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Authentic Videogame Link Dump Thread (news?)
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dessgeega
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PostPosted: Mon Jul 14, 2008 7:21 pm    Post subject: Reply with quote

i like that it seems to be taking the same tack as the hopelessly overlooked galaga arrangement: elaborate, mathematically beautiful patterns of invaders.
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PostPosted: Tue Jul 15, 2008 2:40 am    Post subject: Reply with quote

I always seem to be the last person to find out about these things, but the ever-wonderful EYEZMAZE has made another entry in his 'Grow' series, Grow Island. http://shingakunet.com/special/16608701/0285/index.html

It doesn't break the mold, but as long as he keeps making these I'll keep playing them.
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dessgeega
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PostPosted: Tue Jul 15, 2008 11:14 pm    Post subject: Reply with quote

for shaper.
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PostPosted: Wed Jul 16, 2008 10:00 am    Post subject: Reply with quote

http://kotaku.com/5025630/dont-be-surprised-if-there-are-re5-controls-surprises

RE5 may ditch RE4's control scheme for a Gears of War type system. This doesn't sound good to me, and is precisely what I feared would happen without Mikami's involvement.

The current demo still has RE4 controls. I haven't actually played Gears, so I don't want to criticize it, but I thought RE4's control scheme was perfect. Does every game need a cover system these days?

E3 so far has been pretty disappointing. Fallout 3 looks pretty underwhelming and now this. The worst part (for me) is that I'm sure I'm in the minority and so I doubt I'll be happy with the way things turn out.
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PostPosted: Wed Jul 16, 2008 11:09 am    Post subject: Perfect World (US) Closed Beta Key Giveaway Event Reply with quote

I was just browsing though MMOsite.com and I just saw that perfect world is having a closed beta for the US version. This is pretty cool because I played the Malaysia version and it was cool but it had such broken English and the lag was horrible. This version is gonna be completely translated to English and the servers will be hosted here. Check it out if your interested. Registration hasn't started yet though. Sad All the info I could find is listed below.

http://contest.mmosite.com/giveaway/perfect_world/

http://www.youtube.com/watch?v=xAWKLDR9x60

http://www.perfectworld.com
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Harveyjames
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PostPosted: Wed Jul 16, 2008 5:25 pm    Post subject: Reply with quote

jjsimpso wrote:
http://kotaku.com/5025630/dont-be-surprised-if-there-are-re5-controls-surprises

RE5 may ditch RE4's control scheme for a Gears of War type system. This doesn't sound good to me, and is precisely what I feared would happen without Mikami's involvement.

The current demo still has RE4 controls. I haven't actually played Gears, so I don't want to criticize it, but I thought RE4's control scheme was perfect. Does every game need a cover system these days?

E3 so far has been pretty disappointing. Fallout 3 looks pretty underwhelming and now this. The worst part (for me) is that I'm sure I'm in the minority and so I doubt I'll be happy with the way things turn out.


Gears of War's control system owed a lot to RE4, so I guess it's only fair they take something back.

Also: You have a hot black sidekick in this game. RACE CONTROVERSY OVER.
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Cycle
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PostPosted: Wed Jul 16, 2008 6:20 pm    Post subject: Reply with quote

I really wanted like, a ROLL or something like that in RE4. I got frustrated not being able to move at all while shooting.
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dessgeega
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PostPosted: Wed Jul 16, 2008 6:59 pm    Post subject: Reply with quote

galaga legions was, in fact, developed by the same team as pac-man championship edition. but "the first true sequel to galaga"?
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PostPosted: Wed Jul 16, 2008 7:23 pm    Post subject: Reply with quote

Most retro arena shooter yet?
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PostPosted: Wed Jul 16, 2008 7:56 pm    Post subject: Reply with quote

Well, you could say that Pac-Man CE was the first true sequel to Pac-Man. Ms., Jr., and all are mostly expansion packs.
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PostPosted: Wed Jul 16, 2008 8:03 pm    Post subject: Reply with quote

What about Pac-Man 2: The New Adventures!



I actually quite liked some of the Pac-Man sequels that weren't related to his family, like Super Pac-Man. HE COULD TURN INTO GIANT PAC-MAN, just like in the cutscenes in the first game!

I wouldn't see Pac-Man C.E is a sequel, too. More of a... championship edition.
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PostPosted: Wed Jul 16, 2008 8:10 pm    Post subject: Reply with quote

Wow, I just noticed those Bosconian ships in the backgrounds for Galaga '88.
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dessgeega
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PostPosted: Wed Jul 16, 2008 8:43 pm    Post subject: Reply with quote

aderack wrote:
Well, you could say that Pac-Man CE was the first true sequel to Pac-Man. Ms., Jr., and all are mostly expansion packs.


in fact, i have said that. but i don't know that i'd consider galaga 88 or, hell, gaplus to be ms. pac-mans.
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PostPosted: Wed Jul 16, 2008 9:14 pm    Post subject: Reply with quote

Ms Pac Man was pretty good. Pretty much an improvement on the original in most every way. I would call it a sequel even if it was just a hack to begin with.
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PostPosted: Wed Jul 16, 2008 9:56 pm    Post subject: Reply with quote

It's not really much of a leap over Pac-man, though!

I thought the first true sequel to Pac-man would be something like Pac 'n' Pal or something like that. I mean it's not very good, but it is at least an attempt at overhauling the game mechanic and creating comething fresh.

http://kr.youtube.com/watch?v=Cee9qJhv9bI
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PostPosted: Wed Jul 16, 2008 10:49 pm    Post subject: Reply with quote

Then I suppose the first real sequel to DooM would be DooM 64, which was done by Midway just like Ms Pacman.
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PostPosted: Wed Jul 16, 2008 11:42 pm    Post subject: Reply with quote

Yeah

By YOUR logic
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PostPosted: Thu Jul 17, 2008 12:23 am    Post subject: Reply with quote

Did Iwatani work on any of the Pac-Man follow-ups before CE?

Did anyone on the new Galaga game work on the original? And isn't Galaga a sequel to Galaxian anyway?
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dessgeega
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PostPosted: Thu Jul 17, 2008 1:56 am    Post subject: Reply with quote

ms. pac-man was by general computer blackmailing midway, if you want to get technical.

and the honest impression i've gotten is that iwatani's involvement in championship edition was limited to a title.
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PostPosted: Thu Jul 17, 2008 2:08 am    Post subject: Reply with quote

This has made my day.

I was not ready to say goodbye to Pikmin yet, and now I get to imagine how it will work on the Wii, and how extra pretty it will be.
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PostPosted: Thu Jul 17, 2008 5:39 am    Post subject: Reply with quote

Sweet!

I always had a lot of time for Pikmin but whenever I played it after a while I'd get a nagging voice at the back of my head saying I HATE THIS. I don't know what it was. The camera angles? Something about it didn't sit quite right with me.

New Duke Nukem trailer. He's come to kick ass and chew bubblegum, and he's all out of gum. And ass.

http://kr.youtube.com/watch?v=9nsUwH8wWKo&eurl=http://www.poetv.com/video.php?vid=39739&what=VOTING
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PostPosted: Thu Jul 17, 2008 6:13 am    Post subject: Reply with quote

what the crap is going on in that trailer

what is being promoted here, i am confused
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PostPosted: Thu Jul 17, 2008 6:35 am    Post subject: Reply with quote

AMERICA
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PostPosted: Thu Jul 17, 2008 6:59 am    Post subject: Reply with quote

Cycle wrote:
I actually quite liked some of the Pac-Man sequels that weren't related to his family, like Super Pac-Man. HE COULD TURN INTO GIANT PAC-MAN, just like in the cutscenes in the first game!

Seeing him navigate the corridors of the maze at super-size, transcending the boundaries yet still bound by them, was pretty awesome.
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PostPosted: Thu Jul 17, 2008 1:10 pm    Post subject: Reply with quote

Did I mention I met the director of the Pac-Man World games? He was this big Australian bloke who couldn't give two shits about the games he was making. Also he called me a 'wanker'.
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PostPosted: Thu Jul 17, 2008 4:37 pm    Post subject: Reply with quote

Sounds like my kind of guy.

EDIT: GRADIUS ReBirth for wiiware. Hooray for wiiware!
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PostPosted: Thu Jul 17, 2008 6:05 pm    Post subject: Reply with quote

Dead Rising Wii port to be horribly, horribly bungled .
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Harveyjames
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PostPosted: Thu Jul 17, 2008 10:14 pm    Post subject: Reply with quote

I dunno, it sounds good to me. I don't think that the first Dead Rising was this perfect, shining paradigm of game design in the first place. Neither the story mode or the endless mode really worked all that well. The most fun I had with that game was playing the demo.

As for the camera, it's a pity it's gone but I'm sure you won't miss it when you're playing. I'm interested to see how they'll pull it off! And I'm very glad it's coming to the wii in some form or another.

Winged Assassins (1984) wrote:
Sounds like my kind of guy.


Is your kind of guy 'a complete dick'


Last edited by Harveyjames on Thu Jul 17, 2008 10:15 pm; edited 1 time in total
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PostPosted: Thu Jul 17, 2008 10:15 pm    Post subject: Reply with quote

Rhythm Tengoku GOLD for DS!

According to what it says there, it is apparently the same game, essentially, with no new rules or complex controls, BUT it involves the touch pen this time. I have no idea if it will allow you to use the pen and/or the buttons.

Click on the big grey buttons at the bottom to see screenshots of the new levels. The Easter Island one looks great!

This might be the first game I have really, truly looked forward to all year!
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PostPosted: Thu Jul 17, 2008 10:15 pm    Post subject: Reply with quote

That DO SUBMISSIONS TO PROGRESS the story stuff sounds pretty dumb to me! The lack of a camera is also unfortunate, but I still think this could be interesting.

I'm a casual gamer now, see Sad
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PostPosted: Thu Jul 17, 2008 10:21 pm    Post subject: Reply with quote

Oh wow, they've really done a good job of translating the Rhythm tengoku style into 3D! Box heads! Video games have finally entered the post-technological determinist era!
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dessgeega
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PostPosted: Thu Jul 17, 2008 10:30 pm    Post subject: Reply with quote

i was hesitant about rhythm tengoku gold until it was revealed that the game would be played in the "book" orientation. i think my greatest fear for the game was that (like too many ds games) it would have lots of wasted space. i think the narrower width of each screen in book mode makes it harder to misuse screen space. maybe i'm crazy.

the game looks absolutely devoid of clutter, though. left screen given up entirely to the display, right screen given up entirely to the touch controls.

i'm glad rhythm tengoku's taken off, because warioware hit a conceptual brick wall with the first place. actually, the only place they really could have taken it was a multiplayer game, AND THEY TOTALLY SCREWED THAT UP. it's like someone at nintendo said OKAY I'LL SKIP LUNCH TODAY, HERE'S THE BUDGET FOR MEGA PARTY GAMES.
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PostPosted: Thu Jul 17, 2008 10:34 pm    Post subject: Reply with quote

I guess! My sister and my brother in law played Wobbly Bobbly a LOT, though.
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PostPosted: Thu Jul 17, 2008 11:46 pm    Post subject: Reply with quote

Harveyjames wrote:
Oh wow, they've really done a good job of translating the Rhythm tengoku style into 3D! Box heads! Video games have finally entered the post-technological determinist era!


Yes... I don't really know what the deal with that 3D table tennis one is. I hope that isn't one of the levels.
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PostPosted: Fri Jul 18, 2008 12:09 am    Post subject: Reply with quote

the problem with mega party games is IT'S JUST THAT ONE MODE that has actual mutli-player games, and there are only that handful of them. most of the modes are just ONE PERSON PLAYS A WARIOWARE GAME WHILE EVERYONE ELSE WATCHES. what it really should have been was a giant collection of five-second-long multiplayer games.

that STAND ON PEOPLE'S HEADS TO SNATCH MONEY game is PERFECT.

i think the table tennis one actually looks really good. polygons are easy to make ugly, and i think these fit the game's style well.
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PostPosted: Fri Jul 18, 2008 12:26 am    Post subject: Reply with quote

Harveyjames wrote:
Winged Assassins (1984) wrote:
Sounds like my kind of guy.


Is your kind of guy 'a complete dick'

Just blokes who call you, JamesHarveyJames, a wanker.
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Harveyjames
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PostPosted: Fri Jul 18, 2008 12:52 am    Post subject: Reply with quote

Why would you say that? I'm genuinely stunned!

I wonder how many more times I'm going to edit this in the next hour.


Last edited by Harveyjames on Fri Jul 18, 2008 1:06 am; edited 4 times in total
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PostPosted: Fri Jul 18, 2008 12:55 am    Post subject: Reply with quote

dessgeega wrote:
i think the table tennis one actually looks really good. polygons are easy to make ugly, and i think these fit the game's style well.


I dunno, I don't really think it fits the games usual style, and looking at the other screenshots available, it seems to me that they are sticking with that style for the most part.

That said, Rhythm Tengoku's levels have always varied a lot in style - it's one the great things about the game! So maybe I should be more forgiving. Hopefully, I'll be playing the game shortly and I'll be able to see how I feel about it as it sits there in my hands.
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PostPosted: Fri Jul 18, 2008 12:56 am    Post subject: Reply with quote

KinokoFry wrote:
Harveyjames wrote:
Oh wow, they've really done a good job of translating the Rhythm tengoku style into 3D! Box heads! Video games have finally entered the post-technological determinist era!


Yes... I don't really know what the deal with that 3D table tennis one is. I hope that isn't one of the levels.


Oh no, I really do like the look of that one! I like the box heads! It's what I wished playstation games looked like.


dessgeega wrote:
the problem with mega party games is IT'S JUST THAT ONE MODE that has actual mutli-player games, and there are only that handful of them. most of the modes are just ONE PERSON PLAYS A WARIOWARE GAME WHILE EVERYONE ELSE WATCHES. what it really should have been was a giant collection of five-second-long multiplayer games.

that STAND ON PEOPLE'S HEADS TO SNATCH MONEY game is PERFECT.


Oh yeah, I remember thinking that at the time. I was pretty determined to like it, though. You're right.
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PostPosted: Fri Jul 18, 2008 1:06 am    Post subject: Reply with quote

Harveyjames wrote:
Why would you say that? I'm stunned. You can go and fuck yourself!

Oh I'm just razzing you, take a chill pill man.
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PostPosted: Fri Jul 18, 2008 1:07 am    Post subject: Reply with quote

GOOD

See like if Cycle said the same thing it'd be ok, but I barely know you at all, so I've no idea how to take it. Sorry I told you to fuck yourself!
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PostPosted: Fri Jul 18, 2008 1:26 am    Post subject: Reply with quote

someone made defender into a favicon. can you shoot? i have no idea.

also, galaga legions sounds about exactly like what i want it to be. courtesy the two bears.

man, i remember being disappointed when i found out that site wasn't run by a gay couple. i still don't understand who are the bears to whom the site name refers.
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PostPosted: Fri Jul 18, 2008 3:03 am    Post subject: Reply with quote

Harveyjames wrote:
Oh no, I really do like the look of that one! I like the box heads! It's what I wished playstation games looked like.


I'm really not sold on it at all, but I'm gonna be open minded. It doesn't really matter, because I am just so super-duper excited about the game in general!
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PostPosted: Fri Jul 18, 2008 9:00 am    Post subject: Reply with quote

Lasa wrote:
Dead Rising Wii port to be horribly, horribly bungled .


I'm actually really excited about this. Mostly I am intensely interested to see just how Capcom is going to pull this off. I'm fascinated by the whole idea, and new information can't come sooner, as far as I'm concerned.

NOTES: Why do I suddenly have crazy mod skillz?
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PostPosted: Fri Jul 18, 2008 11:02 am    Post subject: Reply with quote

dessgeega wrote:
someone made defender into a favicon. can you shoot? i have no idea.

N key. But it's tiny, there's no radar, and no sound cues, so if it's actually meant to be playable I haven't picked up on how.
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PostPosted: Fri Jul 18, 2008 8:49 pm    Post subject: Reply with quote

nintendo, good job not being losers this time around.
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PostPosted: Sat Jul 19, 2008 6:13 pm    Post subject: Reply with quote

ApM wrote:
dessgeega wrote:
someone made defender into a favicon. can you shoot? i have no idea.

N key. But it's tiny, there's no radar, and no sound cues, so if it's actually meant to be playable I haven't picked up on how.

Yeah, I was going to basically say the same thing. I find the game highly unplayable.
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PostPosted: Sat Jul 19, 2008 6:28 pm    Post subject: Reply with quote

Lestrade wrote:
Lasa wrote:
Dead Rising Wii port to be horribly, horribly bungled .


I'm actually really excited about this. Mostly I am intensely interested to see just how Capcom is going to pull this off. I'm fascinated by the whole idea, and new information can't come sooner, as far as I'm concerned.


I'm very skeptical on this port. What they suggest would drastically differ with the whole entire flow of the game, I suppose that is the idea though. I hope they plan on seriously changing the way the missions were structured, all the boss battles and survivor rescues kind of lose their punch when you can do them at your leisure.
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PostPosted: Sat Jul 19, 2008 10:04 pm    Post subject: Reply with quote

What you have to remember is that the structure of and flow of Dead Rising was no great shakes to begin with, so I'm open-minded about any changes they want to make. The old version is still there if you want to play it!

Hey look, the robot you build in Rhythm Tengoku Gold looks a bit like Mikey, the Robo-Karaoke Machine.

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PostPosted: Sat Jul 19, 2008 10:20 pm    Post subject: Reply with quote

I am only getting more excited about this game.
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