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Everything I know about FPS games I learned from John Romero
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dessgeega
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PostPosted: Tue Jul 08, 2008 10:12 pm    Post subject: Reply with quote

on her blog, dessgeega wrote:
FUCK YES 8BIT KILLER.

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PostPosted: Tue Jul 08, 2008 11:10 pm    Post subject: Reply with quote

Cute!

I take it you've played Action DooM?
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PostPosted: Tue Jul 08, 2008 11:19 pm    Post subject: Reply with quote

no i have not.

8bit killer is actually really good.

some guy on tigsource wrote:
The game play/balance is actually a lot better than Wolfenstein, IMHO… All the enemy attacks are visible and avoidable, but the limited range on your basic guns forces you to get in close, rather than just sniping them from range like Doom imps. And the timing is old school and tricky as well, since your bullets don’t travel instantly, but most enemies are briefly stunned when you shoot them.


it plays like contra. there are even CONTRA WALLS.
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PostPosted: Tue Jul 08, 2008 11:22 pm    Post subject: Reply with quote

Yeah, I saw that post. It feels a little too slow for me, though. Needs a TURBO mode for people who are badass, such as myself. The game also freezes for a second when the music loops which is a bit annoying.
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PostPosted: Tue Jul 08, 2008 11:26 pm    Post subject: Reply with quote

It's a little on the easy side and I get snagged on walls during the boss fights which is a real problem for me. The stages that start each episode are too similar to each other but I suppose you could say that about the first part of every stage in Gradius. Nice looking and sounding though, I really enjoyed that aspect of the game.
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PostPosted: Tue Jul 08, 2008 11:28 pm    Post subject: Reply with quote

Agreeing with Rero in this thread. I want to mention something else about it but I'm saving it for a big article thing!

Guys, I'm TOTALLY almost done with my Marathon article. The process sped up after I cut out half of the content.
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PostPosted: Wed Jul 09, 2008 2:57 am    Post subject: Reply with quote

Cycle wrote:
Agreeing with Rero in this thread. I want to mention something else about it but I'm saving it for a big article thing!

Guys, I'm TOTALLY almost done with my Marathon article. The process sped up after I cut out half of the content.


Was the something else 'I REALLY LIKE MARATHON'
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PostPosted: Wed Jul 09, 2008 2:59 am    Post subject: Reply with quote

No, it was two pages on how people who don't realise terminals are a fine method for storytelling are amazingly genetically similar to a certain family of canine (the Chihuahua).
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PostPosted: Wed Jul 09, 2008 4:46 am    Post subject: Reply with quote

So you're saying 'I REALLY LIKE MARATHON' is in?
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PostPosted: Wed Jul 09, 2008 6:53 am    Post subject: Reply with quote

yo quiero marathon.

no wait my metaphor got all mixed up. DAMN IT, THESE FAUX-CLEVER LATE-90S POPCULTURE REFERENCES DON'T WRITE THEMSELVES PEOPLE
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PostPosted: Wed Jul 09, 2008 7:37 am    Post subject: Reply with quote

I played some more 8-BIT Killer. It's true it's better than Wolfenstein 3D, but that isn't hard; Wolfenstein 3D is pretty shitty and id learned from it's mistakes when they made DooM. It is a well-made and charming little game, but really I don't think it's that different from any other FPS apart from the great visual and audio... Action DooM still feels more of a Contra FPS to me. Action DooM is pretty great until that fucking highway level... first person platforming doesn't work well in the doom engine Sad So yeah, 8bit Killer is pretty charming and entertaining! Wish I could save or level select, though.
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PostPosted: Wed Jul 09, 2008 3:25 pm    Post subject: Reply with quote

Cycle wrote:
8bit Killer is pretty charming and entertaining! Wish I could save or level select, though.

This sums up my feelings on it too. I mean, it's short enough that it can be played through in under an hour easily, but the first two levels do so little that's interesting (i.e. boring enemies, exceptionally straight forward level design) that I don't want to go through them again. The game really starts to pick up in the third level though, and the level design becomes a bit more interesting.

I also got a very NES-Capcom era vibe from this game. It had the static map that shows you where you are and you're constantly moving left->right (GnG), the communications are very reminiscent of NES Bionic Commando/Strider. It's just oozing with insperation from that era. I just wish they'd gotten together with someone who'd learned interesting things about FPS games since then. I mean, they got the aesthetic/audio down pat.
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PostPosted: Wed Jul 09, 2008 6:57 pm    Post subject: Reply with quote

Cycle wrote:
No, it was two pages on how people who don't realise terminals are a fine method for storytelling are amazingly genetically similar to a certain family of canine (the Chihuahua).


Jerk >:(
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PostPosted: Wed Jul 09, 2008 9:35 pm    Post subject: Reply with quote

Cycle wrote:
I played some more 8-BIT Killer. It's true it's better than Wolfenstein 3D, but that isn't hard; Wolfenstein 3D is pretty shitty and id learned from it's mistakes when they made DooM.

One of the things that Wolfenstein 3D has over 8-bit Killer is enemies that patrol and who don't automatically see you once you enter a room. The other one is movement, you don't get snagged on the corners of the walls and you can run which makes backtracking faster. It's just better to control.
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PostPosted: Wed Jul 09, 2008 10:00 pm    Post subject: Reply with quote

I'm not too fussed about patrolling guards, but yeah, I missed the run button and got annoyed at getting stuck on walls a few times.

Wolf 3D also had mechahitler going for it.
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PostPosted: Wed Jul 09, 2008 11:09 pm    Post subject: Reply with quote

And Hitler ghosts! And to a lesser extent zombies with arms sticking out of their chests. If I remember correctly they heiled whilst they shot at you, that's a certain kind of awesome there.
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PostPosted: Wed Jul 09, 2008 11:59 pm    Post subject: Reply with quote

Those things used to scare the crap out of me because a) they were silent and b) they were just damn creepy. Look at it!



I always assumed his hands were turned into knives, I'm not sure if that's true though, it looks like it... I don't think they're heiling though, that would have been rad.

One nice touch I liked in Wolf was that every enemy, except the zombies and hitler, had blue eyes and blonde hair. I wonder if that was a deliberate reference...

Rero did you ever play the WolfenDooM wads? Some of them were pretty great (while others were pretty terrible). I wonder if he ever finished that massive one he was workong on... the first episode set in Paris was fun.

I just checked the website (http://www.doomworld.com/wolfendoom/index2.html) and nope, he never finished Rheingold Sad It looked like it was going to rad... he finished a special edition of Artic Wolf though, which is probably his best finished wad.
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PostPosted: Thu Jul 10, 2008 12:24 am    Post subject: Reply with quote

The guy who made all those wads quit the community and became a stage actor so Arctic Wolf SE is most likely the last we'll hear from him. I would have liked him to finish at least one more part of Rheingold before he did so because I was so into that. There was a secret (modified) Rheingold area in Ultimate Torment and Torture which was a real nice surprise and kind of mean since it made me realize that there won't be any more of it.
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PostPosted: Thu Jul 10, 2008 2:46 am    Post subject: Reply with quote

Cycle wrote:


One nice touch I liked in Wolf was that every enemy, except the zombies and hitler, had blue eyes and blonde hair. I wonder if that was a deliberate reference...



I thought the SS had blue eyes and blonde hair but the brownshirts had dark hair, which is not far off from how it really was.
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PostPosted: Thu Jul 10, 2008 3:32 am    Post subject: Reply with quote

the night porter is a hot movie.
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PostPosted: Thu Jul 10, 2008 4:44 am    Post subject: Reply with quote

Oh look, a release of Doom64 EX.
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PostPosted: Thu Jul 10, 2008 8:32 am    Post subject: Reply with quote

Harveyjames wrote:

I thought the SS had blue eyes and blonde hair but the brownshirts had dark hair, which is not far off from how it really was.


Nope, the brownshirts were also blonde hair, blue eyes. All of the bosses were also like this, except or the doctor who was bald and covered his eyes with glasses.

That Doom 64 wad looks fantastic! It looks like a perfect replica! The most important thing is that it has the ambient noise and sound effects from DooM 64. I'm definitely going to check it out, and hopefully add it to my MUST PLAY wad list.

Sucks the WolfenDooM guy decided he's rather persue his dream of a career on stage! He made some really great levels, even if the Wolf gameplay holds it back somewhat. BUT HERE IS SOMETHING INTERESTING; the first level of Operation: Eisenmann is pretty much a TOTAL COPY of the first level in PRIME TARGET that Marathon powered Mac FPS I mentioned earlier. I always thought that was pretty bizarre! He doesn't even mention it anywhere. The second level isn't the same as the second level in Prime Target though, and I haven't played this WAD past that because the second level is pretty bad and I'd rather play one of his other ones.

Some of the things in his WADs are also from the Mac version of Wolf 3D which was a bit different to the PC one. It had a rocket launcher and flamethrower, so that's why they are usually in them.
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PostPosted: Thu Jul 10, 2008 2:03 pm    Post subject: Reply with quote

Winged Assassins (1984) wrote:
Oh look, a release of Doom64 EX.

This is really awesome! Although it crashed when I finished the second level Sad
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PostPosted: Thu Jul 17, 2008 8:01 pm    Post subject: Reply with quote

Doom64 is better than DooM 3 even though it's more like Quake than DooM half the time.
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PostPosted: Sat Jul 19, 2008 7:26 pm    Post subject: Reply with quote

I've pimped Batman DooM a number of times, and I'm going to do it again! Now is as good a time as any to play this brilliant TC, what with the release of The Dark Knight.





So yes, Batman DooM is a Total Conversion for DooM II. It features entirely new sprites, textures, sounds, music, levels, features and is a loving tribute to Batman. You can tell the creators were hardcore fans, the TC taking cues from the comics, movies and tv shows, many of the situations you find yourself in are straight from the pages of the comics. That said, they had to take quite a few creative liberties since it's a FPS. The major change is that Batman uses guns. Well, not always. He has his fists, baterangs, DUAL SHOTGUNS BUILT INTO HIS ARMS, A MACHINE GUN BUILT INTO HIS FIST and a gas gun built into his other fist. Oh, he also has CLAWS but you only use them on the last level. So yeah, he's a BADASS batman. Except when he punches people. He looks like he's he's telling everyone they're a wanker when he punches because that's what his hand motion looks like. EDIT: Apparently this game is set in the NIGHTFALL period, where Batman has his back broken and another fellow takes his place for a short period, who indeed uses more lethal tactics.





Most of the enemies you encounter are thugs with a variety of weapons, including BIG SCARY BLACK DUDE WITH A KNIFE, REDNECK WITH A MOLOTOVE COCKTAIL and BALAKLAVA DUDE WITH A GUN. But these guys are just fodder, the real enemies are the villians, and this TC features a wonderful ROGUES GALLERY. KILLER CROC, TALLYMAN, THE PENGUIN, SCARECROW, BAIN, THE JOKER, and more! Some of my favourites are missing (and I actually haven't heard of a few of these fellows, such as Tallyman) but the ones that are featured are represented accurately, matched with levels suiting their persona.





The level design is also incredibly high quality for a TC. The first level is a sort of a prolouge, foiling a bank robbery as you chase the crooks through the subway and city streets, then it's off to capture supervillians. The levels go the Duke 3D route of recreating real places, still maintain a tight flow and sport excellent item and enemy placement to keep gameplay strong despite the limitations REAL WORLD ENVIRONMENTS present. Locations are QUITE VARIED... there is a funhouse, a casino, corn fields... even more impressive is that many levels contain actual objectives, supported by very high level scripting. For example, one level has you storming through the city streets to deal with a gang war. When you get there, you're actually in the middle of the war, two seperate sets of enemies fighting each other with you stuck in the middle. Another one has you sneaking onto a helicopter so you can fly to Tallymans hideout, another has you in a hospital being filled by poison gas, the player having to shut it off before it kills all the hostages. This level I particularly enjoyed because, aside from some mechanical penguins, it's entirely devoid of enemies as it should be.

I also especially liked missions where Batman starts on a rooftop, allowing him to swoop down on the unsuspecting evil-doers below!





It also does a few other really neat things. Before you head off to find each villian, you visit the batcave which has the new villian and objective on the computer screen. Each time you visit the batcave, there is also one new secret, keeping you on your toes. Another COOL thing is that at one point you have to save the mayor from the scarecrow, and you get to play an extra level depending on if you fail or succeed. Also, the secret level is bizzare and plays a midi verison of the 60s batman theme. Oh, and Wally/Waldo is hidden somewhere in the game. Oh and you can only use your fists to beat the final boss, which I guess refers to a comic I missed.




It's not perfect of course, for one thing the scale isn't quite right and Batman feels like a midget compared to everyone else, and some of the sprite work is rather lacking. I was particularly dissapointed with their interpretation of the joker, but it's well worth checking out if you're a fan of batman and/or doom!




http://www.doomworld.com/batman/main.shtml

Unfortunately, the source port I use (legacy) has problems with the clever scripting (too clever for its own good, apparently) the game uses, so I have to use cheats to get through a few places. I'm going to try it in zdoom and see if it can handle it better. EDIT: Apparently Chocolate DooM is the only port that can run it near perfectly these days.

The creators went on to create the ACCLAIMED single-player mod THE DARK CONJUNTION for quake 3 and are currently working on their first commercial game called ZENO CLASH, trailer below.

http://www.youtube.com/watch?v=-3u0X2WozLA
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Harveyjames
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PostPosted: Sat Jul 19, 2008 10:31 pm    Post subject: Reply with quote

Is Partyman in this game?

What the hell Zeno Clash! It looks like a real game! I'm not kidding, it looks like something I might want to play!
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PostPosted: Sat Jul 19, 2008 10:42 pm    Post subject: Reply with quote

The Killer Croc fight is a "wow!" feature, since he can pick up rocks on the ground and throw them at you (but not very far due to how DooM handles auto-aiming. This unfortunately also nerfs the gas bombs if you don't run backwards after throwing them). Amazing still, you can use "vanilla" DooM if you get around the bug that doesn't let you switch weapons after changing to the fist. Or you could get the fix. Running it with vanilla really shows its strengths considering some of the stuff they pulled off.

biCycle wrote:
That said, they had to take quite a few creative liberties since it's a FPS. The major change is that Batman uses guns. Well, not always. He has his fists, baterangs, DUAL SHOTGUNS BUILT INTO HIS ARMS, A MACHINE GUN BUILT INTO HIS FIST and a gas gun built into his other fist. Oh, he also has CLAWS but you only use them on the last level. So yeah, he's a BADASS batman. Except when he punches people. He looks like he's he's telling everyone they're a wanker when he punches because that's what his hand motion looks like. I think all his guns are like, non-lethal though.

The TC is based off the very long Knightfall "saga" which I haven't read but after hitting up Wikipedia there's a part where they say that Batman (who isn't Bruce Wayne this time. My knowledge of Batman only covers that campy movie from the sixties, the equally campy cartoon from the eighties or whenever and making jokes about Batpoles so I had no idea that there were multiple Batmen. What ever happened to those Batpoles anyway) modifies his suit with "lethal weapons" like "laser, razor-sharp Batarangs and a flame-thrower" which is pretty BADASS as you put it.

Quote:
unfortunately, the source port I use (legacy) has problems with the clever new scripts and stuff the game uses, so I have to use cheats to get through a few places. I'm going to try it in zdoom and see if it can handle it better.

Don't bother, it's broken under ZDoom (level doesn't end after killing the Joker. Heath Ledger curse from the grave!) unless you can get a hold of the alternate Dehacked patch which isn't available from the TC's site any more. It should run in Chocolate which is a super sexy port, even more than PrBoom.
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PostPosted: Sat Jul 19, 2008 10:57 pm    Post subject: Reply with quote

Knightfall is the series where BANE BROKE THE BATMAN'S BACK. Comic book nerds always call Batman 'The Batman'.
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PostPosted: Sat Jul 19, 2008 11:00 pm    Post subject: Reply with quote

Comic book nerds also call comic books "graphic novels".
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PostPosted: Sat Jul 19, 2008 11:18 pm    Post subject: Reply with quote

Comic Book nerds also call a whole tub of ice cream 'a snack'.
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PostPosted: Sun Jul 20, 2008 3:34 am    Post subject: Reply with quote

Yeah, I thought it must be based on the Knightfall saga due to the importance of Bane in the game, but your info actually clear things up quite a bit! It all makes much more sense now.

I'll have to try it out in Chocolate, which I've never even heard of before. if ZDoom didn't work I was going to just try it in vanilla doom via dosbox.

But yeah, Great, great wad. I'm really looking forward to Zeno Clash (and I'm currently trying to convince my boss to let me preview it... I've already contacted the creator, we've talked before when I sent him Batman fanmail years ago).

RERO, was that Ghostbusters wad ever finished, and if it was, what are your thoughts on it? It looked really promising, I should look that up.

My post sure had lots of typos. Oh well!
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PostPosted: Sun Jul 20, 2008 4:44 am    Post subject: Reply with quote

It sure does. Man, do you talk to your editor with that kind of language?

biCycle wrote:
RERO, was that Ghostbusters wad ever finished, and if it was, what are your thoughts on it? It looked really promising, I should look that up.

As far as I know, exactly that, no. I'm having fun with the English language here *annoying smiley*. There was only enough stuff released for a demo, back in the year 2002. If I can't even remember what happened three months ago there is no way I can remember back that far but I think that all the important set pieces were present like the library, the bit in the hotel, that balls hard part where all the ghosts escaped and that bit on the roof where they shot things with lasers. I think I left wanting more of it and some more detailed levels (it looked like it was done in 1996 and standards have risen since then. Maybe they just didn't get the memo) but the project got dropped like that Ninja DooM one which totally blew because I was totally pumped for it like the levers on the Containment Unit™.

It's looking like Batman and Aliens DooM are the only good fan projects even though the latter almost looks embarrassing these days.
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PostPosted: Sun Jul 20, 2008 4:58 am    Post subject: Reply with quote

god look just because i get paid to write doesn't mean i have to write professionally all the time, it's the internet ok, i only proofread stuff when i'm getting paid so unless you want to pay me i'm goign to continue writing like this ok, cool

I never gave the Aliens TC a real look, despite hearing so much praise about it. Like you said, it feels very dated and other games have done the same thing but much better since then.

That ninja wad looked fun! I can't remember any other interesting DooM TCs that haven't already been mentioned. It's been a long time since I've been into that scene.
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PostPosted: Sun Jul 20, 2008 5:23 am    Post subject: Reply with quote

Cycle wrote:
god look just because i get paid to write doesn't mean i have to write professionally all the time, it's the internet ok, i only proofread stuff when i'm getting paid so unless you want to pay me i'm goign to continue writing like this ok, cool


Or, you can start taking the utmost care in writing your every single post from this point on!

Dessgeega and Eric-Jon do it, and look where they are! ON THE CUTTING EDGE OF THE MOST EXCITING MOVEMENT IN JOURNALISM TODAY, NEW GAMES JOURNALISM, WHICH I HEAR IS GOING TO REVOLUTIONISE THE WAY WE THINK ABOUT GAMES
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PostPosted: Sun Jul 20, 2008 5:25 am    Post subject: Reply with quote

My reckless writing style is edgy, I'm beyond New Games Journalism. I'm Post Games Journalism.

Ride the rainbow, bitch.

In conclusion, life is too short to care about internet forum post quality.
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PostPosted: Sun Jul 20, 2008 6:09 am    Post subject: Reply with quote

Cycle wrote:
In conclusion, life is too short

Just like your junk ha ha ha.

Quote:
I can't remember any other interesting DooM TCs that haven't already been mentioned. It's been a long time since I've been into that scene.

I will make sure to tell you when any new things pop up so you won't totally be out of the loop pops. Like when KDiKDiZD gets finished because that is looking hell of fly. Yes, that reads Knee-Deep in Knee-Deep in ZDoom. It's a KDiZD remake, for vanilla!

EDIT: I meant interpretation.
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PostPosted: Sun Jul 20, 2008 6:28 am    Post subject: Reply with quote

Winged Assassins (1984) wrote:
Cycle wrote:
In conclusion, life is too short

Just like your junk ha ha ha.


look, it has serious growth potential
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PostPosted: Sun Jul 20, 2008 7:11 am    Post subject: Reply with quote

Cycle wrote:
My reckless writing style is edgy, I'm beyond New Games Journalism. I'm Post Games Journalism.


Is Post Games Journalism when you're so cutting edge you don't even need to bother finishing the article? Because yeah, you have been pioneering that movement for a good while now
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PostPosted: Sun Jul 20, 2008 7:14 am    Post subject: Reply with quote

Harveyjames wrote:
Cycle wrote:
My reckless writing style is edgy, I'm beyond New Games Journalism. I'm Post Games Journalism.


Is Post Games Journalism when you're so cutting edge you don't even need to bother finishing the article? Because yeah, you have been pioneering that movement for a good while now


OH BURN
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PostPosted: Sun Jul 20, 2008 7:17 am    Post subject: Reply with quote

I've finished it, I just don't think it's finished enough.
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PostPosted: Sun Jul 20, 2008 8:20 am    Post subject: Reply with quote

There's an animation director called Richard Williams who spent 30 years making one film. The Thief and the Cobbler. His producer once suggested to him over dinner that he was scared of finishing the film- he'd built his film up in his mind to be the greatest animated movie ever made, and if he finished it he'd have to contend with the reality that it was not that at all. True to this statement, Williams never did finish the movie. The finished fragments of the film were pieced together by fans and collectors and revealed a film that, while impressive, had many flaws.

Far better, then, to be a Miyazaki, finishing work on a regular basis, building your skills up on each movie you complete. The feedback of your peers is valuable to any kind of craftsman, but you deny yourself this if you choose to toil in isolation on single magnum opuses that may never see the light of day. Make work, put it behind you, and make better work tomorrow.
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PostPosted: Sun Jul 20, 2008 8:20 am    Post subject: Reply with quote

Yeah ok, I just get distracted by porn.
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PostPosted: Sun Jul 20, 2008 11:33 am    Post subject: Reply with quote

Hey cycle, if you can get a zip together that has a working version of Batman using ZDoom I would host it for a while.
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PostPosted: Tue Jul 22, 2008 8:13 am    Post subject: Reply with quote

Shaper, it doesn't work in zdoom according to Rero! I'll see if I can work something else out.

So I just spent sometime playing Cowboyana with my buddy, which I can safely say is the best western themed indie game of all time, but it left me hankering for some more western gaming. I don't have Outlaws installed (I need to find another copy of that game...) so instead I loaded up FISTFUL OF DOOM, a two level wad for DooM II.



I'm quite certain it was heavily inspired by Outlaws, with a familiar feel in both look (duh) and design. Both of the levels are set in towns, free for the player to explore and kill people in, restricted only by a few locked doors. The goal of the first level is to rob a bank and is fairly easy. The second is much more difficult, the player tasked with finding sanctuary in the church. Which has a haunted graveyard. Also there are hilariously stereotypical Mexicans shooting at you.



As you can see in the screenshots, it features new textures and sprites, all changed to fit the setting, and sounds to go along with them. The TNT Box you see in one of the shots is just a re-skinned rocket launcher, I'm afraid.



So yes, it's a short wad, but it's a fun, well designed one that satisfied my need for wild west antics.



Time for me to go rope me a queer.

I mean, a steer.

Here is a shot with OpenGL turned on:


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PostPosted: Tue Jul 22, 2008 8:18 am    Post subject: Reply with quote

Cycle wrote:
So I just spent sometime playing Cowboyana with my buddy, which I can safely say is the best western themed indie game of all time


YET.
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PostPosted: Tue Jul 22, 2008 8:45 am    Post subject: Reply with quote

Oops, yeah, I forgot! Sandfall is looking promising!
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PostPosted: Tue Jul 22, 2008 8:52 am    Post subject: Reply with quote

YOU'RE ASKING FOR TROUBLE, HOMBRE, AND TROUBLE'S WHATCHER GONNA GET
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PostPosted: Wed Jul 23, 2008 10:24 pm    Post subject: Reply with quote

Ok, ok... OK. Like I understand that this is going to make me look like a complete ignoramus, but I just downloaded zDoom after getting fed up with the limitations of my shitty Steam editions (though, technically that pack was so cheap I didn't even pay for em, but fuck it) and you know what happen the first time zDoom booted up? It recognized the steam IWADs. Instantly! It was fantastic so I downloaded all of them (hexen and the like) and you know what? They all worked too. Color me damn excited!


EDIT!!!!!!!

Crap! Quake didn't work ;_;
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PostPosted: Wed Jul 23, 2008 11:30 pm    Post subject: Reply with quote

Ok, recommend me some great DooM wads that are still great today. I know there's a few mentioned though out the thread, but, like, It's hard to separate them man.
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PostPosted: Thu Jul 24, 2008 12:08 am    Post subject: Reply with quote

Going through Doomworld's Top 100 Of All Time is a good start since it has all the essentials from 1994-2003. There's a hell of a lot of content there, it will keep you going for a long while, but if you want a few stand-outs, Phobos: Anomaly Reborn (2003), Caverns Of Darkness (2002) and The Darkening (1999) is an excellent trio of wads to hit first.

If you'd like something more recent, Deus Vult II (epic!), Wonderful DooM (massive!) and my favourite wad of 2006 Phocas Island 2 (adventure!).
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