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free games: way better than smack.
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a_plus
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PostPosted: Thu Dec 21, 2006 9:25 pm    Post subject: Reply with quote

i'm hella cute but i didn't get that message! boo
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dessgeega
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PostPosted: Thu Dec 21, 2006 11:14 pm    Post subject: Reply with quote

maybe you're just too elusive for anna stalker to locate?

though i kind of only have six friends.
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VinceTwelve
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PostPosted: Fri Dec 22, 2006 12:39 am    Post subject: Reply with quote

Cycle wrote:
hey vince, I totally wrote about your game in an Australian magazine. I can scan it for you once it comes in if you want.


I would L.O.V.E. love that!

And regarding the name Anna, I named the game and character after a girl that I had a huge crush on in high school, so I have to agree that Annas are generally superior to the rest of the species.

edit: you can send it to my email at vincexii monkey yahoo banana com except with an '@' instead of a "monkey" and a '.' instead of the "banana."

You're the coolest!
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player 2
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PostPosted: Mon Dec 25, 2006 1:01 am    Post subject: Reply with quote

http://www.total-klik.net/merrygear.html
http://www.total-klik.net/merrygear.html
http://www.total-klik.net/merrygear.html
http://www.total-klik.net/merrygear.html
http://www.total-klik.net/merrygear.html
http://www.total-klik.net/merrygear.html
http://www.total-klik.net/merrygear.html

the voice acting and dialogue made me laugh quite a bit.
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Dracko
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PostPosted: Sat Dec 30, 2006 11:53 am    Post subject: Reply with quote

The sequel to the amusing Poke646 mod for Half-Life, titled Poke646: Vendetta, was released over a week ago.

It's an impressive job, barely feeling all that old, with very solid level design and an entertaining, tongue-in-cheek plot. Highly recommended.
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Redeye
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PostPosted: Wed Jan 10, 2007 11:49 am    Post subject: Reply with quote

I don't think this has been linked here yet: Biots

I was looking up a Rama reference and found it.

I found the descriptions to be more interesting than the actual "game".

Others may get more mileage.
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dessgeega
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PostPosted: Thu Jan 18, 2007 2:10 pm    Post subject: Reply with quote

rider is pretty nifty. it's a motorcycle sim where you try to get your package to its destination on time without breaking any traffic laws (when cops are watching). reminds me of tokyo bus guide, but better since it involves motorcycles (and you don't have to observe crazy bus codes). it's a pretty nice chillout game. videogame sunsets!
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dmauro
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PostPosted: Thu Jan 18, 2007 2:46 pm    Post subject: Reply with quote

I haven't played it myself yet, but Luigi vs. Mario (Mario Adventure 2) was released recently (well the abondoned project was released).

Shaper, if you didn't ever get the soundtrack to Gamma Bros., let me know. The soundtrack is by Mark DeNardo and I was actually going to get a bunch of his mp3s from him and I could probably get the Gamma Bros. soundtrack as well.
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dessgeega
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PostPosted: Thu Jan 18, 2007 2:58 pm    Post subject: Reply with quote

i'm wary of that hack since most of the author's previous releases show no understanding of level design, that the author seems to think that hard = good so unplayable must = great.

actually i could say that about most rom hacks.

also the screenshots lead me to believe the author spent six months adding dithering to every sprite in the game.
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Shapermc
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PostPosted: Thu Jan 18, 2007 4:06 pm    Post subject: Reply with quote

dmauro wrote:
Shaper, if you didn't ever get the soundtrack to Gamma Bros., let me know. The soundtrack is by Mark DeNardo and I was actually going to get a bunch of his mp3s from him and I could probably get the Gamma Bros. soundtrack as well.

You know... I think he did send them to me. The guy up and emailed me about it one day and I don't even know how he found out I wanted them. It was durring an exceptionally busy time in my life and I just can't say if he actually sent them or not. I would appreciate you getting them if you could. Thanks.
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Swimmy
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PostPosted: Thu Jan 18, 2007 4:09 pm    Post subject: Reply with quote

dmauro wrote:
I haven't played it myself yet, but Luigi vs. Mario (Mario Adventure 2) was released recently (well the abondoned project was released).

Shaper, if you didn't ever get the soundtrack to Gamma Bros., let me know. The soundtrack is by Mark DeNardo and I was actually going to get a bunch of his mp3s from him and I could probably get the Gamma Bros. soundtrack as well.

Ooh! Ooh! Me too!
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Six
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PostPosted: Thu Jan 18, 2007 5:35 pm    Post subject: Reply with quote

Swimmy wrote:
dmauro wrote:
I haven't played it myself yet, but Luigi vs. Mario (Mario Adventure 2) was released recently (well the abondoned project was released).

Shaper, if you didn't ever get the soundtrack to Gamma Bros., let me know. The soundtrack is by Mark DeNardo and I was actually going to get a bunch of his mp3s from him and I could probably get the Gamma Bros. soundtrack as well.

Ooh! Ooh! Me too!

Ditto! Though I kind of feel bad about bugging you for filezz again.
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kimkallstrom1
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PostPosted: Thu Jan 18, 2007 11:21 pm    Post subject: Reply with quote

http://www.pixeljam.com/downloads/
http://www.pixeljam.com/downloads/gammaThemeAcoustic.zip
http://www.pixeljam.com/downloads/gammaThemeVocal.zip
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Swimmy
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PostPosted: Fri Jan 19, 2007 1:30 am    Post subject: Reply with quote

Those, I have. They are not exactly what's in the game, but still good. Dig the vocal song, it's cute.
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Dracko
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PostPosted: Thu Jan 25, 2007 11:10 am    Post subject: Reply with quote

6 Days a Sacrifice is now out. It won't make sense unless you've played the other three games in the series (5 Days a Stranger, 7 Days a Skeptic, Trilby's Notes).

It juggles with a lot of ideas, too many ideas even. Some are excellent (The fifth day being perhaps the best part), some are mediocre, some are just poor. A lot of the developments feel forced, and it's mostly a narrative experience, rather than an adventure. It's not even that scary, serving just as exhibition for completists. Not as good as Trilby's Notes, but check it out if you want to see what happens to some of the key characters in the previous games, and a further look into the mythos Yahtzee tries to create. It certainly doesn't feel conclusive, and I do expect another game to be announced eventually.

Do give the three IF pieces he wrote beforehand. I suggest opening them with Windows Frotz, rather than the suggested interpreter.
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dmauro
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PostPosted: Thu Jan 25, 2007 11:20 am    Post subject: Reply with quote

Swimmy wrote:
Those, I have. They are not exactly what's in the game, but still good. Dig the vocal song, it's cute.

What's the difference, so I know what to ask for.
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Swimmy
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PostPosted: Fri Jan 26, 2007 12:28 am    Post subject: Reply with quote

dmauro wrote:
Swimmy wrote:
Those, I have. They are not exactly what's in the game, but still good. Dig the vocal song, it's cute.

What's the difference, so I know what to ask for.

The vocal song is basically what's in the game but with lyrics added. So, you know, that song without the lyrics. I think there might be one or two other in-game songs, I don't remember too well.
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Dracko
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PostPosted: Sun Jan 28, 2007 4:38 am    Post subject: Reply with quote

La-Mulana's been translated into English.
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JasonMoses
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PostPosted: Thu Feb 01, 2007 2:09 am    Post subject: Reply with quote

Dracko wrote:
La-Mulana's been translated into English.

I'm really wondering why no one's talking about this game here!
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Dracko
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PostPosted: Thu Feb 01, 2007 6:42 am    Post subject: Reply with quote

Start a thread or I will.
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simplicio
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PostPosted: Sun Feb 04, 2007 10:32 pm    Post subject: Reply with quote

Clean Asia (by Cactus):
Dodge bullets, ram enemies and collect subsequent debris to shoot back. Unbalanced, but contains interesting shooter ideas.
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dessgeega
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PostPosted: Sun Feb 04, 2007 10:39 pm    Post subject: Reply with quote

Dracko wrote:
Start a thread or I will.


quoted for reminder.
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simplicio
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PostPosted: Mon Feb 05, 2007 6:58 pm    Post subject: Reply with quote

Blocksum: A puzzle game about math? More addictive than you could possibly imagine.
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JasonMoses
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PostPosted: Mon Feb 05, 2007 8:15 pm    Post subject: Reply with quote

dessgeega wrote:
Dracko wrote:
Start a thread or I will.


quoted for reminder.

Noted.
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ryan
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PostPosted: Tue Feb 06, 2007 1:26 pm    Post subject: Reply with quote

Colonization! Update! Free!

http://www.freecol.org/
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Dracko
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PostPosted: Fri Feb 09, 2007 1:07 pm    Post subject: Reply with quote

simplicio wrote:
Clean Asia (by Cactus):
Dodge bullets, ram enemies and collect subsequent debris to shoot back. Unbalanced, but contains interesting shooter ideas.

Cactus has updated this game with a few changes:
-You can go back and forth in the menu now
-You can go back and choose a different pilot between completing missions without them being reset
-Quitting can only be done on the title screen
-Pressing enter after losing a ship will make you respawn faster
-Pressing enter while the credits roll will make them fade out
-Player Two spawns with 200 debris to make dying slightly less frustrating.

Bugs fixed:
-No immobile enemy bullets that stay behind and cause trouble
-Pilot Two's energy release had a small bug
-The drawing of Pilot Two's debris display also had a small bug
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Mike
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PostPosted: Wed Feb 14, 2007 9:35 am    Post subject: Reply with quote

Wow, so much I could mention! I searched all this stuff out primarily through being broke, and was suprised by the quality of the freeware games on the internets.

As has already been mentioned, download every Kenta Cho game.

Dokutsu Monogatari/Cave Story will blow you away. Probably the best freeware game ever in fact.

There's lots of demos for Touhou games on the web that are worth checking out.

Warning Forever would be flawless if it wasn't for it's incredably erratic scoring system.

Cho Ren DA 20K is simple but stupidly fun.

Shooters Solitude and RAY HOUND look absolutely amazing, but I can't get either of them to work, oh woe.
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PostPosted: Thu Feb 15, 2007 12:15 am    Post subject: Reply with quote

duck dash is a remake of an amiga game. you move a duck around a grid of tiles, collecting eggs and bonuses while avoiding enemies. tiles you step on crack and become impassable, but to counteract this you have the ability to shift the row or column you're standing on. it moves pretty quickly and there's a good deal of strategy open to you.
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Dracko
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PostPosted: Fri Feb 23, 2007 8:49 pm    Post subject: Reply with quote

I've been having a lot of fun with this remake of the puzzler Pushover.
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ApM
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PostPosted: Fri Feb 23, 2007 10:36 pm    Post subject: Reply with quote

Does it retain the gratuitous product placement?

FAKE EDIT: It does!
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dessgeega
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PostPosted: Fri Mar 16, 2007 4:29 pm    Post subject: Reply with quote

on of eyezmaze, the creator of the grow series, was commissioned to create a little flash game for the publishers of lineage II (whatever that is). it is fantastic. it's a puzzle dungeon of the zelda sort. there is next to no text. to solve many of the screens requires an intuitive leap, but the solution never violates the game's internal logic. the puzzles are satisfying to solve. my total play time (to the "true" ending) was one hour and twenty-eight minutes.
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dark steve
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PostPosted: Fri Mar 16, 2007 10:00 pm    Post subject: Reply with quote

so

is there any way out of the little room? specifically, a way would further my progress (I'm just resetting)?
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dessgeega
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PostPosted: Fri Mar 16, 2007 10:03 pm    Post subject: Reply with quote

little room?
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dark steve
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PostPosted: Fri Mar 16, 2007 10:04 pm    Post subject: Reply with quote

the door that shuts behind you.
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dessgeega
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PostPosted: Fri Mar 16, 2007 10:46 pm    Post subject: Reply with quote

i can't remember the particular instance you're thinking of but from my experience i'm fairly confident it's impossible to get stuck. (even if it looks like you are.) poke around a bit!
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Nana Komatsu
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PostPosted: Sat Mar 17, 2007 2:08 am    Post subject: Reply with quote

dessgeega wrote:
the publishers of lineage II (whatever that is)


Only the second largest MMORPG in the world until World of Warcraft came along. Before WoW the biggest MMO was Lineage II, followed in second by the original Lineage.
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PostPosted: Sat Mar 17, 2007 3:50 am    Post subject: Reply with quote

dessgeega wrote:
my total play time (to the "true" ending) was one hour and twenty-eight minutes.

How did you manage to get that last moon and item that appear in the starting room? I can't figure that out at all.
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Dracko
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PostPosted: Sat Mar 17, 2007 8:00 am    Post subject: Reply with quote

I must be dense because I have no idea how to get the bronze key.
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PostPosted: Sat Mar 17, 2007 11:18 am    Post subject: Reply with quote

I figured that I would post this here since I know there are people who will enjoy it:

Push! is an RPG Maker game that has a totally ridiculous story but is really just a Picross game. I wish I was better at picross, because this game seems great.
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PostPosted: Sat Mar 17, 2007 12:39 pm    Post subject: Reply with quote

Winged Assassins (1984) wrote:
How did you manage to get that last moon and item that appear in the starting room? I can't figure that out at all.


there are two items that appear in the starting room (if you count above and below). to get either of them you need to use your click tools.

as for the last moon, it's definitely the most difficult puzzle in the game, but finding the solution was so pleasing that i'm wary of giving hints. if you really want one, here it is: the solution lies in another room.
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PostPosted: Sat Mar 17, 2007 1:27 pm    Post subject: Reply with quote

kenta cho has a demo up of a shooter based on conway's game of life. the edges of the screen generate green cells, which obey the laws of conway's life while firing at you. your ship spawns brown gliders, which interact with the green cells, turning them brown. when you release the fire key, all brown cells on the screen disappear. interesting!
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PostPosted: Wed Mar 21, 2007 3:05 pm    Post subject: Reply with quote

understanding games (currently three episodes of which are online) is a good idea - a game that teaches you the principles of games. i don't think it's done very well, though - it feels more like a lecture on games intercut with brief playable portions, and i would argue that the whole thing does not itself constitute a game. i think i'd like to see something more like eric loyer's chroma, where the game evolves around you, as you play, to demonstrate the principles which are being taught.

it also reminds me of this flash game that attempts to tell the history of videogames by gradually introducing new elements to the same simple game. i can't remember what it's called or where to find it, though.
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PostPosted: Wed Mar 21, 2007 3:24 pm    Post subject: Reply with quote

Don't know if this has been talked about before, but someone posted it on our internal list and it looks interesting.

Puzzle Quest demo

Nana's Coworker wrote:
You might at first say to yourself “whaaa?!” but it’s actually a pretty cool game. Imagine if you took a traditional rpg and replaced the monster battles with bejeweled. Only it’s like “battle bejeweled”. Ok stop laughing. Once you start playing you’ll see that its actually pretty fun – if you dig RPG’s.

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PostPosted: Wed Mar 21, 2007 3:27 pm    Post subject: Reply with quote

I think that was part of the Game On exhibit, but the old website appears to be down. The Wayback Machine provides, though.
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PostPosted: Wed Mar 21, 2007 4:42 pm    Post subject: Reply with quote

thanks armpitman!

Nana Komatsu wrote:
Puzzle Quest demo


i like to call that game "match three: the gathering".
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PostPosted: Wed Mar 21, 2007 4:51 pm    Post subject: Reply with quote

dessgeega wrote:
thanks armpitman!

Nana Komatsu wrote:
Puzzle Quest demo


i like to call that game "match three: the gathering".


I once asked my friend who played the card game if the magic ever gathered already, it's been gathering for so long now.
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PostPosted: Wed Mar 28, 2007 3:35 am    Post subject: Reply with quote

so my pretty much favorite famicom game is now online and free. that's great. can we do that with every game? the sound's not perfect but the play pretty much is.
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PostPosted: Wed Mar 28, 2007 1:05 pm    Post subject: Reply with quote

oh hells yes. for a long time this was pretty much the only game my brother and i would play on our 63-in-1 cart. (it was called "baltle city.")
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PostPosted: Thu Apr 05, 2007 4:39 am    Post subject: Reply with quote

Kenta Cho makes math fun with L.A. 2: http://www.asahi-net.or.jp/~cs8k-cyu/flash/la2/
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PostPosted: Thu Apr 05, 2007 5:37 am    Post subject: Reply with quote

i played a slightly older version of that, and i was impressed by how well kenta cho managed to balance the game (even at that stage), considering how wacky the premise is.

digital eel made a shooter that uses conway's life rules too, but it's really a bit too hard to predict and react to. and it's not free, so it's beyond the purview of this thread.
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