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the tell us about the games you are playing thread
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simplicio
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PostPosted: Sun Feb 24, 2008 4:33 pm    Post subject: Reply with quote

dhex wrote:
Quote:
Dhex, there's actually a problematic anomaly for you here, because as compared to the heavily "J"ed MLB Power Pros (complete with college/dating/baseball training sim), this is the clear candidate for chemo of the soul.


outside of being shitty i presume?

total weird question: how long does it take to download stuff to consoles? do they have a normal 10/100 connection or what?


(I was wrong; it's MLB: The Show. I think The Bigs is some other baseball game though.)

Yeah, it takes some sort of human void to get so many people working together on a thing yet ending up with something so entirely lifeless, and then let it out the door anyway. Perhaps it's an extension of the fantasy baseball phenomenon (mixed with the profession of programming, I suppose), where people are ignored entirely in favor of their statistics.

My playstation downloads have been really fast, very possibly maxing out my cable speed. Sometime the demo installs seem to take longer than the downloads themselves.
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Scratchmonkey
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PostPosted: Sun Feb 24, 2008 4:39 pm    Post subject: Reply with quote

simplicio wrote:
(I was wrong; it's MLB: The Show. I think The Bigs is some other baseball game though.)


MLB: The Show is the simulation-oriented baseball title made by Sony. The Bigs is the arcade-oriented baseball title made by 2K Sports (although it's still using the MLB license and actual players/teams/stadiums, so it's not immediately obvious that it has a different design philosophy from The Show or from MLB 2K, which is the simulation-oriented 2K Sports title).

I find it interesting that your reaction to The Show has been so negative when the overall response has been overwhelmingly positive. I'm not criticizing you at all here; just wondering if there's some sort of disconnect between "sports gamers" and gamers in general*.

* - Although "gamers in general" almost certainly doesn't exist and anybody posting on TGQ is probably somebody who would be considered as "atypical", for better or for worse.
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Harveyjames
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PostPosted: Sun Feb 24, 2008 5:00 pm    Post subject: Reply with quote

dessgeega wrote:
the mine scene in half-life 2 is so unnecessary.


It's so they can go from the 'night' of Ravenscroft to the 'morning' of the train yard without you noticing - except, their 'morning' looks like most people's mid-day, so it didn't really achieve what it set out to do. I would have loved to have seen that scene with a sunrise.

I'm not sure what I think about this concept of Gordon Freeman as 'The One Free Man' since as far as I can tell he's the once character who isn't free, railroaded as he is down a very specific path. The game even seems to acknowledge this, hinting that everything that befalls him has been engineered in some part by the shadowy G-Man. The other characters, however, are free to come and go as they please. Who knows what they get up to when we're not looking! I'm tempted to think that it's a load of bollocks.
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Swimmy
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PostPosted: Sun Feb 24, 2008 5:41 pm    Post subject: Reply with quote

STUPID MOTHERFUCKING COWBEAR!

FUCK!

Yeah, I'm trying to super-clear We <3 Katamari, which is easy except for this. I'm about to start Dwarf Fortress up fresh just to alleviate the frustration.

Edit: And I got it immediately after posting that! Fuck yeah fuck yeah I rule!
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aderack
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PostPosted: Sun Feb 24, 2008 9:52 pm    Post subject: Reply with quote

Harveyjames wrote:
I'm not sure what I think about this concept of Gordon Freeman as 'The One Free Man' since as far as I can tell he's the once character who isn't free, railroaded as he is down a very specific path. The game even seems to acknowledge this, hinting that everything that befalls him has been engineered in some part by the shadowy G-Man. The other characters, however, are free to come and go as they please. Who knows what they get up to when we're not looking! I'm tempted to think that it's a load of bollocks.

http://www.gamecareerguide.com/features/451/phantom_.php
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Harveyjames
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PostPosted: Sun Feb 24, 2008 11:06 pm    Post subject: Reply with quote

I'm still not convinced.
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Swimmy
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PostPosted: Mon Feb 25, 2008 1:08 am    Post subject: Reply with quote

So I supercleared every stage in We <3 Katamari. When you superclear a stage, the King congratulates you on what a great job you did, and in the cosmos the planet/satellite he makes radiates. Some of the stages have really unreasonable requirements. On the one hand, it's kind of annoying because Katamari is supposed to be relaxing. On the other hand, the most difficult stages (aside from the cowbear stage) are the As Fast As Possible stages--they often require you to meet the requirement in a minute or less, and doing so will familiarize you with a stage so well that the As Large As Possible stages just take off. I finally managed to break 3500 meters on the final stage and pick up the King. He was just so happy to be rolled up, I couldn't resent any of the other tasks. Even the cowbear stage.
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Scratchmonkey
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PostPosted: Mon Feb 25, 2008 1:39 am    Post subject: Reply with quote

Scratchmonkey wrote:
Man, I have started playing this again, although I think I'm going to have to look into trying to get my old save off of my other computer.

...

(Of course my "old" save is in Ravenloft with no ammo and having lost most of the gravity gunnable stuff, so going back to it might not be any better.)


Fixed this by playing up through the beginning of Ravenloft tonight and this time, I'm going to be gravity-gunning it as much as possible and hopefully when I get to the same section where I get easily turned around and it's full of respawning zombies*, I'll be able to figure out where I'm going.

Failing that, I'll see if you can download a save that's right after Ravenloft. Either or.

* - Shortly after the "fast" zombies are introduced.
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dessgeega
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PostPosted: Mon Feb 25, 2008 1:55 am    Post subject: Reply with quote

i know exactly where you are because everyone gets stuck there. it's the most confusing part of the game by far. i spent two hours there my first time through, wandering back and forth over the checkpoint so that the game could save my lack of ammo. valve's usual excellent clueing of the player just is not present there.
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sediment
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PostPosted: Mon Feb 25, 2008 9:08 am    Post subject: Reply with quote

That's actually one of the things I really liked about Ravenspook, is how little guidance you have for most of it and how easy it is for you to get places you really shouldn't go.

And also the plentiful sawblades. Seriously, what was everyone doing with sawblades and paint cans in everyone's houses?
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Harveyjames
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PostPosted: Mon Feb 25, 2008 9:30 am    Post subject: Reply with quote

dessgeega wrote:
i know exactly where you are because everyone gets stuck there. it's the most confusing part of the game by far. i spent two hours there my first time through, wandering back and forth over the checkpoint so that the game could save my lack of ammo. valve's usual excellent clueing of the player just is not present there.


I got stuck there too, it's where the priest tell you you're on the wrong side of town, right? The problem with it is the building you end up in just seems to open out to where you started. The exit is on the top floor of a house, but the room it's in just seems to be an exit-less secret room. It took me a long time to realise there was a door in there leading out onto the roof.
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dhex
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PostPosted: Mon Feb 25, 2008 9:46 am    Post subject: Reply with quote

Quote:
Seriously, what was everyone doing with sawblades and paint cans in everyone's houses?


well, they were rebuilding a lot of stuff, but only had access to really huge circular saws and white paint. and barrels filled with the most volatile explosives combinations possible.

what i liked about this particular segment is that it forces you to go into the darkest place in the immediate area, which is definitely not what you want to do.
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Lasa
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PostPosted: Mon Feb 25, 2008 10:35 am    Post subject: Reply with quote

Devil May Cry 4 is an awful lot like every other Devil May Cry I have played, which is not entirely a bad thing.
Is it supposed to be ironic that they created a brand new protagonist that happens to look almost exactly like the previous one? Maybe there are shocking story revelations that will make this seem excusable?
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boojiboy7
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PostPosted: Mon Feb 25, 2008 10:44 am    Post subject: Reply with quote

Eh there are some minor things that tie him in, yeah. And Dante comes in to show him how it is done, which is hilarious. the second half of the game is almost a parody of the first half.
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Harveyjames
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PostPosted: Mon Feb 25, 2008 11:08 am    Post subject: Reply with quote

My dad is playing HL2: Episode 2 now, and he has a theory on how it will end! Roll over for possible spoilers:

He says it will end in Gordon and Alyx 'shagging'.

Then again when he was halfway through episode 1 I had to explain to him who the Combine were, so his analysis of the story might not be 100% reliable.
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Harveyjames
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PostPosted: Mon Feb 25, 2008 1:09 pm    Post subject: Reply with quote

Wow. In addition to being written by someone who appears to be a numbnuts, some of Stephen Poole's Trigger Happy is just plain not fucking true.

Quote:
In the summer of 1999, sales of Bandai’s Duke Nukem action figures soared, with the majority of purchasers being women. (Duke is the testosterone-dripping digital hero of humorous shoot-the-aliens games. He sports a blond crop and mirrored shades and uses arch catchphrases such as, “It’s time to chew gum and kick ass!”) Bandai claimed to have received an “anxious” call from a woman after her local store ran out of Nukem figures. According to their press release, she claimed that 1990s women were turning away from Victoria’s Secret and Tupperware parties in favor of Duke Nukem evenings. Even if this is just a tease, it is illuminating that Bandai feels the
potential female audience is large enough for them to make such a claim.
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Harveyjames
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PostPosted: Mon Feb 25, 2008 3:07 pm    Post subject: Reply with quote

Antlion beach = (o^^)b

All you need for this section is the gravity gun! Awesome!!

Commandeering Antlions = (o^^)b

I'm so over having 10 guns in my inventory at once! Who can carry two handguns, a crossbow, two machineguns, a bazooka and a bulky experimental gravity gun all at the same time? That shit needs to die quick, especially since half of the weapons serve the same function!

I'd be happy if this game just had the gravity gun and the magnum revolver. For special case items like the antlion ball, they could just stick to the gravity gun. I'm all about streamlining.
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Scratchmonkey
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PostPosted: Mon Feb 25, 2008 3:13 pm    Post subject: Reply with quote

Yeah, it does seem weird that they give you so many weapons when really the only one that's required is the gravity gun (since certain puzzles rely on it) so they could have one other slot for whatever the User felt like toting around.

I feel like Stalker and Halo wind up being better because of the limited carrying capacity in terms of weapons, the former making it even more strategic (and somewhat more annoying) because the weapons degraded with no way of repairing them, so you get pretty used to having to switch it up and also need to really plan ahead in terms of hoarding/conserving ammo.
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ryan
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PostPosted: Mon Feb 25, 2008 4:10 pm    Post subject: Reply with quote

Scratchmonkey wrote:
I feel like Stalker and Halo wind up being better because of the limited carrying capacity in terms of weapons, the former making it even more strategic (and somewhat more annoying) because the weapons degraded with no way of repairing them, so you get pretty used to having to switch it up and also need to really plan ahead in terms of hoarding/conserving ammo.


I weep whenever I have to toss a junked gun in Stalker. It's like winning the lottery when you find that expensive gun on the body of a dead soldier, and then you want to find the nearest thing to shoot to see how it stacks up against your current favorite. Ah, to have the perfect accuracy, stopping power, and scope, then having to downgrade to a generic Scorpion (or whatever those low powered AKs are called). I should have made more out of the time I had together with it.
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aderack
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PostPosted: Mon Feb 25, 2008 4:15 pm    Post subject: Reply with quote

Harveyjames wrote:
I'm so over having 10 guns in my inventory at once! Who can carry two handguns, a crossbow, two machineguns, a bazooka and a bulky experimental gravity gun all at the same time? That shit needs to die quick, especially since half of the weapons serve the same function!

http://kotaku.com/357366/alone-in-the-dark-5-tech-demo
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Lackey
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PostPosted: Mon Feb 25, 2008 5:38 pm    Post subject: Reply with quote

That jacket inventory thing is delightful.
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Harveyjames
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PostPosted: Mon Feb 25, 2008 8:28 pm    Post subject: Reply with quote

Yeah! I bet that becomes industry standard within a few years.

It looks like they just started with the name 'Alone in the Dark' and thought about how to make the perfect game to fit that title. Sort of. I won't play it, but, you know, well done!
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Cycle
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PostPosted: Mon Feb 25, 2008 10:10 pm    Post subject: Reply with quote

PASSAGE, WOW. BETTER THAN PORTAL!

Seriously though, it's pretty clever. It even made me... feel... things... emotions?
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Lackey
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PostPosted: Tue Feb 26, 2008 11:38 am    Post subject: Reply with quote

There's another Alone in the Dark demo look like he's the last man on earth, bored, and lonely. Like he's just driving around empty streets and throwing furniture in condemned buildings.

To be honest I kind of liked it more when it was about a dapper 1920s French detective, but that's just me.

You know I kind of wished Passage author had used something with a little more symbolic weight than treasure chests. I like the idea but he didn't push it nearly as far as he could have, even within his means.
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PostPosted: Tue Feb 26, 2008 12:01 pm    Post subject: Reply with quote

Cycle wrote:
It even made me... feel... things... emotions?


.jpgs or didn't happen
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aderack
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PostPosted: Tue Feb 26, 2008 6:17 pm    Post subject: Reply with quote

Yeah, I felt my eyes mist over once, on the second playthrough, I realize I could walk up and down, and what that meant in terms of dynamics. And realizing there were all these avenues blocked off to me while I was linked up with this woman, but that's what happens. And once she was dead and I was left to explore them on my own... well.
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dessgeega
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PostPosted: Tue Feb 26, 2008 10:44 pm    Post subject: Reply with quote

played a little more apollo justice. first i was chasing panties, now i'm stealing people's shoes - this game is pretty pervy. not that i'm one to talk, of course.

i've decided i like detective skye.
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PostPosted: Tue Feb 26, 2008 10:56 pm    Post subject: Reply with quote

dessgeega wrote:
played a little more apollo justice. first i was chasing panties, now i'm stealing people's shoes - this game is pretty pervy. not that i'm one to talk, of course.

Law men are allowed to have fetishes too you know.
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PostPosted: Wed Feb 27, 2008 1:08 am    Post subject: Reply with quote

If Internisus is going to cross-post Apollo Justice discussion, I guess I will, too.

I'm into the third case.

It feels like a step back to find myself stuck in an Ace Attorney game just because I missed a hot spot. No psych-locks, and a renewed focus on material evidence (since the forensics minigames are back): examining environments has never been so important. And yet, the environments feel under-described. They're often crowded with visual details, almost to the point of clutter, yet many of the objects don't merit a descriptive comment. On top of that, some objects have, uh, "bad hitboxes"--there's a mirror in one of the rooms in the third case, for example, which takes up about half the screen. There's tons of stuff around it that you'd think you could examine, but no. Apollo just comments on the mirror again.

The lack of psych-locks in particular really hurts this game. They'd have distracted from the new elements, I guess, but they added some much-needed structure to the investigation phase.

Speaking of new elements, I'm not sold on Apollo's talent for "tells", either. It has potential, but so far it's been like the hookshot in Zelda. "Okay, Apollo! Time to pull out your special ability!" "Good job! Your ability sure is useful! You can put it away for now."

Phoenix just seems out-of-place. We've seen him build this web of relationships over the course of three games, and suddenly almost every one of those connections is nowhere to be found. Because of that, none of the revelations about his history have any strength. He's so far outside a familiar context, he might as well be a complete stranger.

Ema is pretty great, though.
[MUNCH MUNCH MUNCH MUNCH
MUNCH MUNCH MUNCH MUNCH
MUNCH MUNCH MUNCH MUNCH]
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dhex
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PostPosted: Wed Feb 27, 2008 8:43 am    Post subject: Reply with quote

i tried the audiosurf demo last night, or rather, i tried to try it. crashy crashy. it plays in windowed mode, at least, but not at anything beyond the starting resolution.
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PostPosted: Wed Feb 27, 2008 12:38 pm    Post subject: Reply with quote

dhex wrote:
i tried the audiosurf demo last night, or rather, i tried to try it. crashy crashy. it plays in windowed mode, at least, but not at anything beyond the starting resolution.


What are your specs?

also the servers have been fucked up the last few days.
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PostPosted: Wed Feb 27, 2008 1:25 pm    Post subject: Reply with quote

specs are far overpowered for audiosurf:

opteron 180
8800gts ssc
2gb ram
delta 1010

i figure it doesn't like the graphics card drivers. i don't think i "get" audiosurf so i'm probably not going to tinker with it too much.
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PostPosted: Thu Feb 28, 2008 5:34 pm    Post subject: Reply with quote

Ordinarily I would wait until Mother's Day, but a sudden desire for DQ styled RPGs has led me to put off DOOM and pick up the Mother series again. I've beaten the first two previously, and my file in Mother 3 is up to chapter eight (it was at seven for a loooooong time, and I had it set down for awhile).

So, some quick points to make about them: Mother/EB0 is an oldschool, grindy challenge for a good long while (frameskip is your savior), but once you get all three party members up to speed it turns into a rambling, slightly dangerous, very fun exploratory adventure. The first two Mother games are oddly similar, and yet so different at the same time... Mother/EBo is more about setting a mood, while M2/EB is more about imaginative setpieces. Mother 3 is like a great mix of those two goals, but it does its own thing, stylistically.

I also want to say that Mother 3 is KICKING MY ASS. Please tell me I'm not the only one who keeps getting destroyed by the bosses in this game. Either I retry until I get lucky, or I pull a fight by the skin of my teeth, using tons of Lifenoodles and Lifeupping like crazy. It's not as if I'm not careful... I usually shield and buff my characters in the first few rounds, and I distribute the items carefully among my party members. Yet without fail the boss in question busts out some crazy attack that hits everyone for tons of damage. Seriously, this game has put up a pretty stiff challenge from chapter seven on, and it had some moments of trial in the earlier chapters as well (I think the last boss of chapter one whupped me a good four or five times). I'm not alone in this, am I? Someone tell me what I'm doing wrong!

It's a hell of a lot tougher than Earthbound, to be sure - I'm up to the final sanctuary and I have wiped maybe twice. The first time was in the solo Ness stages of the game, and the second time was in the department store.

Anyway, ramble ramble ramble...
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PostPosted: Thu Feb 28, 2008 6:15 pm    Post subject: Reply with quote

That english translation of Mother 3 can't come out quick enough! I'm looking forward to that way more than Smash Bros.
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PostPosted: Thu Feb 28, 2008 6:23 pm    Post subject: Reply with quote

the bosses in mother 3 are a fucking challenge. i always scraped by by the skin of my teeth. chapter eight has some nasty ones. but pull through, that game has one of the most amazing closing acts ever scripted.
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PostPosted: Thu Feb 28, 2008 8:04 pm    Post subject: Reply with quote

I bet! The first two also had killer finales.

I destroyed one nasty boss (nehehehehehe!), but then I came up against that damn cyborg and it was back to square one. Lifeup Omega is a beauty, though.

I will likely replay this excellent game once the patch comes out. Ideally on my DS/GBA.

EDIT: Cyborg whupped! Go Starstorm!
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PostPosted: Fri Feb 29, 2008 1:52 pm    Post subject: Reply with quote

In Mother 3, remember--your damage to the opponent is instantaneous but your opponents' damage to you is slow. Once your party's HP totals start getting huge, you can rush through your attacks, taking one mortal hit after another after another, only stopping to heal once your HP gets really low. Once you're healing, though, WAIT until your HP get all the way up. Then start speeding through your attacks again. It's the only way I can finish the game.
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PostPosted: Fri Feb 29, 2008 1:57 pm    Post subject: Reply with quote

i tried installing temple of elemental evil last night. didn't work out so well. (i.e. it crashes constantly during character generation regardless of patch level)

i'm in a wrpg mood so maybe bg2 (which i never finished) or neverwinter nights (just to see how bad the oc sucks)
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PostPosted: Fri Feb 29, 2008 2:29 pm    Post subject: Reply with quote

Intentionally Wrong wrote:
In Mother 3, remember--your damage to the opponent is instantaneous but your opponents' damage to you is slow. Once your party's HP totals start getting huge, you can rush through your attacks, taking one mortal hit after another after another, only stopping to heal once your HP gets really low. Once you're healing, though, WAIT until your HP get all the way up. Then start speeding through your attacks again. It's the only way I can finish the game.


the great thing about mother 3 is that strategy and timing will always allow you to compensate for lack of experience levels.
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PostPosted: Fri Feb 29, 2008 2:54 pm    Post subject: Reply with quote

dessgeega wrote:
the great thing about mother 3 is that strategy and timing will always allow you to compensate for lack of experience levels.


Yeah, exactly. I've been rushing through again, paying as little attention to inventories and levels as possible. I'm kind of stuck at the boss fight right before you remove the vines from the entryway to the building near the end of Chapter 7, and I think I can get it if I just buy a couple bombs for my non-PSI users, but since the R button on my DS crapped out, I haven't been able to test my theory.
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Hospital Zone
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Joined: 30 Jan 2008
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Location: The Canadas: Kelowna

PostPosted: Fri Feb 29, 2008 3:25 pm    Post subject: Reply with quote

dessgeega wrote:

the great thing about mother 3 is that strategy and timing will always allow you to compensate for lack of experience levels.


I'm playing though Mother 3 too, and because I can't understand a lick of Japanese, I have to play with a frustrating translated script to understand what's happening. This is a personal problem though. I should get over it and learn some damn Japanese because I'm sick of waiting for a real translation.

I like how the battle system allows you to get by without grinding if that's how you want to play. Then again, I haven't been blocked by a boss yet, so maybe this will change. Does it change? Am I about to be constantly destroyed by some leap in difficulty?

And not that Earthbound was a terrible example of this formula in an RPG, but Mother 3 seems to have improved on the old game mechanics by allowing you to avoid fights (if you're careful) and not be game breakingly punished for it later. So far, it's good times, and I'm enjoying the parts that I can understand.

It's pretty sexually progressive in parts as well, which is a refreshing thing for a guy in a conservative Canadian city to find. Sadly, this might very well keep it from officially hitting North America for even longer. If that day ever comes at all.
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PostPosted: Fri Feb 29, 2008 3:41 pm    Post subject: Reply with quote

If you can say without using spoilers, where are you in the game, Hospital Zone?

I took a year of Japanese, and while that isn't enough to begin to understand anything, it's helpful to be able to recognize "Yes" and "No", at least. It's likewise handy to be able to at least guess at the pronunciation of hiragana and katakana--maybe I can't understand what the characters are saying, but I can at least figure out which character's talking, and cross-reference that with the translation.
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Max Cola
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Joined: 24 Jan 2007
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PostPosted: Fri Feb 29, 2008 4:05 pm    Post subject: Reply with quote

Well, the problem is that a lot of later enemies like to use group damage/group status attacks, which move slowly. Getting hit by a blast of PK Fire really sucks, especially if some of your friends get burnt. Also, Lifeup Omega heals everyone one at a time, and slowly. Boney has died once or twice because the healing hasn't reached him in time...

However, yes, you can get through most of the game without paying any attention to levels. Though I'd say that fighting everything you see would be the best approach anyway, because 1. battles are quick and fun and 2. I swear that the bosses in the last two chapters will destroy you if you aren't tough enough. It has more to do with what PSI you learn at what levels than your stats; I couldn't defeat the Barrier Trio until I'd grabbed Shield Omega for Lucas, for example. Careful use of your PSI abilities is important, especially since PP seems to be harder to replenish and some holdovers from Earthbound are less effective. (For instance, Lifeup Alpha restores about 100 HP in EB, but only about 60 HP in M3. This is probably to compensate for your HP scrolling out more slowly.)

Also, defending slows the ticking of your counter and takes effect at the beginning of the round, regardless of speed. So if you need to take a round to heal everyone, have them all defend.

Tangentially: the vast majority of the PSI in Mother/EB0 is worthless. Why doesn't Ninten learn Lifeup Beta until level 29? Why doesn't Ana learn PK Fire ANYTHING until close to the end of the game? Why does Thunder even exist? etc. etc. Though I will say that you have to use shields and defense boosts a lot more than in Mother 2/EB.
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PostPosted: Fri Feb 29, 2008 10:04 pm    Post subject: Reply with quote

I'm visiting my mum for a couple of days before I go to the big LDN. She has foriegn students in her house. One of them went out and bought Metroid Prime 3 for my Wii. I played it for a little bit. Needless to say moments later I AM REGISTERING MY COMPLAINTS ON THE INTERNET IN DISGUST

Ok so I knew this game was retarded because I watched the first hour on the internet the week it came out. But starting from someone else's game 3 hours in, hoo-leee shit. It makes me appreciate what the Half Life games do well, at least! Man was I ever harsh on the storytelling in Half Life 2, because if this is what the competition is like, then DAMN.

I am in a FUEL ZONE. I guess after Metroid Prime 1 + 2 the developers were wondering if they were any other types of locations other than a Lava Zone and an Ice Zone. I know I was! Well, the previous night's episode of Star Trek must have been particularly inspiring the day they had that boardroom meeting, because they totally invented a new type of zone! The FUEL ZONE! It's exactly like the Lava Zone except the Lava is yellow! I'm serious!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

So The guy whose save I was jacking had saved just before a boss fight, who I am going to call 'Frozone' for completely arbitrary reasons, and also because he has all the powers of Frozone from The Incredibles, including snowboarding around on a self-made path of ice. And he's the same colour. I had to kill him by stunning him, which I did by shooting him a lot, and then once he was stunned I had to rip his armour off using my grappling hook, activated by pumping my left arm like a lunatic. I knew I had to rip his armour off because the game told me I did in as many words! Then I had to shoot him a load of times. Repeat for about 10 minutes, because he could magic his armour back again, you see.

Hey so guess what happened when he died! I noticed my foot was numb! But also, I got given FREEZE MISSILES! That's really fortunate, because just moments before I reached impassable streams of fuel where the game told me they would be traversable if only someone froze them!!! Who'd a thunk it!! Everything's coming up roses!!
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dessgeega
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PostPosted: Fri Feb 29, 2008 11:14 pm    Post subject: Reply with quote

so now that classes have finished i've finally found time to finish BARKLEY, SHUT UP AND JAM: GAIDEN. it's a parody of the jrpg, and the reason it's such a success is that it is sharper, better-written, faster-paced, and more playable than the games it's spoofing - which many intended parodies aren't. there are some very smart ideas here, and some very keen observation. everything is ridiculous, but it works because the delivery is so deadpan.

and the pacing is lightning fast. my clock reads just over four hours at the end, and the game manages to pack more and more varied scenes in that time period than most eighty-hour jrpgs do.

it's a great work of satire. what TALES OF GAME'S has accomplished here is pretty spectacular.
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ryan
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PostPosted: Fri Feb 29, 2008 11:57 pm    Post subject: Reply with quote

I've been playing Sega Bass Fishing on the Wii and, seriously, fuck the announcer. Don't "oh man" me when I bring in a 17-fucking-pound fish, asshole.

I think my main problem with the game is that I can buy the superior combo of a Dreamcast, the awesome reel controller, and a copy of Sega Bass Fishing for the price of the Wii version.

Graaaa! Stop limiting my fishing potential!
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PostPosted: Sat Mar 01, 2008 12:51 pm    Post subject: Reply with quote

i love the idea of post apocalyptic basketball-related mass death, but i can't find a download link that works anymore.

was this a limited time thing?
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Max Cola
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PostPosted: Sat Mar 01, 2008 9:18 pm    Post subject: Reply with quote

Mother 3 cleared.

Time: roughly 19 hours
Final levels: Lv. 61 for everybody

The ending was indeed remarkable. Less kuh-raaaayzy post-modernism than Earthbound, but far more emotional resonance.

This was easily the best jRPG I have ever played. Well-balanced, brilliantly paced, and the story is intelligent and well-told. A fitting end to a wonderful series.

I have a lot more I want to say but I will save it for another time... perhaps when the patch comes out and everyone can enjoy it. I will say that I look forward to playing it again.

EDIT: In the meantime, everyone go play Earthbound Zero and Earthbound. There are parts of Mother 3 that will bring a grin to your face if you have played the first two. I was glad I beat them first.

Come on, I'm replaying them now! Play with me!
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dessgeega
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PostPosted: Sun Mar 02, 2008 4:21 pm    Post subject: Reply with quote

just to let you all know, space invaders extreme is brilliant.

more detail later.
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dessgeega
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PostPosted: Mon Mar 03, 2008 1:45 pm    Post subject: Reply with quote

now that i have free time, i finally finished sam & max episode three. what took me so long is that i had to do something i didn't feel i was ready for in the story, and so i was reluctant. once i did it, it wasn't clear why i needed to do that thing before i could achieve the result i wanted.

also, a significant action in the game didn't feel like it had a properly significant result. it did in terms of nabbing me the doohickey i needed to complete the episode, but it seemed as though it should have a significant impact on the plot and characters, but it didn't. oh well.

to reiterate, space invaders extreme is brilliant.
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