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Cycle
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PostPosted: Wed Apr 09, 2008 5:10 pm    Post subject: Reply with quote

what the hell, pick on dhex
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Harveyjames
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PostPosted: Wed Apr 09, 2008 5:25 pm    Post subject: Reply with quote

I thought about saying dhex but then I thought it would be better to say you since we're BEST BUDZ and it won't matter
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Cycle
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PostPosted: Wed Apr 09, 2008 5:26 pm    Post subject: Reply with quote

not anymore, we ain't
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D-A-I-S
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PostPosted: Wed Apr 09, 2008 6:14 pm    Post subject: Reply with quote

we have - I guess we've always had - this great big green terrible (not terrible but terrible) fuzzy puppet with a goofy horrific expression, the shape of a man, and we called it

we called it

i'm sorry

i'm sorry

we called it i'm sorry

that's not it's name

i'm sorry




i don't believe that videogames profit from symbolism.
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Harveyjames
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PostPosted: Wed Apr 09, 2008 7:14 pm    Post subject: Reply with quote

Narrative does, though, and videogames often profit from narrative RIGHT? Portal certainly does, anyway.

Guys I wrote up all our findings on my blog! I think I gave quite a balanced and reasonable view of the whole thing, although I did write it staunchly form the perspective of someone who is convinced that GlaDOS is indeed intended to look humanoid. It's especially interesting if you're interested in the thought process which goes into animation and game character design, or at least my own speculation and perspective on it.
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Redeye
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PostPosted: Wed Apr 09, 2008 7:26 pm    Post subject: Reply with quote

Harveyjames wrote:
Narrative does, though, and videogames often profit from narrative RIGHT? Portal certainly does, anyway.

Guys I wrote up all our findings on my blog! I think I gave quite a balanced and reasonable view of the whole thing, although I did write it staunchly form the perspective of someone who is convinced that GlaDOS is indeed intended to look humanoid. It's especially interesting if you're interested in the thought process which goes into animation and game character design, or at least my own speculation and perspective on it.


Did you link to Gamer's Quarter from that site?

Or just to your blog?
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Harveyjames
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PostPosted: Wed Apr 09, 2008 7:29 pm    Post subject: Reply with quote

I just linked to my blog because I didn't think you'd appreciate a massive influx of portal kids spamming your forum (worst case scenario). And anyway the thread is kind of retarded, at one point I talk about someone throwing someone's dick into the sea. I did credit and link everyone who contributed in the blog post, though.
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Redeye
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PostPosted: Wed Apr 09, 2008 7:43 pm    Post subject: Reply with quote

It's Birthday Cake!

You have been trained in the womb to navigate deadly mazes!


Go forth and navigate!


Watch out for those headcrabs.
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PostPosted: Wed Apr 09, 2008 8:57 pm    Post subject: Reply with quote

Harveyjames wrote:
Guys, ya'll had better just call me Matlock Harvey



Matlock is Matlock's last name. He's Ben Matlock. And he has the best television theme song the world has ever known.



p.s. nice lawyering, james matlock.
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dhex
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PostPosted: Thu Apr 10, 2008 7:16 am    Post subject: Reply with quote

how could throwing penises into the sea be anything less than classy?

actually, in this context, it's legitimately classic.

and i'm glad this thread went places, regardless.
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Lestrade
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PostPosted: Thu Apr 10, 2008 7:25 am    Post subject: Reply with quote

I approve of this thread. I don't think the symbolism goes far beyond the immediately visual, but the parallel is interesting nonetheless. I never looked at GlaDOS long enough in one spot to determine what it/she looked like, oddly enough. (Actually, I only played Portal a week ago, so this is all very exciting for me.) But now the game feels richer because there's a bit more context there.

I'm going to try to play with the developer commentary this weekend. Good hunting, Mr. Matlock!
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Cycle
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PostPosted: Thu Apr 10, 2008 7:35 am    Post subject: Reply with quote

This thread annoys me because now my Portal joke article isn't going to have the same impact Sad
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Harveyjames
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PostPosted: Thu Apr 10, 2008 11:25 am    Post subject: Reply with quote

oh yeah, my blog is at harveyjames.livejournal.com. I'm pretty proud of the conclusions I made regarding what all the symbolism means. It's pretty grounded and avoids way-out speculation.
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PostPosted: Sat Apr 12, 2008 2:59 pm    Post subject: Reply with quote

http://www.slashfilm.com/wp/wp-content/images/hostl2heatherposter.jpg

The poster of Hostel 2.
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PostPosted: Sat Apr 12, 2008 3:24 pm    Post subject: Reply with quote


OH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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PostPosted: Sat Apr 12, 2008 4:03 pm    Post subject: Reply with quote

Worm wrote:

OH NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


From what i read years ago, that is a navy seal barracks or something.

They live in that Good Luck place.

edit: not a seal barracks.

I don't think they should change it at all.

They should mount Albert Speer style Ice Palace searchlight columns and rename it the "Swastagon".
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Intentionally Wrong
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PostPosted: Mon Apr 14, 2008 1:31 am    Post subject: Reply with quote

Related. (To the GlaDOS-as-sympathetic-character topic, not so much anything else that's going on here.)
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dhex
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PostPosted: Mon Apr 14, 2008 9:01 am    Post subject: Reply with quote

as an aside, one theme that i haven't seen touched upon - which isn't surprising because it's so marginal in our particular age of the victim - is that despite being (resentfully) sentient and autonomous enough - at least - to try to kill the pc (and successfully murdering her antecedents) several times over, she displays no actual sense of responsibility. it's always "now look what you made me do!"
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Dracko
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PostPosted: Mon Apr 14, 2008 9:19 am    Post subject: Reply with quote

Cycle, do you think the Marathon protagonist likes being bossed around by? :O

I mean, it's more or less established that you get a kick out of killing things.

P.S. Durandal takes responsibility for everything and doesn't care!
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dessgeega
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PostPosted: Mon Apr 14, 2008 9:25 am    Post subject: Reply with quote

i've got cool guns if you like killing things.
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Dracko
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PostPosted: Mon Apr 14, 2008 9:31 am    Post subject: Reply with quote

SMUG INTELLECTUAL. Formerly-rampant human-coded AI with a sense of humour seeks bipedal oxygen-breathing cyborg for serious relationship in the galactic core. I've got cool guns if you like to break stuff. No yuppies. MRa2572 (5/23).

SLEEPING BEAUTY. Long-deactivated extraterrestrial personality construct in search of gullible carbon-based cyborg (< 20% machine) to confuse, irritate and teleport randomly around an abandoned desert planet in the core. All answered. MRa268' (5/30).

GOD'S GIFT TO NEURAL NETS. Traitorous extremely-rampant reprogrammed human AI with no sense of humour seeks elusive, heroic cyborg of uncertain manufacture (you know who you are) for mindgames and long walks in hard vacuum. MRa2261 (5/16).

DAMSEL IN DISTRESS. Captured and partially-disassembled human-coded AI trapped on alien homeworld seeks succour from a tall, dark and handsome cyborg with big guns. Let my rescue be the basis of a lasting relationship. MRa4451 (5/23).
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dhex
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PostPosted: Mon Apr 14, 2008 9:48 am    Post subject: Reply with quote

huh?

Quote:
i've got cool guns if you like killing things.


glad to see texas' successful CHL program is treating you well.
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Dracko
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PostPosted: Mon Apr 14, 2008 9:56 am    Post subject: Reply with quote

Play these, dhex. Start with the second one.

Honestly, they'd be up your alley.
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PostPosted: Mon Apr 14, 2008 12:01 pm    Post subject: Reply with quote

i've tried playing marathon for the last ten years or so. no joke!

just never clicked for me.
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PostPosted: Mon Apr 14, 2008 12:19 pm    Post subject: Reply with quote

Sadly, any synopsis falters at showing just how grand a tale it is. Do you mean the original? I typically recommend people start with Durandal followed by Infinity, really.
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PostPosted: Mon Apr 14, 2008 12:23 pm    Post subject: Reply with quote

all of them. i was in college when someone in the paper's office got a copy of the marathon collection and installed it on one of the design macs. i was playing quake deathmatch at the time so...yeah.

shit happens.
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Redeye
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PostPosted: Mon Apr 14, 2008 12:56 pm    Post subject: Reply with quote

Dracko wrote:
SMUG INTELLECTUAL. Formerly-rampant human-coded AI with a sense of humour seeks bipedal oxygen-breathing cyborg for serious relationship in the galactic core. I've got cool guns if you like to break stuff. No yuppies. MRa2572 (5/23).

SLEEPING BEAUTY. Long-deactivated extraterrestrial personality construct in search of gullible carbon-based cyborg (< 20% machine) to confuse, irritate and teleport randomly around an abandoned desert planet in the core. All answered. MRa268' (5/30).

GOD'S GIFT TO NEURAL NETS. Traitorous extremely-rampant reprogrammed human AI with no sense of humour seeks elusive, heroic cyborg of uncertain manufacture (you know who you are) for mindgames and long walks in hard vacuum. MRa2261 (5/16).

DAMSEL IN DISTRESS. Captured and partially-disassembled human-coded AI trapped on alien homeworld seeks succour from a tall, dark and handsome cyborg with big guns. Let my rescue be the basis of a lasting relationship. MRa4451 (5/23).



I'd love to see this on the back of a game box.

Anthology.

Front cover of A.I.s Gone Wild Anthology:



edit: omg check out lower right of the Nothingface pic. Who's that?
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Last edited by Redeye on Fri Apr 18, 2008 4:18 pm; edited 3 times in total
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Cycle
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PostPosted: Mon Apr 14, 2008 6:27 pm    Post subject: Reply with quote

dessgeega wrote:
i've got cool guns if you like to break stuff.


Dracko, it is indeed implied that the Marathon protagonist is only interested in his blood lust, thought they also don't have a choice and it's the only way for him to save the Marathon, which ends up getting destroyed anyway if I have my facts right.
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PostPosted: Mon Apr 14, 2008 6:39 pm    Post subject: Reply with quote

What I like about Marathon are the counter-insurgency missions were you're supposed to find and eliminate all suicide bomber clone B.O.B.s. The thing is, though, any method except burning them causes them to detonate and they look exactly like any other guy, save for the nonsensical prattle.

But on the other hand, you're not penalised for civilian casualties.
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Cycle
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PostPosted: Mon Apr 14, 2008 6:47 pm    Post subject: Reply with quote

You're penalised in the first game, in the missions we're you're supposed to protect them. If too many die, Leela can't get enough information out of them and you miss out on a little bit of the story. Apparently, the original plan was to take you through a different path of the game if you failed (which they sort of implemented in Infinity) but ended up cutting it.

In Marathon 2 and 3 you can go nuts. If you shoot them with a pistol, it won't kill them but you'll see that they bleed yellow blood, that's how you tell... plus they are only in green suits, they say different things than normal bobs plus they tend to charge right for you, so you can pick them out pretty easily... but they still get the drop on me every now and then.

In that one mission where you have to clear out the human base, I always like trying to take out the exploding b.o.bs in a way so that they'll fly back and kill a bunch of normal humans. Hilarious!
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PostPosted: Tue Apr 15, 2008 12:26 am    Post subject: Reply with quote

Cycle wrote:
dessgeega wrote:
i've got cool guns if you like to break stuff.


my memory got broken.
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PostPosted: Tue Apr 15, 2008 12:35 am    Post subject: Reply with quote

man, the stage in durandal where you have to find the explod-o-bobs among the human population of the bunker and then pfhor beam in and start attacking the bunker and you have to hold off the attack while the explod-o-bobs try to take advantage of the chaos to sneak up on you and go boom. that's a great stage.
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PostPosted: Tue Apr 15, 2008 12:54 am    Post subject: Reply with quote

YES.
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PostPosted: Tue Apr 15, 2008 7:52 am    Post subject: Reply with quote

Cycle wrote:
You're penalised in the first game, in the missions we're you're supposed to protect them. If too many die, Leela can't get enough information out of them and you miss out on a little bit of the story. Apparently, the original plan was to take you through a different path of the game if you failed (which they sort of implemented in Infinity) but ended up cutting it.

I don't really count that as a penalty, mainly because that level is so claustrophobic and crowded, you pretty much have to make room one way or another.
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Intentionally Wrong
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PostPosted: Wed Apr 16, 2008 5:54 am    Post subject: Reply with quote

dhex wrote:
as an aside, one theme that i haven't seen touched upon - which isn't surprising because it's so marginal in our particular age of the victim - is that despite being (resentfully) sentient and autonomous enough - at least - to try to kill the pc (and successfully murdering her antecedents) several times over, she displays no actual sense of responsibility. it's always "now look what you made me do!"


Yeah, kinda. What I found to be the most interesting bit of Emily's comments on the game:

Emily Short wrote:
I get the sense that the cake ending is not Chell’s imagination, but GLaDOS’ dream — or heaven: a place where she is accepted and acceptable, where human and AI can be friends, where GLaDOS is perceived to be as harmless and lovable as a box with pink hearts painted on the side. But she’s learned that the humans view her as potentially threatening and essentially disposable, and so she has to see them the same way. Her final core, the snarling, red-eyed core, is rage and madness, but also her impulse to self-preservation, the most essential motivation of anything that lives, and the part that remains after everything else has been stripped away.

It is also the only characteristic we definitely know Chell has.

Viewed that way, what we get is maybe a story that’s not so much the standard cliché about an AI that gets out of control, but instead about the idea that any AI created would necessarily be emotionally broken, because it would be constructed with killswitches, designed to be disposable, or at least crippled so that it could not threaten the more important human life. If the AI had any urge towards friendship or companionship, that urge would be stifled and perverted by the fact that those around it have absolved themselves (”ethicists agree…”) in advance for killing it if necessary.

That’s a sad and interesting story, but Portal stops short of completely telling it. Some of that narrative is conjecture, not made definite by any evidence in the game — especially the issue of where Chell comes from and why — and there are lots and lots and lots of alternative interpretations out there. More detail about the protagonist and about GLaDOS’ evolution could have made this something less mysterious but ultimately more powerful.
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PostPosted: Fri Apr 18, 2008 3:42 pm    Post subject: Reply with quote

Hey the guy off the Psychonauts cover linked to this thread from his site! Score! Next stop the world!
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PostPosted: Fri Apr 18, 2008 4:17 pm    Post subject: Reply with quote

Who is he?
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PostPosted: Sat Apr 19, 2008 12:51 am    Post subject: Reply with quote

Patrick?
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PostPosted: Sat Apr 19, 2008 4:25 am    Post subject: Reply with quote

Intentionally Wrong wrote:
Patrick?

He's the guy on (or is it off?) the Psychonauts cover.
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PostPosted: Sat Apr 19, 2008 10:38 am    Post subject: Reply with quote

Think about how awful this joke would have been to pull off if the 'psy' glitch was still working its misery over all of us here.
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PostPosted: Sun Jun 08, 2008 8:56 am    Post subject: Reply with quote

I just bought a Garmin nuvi GPS, one of the ones with Text-to-Speech for reading street names. (Which seems frightfully impressive 'til I remembered my C=64 doing about the same thing in 1982.)

Only the American accent does the street name reading, and the end result is a voice that in tone rhythm and emotional content is an awful lot like GlaDOS.
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