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the tell us about the games you are playing thread
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SuperWes
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PostPosted: Fri Mar 21, 2008 12:29 pm    Post subject: Reply with quote

So I played a bit more of No More Heroes and Rainbow 6 last night (both Ubisoft games incidentally), and my feelings on both have sort of changed a bit. No More Heroes is really fun, but now that I've spent more time driving around the city I think it's something where you could easily screw yourself over into not liking it. A lot of the side-things-to-do are pretty asinine and either cost money to do or give you money, but both ways it feels kinda like work. I'm not sure how they could have made it better though because I stand by my original stance that if it was just unlimited fighting it would get old really fast. Still a good game, but if they start telling me that I'll need to do more than 5 side-missions between each kill I can definately see myself calling it quits.

The section I played through of Rainbow Six: Vegas 2 reminded me of why I liked the first one so much. This area had me chasing a terrorist in a Hazmat suit through a YMCA, then through the Las Vegas Convention Center, then through a bunch of back yards, and finally catching him in a junkyard filled with discarded relics of Vegas gaudiness. Each of these areas was very convincing and the whole feeling of "this could be a real place" that I loved in the first game was in full effect.

My favorite section was the YMCA's climbing wall, which had me sniping at terrorists on the third floor while I sent my team climbing up the wall after them, where they could do the same for me. The area showed me that the designers have an understanding of the game's mechanics and know how to craft a unique situation around those mechanics using real world locations without seeming forced. The story's still kind of all over the place at this point, but the gameplay is starting to catch up. Woo!

-Wes
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Ethoscapade
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PostPosted: Fri Mar 21, 2008 12:42 pm    Post subject: Reply with quote

gonna be a total asshole here, wes:

1) no more heroes is about as much "an ubisoft game" as is lumines

2) definitely. like definite. only definite-ly. this typo is infuriating.
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SuperWes
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PostPosted: Fri Mar 21, 2008 1:27 pm    Post subject: Reply with quote

Ethoscapade wrote:
1) no more heroes is about as much "an ubisoft game" as is lumines

Interesting. So is Meteos a Q entertainment game even though it's made by freelancer Masahiro Sakurai? Or is it a Nintendo game or a Bandai game? Is Myst IV an Ubisoft Game even though Ubisoft Montreal worked with Cyan to make it? Is Killer 7 a Capcom game even though Grasshopper made it?

I mostly said that as a joke and to subtly make fun of Daphnee for attributing Ape Escape to Ubisoft above, but my point here is that companies put money behind what they want to release regadless of who makes it. It's still their game. Maybe rather than care about who publishes games we should look at who makes them? Barring that information we could actually play the games and judge them on their quality? Naah, it's easier to form opinions based on logos on game boxes.
Ethoscapade wrote:
2) definitely. like definite. only definite-ly. this typo is infuriating.

I don't have a spellchecker on my phone Sad

-Wes
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daphaknee
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PostPosted: Fri Mar 21, 2008 2:57 pm    Post subject: Reply with quote

look iwas just making fun of harveyjames i dont know anything about videogame companies except that they take up time showing me who tehy are when i could BE PLAYING THE GAME ALREADY GOD
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dessgeega
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PostPosted: Fri Mar 21, 2008 3:52 pm    Post subject: Reply with quote

wes, what are you talking about.

never mind, i don't care.
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Harveyjames
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PostPosted: Fri Mar 21, 2008 4:21 pm    Post subject: Reply with quote

SuperWes wrote:
Naah, it's easier to form opinions based on logos on game boxes.


Wes, my opinions on this matter are formed by my experiences playing games developed by Ubisoft. Which all suck. You're suggesting we take games not developed by them but published by them- in other words games that just bear the Ubisoft logo- as representative of their output. If anyone is forming an opinion based on a logo on a box it's you!.

Also what dessgeega said.
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Harveyjames
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PostPosted: Fri Mar 21, 2008 5:16 pm    Post subject: Reply with quote

I think you guys are avoiding the most pressing issue of that Duke Nukem post, namely how good MISS MANAGEMENT is.

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PostPosted: Fri Mar 21, 2008 5:23 pm    Post subject: Reply with quote

Duke Nukem is also armed with a huge selection of guns (penises) including one that shrinks enemies to make them smaller, lesser men.
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Cycle
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PostPosted: Fri Mar 21, 2008 6:09 pm    Post subject: Reply with quote

See FPS thread!
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PostPosted: Fri Mar 21, 2008 6:16 pm    Post subject: Reply with quote

Lo Wang wrote:
Holy cow! Look like Duke Nukem!


I just love it how they included women in the game but instead of being the statue of machismo that Duke Nukem was they made Lo Wang totally pathetic so the women shoot him when he tries to pick them up.
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Cycle
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PostPosted: Fri Mar 21, 2008 6:19 pm    Post subject: Reply with quote

Haha, that line was great because it's exactly what I was thinking.

And yeah, Lo Wang is just a dirty old man. What you like to wash wang, or would you like to watch wang wash wang?

All the naked chicks were in the shareware episode too! And the bunny humping areas! All the great stuff was in the shareware episode.
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PostPosted: Fri Mar 21, 2008 6:30 pm    Post subject: Reply with quote

But the shareware episode didn't have the Lo Wang Rap, that's the real best part about the game.
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Harveyjames
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PostPosted: Fri Mar 21, 2008 7:10 pm    Post subject: Reply with quote

God damn it I just accidentally edited my lengthy Duke Nukem post out of existence, because I clicked edit instead of quote

Maybe it's for the best
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dessgeega
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PostPosted: Fri Mar 21, 2008 7:17 pm    Post subject: Reply with quote

finished apollo justice. i like the story it was telling, but it was hard to appreciate when all the series's storytelling techniques have long since passed into cliche. the fade to white as the camera moves from person to person, finally stopping on the one who shouted "objection" (despite their identity usually being obvious), the witness / villian undergoing a transformation that shows their true color (to the sound of roaring wind). wasn't this game supposed to inject new blood into the series?

the more i play bangai-o spirits, on the other hand, the more i like it. which is probably because the more i play it, the more i understand it. the freeze and reflect attacks are smart, and using them correctly is the key to a lot of situations. tim says the game transcends genre, and on this he's right. this is one of the most intelligent games treasure has made.
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Cycle
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PostPosted: Fri Mar 21, 2008 7:27 pm    Post subject: Reply with quote

transend genres? whatever, darwinia is POST-genre.

anyway, harvey, your duke post was good bring it back, bitchtits.
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Harveyjames
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PostPosted: Fri Mar 21, 2008 7:46 pm    Post subject: Reply with quote

Rather than dwell on what I don't like, I'd rather talk about a game I do like (MISS MANAGEMENT )

Isn't Darwinia that crappy RTS with Tron spaceships in it?
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PostPosted: Fri Mar 21, 2008 7:49 pm    Post subject: Reply with quote

MISS MANAGEMENT LOOKS DUMB WHAT IS IT ABOUT

ALSO YES DARWINIA IS THAT
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Harveyjames
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PostPosted: Fri Mar 21, 2008 8:04 pm    Post subject: Reply with quote

Miss Management is a office management sim where you have 4 co-workers and you, as Miss Management, have to get them through their day and reach certain targets within allotted hours. But each coworker has different likes and dislikes, and don't let their stress meter get too high or they'll have to go home! Oh no!

For example, one given task might be that the office lothario has to spend 30 seconds of his day talking to the cute girl. Each day lasts about 4 minutes. The problem is, the more he talks to her the more stressed she gets, because she is shy. So to cool her off you have to send her to her whiteboard where she can draw anime. Except, this pisses off Steve who sits next to the whiteboard and hates the squeak of her markers, so when she does that his stress meter will rise. Also, when cute girl is away from her desk you might get too many art assignments piling up, and she's the only one who is any good at those so you have to watch out for that, too. It's a balancing act! While this is going on you'll have about 4 other goals you're trying to reach with the other people in the office.

This is all framed by completely adorable Advance-Wars style talky segments, but unlike Advance Wars the character's personalities are important and feed directly into the gameplay. Plus stuff happens and people evolve! It's like an interactive sitcom! The story is never superfluous, though, it all has a direct effect on the gameplay. I fully recommend this game. The one hour trial is free! The game itself is only £9.99! I'm seriously considering buying it!
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Cycle
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PostPosted: Sat Mar 22, 2008 1:37 am    Post subject: Reply with quote

That sounds... interesting actually. Isn't awesome that casual games are starting to get innovative and interesting? I don't have to hate them anymore!
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Harveyjames
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PostPosted: Sat Mar 22, 2008 7:15 am    Post subject: Reply with quote

Yeah because GOD DID I HATE THAT TETRIS

Also K Thor Jensen was a staff writer on this. He used to work on Old Man Murray with Eric Wolpaw back in the day. so I guess you could say Miss Management is a distant cousin of Portal.
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PostPosted: Sat Mar 22, 2008 7:16 am    Post subject: Reply with quote

INTEREST DOWN.

Also, Tetris isn't a casual game because it was released on the brick Game Boy.
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Harveyjames
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PostPosted: Sat Mar 22, 2008 7:30 am    Post subject: Reply with quote

It came out for PCs first, so stick that up your arse

So if they release a handheld version of Miss Management will it stop being a casual game, like Tetris apparently did? I barely know what the term means. SOUNDS LIKE YOU DON'T EITHER, SONNY
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PostPosted: Sat Mar 22, 2008 7:31 am    Post subject: Reply with quote

Uh, no. Only if it comes out on the original Game Boy. Learn to read, jackass!
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Harveyjames
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PostPosted: Sat Mar 22, 2008 7:35 am    Post subject: Reply with quote

So basically this is what you're saying. Handheld games can be considered 'casual', unless they happened to appear on the original Game Boy at any time which is like 'CASUAL' KRYPTONITE

I don't get what the original Game Boy has to do with it

I DON'T KNOW WHAT 'CASUAL' IS

I DON'T UNDERSTAND YOUR DEMENTED TRAIN OF LOGIC
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PostPosted: Sat Mar 22, 2008 7:37 am    Post subject: Reply with quote

Harvey I am yanking your chain.

When I say "casual" I'm referring to crappy match 3/hunt the item/that kind of crap games, but lately some decent stuff has been coming out. Well, interesting.
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Harveyjames
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PostPosted: Sat Mar 22, 2008 7:39 am    Post subject: Reply with quote

Oh right

Nah Miss Management is way more sophisticated than those hunt 3 match the item games, but probably aimed at the same audience. If it was on the DS and about making curry in a japanese maid cafe you fags would be all over it. You should all play it.
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PostPosted: Sat Mar 22, 2008 7:40 am    Post subject: Reply with quote

Yeah but you have a hard on for anything that had something to do with that series of websites you worship. You're worse than me and Marathon, dude.
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Harveyjames
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PostPosted: Sat Mar 22, 2008 7:43 am    Post subject: Reply with quote

Man K. Thor was so absent from Old Man Murray as to be almost invisible, and I'd be hard pressed to tell you what he did on this! That connection is just a coincidence.

I'm going to install Miss Management on my mum's computer as an experiment, I think she might like it
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PostPosted: Sat Mar 22, 2008 10:26 am    Post subject: Reply with quote

Thor recently did a piece in Game Informer about Diner Dash, one of the most copied casual games of recent memory. I know a company that has made oodles by doing nothing but changing out graphics for their clients' themes and keeping everything else the exact same - like in Mortal Kombat Trilogy, how the new ninjas were just pallet swaps, it's that blatant. He mentions how much of a problem it's been so far. Working in casual games would drive me nuts.
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Harveyjames
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PostPosted: Sat Mar 22, 2008 11:01 am    Post subject: Reply with quote

Interesting, can you provide a link to this article? I can't find it.
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PostPosted: Sat Mar 22, 2008 11:27 am    Post subject: Reply with quote

It was in the March issue, and I don't think it's online since I can only find references to it. The post below was the only one with a quote:

Quote:
In the latest issue of Game Informer, a guest writes about the glut of casual games on the Mobile Phone Market. He is Thor Jensen, Associate Producer of Gamelab – they made Diner Dash.

He mentions how due to the success of the Diner Dash, knock offs flooded the Mobile Phone Market. And, said glut of all games for Mobile Phones is causing a crush that’s “squeezing the air out of the market”.

Now, he states that a solution to this is to have experienced developers, who prioritize innovation, create games which will prevent the cloning, resulting in glut and therefore a collapse. That’s the understanding I drew, when he addresses the Mobile Phone Market.

BUT, he also mentions the Wii in this article.

“The market success of the Nintendo Wii, which has eschewed the traditional gamer demographic with titles aimed at pre-teens, women and other non-gamers, has inspired many companies to plumb what seems to be a rich demographic. But, is this overwhelming focus on moving product into the casual market laying the groundwork for another industry –wise collapse?”

He then goes into the collapse Atari helped attribute to. And notes the SNES era as “the second wave” – which I do not understand.



----


In my searching I did run across a pretty nifty magazine wikipedia to help with referencing and citation.
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Harveyjames
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PostPosted: Sat Mar 22, 2008 12:19 pm    Post subject: Reply with quote

Hmm, interesting. I hope gamelab end up making some Wiiware games.

I played Diner Dash! It's good, but man, it's no Miss Management! It's the characterisation that sets it apart. Miss Management is on some Pheonix Wright type shit.

I will let you know my thoughts on Shopmania in an hour!
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Harveyjames
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PostPosted: Sat Mar 22, 2008 1:23 pm    Post subject: Reply with quote

Shopmania is pretty good! I like it a lot! The production values are through the roof for a game that only cost £5. It's got a level of polish and craft you expect from someone like Nintendo. The sound design and art really work together well. Plus, it's a lot of fun. I don't see myself getting addicted to this I like I might with Miss Management, though.

Did I mention you guys should play Miss Management? www.gamelab.com

(Miss Management)
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PostPosted: Sat Mar 22, 2008 3:57 pm    Post subject: Reply with quote

I actually want to do a regular casual game bit in the magazine, but I don't think we have enough room for a regular feature that no readers care about.

Diner Dash sucks, it's Whack-A-Mole without the fun.

Don't gamelab make mobile sgames too? I think I have a couple of their games on my piece. That reminds me, I still need to get that pillow fight game.
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PostPosted: Sat Mar 22, 2008 6:14 pm    Post subject: Reply with quote

So I'm playing HOMEWORLD which reiterates just how much I suck at RTS games. It's also one of the best RTS games I've played, making my list of RTS games that are actually not completely boring to me.
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Harveyjames
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PostPosted: Sat Mar 22, 2008 9:33 pm    Post subject: Reply with quote

I liked Diner Dash ok, but they've definitely got better at making games since then. It's more like something like Mario's Cement Factory than it is Whack-a-Mole. I can see where you're coming from, though.

Actually, all the Gamelab games I've played so far remind me of Mario's Cement Factory, and I mean that as the highest possible compliment!

I'm gonna play me some MOTHER!
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dessgeega
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PostPosted: Sat Mar 22, 2008 9:48 pm    Post subject: Reply with quote

Harveyjames wrote:
Actually, all the Gamelab games I've played so far remind me of Mario's Cement Factory, and I mean that as the highest possible compliment!


hey james i downloaded the miss management demo.

bangai-o spirits is still great. i think i've managed to clear half of the game's first hundred stages. you can do them in any order, like old famicom puzzle platformers, which is good because each stage is totally different and it'd be easy to get stuck on one. i'm stuck on about fifty, if my estimate is right.

(also, there's a super mario bros. level.)
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PostPosted: Sat Mar 22, 2008 11:33 pm    Post subject: Reply with quote

dessgeega wrote:
i think i've managed to clear half of the game's first hundred stages.

How many more hundreds of stages are there or are they not all revealed when you first start the game and you have to unlock them?
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Harveyjames
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PostPosted: Sat Mar 22, 2008 11:47 pm    Post subject: Reply with quote

dessgeega wrote:

hey james i downloaded the miss management demo.


Cool, be sure to let me know your thoughts!

Unless you have something negative to say about it! I probably won't like that at all!
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dessgeega
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PostPosted: Sun Mar 23, 2008 12:11 am    Post subject: Reply with quote

i like the art!
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PostPosted: Sun Mar 23, 2008 7:32 am    Post subject: Reply with quote

Golly gee, who came up with this control scheme for Crusader, it is awful Sad
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PostPosted: Sun Mar 23, 2008 11:00 am    Post subject: Reply with quote

Cycle wrote:
Golly gee, who came up with this control scheme for Crusader, it is awful Sad


Isometric ducking and rolling?

You get used to it.

Just don't try using a joystick.


Is this the same Crusader I'm thinking of?

Spiderbombs and office blocks with suits and glass cubicles?
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PostPosted: Sun Mar 23, 2008 2:04 pm    Post subject: Reply with quote

Hey guys why isn't everyone on this thread talking about how awesome the leaked K-Project beta is? I just fought the area 1 boss while Born Slippy played in the background.
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PostPosted: Sun Mar 23, 2008 6:04 pm    Post subject: Reply with quote

I've been meaning to check it out. I wonder if the games namesake song is in there somewhere? I recall hearing it was used for area 5. Are you using a real DC or emulating it?

Why doesn't crusader let me change the keys? The current configuration is pretty awful. I hate it when I can't change keys!

The biggest problem, though, is that DOSbox doesn't seem to like this game very much.
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PostPosted: Sun Mar 23, 2008 7:01 pm    Post subject: Reply with quote

around the nineties and hundreds of bangai-o spirits are big stages that remind me of the original's maps. there's also a stage of sokobon, and a hard one too. and a recreation of the battleship stage in r-type.

i love the dash attack. you lunge into an enemy, knocking it into the air. some stages will have boxes or balls or enemies stacked in big piles so you can ram into them and send them all flying. there is a stage where you need to use a pile of soccer balls to defeat a screen-filling horde of giant robot samurai. this game is amazing.

i played through the first season of miss management. i like timothy.

i think the most obvious problem with these management games is that strategy is next to nil - what you should be doing is usually obvious - so the only skill the game really demands is the ability to click things quickly. that said, i could see this game actually becoming an interesting balancing act later on.

and i like the art.
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PostPosted: Sun Mar 23, 2008 7:04 pm    Post subject: Reply with quote

speaking of which, what's that windows game with the gremlins that try to steal gems, and you have to click on gremlins to smoosh them but if you miss you open a new hole for gremlins to come out of and soon it's totally unmanageable? ApM?
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PostPosted: Sun Mar 23, 2008 7:15 pm    Post subject: Reply with quote

dessgeega wrote:

i played through the first season of miss management. i like timothy.

i think the most obvious problem with these management games is that strategy is next to nil - what you should be doing is usually obvious - so the only skill the game really demands is the ability to click things quickly. that said, i could see this game actually becoming an interesting balancing act later on.

and i like the art.


Did you not feel a PACHINKO-LIKE compulsion Dess
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PostPosted: Sun Mar 23, 2008 7:47 pm    Post subject: Reply with quote

I've been having a bit o fun with EVE.


A new agent (mission-giver) was posted in Umokka- attracting many players with battleships/etc. It became super laggy and filled with asininity.

Which is to say it became more fun. (I had been quietly mining away in this backwater for 3 weeks.)

So I did my bit to enjoy the lag.

I just got banned for leaving 20 shuttles (named "Laggy Agent Station") right in the docking zone of the station with the new level 4 agent, and was starting to leave ships named "Welcome To Jita" (a notoriously laggy hub) around the Stargate to Ruvas. (Umokka's only exit/entry.)

Someone else was making a huge cursive sign reading "L A G" out of storage containers. (Visible from the stargate.)

If anyone has an EVE account I'd like to see a screenshot of the finished sign. If it wasn't destroyed along with my shuttles. (It's in Caldari space near the start for engineering players (assuming there's only one) if anyone wants to start an alt or get the free trial directly or through steam.)


Note: Unlike the Billboard signs people make by using the container name as a message, this was an ASCII style message made of over 40 containers. (100-200 km out from gate.)

I saw it 80% done b4 ban.
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ApM
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Joined: 14 Oct 2004
Posts: 1210
Location: Ottawa, ON

PostPosted: Mon Mar 24, 2008 11:52 pm    Post subject: Reply with quote

dessgeega wrote:
speaking of which, what's that windows game with the gremlins that try to steal gems, and you have to click on gremlins to smoosh them but if you miss you open a new hole for gremlins to come out of and soon it's totally unmanageable? ApM?

Sorry, my dear, I have no idea what you're talking about.

I started up a new game of Grim Fandango last night. Oh my God. It's so good! The writing, the atmosphere, the art direction, the voice acting! This game is fucking gorgeous.

For the most part, the puzzles aren't that bad either, though there's still a few that are really awful and adventure gamey. Like the fucking sign in the fucking petrified forest. Fuck you, sign. If Tim Schafer could just learn to remove filler, he would be the best game designer who ever lived.

I really love the interface, too; the whole game is played with a joystick or the numeric keypad. There's no HUD, no icons; Manny moves his head to indicate to the player that he can interact with something. I always play games with subtitles on, but it's such an uncluttered triumph without them that I turned them off. At one point, a friend who was visiting glanced over and asked if I was watching the game or playing it, that's how completely fucking transparent the interface is.

I love the little atmospheric interactions; like this rambling monologue (starts at 3:45), or this sequence where you have to tell a former client that his wife took off with another man. And after that second one, a year passes and you find yourself in a completely different situation, and the game doesn't blink or explain it to you in a long, unskippable cutscene; instead you just interact naturally with the people around you. Augh it's so good!
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Cycle
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Joined: 08 Sep 2006
Posts: 2767

PostPosted: Tue Mar 25, 2008 3:18 am    Post subject: Reply with quote

I've been trying to play Crusader based on DIASs recommendation, but I just can't get into it. It feels so loose. The main character constantly jumpes around, ether that or stopping dead at inconvenient moments. It's really annoying because apart from that, I've been getting into the game. Though right now I'm stuck. I keep getting messages but can't read them... maybe they were fmvs not included in the CD-RIP? I don't know. They probably tell me how to get past this next bit, though.
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