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Ketch .
Joined: 17 Sep 2005 Posts: 420
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Posted: Tue Jan 15, 2008 2:54 pm Post subject: Explore the mind (warioware style). |
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http://www.doublefine.com/news.php/minigames/My_Game_About_Me
I love the idea of games that try to show the workings of the mind via visual metaphor. Psychonauts was a great idea, but I think that it wasn't the best genre (3rd person action adventure) to explore such subjects
Playing the above videogame (the one about sleeping) it struck me that displaying modern day anxieties and everyday concerns would be better done in a kind of Warioware / Bishi-Bashi style. Ie. Surreal mini-games and micro-games. I liked the way that the sleeping game used everyday things like alarm-clocks and men with noisy drills as enemies of the sleeping character.
So my challenge is make a mini-game based around a situation that concerns you! Whether it be worries about the environment, or fear of dogs, or whatever.
[No prizes just forum kudos] |
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helicopterp .
Joined: 13 May 2006 Posts: 1435 Location: Philadelphia
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Posted: Tue Jan 15, 2008 9:19 pm Post subject: |
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In one sense, the castle in Ico functions well as an architectural projection of a mind. Its isolation, it's self-obsessed puzzles, the fight against the unknown; its vivid solitude; the way it imprisons and challenges; the sense of its master--Ico, not the witch--as a unique castaway; subsequent romantic disillusion and escape.
Sorry this wasn't about warioware. _________________ Like you thought you'd seen copter perverts before. They were nothing compared to this one. |
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squidlarkin .
Joined: 10 Dec 2005 Posts: 100
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Posted: Thu Jan 17, 2008 7:19 pm Post subject: |
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Die Anstalt seems relevant here. |
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