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Nana Komatsu
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PostPosted: Mon Feb 05, 2007 6:37 pm    Post subject: Reply with quote

I am on case two (or is it case one?) now and I am enjoying it quite a bit.

I think psychelocks add a needed layer of depth to the investigation portion of hte game.

Also, playing it for the Phoenix and Maya hintings alone is totally worth it.
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Nana Komatsu
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PostPosted: Mon Feb 05, 2007 7:56 pm    Post subject: Reply with quote

Man, Von Karma is just whipping everyone! And clearly the judge can't get enough of it.
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Nana Komatsu
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PostPosted: Mon Feb 05, 2007 8:12 pm    Post subject: Reply with quote

This game is horribly punny, moreso than I remember the first one being.

"Foolish fool who foolishly dreams of foolish dreams"

Also oh god there was a clue for this case in one of the judge's comments.
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PostPosted: Mon Feb 05, 2007 8:31 pm    Post subject: Reply with quote

i - unlike most of the people on here, i guess - really enjoyed case 2, although note that i hadn't yet played the first game.

case 3, not so much.
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Nana Komatsu
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PostPosted: Mon Feb 05, 2007 10:14 pm    Post subject: Reply with quote

Mia being channelled through Pearly is really creepy looking.
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Nana Komatsu
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PostPosted: Mon Feb 05, 2007 10:40 pm    Post subject: Reply with quote

Von Karma is going nuts and whipping everyoene in sight!

"If you were lying, I swear that my whip will be the last thing you see!"
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PostPosted: Mon Feb 05, 2007 11:07 pm    Post subject: Reply with quote

hello thread.
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PostPosted: Tue Feb 06, 2007 12:34 am    Post subject: Reply with quote

nice av! Franziska is the best part of pw2
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PostPosted: Tue Feb 06, 2007 12:48 am    Post subject: Reply with quote

my first one was animated but it broke the margins too much.

listening to nana describe justice for all has renewed my enthusiasm for the game after all the complaints i've heard. i'm totally prepared to play it with a walkthrough after the first game, anyway. i rarely expect good gameplay out of adventure games.

i might play this when i get a replacement sd card for my flash card (my last one exploded), though i might save it for the plane ride to gdc.

maybe andrew toups will finally mail me my copy.
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PostPosted: Tue Feb 06, 2007 12:55 am    Post subject: Reply with quote

I am enjoying justice for all, despite it's classic adventure game flaws.


with that said, I am coming from the perspective of never playing a PW before, and saving part one for another time when I can borrow someone's copy.
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PostPosted: Tue Feb 06, 2007 4:25 pm    Post subject: Reply with quote

I have decided to finish this game!

The last case (almost!) makes up for the rest of the game!!
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Nana Komatsu
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PostPosted: Tue Feb 06, 2007 8:50 pm    Post subject: Reply with quote

All this talk about branch families and main families reminds me of the Hyuga family from Naruto.

When I think about it, the two are really similar. Maya is Hinata as the talented but not gifted child from the main family, Pearly is Neji as the prodigy from the branch family, and Morgan is the branch family member plotting to overthrow the main family.

Comparing Phoenix Wright to KAGE BUNSHIN NO JUTSU anime itt
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PostPosted: Tue Feb 06, 2007 8:56 pm    Post subject: Reply with quote

trying to get rid of my JPN copy of JFA for $20 shipped itt
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Nana Komatsu
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PostPosted: Tue Feb 06, 2007 9:22 pm    Post subject: Reply with quote

Pearly while upset is so cute!
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Nana Komatsu
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PostPosted: Tue Feb 06, 2007 9:53 pm    Post subject: Reply with quote

Sad Maya makes me very ;_;

Punk rock doctor is kinda creepy looking.
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Nana Komatsu
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PostPosted: Tue Feb 06, 2007 10:57 pm    Post subject: Reply with quote

Sprite based cutscenes, neat!

Heading into day two of the trial and I am pretty sure I see where all of this is going.
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PostPosted: Tue Feb 06, 2007 11:32 pm    Post subject: Reply with quote

once trial two gets going it's pretty fun, though the beginning is pretty URGH.
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Nana Komatsu
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PostPosted: Tue Feb 06, 2007 11:46 pm    Post subject: Reply with quote

I have been right so far, so I am guessing I am right about the second half of day two as well.

"You've cause me enough pain and suffering."
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Nana Komatsu
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PostPosted: Wed Feb 07, 2007 12:07 am    Post subject: Reply with quote

"Cry, and my whip will accomodate!"

"Ignorance is to be whipped!"
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Nana Komatsu
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PostPosted: Wed Feb 07, 2007 12:29 am    Post subject: Reply with quote

So yeah, I guessed right about Ini really being Mimi (god I hate the punny names in these games). Von Karma's reaction to the end of the trial was great, and I loved Morgan Fey swearing her revenge.

The reviled trial number 3!
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Nana Komatsu
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PostPosted: Wed Feb 07, 2007 12:10 pm    Post subject: Reply with quote

So far the third case is FABULOUS!

Maxmillion Galactica is hot.

"You must be pulling my magic wand" OH BABY
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PostPosted: Wed Feb 07, 2007 12:24 pm    Post subject: Reply with quote

I finished this game yesterday.

The ending's pretty damned good!

Arguably better than the first game's ending!
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Nana Komatsu
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PostPosted: Wed Feb 07, 2007 10:01 pm    Post subject: Reply with quote

"Yeah, I head about that..."

Still don't hate the third case.
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PostPosted: Wed Feb 07, 2007 10:08 pm    Post subject: Reply with quote

I have finally sent my copy to dess!

We shall see what her opinion is!
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PostPosted: Wed Feb 07, 2007 10:19 pm    Post subject: Reply with quote

"Will you just stop it you poster pilferer!"

My guess at this point is that Ben killed the ringmaster to frame Max although I'm not really sure as that seems too obvious.

"Look at me when I'm talking to you, you 8-bit excuse for an attorney!"
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Nana Komatsu
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PostPosted: Wed Feb 07, 2007 10:30 pm    Post subject: Reply with quote

Oh man the puppet is bitchslapping the ventriloquist! This game is great.

"Don't you have nerve pills or something to take right now?"

"The pay sucks.. the clown sucks... and my partner has his hand up my pants."

"Like sand through the hourglass, so are the Days of the Circus"

"It's all Wright to be wrong every now and again, Wright?"
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PostPosted: Thu Feb 08, 2007 2:21 am    Post subject: Reply with quote

So you're still at the part of the case where things make sense.
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Nana Komatsu
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PostPosted: Thu Feb 08, 2007 7:07 pm    Post subject: Reply with quote

I have beaten case 3! I guess I can see why people dislike it so much? I didn't really have many problems with it, the main one being that the wording for some of the evidence questions was rather vague.

"Maybe the circus would be better of without me?"

Overall I am liking this game more than the first! I think part of that was how I wasn't crazy about the Ema Skye case from the first game for lack of Maya, but with the supposedly excellent fourth case coming up I am excited!
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PostPosted: Thu Feb 08, 2007 7:41 pm    Post subject: Reply with quote

interjection: i just finished "turnabout goodbyes" tonight. it was really terrific.

i have been playing the phoenix wright games in a really bassackwards order. to wit:

JFA case 1 > case 2 > wait two months > case 3 > AA case 1 > case 2 > GS3 case 1 > AA case 3 > case 4.

i think i'm at a high point though! that ending montage really got to me. reminded me of trauma center.

i don't know which final case to play first!
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Nana Komatsu
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PostPosted: Sat Feb 10, 2007 2:42 am    Post subject: Reply with quote

Okay, I am seriously calling "bullshit!" on anyone who says this game is inferior to the first.

The translation is poor, but overall the writing is much better. Using psyche-locks to indicate that someone is hiding something/lying is genius and advances the plot much better than randomly wandering around presenting stuff to people. I mean, there's still some of that, but I've had a lot less trouble with the investigation portions of this game than the first by far.
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PostPosted: Sat Feb 10, 2007 2:46 am    Post subject: Reply with quote

How is the translation poor if the writing is excellent? It just seems like they didn't proofread the script.
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PostPosted: Sat Feb 10, 2007 3:12 am    Post subject: Reply with quote

Nana Komatsu wrote:
Okay, I am seriously calling "bullshit!" on anyone who says this game is inferior to the first.

The translation is poor, but overall the writing is much better. Using psyche-locks to indicate that someone is hiding something/lying is genius and advances the plot much better than randomly wandering around presenting stuff to people. I mean, there's still some of that, but I've had a lot less trouble with the investigation portions of this game than the first by far.


spoilers in this post:

The logic this game uses just doesn't flow as well as the first game. There's a much of larger disconnect here between understanding your argument and knowing which piece of evidence you're supposed to use to present it. There were many times where I knew the contradiction, but the method I was supposed to use to point it out made no sense to me, or only made sense after the fact. So a lot of the challenge came off as arbitrary.

I disagree about the writing -- some of the plot twists (particularly in the third case) are out of nowhere and just forced, and really don't make sense. One of the basic rules about writing detective stories is that you establish a cast of characters at the beginning, all of who become increasingly and descreasingly suspicious as the yarn unfolds -- until, lo and behold, the real killer was someone who was there all along but whom you never expected. But two very major characters (granted, one of them is deceased) aren't even introduced until the second day. They're sort of vaguely hinted at, but -- yeah, that's bad writing. It's just sloppy.

The whole part where you cross-examine the clown made no sense, also. It felt like they were just grasping at straws for additional content by that point. And they artificially added the penalties for pressing him too much to add some sort of interesting dynamic.

Granted I'm not very good at adventure games, but I never had problems like this at all in the first game. That entire game just went perfectly for me -- which isn't to say that it was easy: it had me stumped quite often! But I was stumped about the actual arguments and stories going on in the cases instead of trying to read the developers' minds.

The investigative portions were much improved, though!
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Nana Komatsu
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PostPosted: Sat Feb 10, 2007 12:10 pm    Post subject: Reply with quote

Mister Toups wrote:
spoilers in this post:

The logic this game uses just doesn't flow as well as the first game. There's a much of larger disconnect here between understanding your argument and knowing which piece of evidence you're supposed to use to present it. There were many times where I knew the contradiction, but the method I was supposed to use to point it out made no sense to me, or only made sense after the fact. So a lot of the challenge came off as arbitrary.


I felt the same way about the third and fifth cases in the first game, especially the fifth. I rarely had trouble with the trial portions in the second game so far so maybe it's a "your mileage may vary" kind of thing.

Mister Toups wrote:
I disagree about the writing -- some of the plot twists (particularly in the third case) are out of nowhere and just forced, and really don't make sense. One of the basic rules about writing detective stories is that you establish a cast of characters at the beginning, all of who become increasingly and descreasingly suspicious as the yarn unfolds -- until, lo and behold, the real killer was someone who was there all along but whom you never expected. But two very major characters (granted, one of them is deceased) aren't even introduced until the second day. They're sort of vaguely hinted at, but -- yeah, that's bad writing. It's just sloppy.


The exact same thing happens multiple times in the first game. In the Steel Samurai trial, the owner of the studio isn't introduced until after the first day of trial. And in that one you end up accusing Oldbag (which makes no sense) just because you have just about nothing else to go on.

The same thing happens in the fourth case, you don't meet the caretaker of the boat shop until after the first day of trial.

I think it's better this way. As I wrote before, in the circus case I honestly thought it was Trilo who committed the crime until his cross-examination went in a different direction.

Moreover, each case is almost always based on the idea that Phoenix really doesn't have any idea about what happened until the very end, but is struggling to bring up minor contradictions to induce doubt in the judge's mind until he can figure out what really happened. When he does, he almost never has conclusive evidence but instead puts his wild theories out there and the real killer or one of the witnesses admits to everything on the stand.

Mister Toups wrote:
The whole part where you cross-examine the clown made no sense, also. It felt like they were just grasping at straws for additional content by that point. And they artificially added the penalties for pressing him too much to add some sort of interesting dynamic.


I agree that penalizing you for pressing was a little silly, but I thought it made sense as well. When I first heard about the game and played through the first few trials in the first game, I thought maybe pressing the witnesses constantly would lead to some kind of penalty (as in, what's the point of this needless exercise) but in fact you almost always need to press them for every statement with no penalty at all.

That said, I don't think his cross-examination was particularly confusing. The entire point is pressing at the exact right moment instead of pressing everything until he says something that contradicts, which I think makes a lot of sense.

Mister Toups wrote:
The investigative portions were much improved, though!


Yes, and this is more than half the game! I think people dismiss the investigation portions because they aren't as exciting as the trial sections, but I found in the first game (especially in the Samurai and Ema Skye cases) that while investigating I had no idea at all how to proceed, whereas in this game through the need to break psychelocks and just overall, I had virtually no trouble. It is more linear this way, but overall both games are extremely linear anyway (anyone who has had to re-play through a day in court because you screwed up at the end knows what I mean). I would rather have a reason why I need to find evidence (say to get Mia to spill the beans about the real killer) than have to randomly search every scene and present every item to every person who is around.

I stand by my claim.
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PostPosted: Sat Feb 10, 2007 12:25 pm    Post subject: Reply with quote

Nana Komatsu wrote:
Mister Toups wrote:
spoilers in this post:

The logic this game uses just doesn't flow as well as the first game. There's a much of larger disconnect here between understanding your argument and knowing which piece of evidence you're supposed to use to present it. There were many times where I knew the contradiction, but the method I was supposed to use to point it out made no sense to me, or only made sense after the fact. So a lot of the challenge came off as arbitrary.


I felt the same way about the third and fifth cases in the first game, especially the fifth. I rarely had trouble with the trial portions in the second game so far so maybe it's a "your mileage may vary" kind of thing.


That's certainly true of the fifth case -- there's lots of shit that doesn't makes sense in that one -- but it was specially made for the DS version! So there are a lot of ways in which it doesn't fit with the game.

I... don't even remember the third case from the first game (it's been awhile!) but I don't remember having any trouble with it. This sort of thing certainly varies from person to person though!!

Nana Komatsu wrote:
Mister Toups wrote:
I disagree about the writing -- some of the plot twists (particularly in the third case) are out of nowhere and just forced, and really don't make sense. One of the basic rules about writing detective stories is that you establish a cast of characters at the beginning, all of who become increasingly and descreasingly suspicious as the yarn unfolds -- until, lo and behold, the real killer was someone who was there all along but whom you never expected. But two very major characters (granted, one of them is deceased) aren't even introduced until the second day. They're sort of vaguely hinted at, but -- yeah, that's bad writing. It's just sloppy.


The exact same thing happens multiple times in the first game. In the Steel Samurai trial, the owner of the studio isn't introduced until after the first day of trial. And in that one you end up accusing Oldbag (which makes no sense) just because you have just about nothing else to go on.

The same thing happens in the fourth case, you don't meet the caretaker of the boat shop until after the first day of trial.

I think it's better this way. As I wrote before, in the circus case I honestly thought it was Trilo who committed the crime until his cross-examination went in a different direction.


Yeah, now that you mention it, that is true. The difference is, at least for me, I thought it was blindingly obvious that Trilo wasn't guilty in the first place, and so trying to pursue that on the first day just felt entirely illogical. On top of that, the murder method was so bizarre that I had no way of guessing ahead and knowing what direction to go in on the second day. This on its own wouldn't have been so bad if it weren't combined with how poorly worded some of the evidence prompts were.

I'd have to replay the game again and really study the plot in detail to argue this more clearly, and unfortunately I sent my copy off to dessgeega.

Nana Komatsu wrote:
Moreover, each case is almost always based on the idea that Phoenix really doesn't have any idea about what happened until the very end, but is struggling to bring up minor contradictions to induce doubt in the judge's mind until he can figure out what really happened. When he does, he almost never has conclusive evidence but instead puts his wild theories out there and the real killer or one of the witnesses admits to everything on the stand.


Well, yes. And as I've complained, pointing out those contradictions is where this game often falls apart. I... really wish I still had the game now, so I could pull out some more concrete examples. There were many times where the right piece of evidence felt totally arbitrary and illogical to me, even if I DID have things figured out.

Nana Komatsu wrote:
Mister Toups wrote:
The whole part where you cross-examine the clown made no sense, also. It felt like they were just grasping at straws for additional content by that point. And they artificially added the penalties for pressing him too much to add some sort of interesting dynamic.


I agree that penalizing you for pressing was a little silly, but I thought it made sense as well. When I first heard about the game and played through the first few trials in the first game, I thought maybe pressing the witnesses constantly would lead to some kind of penalty (as in, what's the point of this needless exercise) but in fact you almost always need to press them for every statement with no penalty at all.

That said, I don't think his cross-examination was particularly confusing. The entire point is pressing at the exact right moment instead of pressing everything until he says something that contradicts, which I think makes a lot of sense.


It wouldn't even be such a big problem if, for other parts in the game, there were some witnesses for whom the only way to proceed is to press them on every point without presenting any evidence. If I recall, he's giving testimony that isn't even relevant to the case at all, so trying to find contradictions in his testimony felt totally pointless.

I... could be wrong about that, but I seem to remember making an observation along those lines.

Nana Komatsu wrote:
Mister Toups wrote:
The investigative portions were much improved, though!


Yes, and this is more than half the game! I think people dismiss the investigation portions because they aren't as exciting as the trial sections, but I found in the first game (especially in the Samurai and Ema Skye cases) that while investigating I had no idea at all how to proceed, whereas in this game through the need to break psychelocks and just overall, I had virtually no trouble. It is more linear this way, but overall both games are extremely linear anyway (anyone who has had to re-play through a day in court because you screwed up at the end knows what I mean). I would rather have a reason why I need to find evidence (say to get Mia to spill the beans about the real killer) than have to randomly search every scene and present every item to every person who is around.

I stand by my claim.
[/quote]

The thing is, I never found the investigative portions of the first game to be too frustrating or difficult. Though they were better in this game, the frustrations I encountered in the courtroom soured the rest of the experience for me. The first game remains, at least in my memory, a pure and unsullied good time.

But it may just be that I suck at adventure games. I don't know.
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PostPosted: Sun Feb 11, 2007 2:10 pm    Post subject: Reply with quote

toups, if nothing else, i can 100% confirm that many of the evident prompts late in the third case just don't make that much logical sense.
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PostPosted: Sun Feb 11, 2007 3:54 pm    Post subject: Reply with quote

And this is where I mean that the translation itself is poor.
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PostPosted: Sun Feb 11, 2007 8:34 pm    Post subject: Reply with quote

Nana Komatsu wrote:
And this is where I mean that the translation itself is poor.


Well, I actually agree with most of your individual points... I just don't think the game holds up as a whole quite as well.
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PostPosted: Sun Feb 11, 2007 10:43 pm    Post subject: Reply with quote

And I think it does! NEENER NEENER
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PostPosted: Mon Feb 12, 2007 2:44 am    Post subject: Reply with quote

Hey, so there's a hacking utility for creating your own cases now? That's kind of hot.
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PostPosted: Mon Feb 12, 2007 4:45 am    Post subject: Reply with quote

Six wrote:
Hey, so there's a hacking utility for creating your own cases now? That's kind of hot.


Holy shit!
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PostPosted: Fri Feb 16, 2007 9:21 pm    Post subject: Reply with quote

i've been playing justice for all. phoenix starts with amnesia? that's terrible and hilarious because anmesia is almost a running joke in developers contriving ways for adventure game protagonists to know as little about themselves and their environment as the player does. as dumb as that was, the first case went very smoothly and i was never at a loss for where to take my questioning.

i am now on the second case, up to the third (i think) cross-examination. and i am at a loss. i spent at least half an hour re-reading the testimony, looking through the evidence, visualizing the scene in my head and trying to figure out what contradiction the witness's testimony contains. then i saved and turned it off. when i turn it back on i will reread and rethink and try to deduce is awry. whether this leads me to the correct answer or i am forced to look at an online faq will have a great affect on how i view the rest of the game.

<-- von karma is fantastic. and wow, phoenix and edgeworth are such a couple. "rivals for life"! phoenix is heartbroken over miles's departure, but i'm promised that there's a reunion in his future. if only i can figure out this case first.
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dessgeega
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PostPosted: Fri Feb 16, 2007 9:32 pm    Post subject: Reply with quote

nana helped me work it out through gentle hinting. if my solution is correct, then it was fair, and i approve. we'll see!
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PostPosted: Fri Feb 16, 2007 10:00 pm    Post subject: Reply with quote

I had a few chapter restarts on the second case.

I managed to avoid using an FAQ completely until the third case, where I pretty much just said "fuck it!" when the wording/logic of everything got so awkward.

In regards to that third case though - I really did enjoy what happened with the characters involved at the very end (I found all of them irritating as hell at the outset), but since the resolution was handled so well getting outside help didn't bother me much.

I'm mid trial in case four...
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dessgeega
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PostPosted: Sat Feb 17, 2007 8:54 am    Post subject: Reply with quote

so i've completed the second case.

though i did use faqs to verify my answers before submitting them once my life bar got low - for fear of having to replay the entire trial from the beginning when i'd gotten so close to the end - once i got past yesterday's hurdle i've never been at a loss in the courtroom. it was as good as the best moments in the first game - the flashes on flashes of insights, each coalescing into a larger understanding of the case that, once fully grasped, made me undefeatable. the worst moments were no worse than those in the first game.

in the courtroom, that is. outside the courtroom was a different matter. the psyche-locks give direction to your investigations - someone is concealing fact xx, so you need to research fact xx. breaking the psyche-locks plays out like courtroom cross-examinations - but with one crucial difference. in the courtroom you know that the key to whatever puzzle's in front of you is already within your grasp - you only need to figure out what it is. interrogating characters outside of the courtroom, you often will not know whether or not you have the appropriate item to confront a suspect with. the issue is compounded by the fact that you gain information at the game's pace, not your own: for example, i was not allowed to examine the incinerator, the urn, or the box until the game decreed i was at the correct point in the script to, even though those items were obviously suspicious and had been readily available for me to examine for a while.

so the investigation portions are still a tedious mess. the courtroom scenes, though - at least so far - are still as sharp as ever. the translation is definitely not as good as the original's, however - and the original's weren't perfect to begin with. the translators managed to work in lines like "excuuuuse me, princess" but didn't see fit to work out some of the awkward phrasing in the english script. i imagine it was more of a challenge, as case 2 of this game is a lot more japanesey than anything in the first game, but there's still a lot that slightly more rigorous editing would have fixed. and there are typos.

von karma is still fantastic. they couldn't screw that up, because most of her character is conveyed through gesture and timing. where the script reads "(character is whipped) (cut to von karma) von karma: '...'" there isn't much room to mistranslate. she does happen to get all the good lines, though. she's easily my favorite thing about this game. though it should be no surprise that women with whips are my favorites.
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PostPosted: Sun Feb 18, 2007 8:34 am    Post subject: Reply with quote

i'm on the second day of case three. that first investigation was monotonous. the writing is terrible, the dialogue is obnoxious, and there are lots of missing punctuation marks.

the courtroom scenes are as tight as ever. i was able to get through the entire day at court without looking at a faq once or having to start over.

incidentally, what's the legal age for marriage in japan?
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PostPosted: Tue Feb 20, 2007 6:41 am    Post subject: Reply with quote

i finished episode 3.

during the the first half of the last courtroom scene, i looked up two answers online. the reason i looked up two answers online is because i was sick of replaying the trial from the beginning. the reason i had to replay the trial so many times is because i entered the courtroom with only half a life bar. the reason i had only half a life bar is because i got a one question wrong during the previous investigation scene.

phoenix wright 2, you see, gives you a single life bar for an entire case. making mistakes in the courtroom reduces your life bar (and since you spend most of the court scenes bluffing, a few mistakes are inevitable). you regain life by completing "psyche-locks" outside of the courtroom, in the interstitial investigation scenes. completing a psych-lock restores half of your life bar, and there are at least two in each scene. completing them both perfectly means you walk into court with a full life bar.

however, making a mistake during a psyche-lock, as in court, causes your life bar to diminish. and since it's a homogenous life bar instead of a count of "lives" (as in the first gyakuten saiban), different mistakes cause different amounts of damage. the single question i got wrong was worth half my life bar, bringing my bar down to zero. i then tried again, got the question right, and my life bar was restored halfway - giving me exactly one half of life bar. then the scene ended, and court began.

i'm proud, at least, that i didn't get a single question wrong in the second half of that courtroom scene. i did check my last two answers against a faq before i submitted them, though. that was because i went into the second half of that scene with a single hit left on my life bar.

i wonder if phoenix wright would play better with no life bar. i understand that the threat of game over contributes to the tension that makes the courtroom scenes so exciting. and i'm not opposed to player mistakes having consequences in adventure games. it's just that the consequences in a phoenix wright game are that you load your saved game, sit through all the text you've already read, and repeat the puzzles you've already solved. there's no skill involved, nor is there any of that tension or excitement. it's just a chore, and a needless one - it's like reading to the second to last page of a chapter of a novel and then being forced to reread the chapter from the beginning before you're allowed to see the last page.

theoretically the scenario is so tightly wrought and the puzzles so perfectly clued that you're always on the same page as the game and you never see the game over screen. but this is a game about bluffing that punishes guessing. and the writing is definitely not up to it. (my favorite typo so far has been "silver" in place of "sliver".)

chapter 4 is next. now we're getting to the gyakuten.
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PostPosted: Thu Feb 22, 2007 11:05 am    Post subject: Reply with quote

so the fourth case is a welcome return to form. i never felt like i had to stretch nearly enough in court as i had in the previous case. except that at one point i knew the contradiction in the witness's testimony, but couldn't figure out which piece of evidence to present to expose it. the correct answer didn't seem any more likely than the ones i'd tried before it. which means that my life bar took a few hits.

i made it to the second part of the trial. but since the life bar never resets, i started the second part with a single hit left. pretty soon i gave up and played with a faq.

i was talking to andrew "michael" toups the other night about this, and he pointed out that in the original game, the exclamation points that serve as your "lives" really measure the judge's patience with your courtroom antics. if this is so, then the persistance of the life bar makes no sense: is the judge less patient with you because you screwed up a psyche-lock during your earlier investigation? wouldn't the game run a lot more smoothly if, say, a convincing (correct) answer gained you a bit more credibility with the judge (health recovery)? having to go through two whole courtroom scenes one the same five-or-so-hit bar or health is asking a little much, i feel. especially when you're not even guaranteed a full bar at the start of that whole sequence.

as for non-mechanical stuff: that sprite of phoenix at the end of the trial. wow.
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PostPosted: Thu Feb 22, 2007 11:09 am    Post subject: Reply with quote

just last night i finished my playthrough of ace attorney (interrupted between cases 2 and 3 by broco's translation of the first case of GS3, out of curiosity), and, having imported and played through JFA up until case four months ago, i was astounded by the difference in quality between the two games, i really was. i may yet get around to the last case of JFA, but mainly i'm afraid that if i do, i'll want to pick up the third game when it turns up stateside, and based on what i've seen so far i severely doubt it's going to be as good as the first.

at any rate, that was a terrific game. this one isn't.
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PostPosted: Thu Feb 22, 2007 11:19 am    Post subject: Reply with quote

oh, something i found out while looking up faqs: apparently if you put a copy of the gba gyakuten saiban 2 cartridge into the ds while the ds remake card is in there, you'll unlock all of the episodes in the ds version. that makes a lot of sense (given that owners of the original have probably played through the game already) and is pretty nifty.
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PostPosted: Thu Feb 22, 2007 7:07 pm    Post subject: Reply with quote

i dreamt there was a sex scene between von karma and phoenix wright.

i dreamt i posted to the forum about it.
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