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TQG Dev Forum? |
Yes. Make it up! |
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No way, we'll just talk about this crap in the games/general forum. |
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Total Votes : 9 |
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SuperWes Updated the banners, but not his title
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Joined: 07 Dec 2004 Posts: 3725
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Posted: Mon Jun 16, 2008 12:46 pm Post subject: Development Forum |
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Hey guys, Lestrade and I were talking and we're trying to decide if TGQ needs a game development forum - a place for people working on games or who want to work on games can go to discuss their projects. Who's for it and who's against it and why?
-Wes _________________
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ApM Admin Rockstar
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Joined: 14 Oct 2004 Posts: 1210 Location: Ottawa, ON
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Posted: Mon Jun 16, 2008 12:54 pm Post subject: |
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I am totally pro-anything that encourages people to make videogames. |
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Lestrade Bug Fister
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Joined: 24 Mar 2005 Posts: 1760 Location: Toronto
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Posted: Mon Jun 16, 2008 12:59 pm Post subject: |
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I think this cast of people brings something completely worthwhile to game dev discussion, and I know I for one appreciate the opinions of the people here. I would love to discuss ideas, ask for help, etc. |
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ryan .
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Posted: Mon Jun 16, 2008 1:02 pm Post subject: |
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Can we bug people with questions? I'm going through a C++ book now, and though I've yet to hit the complex stuff, I can see myself needing some assistance here and there. Well, maybe not too much to bug anyone since I'm going sslloowwwwwww, but I like to have my bases covered - "I warned you!!"
Sadly, my involvement with games is limited to a more auxiliary position. Currently involved with four right now. The one I'm most excited about being Mount & Blade (yesssssssss!), and I will take credit for them fixing the title from Mount&Blade. _________________ Come to me, Mordel. We shall depart. |
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Lestrade Bug Fister
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Joined: 24 Mar 2005 Posts: 1760 Location: Toronto
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Posted: Mon Jun 16, 2008 1:20 pm Post subject: |
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I would imagine that's fair game. I'm a lowly artist/designer, so I can answer no programming questions (unless we're suddenly talking about websites). |
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ryan .
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Posted: Mon Jun 16, 2008 1:35 pm Post subject: |
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I know a good bit about production process in general, with a strong focus on localization (as one might expect). But I also deal with a lot of VO folk as subcontractors and nothing but product and brand managers on a daily basis. I've also worked with brands outside of gaming, like Red Bull and Geico. Really, everything outside of programming and art: marketing rationales, box design, game design documents, website and promotional materials, in-software material, manuals, strategy guides, character bios, etc. with liberal amounts of content creation sprinkled throughout. I also hire a lot from around here (hey guys!), so I do like to poach the local talent as well. _________________ Come to me, Mordel. We shall depart. |
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Lestrade Bug Fister
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Joined: 24 Mar 2005 Posts: 1760 Location: Toronto
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Posted: Mon Jun 16, 2008 2:05 pm Post subject: |
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See, this is getting awesome already. |
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SuperWes Updated the banners, but not his title
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Posted: Mon Jun 16, 2008 2:19 pm Post subject: |
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So I went ahead and made it. WITHOUT MATT'S PERMISSION EVEN! Based on the community feedback of a total of four positive responses. Woo!
Currently I have this forum set up so that you need to be registered to read posts in it. Do we agree that this is a good idea? Should I open it up for everyone? Should I make it invisible to anyone who isn't registered?
-Wes _________________
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Lestrade Bug Fister
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Posted: Mon Jun 16, 2008 2:27 pm Post subject: |
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I think requiring registration is a good idea. |
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SuperWes Updated the banners, but not his title
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Joined: 07 Dec 2004 Posts: 3725
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Posted: Mon Jun 16, 2008 2:30 pm Post subject: |
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Lestrade wrote: | I think requiring registration is a good idea. |
Should I require registration to read posts or to even see that the dev forum exists?
Also, please suggest different names/descriptions for this forum if you don't like the one I came up with. I have a feeling that we already overuse the word "Quarter" around here.
-Wes _________________
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Lestrade Bug Fister
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Posted: Mon Jun 16, 2008 2:46 pm Post subject: |
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Well, I guess it makes sense for people to see the forum, but not be able to read the posts. That way they have an incentive to join. |
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ryan .
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Posted: Mon Jun 16, 2008 4:02 pm Post subject: |
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"What is that secret club?! I MUST JOIN!"
Haha! It's just us talking about you joining! _________________ Come to me, Mordel. We shall depart. |
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Shapermc Hot Sake!
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Posted: Mon Jun 16, 2008 4:06 pm Post subject: |
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SuperWes wrote: | WITHOUT MATT'S PERMISSION EVEN! |
Grrrrr!
/me waves fist in the air at you. _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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The Great Unwashed .
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Posted: Mon Jun 16, 2008 8:07 pm Post subject: |
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It would make more sense for people to be able to read the posts, but not reply unless they had permission. There's no reason to keep the content hidden from the general public, and if they don't know what the content is and they join and it's not what they expect, then they'll be all "Well, that was a waste!" and the whole exercise will be pointless. If however they could see what was on offer, the temptation would become more meaningful. _________________
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ryan .
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Posted: Mon Jun 16, 2008 10:37 pm Post subject: |
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But but but! The mystery! _________________ Come to me, Mordel. We shall depart. |
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kirkjerk .
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Posted: Thu Jun 19, 2008 2:00 pm Post subject: |
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SuperWes wrote: | Lestrade wrote: | I think requiring registration is a good idea. |
Should I require registration to read posts or to even see that the dev forum exists?
Also, please suggest different names/descriptions for this forum if you don't like the one I came up with. I have a feeling that we already overuse the word "Quarter" around here.
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Jimminy crickets, I just found this.
S'funny, I was thinking about asking "could we start up a general 'games you have made thread?'" cause I thought me pimping every damn GloriousTrainwrecks Klik of the Month I made in its own thread would grow tiresome.
Also, in general it answers some questions for me about if TGQ is about The Industry or does it extend to our own efforts however humble...
Is the visibility issue in case people want to write about stuff that's a bit secret?
As for a name for the forum... I dunno, "Nickel and Dime Game Design"? _________________ =/ \(<D)_/
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Shapermc Hot Sake!
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Posted: Thu Jun 19, 2008 4:45 pm Post subject: |
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kirkjerk wrote: | As for a name for the forum... I dunno, "Nickel and Dime Game Design"? |
I support this name change. _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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SuperWes Updated the banners, but not his title
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Joined: 07 Dec 2004 Posts: 3725
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Posted: Thu Jun 19, 2008 5:14 pm Post subject: |
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Shapermc wrote: | kirkjerk wrote: | As for a name for the forum... I dunno, "Nickel and Dime Game Design"? |
I support this name change. |
Done!
As for why make things secret, I guess it's just in case you want to work on something and reveal it to this community during the process and not have to worry about your half-finished ideas ending up posted on the front page of Kotaku. Not that this would realistically happen, but it's a worry.
I have a few videos (and even code if someone would be interested) of half-finished games I'd like to post at some point, but I don't think I'd want to do it if there's a chance it might end up public domain.
-Wes _________________
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Shapermc Hot Sake!
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Posted: Thu Jun 19, 2008 6:16 pm Post subject: |
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SuperWes wrote: | As for why make things secret, I guess it's just in case you want to work on something and reveal it to this community during the process and not have to worry about your half-finished ideas ending up posted on the front page of Kotaku. Not that this would realistically happen, but it's a worry. |
No, this totally makes sense to me. It does make a very small community even more restricting, but it also keeps people from prying into things and flat out copying and pasting your ideas without needing to give up any of their information. While it may never end up on the front page of Kotaku, you don't have to worry about some small jerk community running across it and slapping it all over their forums for slander or jest (or worse). _________________ “The average man has a secret desire to be a swaggering, drunken, fighting, raping swashbuckler.”
-Robert E. Howard in a letter to a friend circa Decmber 1932
"There is no place in this enterprise for a rogue physicist!" |
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Harveyjames the meteor kid
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Posted: Thu Jun 19, 2008 10:18 pm Post subject: |
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I like the new name but I dunno about 'so you like-a the game making? So do we!' How about just 'development forum' instead? |
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SuperWes Updated the banners, but not his title
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Posted: Thu Jun 19, 2008 10:30 pm Post subject: |
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Harveyjames wrote: | I like the new name but I dunno about 'so you like-a the game making? So do we!' How about just 'development forum' instead? |
I chose something shitty so that someone would come up with something better. So do it! I don't like "development forum." Needs more pizzaz.
-Wes _________________
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Posted: Fri Jun 20, 2008 2:10 am Post subject: |
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"Let's make babies!"? |
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kirkjerk .
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Posted: Fri Jun 20, 2008 7:15 am Post subject: |
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"you want it, you make it" _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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SuperWes Updated the banners, but not his title
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Posted: Fri Jun 20, 2008 7:51 am Post subject: |
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Why don't we combine the two?
"You want babies? You make 'em. (Babies are videogames)"
-Wes _________________
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Harveyjames the meteor kid
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Posted: Fri Jun 20, 2008 11:31 am Post subject: |
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"You want babies? You make 'em. Now stick your dick in this computer" |
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kirkjerk .
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Harveyjames the meteor kid
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Posted: Fri Jun 20, 2008 12:03 pm Post subject: |
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'Video games: Babies. Now we make love." |
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kirkjerk .
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Posted: Fri Jun 20, 2008 12:46 pm Post subject: |
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Harveyjames wrote: | 'Video games: Babies. Now we make love." |
I like that.
At the risk of being too pedantic,
Video games = babies. Now we make love.
I dig how it allows for, just like the point of sex isn't just babies, sometimes game design is more about the fun of just doin' it.
I'm not going to push the metaphor further, but I love it up to here. _________________ =/ \(<D)_/
==/\/ >_ kirkjerk.com |
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SuperWes Updated the banners, but not his title
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Posted: Fri Jun 20, 2008 5:15 pm Post subject: |
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I like this line of thinking, but lets get less obscure with it. How about, "We know videogames are your babies, now use this forum to talk about making babies."
-Wes _________________
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kirkjerk .
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Posted: Fri Jun 20, 2008 5:23 pm Post subject: |
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SuperWes wrote: | I like this line of thinking, but lets get less obscure with it. How about, "We know videogames are your babies, now use this forum to talk about making babies."
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Wes, making love can lead to babies. I think you need to know this. _________________ =/ \(<D)_/
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SuperWes Updated the banners, but not his title
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Posted: Fri Jun 20, 2008 5:52 pm Post subject: |
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kirkjerk wrote: | SuperWes wrote: | I like this line of thinking, but lets get less obscure with it. How about, "We know videogames are your babies, now use this forum to talk about making babies."
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Wes, making love can lead to babies. I think you need to know this. |
Woah dude. Woah. You just blew my mind.
-Wes _________________
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Harveyjames the meteor kid
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Posted: Fri Jun 20, 2008 9:54 pm Post subject: |
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kirkjerk wrote: |
Video games = babies. Now we make love. |
Oh yeah, that's much better! Also how about:
Video games = babies. Now, we make love.
See the drama that one comma adds! |
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