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Twilight Princess kind of sucks
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Nana Komatsu
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PostPosted: Thu Jan 04, 2007 2:05 pm    Post subject: Reply with quote

I never bought the bomblings and that didn't stop me from beating the game.

I have 20 poes but when Jovani said there are 40 more out there I was kind of pissed off.

I still have to try the Cave of Ordeals!
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internisus
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PostPosted: Thu Jan 04, 2007 3:25 pm    Post subject: Reply with quote

I never bought bomblings either. Was there a reason to?

I kind of want to find all the poes just so I can tell that poor girl that Jovani's back. I really liked the challenge involved in getting to poes during dungeons, and I do admit to going out of my way for any poe I spotted, often at quite a distance, on the overworld. I sort of want to get them all to justify that effort. It bothers me that you can only see them at night. I spent a lot of time exploring on the overworld, and that fact was always in the back of my mind. Sometimes I would see a poe in the distance and not get to it until after daybreak, so I'd have to remind myself to come back again at night.

I agree that it was nice how easy and fun it was to upgrade the quiver. It would have been nice to see such substantial rewards for other tasks. There were too many 100-rupee chests that I worked too hard for.
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PostPosted: Thu Jan 04, 2007 4:59 pm    Post subject: Reply with quote

Someone told me the Sky Palace is not the last dungeon. Is this true? I think I confused them when telling them where I was. But maybe not.

BTW if you go in the Cave of Ordeals, make sure you turn into your wolf form on each level before leaving and switch on your sense mode to detect any holes in the ground that you can dig up, they hold hearts.
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Nana Komatsu
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PostPosted: Thu Jan 04, 2007 5:08 pm    Post subject: Reply with quote

There are arguably two more dungeons/areas after the Sky Palace.
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PostPosted: Thu Jan 04, 2007 5:13 pm    Post subject: Reply with quote

Nana Komatsu wrote:
There are arguably two more dungeons/areas after the Sky Palace.
Well if my name isn't Gruntilda... that's just what they told me!

Not like I'll be getting there anytime soon of course... <stuck in the sky palace dungeon>
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Nana Komatsu
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PostPosted: Thu Jan 04, 2007 5:14 pm    Post subject: Reply with quote

Yeah that Sky City dungeon is murder.
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PostPosted: Thu Jan 04, 2007 5:16 pm    Post subject: Reply with quote

D'you beat it yet?
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Nana Komatsu
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PostPosted: Thu Jan 04, 2007 5:18 pm    Post subject: Reply with quote

Yes, I've beaten everything except the Cave of Ordeals. Are you stuck?

The City in the Sky was the only dungeon that I had to go through a section multiple times, soemthing that I've hated about Zelda games for years and was hoping this iteration wouldn't have.
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PostPosted: Thu Jan 04, 2007 5:35 pm    Post subject: Reply with quote

Maaan, the sky city is my second favorite dungeon.

My first favorite was the water temple, and I enjoyed that so much because I gradually figured out how the place worked over the course of getting through it. I came to understand it in slow phases and it was just mentally enjoyable.

The sky city, on the other hand, was interesting because I could tell immediately what the item would be and thus was able to see how each room I limped through without that item would be a completely different and liberated experience once I got it. I was able to discern its logic and structure before I got the item and anticipate what it would do to open the place up. I even noticed the central shaft and predicted how that would work. Activating the propellers was unexpected icing on that cake. I understand why some people might find it a pain or confusing, but it was bliss for me.

On the other hand, dungeons like the snowpeak mansion were very mundane and obvious to me. I mean, every dungeon was at least alright, but only those two really shine to me.



SPOILERS on last two dungeons:



The twilight palace or whatever was pretty cool, though a tad gimmicky. I just thought the architecture was sweet. I like the twilight atmosphere and NES-like sounds and the lit runes all over everything. Also, I got a kick out of having the giant hand finally make its appearance but in such an unexpected and creepy form.

Hyrule Castle was a great change from all the gamey dungeons, as some have pointed out. I had some issues with it, though. I still can't figure out how to get to the room with the treasure chests off the ground floor right wing outside. Also, I hated the moment when your friends from the resistance show up. I appreciate the spirit in which it was done, but it sucked to have them show up for just that moment and then have no involvement, especially since the enemies they eliminated were so mundane. It would have been better for them to unexpectedly assist in a boss fight or something.
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PostPosted: Thu Jan 04, 2007 5:44 pm    Post subject: Reply with quote

Nana Komatsu wrote:
Yes, I've beaten everything except the Cave of Ordeals. Are you stuck?

The City in the Sky was the only dungeon that I had to go through a section multiple times, soemthing that I've hated about Zelda games for years and was hoping this iteration wouldn't have.
Yep, stuck. I just need to figure out how to get across to the boss room.
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PostPosted: Thu Jan 04, 2007 5:45 pm    Post subject: Reply with quote

do you want help?
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dessgeega
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PostPosted: Thu Jan 04, 2007 5:48 pm    Post subject: Reply with quote

hint: there's a switch you need to pull.
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PostPosted: Thu Jan 04, 2007 5:49 pm    Post subject: Reply with quote

I am prepared to show up dess and tell you where it is. All you have to do is beg.
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Nana Komatsu
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PostPosted: Thu Jan 04, 2007 5:53 pm    Post subject: Reply with quote

When you move from the side wing of the dungeon back to the main room, there is a gold ball switch you have to pull in the ceiling to start the fan that allows you to get to the boss room. You can only access this from the giant fan silo chamber at the end of that wing, and if you jump down into the middle room without pulling the switch you have to work your way through half the dungeon again (which is the part I hate).
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PostPosted: Thu Jan 04, 2007 5:57 pm    Post subject: Reply with quote

Well, I don't even know where I left off. I'll try looking around for those things... thanks.

internisus wrote:
do you want help?
Possibly once I get my bearings, thanks for offering.
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PostPosted: Thu Jan 04, 2007 5:57 pm    Post subject: Reply with quote

That's not true. I made that mistake and thought I would have to do that as well, but before going all the way back I tried some things and found a way to get back up there. It can be done.
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dessgeega
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PostPosted: Thu Jan 04, 2007 6:18 pm    Post subject: Reply with quote

yeah, you can get back up there from the central room. use your clawshots.
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PostPosted: Thu Jan 04, 2007 6:30 pm    Post subject: Reply with quote

but to be fair noticing that switch is the bitch of that dungeon, it's true. i tried to get across before i noticed it, and you can almost make it! if you target the tops of the grills in each propeller link grabs the top surface and pulls himself up to the top of it, so you can target the next one. you can get all the way to the sideways ones that way.
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Harveyjames
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PostPosted: Fri Jan 05, 2007 12:45 am    Post subject: Reply with quote

It's a good dungeon, I just wish you could see the ground when you look down instead of more sky. It's the perfect opportunity for a breathtaking view of the whole of Hyrule. You could use the hawkeye to zoom in on Link's house and shoot it to get hearts. What gives.
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Mr. Mechanical
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PostPosted: Fri Jan 05, 2007 6:01 am    Post subject: Reply with quote

david wrote:
Yeah, that's right.


Man, and I was totally expecting it to be a red tunic that gave you a strength boost. You know, just like in the first game.

Also, I never bought bomblings either! I somehow found some somewhere though because I have them in my inventory.
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Nana Komatsu
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PostPosted: Sat Jan 06, 2007 3:01 am    Post subject: Reply with quote

I tried the Cave of Ordeals just now. It reminds me a lot of Dynasty Warriors using the Zelda engine. I only made it to somewhere in the 30s before I forgot to heal and died (to a purple chu no less) but I don't know that I care enough to go back and beat the whole thing.
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The Great Unwashed
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PostPosted: Sat Jan 06, 2007 3:33 am    Post subject: Reply with quote

So like, I just did the Lake Hylia and Lakebed Temple. Fuck me sideways. The dungeon itself was okay, but the boss was the absolute worst boss I have ever fought in any Zelda game. So far the bosses are actually getting easier. All you have to do is clawshot-pull his eye out (wow that's nothing like Ocarina of Time's Water Temple Boss at all now is it*) and smack it a few times.

Then he gets angry and swims around, so you swim above him where he can't hurt you at all and simply clawshot down onto his back and stab his other vulnerable eye a few times.


There is almost NO way of getting damaged unless you're functionally retarded. I am finding very little to like about this game so far.

*Not mentioning the fact that there's a temple at the bottom of Lake Hylia that you need the Iron Boots and Water Tunic to get to after unfreezing Zora's Domain wow this is all so fresh and new to me.
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dessgeega
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PostPosted: Sat Jan 06, 2007 3:46 am    Post subject: Reply with quote

compared to the first water temple boss (zelda 3) they're even more disheartening.
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Harveyjames
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PostPosted: Sat Jan 06, 2007 9:25 am    Post subject: Reply with quote

You know there's something exactly like the Cave of Ordeals in Wind Waker. It's under the big ugly head on Outset Island. It's better because Wind Waker is more fun to play than TP (Well, Wii TP at least).
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PostPosted: Tue Jan 16, 2007 10:44 am    Post subject: Reply with quote

Last night I turned on Twilight Princess and Ocarina of Time, running into different video ins on my TV, and switched between them to compare the looks of the worlds. It started because I was playing TP and thinking, "I bet I really can't see how cool this looks anymore," and feeling kind of bummed about the dulling of my senses. So I went back to the old game and goooooodness gracious! That sh*t is primitive, yo! Epona looks like a stiff wooden play horse, and when Link whips him he sounds like Joe Pesci. I guess that's what most surprised me, how stiff, silly and toy-like it was riding Epona. And of course, Hyrule Field is basically just a big area for you to ride your horsey; there's nothing else happening. It was still cool, but in a quaint retro way, not in the awesome epic way it used to be. Then I'd flip back to TP and it everything was so much bigger, more fluid, clear and alive. It's easy to feel a little fatigued with the Zelda formula, but sometimes I forget that giving the series a "current" appearance and feel is not just a matter of waiting until 2006 -- it takes loads of work. It's not just the graphics, but the way it plays. Swinging your sword on horseback, dismounting while Epona is still running (in the Cube version!), throwing your boomerang in third-person like the 2-D games (in the Cube version!) or in first person if you prefer, locking on to multiple targets before letting it fly, all those cool sword techniques...
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dessgeega
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PostPosted: Wed Jan 24, 2007 10:38 am    Post subject: Reply with quote

it occured to me that for a place called death mountain, it's not really very scary or even imposing any more.

in the original zelda, it's the most dangerous of the game's locals and the farthest from the start point, where ganon broods from his secret pit while dual-sword-wielding lion-centaurs roam the crags looking for travelers to slay. in adventure of link, it's a labyrinth of forbidding caverns that divides the new continents of zelda II from the wasted lands of zelda I (which seem so small when we see them now). in link to the gods, it's a precipice that looms above the world, from which ancient towers and their gods (the final dungeon of each of the game's worlds) look down over the tattered clouds.

in ocarina and twilight princess it's the home of those friendly, lovable gorons. okay, they're initially hostile in twilight princess but they're big chummy shamanistic fellows who like to wrestle and kick back in hot springs. what is particularly deadly about this mountain? how did it earn its name? does the goron shop find that the name hurts its sales?

it's just another example of a zelda skeuomorph - an element of the game that has long since lost its context but wears its name anyway as though tradition itself was the game and not the other way round. i want a scary death mountain please.
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Nana Komatsu
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PostPosted: Wed Jan 24, 2007 11:12 am    Post subject: Reply with quote

The name could be "death mountain" because they want to scare people from going there. If I recall correctly, the Gorons aren't open to having outsiders come visit them, and one way to do that is give your home a scary name (like "iceland").
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PostPosted: Wed Jan 24, 2007 11:14 am    Post subject: Reply with quote

That's true, it was always the most remote and dangerous part of the world, overlooking from the north. In TP it's not even in the north anymore. Since OoT, Hyrule Castle has been the location with the most drama and danger surrounding it.

But, you know... TP pays homage in so many ways to the past games, I'm glad Nintendo didn't feel beholden is this case.
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Nana Komatsu
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PostPosted: Wed Jan 24, 2007 11:17 am    Post subject: Reply with quote

I really kind of liked how Hyrule Castle was seen as this forbidden place (being surrounded by twilight for most of the game). I realize they've been doing that for a few games now, but it struck me as being pretty neat.
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dessgeega
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PostPosted: Wed Jan 24, 2007 11:23 am    Post subject: Reply with quote

i liked that you could the giant prism surrounding hyrule castle from any outdoors location in the game.

(i didn't like that no one else could see it.)
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PostPosted: Wed Jan 24, 2007 12:18 pm    Post subject: Reply with quote

Good call on the skeuomorph notion, Dess. Zelda is chock full of them.
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PostPosted: Wed Jan 24, 2007 12:23 pm    Post subject: Reply with quote

dessgeega wrote:
it occured to me that for a place called death mountain, it's not really very scary or even imposing any more.


But here's something about that. Whenever Link is around, mortality kinda ceases. You've got the whole dark-violent-historical background of Hyrule, where apparently death was a pretty common thing and all. But when Link shows up, the world puts on its happy (PG) face and folks get pretty durable.

But shit, you're up on death mountain one time and it's venting terrible jets of steam and spewing flaming boulders at you. Now cause you're Link they only take half a heart or so, and it's pretty easy to avoid death unless you're inept, but think about what happens when you leave town and the fair people of Kakariko become mortal again. If I lived immediately downhill from an active, erupting volcano like that, I'd certainly fucking well call it Death Mountain. Just before packing my bags and moving at least as far away as the other side of Hyrule Field.
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PostPosted: Wed Jan 24, 2007 12:32 pm    Post subject: Reply with quote

The Great Unwashed wrote:
Midna, too, is really beginning to bug me. She's the biggest example of a railroading piece of deus ex mechanic ever. She can do practically anything she wants and yet she keeps hammering it in that you have to do it, which, when she's walking you through pointless little scenarios of which there is only one acceptable outcome, I personally find fairly condescending and certainly quite annoying.


There is sort of a reason for all this. You might just grow to love Midna—by the end of the game, I adored her. She's my favourite game character since Ico & Yorda.
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Nana Komatsu
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PostPosted: Wed Jan 24, 2007 1:27 pm    Post subject: Reply with quote

Lestrade wrote:
The Great Unwashed wrote:
Midna, too, is really beginning to bug me. She's the biggest example of a railroading piece of deus ex mechanic ever. She can do practically anything she wants and yet she keeps hammering it in that you have to do it, which, when she's walking you through pointless little scenarios of which there is only one acceptable outcome, I personally find fairly condescending and certainly quite annoying.


There is sort of a reason for all this. You might just grow to love Midna—by the end of the game, I adored her. She's my favourite game character since Ico & Yorda.


Still requesting a midna plushie ;_;
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dessgeega
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PostPosted: Wed Jan 24, 2007 2:06 pm    Post subject: Reply with quote

midna is like the only good thing about the game.
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PostPosted: Wed Jan 24, 2007 2:17 pm    Post subject: Reply with quote

Oh Dess, so negative!

After all my own bitching and moaning I found in the end that I enjoyed Twilight Princess a hell of a lot, and look back on my 40 hours spent with it with sincere fondness. But yes, Midna had a lot to do with it. For having a weebly-wobbly Nintendo voice, she sure emoted well.

Now I just enjoy riding around on Epona, looking for Poes or secret tunnels. I think I might play the final area again some day. I wish the game gave you a post-completion save, but for spoileriffic reasons, I can see why that wouldn't make sense.
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Harveyjames
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PostPosted: Wed Jan 24, 2007 7:57 pm    Post subject: Reply with quote

dessgeega wrote:
midna is like the only good thing about the game.
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PostPosted: Wed Jan 24, 2007 8:50 pm    Post subject: Reply with quote

I've really enjoyed this game so far but I'm starting to understand why people around here have some issues with it. I really wish the sidequests were less "find bugs, kill the fuck out of Poes (isn't Jovani creepy looking?), catch every fish in the known universe, etc." Or at least that the rewards were bigger and better - that Rune Armor is kind of lame, for instance.

I also wish the dungeons were more unpredictable. Progress through the game essentially follows one pattern: find next dungeon, get inside, find map and compass, kill sub boss, get big treasure, use big treasure to blow through dungeon (best part!), get big key, defeat flashy but easy boss. Repeat until final boss encounter, win game.

I was replaying Link's Awakening and was stunned when I realized that this was the first Zelda game with sub-bosses and yet I could pick up the "awesome treasure" before I beat each one. TP got stuck in a pattern that (IIRC) even Wind Waker did not have.

Oh, and more optional swords/shields (or any for that matter) please.

I will say this, though: the ball-and-chain is a really, really great item, as is the spinner. More cool, unpredictable stuff like that would be nice.
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Harveyjames
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PostPosted: Thu Jan 25, 2007 3:16 am    Post subject: Reply with quote

Max Cola wrote:
Or at least that the rewards were bigger and better - that Rune Armor is kind of lame, for instance.


Yeah, but Malo's new store is reward in itself. It's a satire on BAPE stores, both in the decor, the music they play and the reactions of the consumers ('I don't need it, but I must have it!') Furthermore, BAPE's mascot is called Baby Milo and Malo Mart's is Baby Malo. I think I pointed this out already but there it is again!

Did anyone get into the 'posh shop' where you need shiny shoes to get in? I only found the shoeshine boy after that shop had been replaced by the Malo Mart. I wonder what was in there.
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PostPosted: Thu Jan 25, 2007 7:39 am    Post subject: Reply with quote

Shoeshine boy?? Where's he?
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PostPosted: Thu Jan 25, 2007 12:12 pm    Post subject: Reply with quote

Harveyjames wrote:

Yeah, but Malo's new store is reward in itself. It's a satire on BAPE stores, both in the decor, the music they play and the reactions of the consumers ('I don't need it, but I must have it!') Furthermore, BAPE's mascot is called Baby Milo and Malo Mart's is Baby Malo. I think I pointed this out already but there it is again!


So, the "reward" is something that only Japanese players would really understand? Fantastic.

Actually, now that I've read the article, I think they should have gone all the way and slapped Malo's picture on the front and back of the Magic Armor.
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Harveyjames
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PostPosted: Fri Jan 26, 2007 12:36 am    Post subject: Reply with quote

Oh yeah, that would have been hott.

I don't know if only Japanese players would get it... I got it, and I'm not the only English person I know who likes/is aware of BAPE.



If they really wanted to satirize that whole scene I think they should have had a conveyor belt in the store displaying bombs of all various colours, like the one above. The rarer colours of bombs would be 5 times as expensive even though they're exactly the same type of bomb. Then they could have some crazy customer following the rare one around saying 'It's just the same bomb in a different colour... BUT I GOTTA HAVE IT!'

david wrote:
Shoeshine boy?? Where's he?


Just outside the Malo Mart. He shines your shoes and you can see them sparkle for a minute or two.
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PostPosted: Mon Jan 29, 2007 5:27 pm    Post subject: Reply with quote

So I finally got to starting this.

First thoughts, maybe a quarter to half through:

* I know this might be incredibly corny to point out, but the influence of Ico is pretty striking. It's like Ico meets Tron w/ a touch of Wind Waker

* You know, for a game too pure to give you a jump button, there are a lot of jumping puzzles. I have a tremendous ability to miss.

* I don't really care about spoilers, though others might, but I was wondering, what are the layout similarities between this and Z:OoT ? I think I notice a few details, like the way stuff juts out into the lake, but I might be making it up.
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PostPosted: Tue Jan 30, 2007 5:38 am    Post subject: Reply with quote

I am so disgusted and disenchanted by the Sky Dungeon I can't bring myself to turn on the game and power through.
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Posts: 1293

PostPosted: Tue Jan 30, 2007 5:40 am    Post subject: Reply with quote

The rest of the game after that point isn't so bad!

The gigantic hand from the original zelda that warps through walls makes a comeback!

The ending is totally worth it!
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internisus
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Joined: 25 Nov 2006
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PostPosted: Tue Jan 30, 2007 8:27 am    Post subject: Reply with quote

I like the sky dungeon.
and the water dungeon.


i think it's because they have real architectural structures. or maybe it's the way the whole level is sort of a puzzle involving its item. or maybe it's not a coincidence that they are both hookshot stages. i dunno.
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kirkjerk
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Joined: 12 Apr 2006
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PostPosted: Tue Jan 30, 2007 8:44 am    Post subject: Reply with quote

Heh. Actually it's the lakebed dungeon (is that the "water dungeon"?) that's discouraging me. Maybe because I started letting myself lean to much on the guide, so I'm not developing a good "feel" for the central room etc.
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Cycle
Mac daddy
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Joined: 08 Sep 2006
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PostPosted: Tue Jan 30, 2007 5:11 pm    Post subject: Reply with quote

I should probably finish this game. I got to the boss door in the temple of time, realised I didn't have the key, and haven't turned it on since. I've also been busy, so yeah.
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Harveyjames
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Joined: 06 Jul 2006
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PostPosted: Wed Jan 31, 2007 5:24 am    Post subject: Reply with quote

kirkjerk wrote:


* I don't really care about spoilers, though others might, but I was wondering, what are the layout similarities between this and Z:OoT ? I think I notice a few details, like the way stuff juts out into the lake, but I might be making it up.


Kakariko village is in the same place. The graveyard there is recognisably the same graveyard as in OoT, but delapidated. I think stuff like the lake and desert are in the same place too, but you have to remember that the whole game map has been mirrored in the Wii version.

There's a bunch of more subtle stuff too, like the giant tree in the middle of the lake which is there in a much smaller form in OoT.
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kirkjerk
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Joined: 12 Apr 2006
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PostPosted: Wed Jan 31, 2007 11:20 pm    Post subject: Reply with quote

Harveyjames wrote:
kirkjerk wrote:


* I don't really care about spoilers, though others might, but I was wondering, what are the layout similarities between this and Z:OoT ? I think I notice a few details, like the way stuff juts out into the lake, but I might be making it up.


Kakariko village is in the same place. The graveyard there is recognisably the same graveyard as in OoT, but delapidated. I think stuff like the lake and desert are in the same place too, but you have to remember that the whole game map has been mirrored in the Wii version.

There's a bunch of more subtle stuff too, like the giant tree in the middle of the lake which is there in a much smaller form in OoT.

Huh, it would be interesting to see a fanboys "complete list"
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