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dessgeega
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PostPosted: Sat Dec 29, 2007 8:17 am    Post subject: Reply with quote

alright.

1. knytt stories
2. space giraffe
3. kororinpa
4. master of illusion

other games i thought were worth playing this year: arkanoid ds, it's a wii wario, ghost squad, marathon on live arcade, portal, team fortress 2.
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PostPosted: Sat Dec 29, 2007 9:25 am    Post subject: Reply with quote

I'll do this too!

1: Rock Band. I don't think I've ever had this much fun playing a videogame!

2: Call of Duty 4. I don't think I've ever had such an enthralling single player experience!

I haven't played that many new games this year all the way through.

3: I lied about number 2. Portal is a very enthralling single player experience, though Portal mixes pitch-black humor with nameless horror but since it wasn't as serious as CoD4 I didn't feel as much from it.

4: Knytt Stories. hi dess. pure, simple, elegant, full of feeling and charm. I love it.
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SuperWes
Updated the banners, but not his title
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PostPosted: Sat Dec 29, 2007 1:24 pm    Post subject: Reply with quote

Hey guys, I just changed my vote. I decided to bump Portal off the list. I decided that although it's an amazing game it just didn't last long enough to leave a lasting impression.

-Wes
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friedchicken
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PostPosted: Sat Dec 29, 2007 6:08 pm    Post subject: Reply with quote

Okay.

1. Kangaeru Exit
2. Mario Galaxy
3. Beautiful Katamari
4. Every Extend Extra Extreme (I'm pretty sure the XBLA version was from 2007)

Arkanoid DS, Goku Makaimura Kai, and Disgaea PSP just barely missed the cut.
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Harveyjames
the meteor kid
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PostPosted: Sat Dec 29, 2007 6:29 pm    Post subject: Reply with quote

SuperWes wrote:
Hey guys, I just changed my vote. I decided to bump Portal off the list. I decided that although it's an amazing game it just didn't last long enough to leave a lasting impression.

-Wes


Yeah well Histoire De Melody Nelson is only half an hour long. And that bit in the matrix where the camera spins around the dude was like 4 seconds. I can make a list of other memorable things that don't last 40+ hours if you want.

1.) Kissing.
2.) Being chased by a dog.
3.) 9/11 .
4.) Star Wars.
5.) Seeing Daft Punk live.
6.) Having it off.
7.) My trip to the automaton museum in Spitalfields.

There's probably more.
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kirkjerk
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PostPosted: Sat Dec 29, 2007 6:31 pm    Post subject: Reply with quote

SuperWes wrote:
Hey guys, I just changed my vote. I decided to bump Portal off the list. I decided that although it's an amazing game it just didn't last long enough to leave a lasting impression.

I dunno.... its one central concept and bit of genius, that of connecting two physically separate pieces of a game landscape, and then forcing the clever use of that, is such a brilliant bit of mind fuckery that I think it will last in a way that Halo 3, say, never could.

The fact that it's also superbly executed in terms of ambiance is just icing on the cake.
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Cycle
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PostPosted: Sat Dec 29, 2007 6:31 pm    Post subject: Reply with quote

i guess he thinks portal wasn't amazing enough for how short it was which I agree with!

i would have liked it better if it was actually challenging at one point.
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Harveyjames
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PostPosted: Sat Dec 29, 2007 6:40 pm    Post subject: Reply with quote

Cycle wrote:
i guess he thinks portal wasn't amazing enough for how short it was which I agree with!

i would have liked it better if it was actually challenging at one point.


So by extension you're positing that for a game to be mediocre and long is better than for it to be mediocre and short.

(That's a word I picked up from the really smug, sarcastic annoying one in Penny Arcade, 'positing')
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Cycle
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PostPosted: Sat Dec 29, 2007 6:41 pm    Post subject: Reply with quote

well i didn't really find it amazing at all, iwas talking about wes!

i thought it was cute, that's about it. especially since i already played narbacular drop and lots of its amazing level packs.
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helicopterp
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PostPosted: Sat Dec 29, 2007 9:46 pm    Post subject: Reply with quote

kirkjerk wrote:
icing on the cake.



The icing is a lie.
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PostPosted: Sat Dec 29, 2007 10:15 pm    Post subject: Reply with quote

helicopterp wrote:
kirkjerk wrote:
icing on the cake.

The icing is a lie.

I set 'em up, you knock 'em down
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Mr Mustache
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PostPosted: Sun Dec 30, 2007 8:04 am    Post subject: Reply with quote

Harveyjames wrote:
Histoire De Melody Nelson


Good album.

(I haven't really played any games released this year)
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SuperWes
Updated the banners, but not his title
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PostPosted: Sun Dec 30, 2007 11:40 am    Post subject: Reply with quote

Harveyjames wrote:
SuperWes wrote:
Hey guys, I just changed my vote. I decided to bump Portal off the list. I decided that although it's an amazing game it just didn't last long enough to leave a lasting impression.

-Wes


Yeah well Histoire De Melody Nelson is only half an hour long. And that bit in the matrix where the camera spins around the dude was like 4 seconds. I can make a list of other memorable things that don't last 40+ hours if you want.

1.) Kissing.
2.) Being chased by a dog.
3.) 9/11 .
4.) Star Wars.
5.) Seeing Daft Punk live.
6.) Having it off.
7.) My trip to the automaton museum in Spitalfields.

There's probably more.

Sorry man, your list cannot be more than four items. Your list is invalid!

Seriously though, I'm not saying that it wasn't great and that everyone shouldn't play it, but if I look back at the great games I played in 2007 if it weren't for everyone raving about it I probably wouldn't have even remembered Portal. It was two hours real late one night while I was trying to keep the volume down so my wife could sleep. And honestly, if we're going to rate 2-hour long experiences I'd probably put Bioshock above Portal (and I barely like Bioshock), because the first 2-hours of that were even more amazing than Portal was.

And in response to Kirk, I've been playing Halo in 12-man multiplayer 3-5 times a week for the past 4 years. I can understand how it wouldn't be that great to someone outside of my situation, but for me to not rank it highly when I know I'll be playing it for at least the next two year is, I don't know, weird.

I've been thinking about it a lot lately, and the only reason it's not #1 is because I don't really think of it as a videogame. It's more of a sport-like competition to me, so I can't really justify giving it #1 "videogame." #2 I can handle though.

-Wes
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extrabastardformula
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PostPosted: Sun Dec 30, 2007 5:35 pm    Post subject: Reply with quote

1. Knytt Stories
2. Etrian Odessey
3. Kensha Otawa (Your Life Is End)
4. Pac Man CE
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Harveyjames
the meteor kid
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PostPosted: Sun Dec 30, 2007 6:49 pm    Post subject: Reply with quote

Nice to see Knytt Stories getting a lot of love on here.

I had an idea for my '3D Knytt Stories' and it is this: What if Nintendo released a user-friendly level editor for Mario Galaxy? It could come through Wiiware, and users could upload their levels through the 'everybody's nintendo' channel or whatever the hell they're calling it. If anyone could make a program like that fun and accessible it's Nintendo. It makes sense because there's a huge user base for the game already installed. And Nintendo could release new levels themselves, perhaps even charge for them if they wanted. Food for thought. I wonder if they'd take notice of this idea if I sent it in a big enough envelope with enough pretty pictures.
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helicopterp
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PostPosted: Mon Dec 31, 2007 12:47 am    Post subject: Reply with quote

i think you ought to give it a shot, for all of us
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dessgeega
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PostPosted: Mon Dec 31, 2007 4:07 am    Post subject: Reply with quote

extrabastardformula wrote:
1Pac Man CE


i knew i would forget something.
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helicopterp
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PostPosted: Mon Dec 31, 2007 2:20 pm    Post subject: Reply with quote

so i can push master of illusion out when i add yours up?
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PostPosted: Mon Dec 31, 2007 4:32 pm    Post subject: Reply with quote

So, our top ten as of now. It becomes final once people get tired of posting.



#1 Portal 38
#2 Super Mario Galaxy 22
#3 Knytt Stories 16
#4 Stalker 15
#5 Pac-Man Championship Edition 13
#6 Team Fortress 2 12
#7 Uncharted 11
#8 Call of Duty 4 9
#8 Crackdown 9
#8 Kororinpa 9
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PostPosted: Tue Jan 01, 2008 11:40 am    Post subject: Reply with quote

1. Portal
2. Super Mario Galaxy
3. Rock Band
4. Crackdown

edit to change my mind.
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dark steve
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PostPosted: Tue Jan 01, 2008 6:00 pm    Post subject: Reply with quote

Huh. I didn't even play one of these.
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daphaknee
just enemies now
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PostPosted: Tue Jan 01, 2008 11:13 pm    Post subject: Reply with quote

man i havent even played knytt stories
anyway

1. portal
2. phoenix wright 3
3. zack and wiki
4. etrian odyssey
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Cycle
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PostPosted: Wed Jan 02, 2008 12:19 am    Post subject: Reply with quote

next person who mentions portal gets a kick in the teeth!

it was the NUMBAH ONE game over at eurogamer, those blokes are really trying too hard these days
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ee_emm_ecks
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PostPosted: Wed Jan 02, 2008 1:46 am    Post subject: Reply with quote

Virtua Fighter 5: See my LJ Also: It's VF.

GGXX: AC: I guess I have to put this up here even though I don't like Guilty Gear

GGPO and P2P Protocols for online play through arcade emulators: Online fighting games hit primetime this year, and will only get better. Soon they will become viable for competitive play. I never thought this would happen, and I'm overjoyed to see it come to pass. Hear hear!

Team Fortress 2: Most addictive and playable multiplayer FPS since counter-strike. It might not be the deepest game around, but I've never encountered an FPS fan who doesn't like this game.

Honorable mention:

BioShock: Not especially innovative, and all the "freedom of choice" the game allows are usually false dilemmas and smoke and mirrors style bullshit. The level design is also clearly oriented toward console. On the positive side, the game's setpieces and art design are impeccable and it was fun enough to play to completion despite not being the game it was advertised during development.

Stalker: Terrible game when it comes to the execution of the concept, but the concept itself has so much potential and the engine is so moddable it deserves a mention here. The aesthetics are also very appealing to me.

Knytt Stories: Knytt with lock-and-key elements and a level editor. This game is great, although short. I will wait for the user-created levels to mature to delve into this title more.

Whatever Kenta Cho put out this year: lol


Portal is a gimmick title and does not even deserve a mention amongst the top games of the year. It was a very fun game but the only reason it's worth a shit after the initial 2 hour bits of gameplay are the user-created mods for the PC version. Most of you have 360s so I can't see how your choice is justifiable in the least.
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daphaknee
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PostPosted: Wed Jan 02, 2008 2:03 am    Post subject: Reply with quote

Cycle wrote:
next person who mentions portal gets a kick in the teeth!

it was the NUMBAH ONE game over at eurogamer, those blokes are really trying too hard these days


cycle kick yourself in the teeth right now i made you mention it
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Cycle
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PostPosted: Wed Jan 02, 2008 2:07 am    Post subject: Reply with quote

HOISTED BY MY OWN PETARD
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kirkjerk
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PostPosted: Wed Jan 02, 2008 8:17 am    Post subject: Reply with quote

ee_emm_ecks wrote:
Portal is a gimmick title and does not even deserve a mention amongst the top games of the year. It was a very fun game but the only reason it's worth a shit after the initial 2 hour bits of gameplay are the user-created mods for the PC version. Most of you have 360s so I can't see how your choice is justifiable in the least.

Well, I've been looking for a good teeth kicking, so here goes:

There's nothing wrong with a game providing a good few hours of rewarding, innovating experience. I know you're deep into your fighters and probably have this cosmic deep understanding of attack and counter and defend and attack, attained over dozens and dozens of hours of play, but that's not what I'm looking for in a game.

The way I've made similar arguments is this: for some gamers, "time" is part of the reward of a game, they're interested in "# of hours of play". For others, it's more part of the cost of a game, how much time will I have to invest to pretty much get everything I'm going to get out of it. So I judge games like I judge other media, like books: what's the cool, innovative idea to time ratio? And for Portal it's way high, and so it deserves its place high on lists of game of the year.

It's interesting listening to the "Developer's Commentary" for that, how they claim Portal is more an introductory teaching game for some (presumably) more traditional FPS-plus-Portals action in the future.
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PostPosted: Wed Jan 02, 2008 8:22 am    Post subject: Reply with quote

Why the Hell do you people want to spend so much time on (the initial experience of) a game in the first place? Jesus, just give me what's essential and purposeful and stop jerking me around with filler.

No-one wants to spend more than 20 minutes playing a single-player tournament in a fighter either. I'm not arguing against gaming mastery.
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Harveyjames
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PostPosted: Wed Jan 02, 2008 12:49 pm    Post subject: Reply with quote

ee_emm_ecks wrote:
GGXX: AC: I guess I have to put this up here even though I don't like Guilty Gear.


That doesn't make sense

ee_emm_ecks wrote:
Portal is a gimmick title and does not even deserve a mention amongst the top games of the year. It was a very fun game but the only reason it's worth a shit after the initial 2 hour bits of gameplay are the user-created mods for the PC version. Most of you have 360s so I can't see how your choice is justifiable in the least.


You're a gimmick
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ryan
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PostPosted: Wed Jan 02, 2008 1:19 pm    Post subject: Reply with quote

Harveyjames wrote:
You're a gimmick


Are we sure this man isn't a professional?
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PostPosted: Wed Jan 02, 2008 3:37 pm    Post subject: Reply with quote

re: Portal:
The idea really isn't all that interesting or novel in portal. Portals have existed in games since the Arcade era. Its pristine execution is the real strength. The gameplay lacks depth, though. The puzzles are just a trial-and-error exercise like any other similar puzzler once the novelty of the concept wears off (right after you're able to deploy 2 portals, basically) The aesthetics are nice but were lifted directly out of HL2. The Incredible Machine is a lot more fun and deeper to boot, and it came out in the mid-90's. I'm not faulting it for being short, I'm faulting it for being short and shallow.

Kirkjerk, I don't really like being backhandedly patronized over a hobby that I've invested several years in already. If you don't like fighters, that's fine with me, but you're not above me just because I'm actually willing to learn how to play something more complex than knytt or portal and spend lots of time at it. I thought this place was supposed to be free of unprovoked ad-homs?

GGAC is the latest update in the most complex and balanced 2D fighter ever made. I respect the game even though it's not my cuppa. There is a lot of thought and effort that goes into the design of Guilty Gear beyond the aesthetics and the music. You might want to look into it if you're interested.
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ee_emm_ecks
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PostPosted: Wed Jan 02, 2008 4:06 pm    Post subject: Reply with quote

Dracko wrote:
Why the Hell do you people want to spend so much time on (the initial experience of) a game in the first place? Jesus, just give me what's essential and purposeful and stop jerking me around with filler.

No-one wants to spend more than 20 minutes playing a single-player tournament in a fighter either. I'm not arguing against gaming mastery.


I'm not following you. Beating up on the CPU in arcade mode in most fighters is just a rote exercise to improve your combo execution. If no player challenges you then just leave the machine and do something else, or turn off the console.

In VF5, quest mode can make you legitimately better at the game when you set it on the highest difficulty. It's still an AI, but the AI does things that make technical sense. You can practice your option select defense since they use conventional mixup tools against you on offense, on top of the combos/execution stuff. The problem is that the VF5 cpu is too "logical" and makes a lot of weird mistakes in some situations, and it is also terrible at spacing. It's perfectly ok if Live is acting up or you can't find a good connection, and more productive than playing mashers and scrubs who just throw shit out randomly.
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PostPosted: Wed Jan 02, 2008 5:02 pm    Post subject: Reply with quote

EMX, will you please unabbreviate all your guilty gears titles? I really have no idea what the letters after gg stand for, and i'd rather ask you than go look for myself because i'm pathetic.
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PostPosted: Wed Jan 02, 2008 6:39 pm    Post subject: Reply with quote

I agree with ee_emm_ecks. They managed to run out of ideas and recycle them constantly even in the three-four hours of the game. It seemed like they were more concerned with the narrative and neutered the games challenge and innovation so people didn't get stuck for ages. AMONG OTHER PROBLEMS I HAVE WITH THE GAME.

In short, you're all suckers! Nah, I don't mean that.

I was going to make a post about why I don't like certain games popular here (intelligently and with reason) but lack the energy right now.
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PostPosted: Wed Jan 02, 2008 7:22 pm    Post subject: Reply with quote

helicopterp wrote:
EMX, will you please unabbreviate all your guilty gears titles? I really have no idea what the letters after gg stand for, and i'd rather ask you than go look for myself because i'm pathetic.

Ok a quick rundown of all the guilty gear titles

Guilty Gear for PSX
Guilty Gear X for Naomi, Dreamcast, and PS2
Guilty Gear X+ for Atomiswave and PS2
Guilty Gear XX for Naomi and PS2
Guilty Gear XX #Reload for Naomi and PS2
Guilty Gear XX / (slash) for Naomi and PS2
Guilty Gear XX Accent Core for PS2 (not sure what board...probably naomi still)
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PostPosted: Wed Jan 02, 2008 8:14 pm    Post subject: Reply with quote

ee_emm_ecks wrote:
re: Portal:
The idea really isn't all that interesting or novel in portal. Portals have existed in games since the Arcade era. Its pristine execution is the real strength. The gameplay lacks depth, though. The puzzles are just a trial-and-error exercise like any other similar puzzler once the novelty of the concept wears off (right after you're able to deploy 2 portals, basically) The aesthetics are nice but were lifted directly out of HL2. The Incredible Machine is a lot more fun and deeper to boot, and it came out in the mid-90's. I'm not faulting it for being short, I'm faulting it for being short and shallow.


I can't think of any other game that twisted my brain in quite the way portal/narbacular drop did, having to unlearn a preconceived notion of how the geography of a room can be rearranged without the geography of the room being rearranged. What's the best example of a pre-Portal/NB game that captures something similar?

Quote:
Kirkjerk, I don't really like being backhandedly patronized over a hobby that I've invested several years in already. If you don't like fighters, that's fine with me, but you're not above me just because I'm actually willing to learn how to play something more complex than knytt or portal and spend lots of time at it. I thought this place was supposed to be free of unprovoked ad-homs?

It may have seemed like damning with faint praise, but I was sincere; I'm willing to grant some kind of moral high ground to people who get deep into fighters, while at the same time not pretending that I will be anything but a scrub button masher myself.

I have a fairly complex philosophy about what I'm looking for in a game; my personal buzword is "novel interactions", its the one thing I think video games can really do better than any other medium. And Portal provided that, even if some of it was just rearrangement of a relatively small library of mechanics.

So it was an ad homenim attack! Don't be so touchy.
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PostPosted: Wed Jan 02, 2008 9:55 pm    Post subject: Reply with quote

kirkjerk wrote:
ee_emm_ecks wrote:
re: Portal:
The idea really isn't all that interesting or novel in portal. Portals have existed in games since the Arcade era. Its pristine execution is the real strength. The gameplay lacks depth, though. The puzzles are just a trial-and-error exercise like any other similar puzzler once the novelty of the concept wears off (right after you're able to deploy 2 portals, basically) The aesthetics are nice but were lifted directly out of HL2. The Incredible Machine is a lot more fun and deeper to boot, and it came out in the mid-90's. I'm not faulting it for being short, I'm faulting it for being short and shallow.


I can't think of any other game that twisted my brain in quite the way portal/narbacular drop did, having to unlearn a preconceived notion of how the geography of a room can be rearranged without the geography of the room being rearranged. What's the best example of a pre-Portal/NB game that captures something similar?


So really the game made you dizzy and you equated this with a MIND=BLOWN type situation, and then you explain it in the most turgid way possible within your capabilities as a writer. Dude, the portals and the physics of how things work with them are very obvious and work like a dumbed down version of reality. It's not that interesting or profound. It's just very, very fun.

Competitive games are perpetually novel interactions between actual people. They are also far better metaphors for a survival struggle than singleplayer games. You'd like them, but you probably don't have the time.
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PostPosted: Wed Jan 02, 2008 10:17 pm    Post subject: Reply with quote

That was mean, and even if I played VF5 online I wouldn't want to talk to you about it in your thread now.
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PostPosted: Wed Jan 02, 2008 10:29 pm    Post subject: Reply with quote

helicopterp wrote:
That was mean, and even if I played VF5 online I wouldn't want to talk to you about it in your thread now.


You're confusing me with someone who gives a fuck. I'm mean because I think it's worth presenting things as brusquely as I am because I don't want TGQ to become like the shitholes that IC and SB are. I will be posting a banme the second I think this place is going pseudointellectual circlejerk, so if you want me gone you know how to do it.
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PostPosted: Wed Jan 02, 2008 11:14 pm    Post subject: Reply with quote

For the sake of keeping things cool I say we just drop this for now. I don't need things to become attacks on people, even if they weren't intended.

A difference of opinion is always fine, just try not to step on toes or poke out eyes while making it.
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PostPosted: Wed Jan 02, 2008 11:15 pm    Post subject: Reply with quote

ee_emm_ecks, it's frustrating to read you whine about kirkjerk having a go at you when he didn't in the slightest, and then turn around and use an antagonistic tone in every post you make.
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ee_emm_ecks
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PostPosted: Wed Jan 02, 2008 11:25 pm    Post subject: Reply with quote

Patrick Alexander wrote:
ee_emm_ecks, it's frustrating to read you whine about kirkjerk having a go at you when he didn't in the slightest, and then turn around and use an antagonistic tone in every post you make.


I can because my attacks are actually justified with logic and not vapid hipster posturing that's more or less a holdover behavior from trying to climb the top of the nerd shit heap in high school.

I'm done with this thread too.
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PostPosted: Wed Jan 02, 2008 11:26 pm    Post subject: Reply with quote

if i'd played it in 2007 actually, crysis would now be on my list.

but i did not, so it is not.
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PostPosted: Wed Jan 02, 2008 11:38 pm    Post subject: Reply with quote

ee_emm_ecks wrote:
kirkjerk wrote:
I can't think of any other game that twisted my brain in quite the way portal/narbacular drop did, having to unlearn a preconceived notion of how the geography of a room can be rearranged without the geography of the room being rearranged. What's the best example of a pre-Portal/NB game that captures something similar?

So really the game made you dizzy and you equated this with a MIND=BLOWN type situation, and then you explain it in the most turgid way possible within your capabilities as a writer. Dude, the portals and the physics of how things work with them are very obvious and work like a dumbed down version of reality. It's not that interesting or profound. It's just very, very fun.

Well, it's something you can't DO in reality (you'd have a pretty nifty source of infinite energy) and I find it engaging.

I'd legitmately like to hear a good example of a pre-Portal/NB game doing that. I think you need a reasonably immersive 3D engine to really pull it off. (Though that doesn't stop some of the merry pranksters at gloriostrainwrecks from giving it a shot)
Quote:
Competitive games are perpetually novel interactions between actual people. They are also far better metaphors for a survival struggle than singleplayer games. You'd like them, but you probably don't have the time.

Despite my prose being "turgid", it took me a long while to rationalize and put my finger on what the big attraction was for me, what made it worth the time and energy. I don't claim it's the only valid opinion on the subject.

I'd say a lot of other forms of gaming provide "perpetually novel interactions between actual people"... chess comes to mind, poker, backgammon, darts, bocci, usenet and web forum discussions, etc... and a lot of those have more gravitas than fighting games. Almost all of them offer interactions within a carefully defined framework... what I value in games is that they offer more and more extensible frameworks, and good bang for my effort buck. (Actually, multiplayer games in general are a pursuit of mine, from Warlords to Mario Kart...)

And yeah, I don't have the time. I got maybe 30-40 years to live, I sleep a way 1/3 of my life, work another 1/3 of the weekdays, and it's a world with a lot of neat stuff for me to see. That doesn't stop me from having respect for people who pursue one facet of gaming that they find compelling, I've read enough (and played enough, sort of) to get a sense of what they get out of it, it's just not my cuppa.
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PostPosted: Thu Jan 03, 2008 12:43 am    Post subject: Reply with quote

man who needs gravitas when you've got fucking giant swing and pizza toss with Wolf?

I don't understand you, but good post anyway.

All of the games you mentioned are competitive games though, bruh.
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PostPosted: Thu Jan 03, 2008 6:21 am    Post subject: Reply with quote

ee_emm_ecks wrote:
All of the games you mentioned are competitive games though, bruh.

I know; I'm not sure what would have made it sound like I don't like competitive games.
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PostPosted: Thu Jan 03, 2008 2:11 pm    Post subject: Reply with quote

posts have been deleted because no one seems to be able to drop this. Thread locking comes next.
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PostPosted: Thu Jan 03, 2008 2:23 pm    Post subject: Reply with quote

kirkjerk wrote:
ee_emm_ecks wrote:
All of the games you mentioned are competitive games though, bruh.

I know; I'm not sure what would have made it sound like I don't like competitive games.


Playing them competitively is what I meant...I left that out because I'm an idiot.
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PostPosted: Thu Jan 03, 2008 4:09 pm    Post subject: Reply with quote

Ok, so while I'm waiting for these DVDs to burn:

Also, these are all JUST MY OPINION, so feel free to disagree! I'm here to make discussion, not prove how much better I am than all of you!

Portal: I was really hoping for a challenging Loderunner-like game, but instead I got a game that focused too much on the narrative and, as I mentioned, I felt the game was deliberately made easy so that it wouldn't get held up too much. The same tricks are used over and over again, beyond the actual portal mechanic nothing is really that interesting... it just felt neutered and flaccid. And the escape scene was just so gamey, since it was just a bunch of more puzzles set-up for the player. I feel it would make more sense if the escape was part of the test, and the final boss battle didn't help matters either. I think I was only stumped for more than 30 seconds... twice in the game.

Like I said, I was already spoiled by Narbacular Drop, which had some stellar user-made levels that were far better than anything the actual Portal crew made for both the original game and the new one. Also, sorry, but if you got attached to the companion cube, you have emotional problems! Now, I felt bad for the people (imaginary people, in the game) that became attached to it. Though, they were a bit daft if they were stuck in the place that long to get attached to it, since all the puzzles up to that point was easy as pie. So maybe they deserved it.

Also, my mind got more messed up by Marathon maps that made heavy use of 5D space... I have other games I've played that gave me similar feelings of disorientations, but their names escape me at the moment.

But yeah, I have high hopes for user made content that will prove the mechanic can be used for more than just a few tricks and actually challenge the player, but as for the game that we actually got... I found it disappointing.

Very cute, though! I can't deny that.

Pac-Man C.E: Ok, I really loved this game at first, until I realised it was just as memory focused as the original game, if not more so. Really, it's like a racing game; racing around the same course again and again, learning each corner, finding the optimal path to shave those few seconds off (and gathering a greater score). Only problem is it lacks the pure adrenaline rush a racing game offers, and I found this memory/repetition gameplay to be ultimately unrewarding for an arcade game. This was a problem in the original game, but it's brought right to the fore-front in this edition. I can understand other people liking it, but it's not for me. I just don't see the appeal of playing a game constantly until you find "the perfect play".

Crackdown: Man, I just couldn’t get past the awful controls and camera. I’m glad I only rented it.

Ok, my DVDs are done!
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PostPosted: Thu Jan 03, 2008 5:34 pm    Post subject: Reply with quote

5D space?
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