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Pointlessly awesome technical exercises

 
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aderack
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PostPosted: Fri Nov 30, 2007 8:39 pm    Post subject: Pointlessly awesome technical exercises Reply with quote

Did you realize there was a port of Second Reality to the Commodore 64? I didn't! Now I do.
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JasonMoses
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PostPosted: Fri Nov 30, 2007 9:57 pm    Post subject: Reply with quote

I didn't! Thank you for the link!

I've been a big fan of the Textmode demo competition since I ran into it for the first time about two years ago.
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PostPosted: Sat Dec 01, 2007 2:54 am    Post subject: Reply with quote

JasonMoses wrote:
I've been a big fan of the Textmode demo competition since I ran into it for the first time about two years ago.


do any of these actually do anything interesting with text mode? because all the ones i watched looked like normal demos run through an avi-to-text program. and that isn't particularly impressive.
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astralpancakes
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PostPosted: Sat Dec 01, 2007 5:08 am    Post subject: Reply with quote

I'm not sure if it was "true" textmode or just made to look like it, but some years ago I remember seeing a demo that looked like the view from a computer screen running DOS, set to the sound of typing and two guys talking in Finnish. It starts out as a view of Turbo C++ (or somesuch -- looked like DOS edit.com with the blue background). One of the guys loads up code for various effects and talks about how he's making a demo for a small party coming up (the party at which the demo in question eventually appeared, naturally), while his friend makes snide comments. At one point he actually acknowledges one of the effects looks pretty nice, to which the reply is "of course, I ripped it straight from a tutorial".
Towards the end they realize their demo needs graphics, so they load up Deluxe Paint, draw a boobie, then declare themselves done and head out for pizza.
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aderack
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PostPosted: Sat Dec 01, 2007 10:22 am    Post subject: Reply with quote

Man, Deluxe Paint is the baker's pancakes. Why doesn't it still exist?
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Lackey
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PostPosted: Sat Dec 01, 2007 12:34 pm    Post subject: Reply with quote

Pointlessly awesome technical exercises sums up most demo scenes, doesn't it!
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aderack
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PostPosted: Sat Dec 01, 2007 1:30 pm    Post subject: Reply with quote

While we're on the subject, someone... did a parody of Second Reality.

The guy who posted it doesn't seem to understand the concept.
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extrabastardformula
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PostPosted: Sat Dec 01, 2007 4:45 pm    Post subject: Reply with quote

What are these demoscene videoes demos of anyway?
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PostPosted: Sat Dec 01, 2007 4:48 pm    Post subject: Reply with quote

Effects, basically. Second Reality was popular for its 3D rendering without a 3D accelerator. Wikipedia has an entry.
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PostPosted: Sat Dec 01, 2007 5:27 pm    Post subject: Reply with quote

Demonstrations of people's ability to run code so close to the machine that you get ridiculously nice graphical effects in a small amount of space.
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aderack
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PostPosted: Sat Dec 01, 2007 5:46 pm    Post subject: Reply with quote

And, at least in the days before graphics accelerator card, demonstrations of how to push the hardware in new and largely unexplored directions. As you say, as elegantly as possible.

Also demonstrations of musical and visual prowess for team members. It's sort of a synergistic melange of music, graphic art, and coding.

Here's the original demo. Or a video of it, anyway.
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PostPosted: Sat Dec 01, 2007 5:52 pm    Post subject: Reply with quote

I've always seen demos as a vehicle for music more than a showcase of hardware trickery, like an abstract video clip on the chart show of the mind or whatever overtly pretentiously sounding way you want to put it.
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PostPosted: Sun Dec 02, 2007 7:00 am    Post subject: Reply with quote

I wouldn't exactly call a Sam Coupé emulator for PSP a pointless technical exercise, but I'm not sure exactly for whom it's intended. Still, the world is a more beautiful place for it existing.

(Actually, who the hell am I to talk? I just downloaded the guy's BBC Micro emulator.)
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kirkjerk
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PostPosted: Tue Dec 04, 2007 11:31 am    Post subject: Reply with quote

Why the hell doesn't Future Crew's "Panic" get more love? I remember it as being the more artistically balanced of the two (vs. Second Reality).

Amazing what they could get a 386 to do. (and funny, then, that part of the big finale seems to be a now-unimpressive flight through a polygon city; I guess it's probably as close as they come to a "pure" 3D engine, but the other stuff had better aesthetics.) The C=64 port is pretty astounding in its own right too.

EDIT: I'd love it if someone could point me to a copy of Panic online, and see if my memory of it bears out.
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PostPosted: Tue Dec 04, 2007 2:39 pm    Post subject: Reply with quote

kirkjerk wrote:

EDIT: I'd love it if someone could point me to a copy of Panic online, and see if my memory of it bears out.
http://www.scene.org/file.php?file=%2Fdemos%2Fgroups%2Ffuture_crew%2Fdemos%2Fpanic.zip&fileinfo
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PostPosted: Tue Dec 04, 2007 3:33 pm    Post subject: Reply with quote

extrabastardformula wrote:
kirkjerk wrote:

EDIT: I'd love it if someone could point me to a copy of Panic online, and see if my memory of it bears out.
http://www.scene.org/file.php?file=%2Fdemos%2Fgroups%2Ffuture_crew%2Fdemos%2Fpanic.zip&fileinfo

Is that the original file?

I mean to write a video of the original running.... I suspect my chances of getting it to run are pretty slim. I haven't tried setting up a DOS emulator and I heard these things are pretty modern unfriendly...
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PostPosted: Tue Dec 04, 2007 4:05 pm    Post subject: Reply with quote

How about DooM for Intellivision?


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PostPosted: Tue Dec 04, 2007 4:50 pm    Post subject: Reply with quote

Cycle wrote:
How about DooM for Intellivision?


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aderack
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PostPosted: Tue Dec 04, 2007 6:01 pm    Post subject: Reply with quote

kirkjerk wrote:
Why the hell doesn't Future Crew's "Panic" get more love? I remember it as being the more artistically balanced of the two (vs. Second Reality).

I couldn't get it to run on my Pentium 60, for some reason. Also, it's the black sheep. Unreal is their first big one; Second Reality is the sequel. Panic is just this weird side story, by comparison. Though... yeah, I was trying to find a video of it so I didn't have to bother trying to get it to run.

Also, there's Fishtro. I've never gotten that to run either, but the music is amazing. You know that Purple Motion and Yuzo Koshiro have been doing some kind of chiptune album thing for the last several years?
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parkbench
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PostPosted: Wed Dec 05, 2007 12:19 pm    Post subject: Reply with quote

I liked FFX on NES:



I think in the end though, it turned out to be a mockup and not much a rom hack.
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ApM
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PostPosted: Wed Dec 05, 2007 12:35 pm    Post subject: Reply with quote

kirkjerk wrote:
I haven't tried setting up a DOS emulator and I heard these things are pretty modern unfriendly...

I don't know why people expect to be able to run DOS programs in an emulator without learning to use a DOS prompt. I've always considered DOSBox to be one of the friendliest emulators around. There's no configuration! No boot disks! Everything always has enough memory! It's a thousand times friendlier than actual DOS ever was.
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PostPosted: Wed Dec 05, 2007 12:41 pm    Post subject: Reply with quote

ApM wrote:
kirkjerk wrote:
I haven't tried setting up a DOS emulator and I heard these things are pretty modern unfriendly...

I don't know why people expect to be able to run DOS programs in an emulator without learning to use a DOS prompt. I've always considered DOSBox to be one of the friendliest emulators around. There's no configuration! No boot disks! Everything always has enough memory! It's a thousand times friendlier than actual DOS ever was.

Sorry, I should refrain.

I know the DOS prompt, a bit, but was always crap at the AUTOMEM.SYS junk.

I haven't tried DOSBox, but I actually meant to express skepticism that the emulation was deep enough to run these demos, which I've heard are really taxing on emulators, relying on many low-level tricks.
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PostPosted: Wed Dec 05, 2007 1:25 pm    Post subject: Reply with quote

I can't speak for the demos, but I can say that DOSBox in general is a pretty painless process. You're just mounting things essentially. If you want to get fancy you can, but it tends to be pretty straightforward.
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