:02 pm Post subject: |
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dessgeega wrote: | "this game is a hollow experience." "JUST DON'T THINK ABOUT IT AND YOU WON'T NOTICE" |
But I agree with you! The "game" is a hollow experience! That said, when you're playing Guitar Hero the "game" comes last. Guitar Hero isn't concerned with the "game," it's essentially Karaoke with guitars. I suppose we could argue about whether or not Karaoke is a shallow experience, but I'm not sure how far we'd get. Your enjoyment will depend on what you value, which is pretty much the same thing I said in my original post.
Guitar Hero is a vehicle for becoming more intimate with music you already like or have the potential of liking. Each track is its own licensed game, being sold and played by people who are already invested in the license or think they might want to be. The background characters and setting are as incidental as the video that plays in the background of the words on a karaoke screen. It would be nice if it wasn't ugly-as-sin, but it's sort of beside the point. The features are less important than the tracklist. Having "guitar battles" with Tom Morello in Guitar Hero 3 was a step in the wrong direction, the ability to turn of failure in Rock Band 2 is a step in the right one.
I found the advertising push for Aerosmith to be utterly hilarious and completely opposite the point. The name of the game sells it instantly to anyone who's interested, and all others would rather gauge their eyes out. Marketing it like a game sequel is like trying to sell a John Madden FPS game as a yearly EA football game update. They might fool a few Madden players into buying it, but the only people who are truly interested can tell from the title alone.
Guitar Hero is a piece of entertainment built around applying a videogame to music rather than applying music to a videogame (like Rhythm Tengoku). Like I said in my first post, comparing them is sort of missing the point. Of course Rhythm Tengoku is the better videogame, but I'm not going to rush out and buy the soundtrack. With Guitar Hero I already own the soundtrack, so it's more a question of whether I'm going to buy the game to accompany it.
-Wes _________________
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JasonMoses .
Joined: 15 Oct 2004 Posts: 407
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Posted: Fri Aug 01, 2008 10:49 pm Post subject: |
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SuperWes wrote: | dessgeega wrote: | "this game is a hollow experience." "JUST DON'T THINK ABOUT IT AND YOU WON'T NOTICE" |
But I agree with you! The "game" is a hollow experience! That said, when you're playing Guitar Hero the "game" comes last. Guitar Hero isn't concerned with the "game," it's essentially Karaoke with guitars. |
So where does this place the people who have spent a lot of time getting good at the game? I'm thinking mostly about people like iamchrisforlife, that guy who got 100% on the dragon force song or whatever, and is apparently going to have a second-party guitar hero controller in stores soon with his face on it. Clearly, there's an audience out there that thinks the "game" is pretty great. How do they factor into your argument? |
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simplicio .
Joined: 03 May 2005 Posts: 1091
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Posted: Sat Aug 02, 2008 1:01 am Post subject: |
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SuperWes wrote: | dessgeega wrote: | "this game is a hollow experience." "JUST DON'T THINK ABOUT IT AND YOU WON'T NOTICE" |
But I agree with you! The "game" is a hollow experience! That said, when you're playing Guitar Hero the "game" comes last. Guitar Hero isn't concerned with the "game," it's essentially Karaoke with guitars. I suppose we could argue about whether or not Karaoke is a shallow experience, but I'm not sure how far we'd get. |
It's not karaoke. Karaoke requires an actual insertion of self- you take over the vocal line of the song and recreate it with your own voice. Guitar Hero takes your input and, if it's the correct input, transforms it into Slash's guitar solo. You're penalized for self expression that deviates from the correct input. It's closer to whack-a-mole, for my money. _________________ "Worlds turn the new machine to thee. To thee. Though, thine the new machine space."
-Kurt Schwitters, 1919 |
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Sat Aug 02, 2008 1:48 am Post subject: |
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Simplicio said what I was going to say
Guitar Hero is a QTE game with great presentation.
RG is a QTE game with greater presentation. _________________
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SuperWes Updated the banners, but not his title
Joined: 07 Dec 2004 Posts: 3725
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Posted: Sat Aug 02, 2008 1:51 am Post subject: |
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simplicio wrote: | It's not karaoke. Karaoke requires an actual insertion of self- you take over the vocal line of the song and recreate it with your own voice. Guitar Hero takes your input and, if it's the correct input, transforms it into Slash's guitar solo. You're penalized for self expression that deviates from the correct input. It's closer to whack-a-mole, for my money. |
It's hard to argue with you about this because I don't even see how you can play Guitar Hero and interpret it the way you are. It's like you're unable to see beyond the mechanics to look at the experience. Technically it's not that different from whack-a-mole, but the feeling you get when you're immersed in playing Guitar Hero is what I imagine it would feel like to play an instrument well. Whack-a-mole doesn't give that feeling, karaoke does, and that's where my comparison comes from.
Also, the primary place Karaoke differs from just singing is that the focus is in trying to emulate the person who actually sings the songs. Sure, technically it requires an "actual insertion of self," but the ultimate goal is to perfectly emulate the real deal. Even though the mechanics and possibilities for self-expression differ, the goals remain the same. Uhh, also I hear there's a chance they might allow more improvisation (for the drums at least) in Rock Band 2. I doubt this will change the overall experience much, but it's there to support my argument.
Dude, why are you asking me? I'm not the one who brought it up and I'd rather not fight a battle on both sides. This fits in with my argument because although some people who are really good at Karaoke will end up on American Idol, that doesn't mean you have to be an amazing singer to enjoy Karaoke. It's possible to have fun doing Karaoke when all you're doing is enjoying the act of singing.
-Wes _________________
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dhex Breeder
Joined: 13 Dec 2004 Posts: 6319 Location: brooklyn, Nev Yiork
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Posted: Sat Aug 02, 2008 8:19 am Post subject: |
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that wee korg ms10 simulator is neat. had i a ds i'd probably buy it, though it's also sort of a shame to build neat software but have to pump it through a shit minijack output.
such is the nature of the future.
i wish i had an ms10, but they haven't held up well and require a lot of maintenance, and i already own a frostwave filter. but still, buttons. knobs. cables. _________________
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Cycle Mac daddy
Joined: 08 Sep 2006 Posts: 2767
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Posted: Sat Aug 02, 2008 8:49 am Post subject: |
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Wes, you must visit really boring Karaoke bars. _________________
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helicopterp .
Joined: 13 May 2006 Posts: 1435 Location: Philadelphia
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Posted: Sat Aug 02, 2008 10:12 am Post subject: |
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You beat me to it cycle.
Incidentally, I find that the emulate-the-vocals-exactly approach that rock band takes to be its biggest weakness as a game. _________________ Like you thought you'd seen copter perverts before. They were nothing compared to this one. |
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